| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <gtest/gtest.h> |
| #include <dirent.h> |
| #include <cutils/properties.h> |
| #include <cstdint> |
| #include <errno.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <sys/types.h> |
| #include <utils/Log.h> |
| #include "pipeline/skia/ShaderCache.h" |
| #include "FileBlobCache.h" |
| |
| using namespace android::uirenderer::skiapipeline; |
| |
| namespace android { |
| namespace uirenderer { |
| namespace skiapipeline { |
| |
| class ShaderCacheTestUtils { |
| public: |
| /** |
| * "setSaveDelay" sets the time in seconds to wait before saving newly inserted cache entries. |
| * If set to 0, then deferred save is disabled. |
| */ |
| static void setSaveDelay(ShaderCache& cache, unsigned int saveDelay) { |
| cache.mDeferredSaveDelay = saveDelay; |
| } |
| |
| /** |
| * "terminate" optionally stores the BlobCache on disk and release all in-memory cache. |
| * Next call to "initShaderDiskCache" will load again the in-memory cache from disk. |
| */ |
| static void terminate(ShaderCache& cache, bool saveContent) { |
| std::lock_guard<std::mutex> lock(cache.mMutex); |
| if (cache.mInitialized && cache.mBlobCache && saveContent) { |
| cache.mBlobCache->writeToFile(); |
| } |
| cache.mBlobCache = NULL; |
| } |
| }; |
| |
| } /* namespace skiapipeline */ |
| } /* namespace uirenderer */ |
| } /* namespace android */ |
| |
| |
| namespace { |
| |
| std::string getExternalStorageFolder() { |
| return getenv("EXTERNAL_STORAGE"); |
| } |
| |
| bool folderExist(const std::string& folderName) { |
| DIR* dir = opendir(folderName.c_str()); |
| if (dir) { |
| closedir(dir); |
| return true; |
| } |
| return false; |
| } |
| |
| bool checkShader(const sk_sp<SkData>& shader, const char* program) { |
| sk_sp<SkData> shader2 = SkData::MakeWithCString(program); |
| return shader->size() == shader2->size() |
| && 0 == memcmp(shader->data(), shader2->data(), shader->size()); |
| } |
| |
| bool checkShader(const sk_sp<SkData>& shader, std::vector<char>& program) { |
| sk_sp<SkData> shader2 = SkData::MakeWithCopy(program.data(), program.size()); |
| return shader->size() == shader2->size() |
| && 0 == memcmp(shader->data(), shader2->data(), shader->size()); |
| } |
| |
| void setShader(sk_sp<SkData>& shader, const char* program) { |
| shader = SkData::MakeWithCString(program); |
| } |
| |
| void setShader(sk_sp<SkData>& shader, std::vector<char>& program) { |
| shader = SkData::MakeWithCopy(program.data(), program.size()); |
| } |
| |
| |
| |
| #define GrProgramDescTest(a) (*SkData::MakeWithCString(#a).get()) |
| |
| TEST(ShaderCacheTest, testWriteAndRead) { |
| if (!folderExist(getExternalStorageFolder())) { |
| //don't run the test if external storage folder is not available |
| return; |
| } |
| std::string cacheFile1 = getExternalStorageFolder() + "/shaderCacheTest1"; |
| std::string cacheFile2 = getExternalStorageFolder() + "/shaderCacheTest2"; |
| |
| //remove any test files from previous test run |
| int deleteFile = remove(cacheFile1.c_str()); |
| ASSERT_TRUE(0 == deleteFile || ENOENT == errno); |
| |
| //read the cache from a file that does not exist |
| ShaderCache::get().setFilename(cacheFile1.c_str()); |
| ShaderCacheTestUtils::setSaveDelay(ShaderCache::get(), 0); //disable deferred save |
| ShaderCache::get().initShaderDiskCache(); |
| |
| //read a key - should not be found since the cache is empty |
| sk_sp<SkData> outVS; |
| ASSERT_EQ(ShaderCache::get().load(GrProgramDescTest(432)), sk_sp<SkData>()); |
| |
| //write to the in-memory cache without storing on disk and verify we read the same values |
| sk_sp<SkData> inVS; |
| setShader(inVS, "sassas"); |
| ShaderCache::get().store(GrProgramDescTest(100), *inVS.get()); |
| setShader(inVS, "someVS"); |
| ShaderCache::get().store(GrProgramDescTest(432), *inVS.get()); |
| ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(100))), sk_sp<SkData>()); |
| ASSERT_TRUE(checkShader(outVS, "sassas")); |
| ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>()); |
| ASSERT_TRUE(checkShader(outVS, "someVS")); |
| |
| //store content to disk and release in-memory cache |
| ShaderCacheTestUtils::terminate(ShaderCache::get(), true); |
| |
| //change to a file that does not exist and verify load fails |
| ShaderCache::get().setFilename(cacheFile2.c_str()); |
| ShaderCache::get().initShaderDiskCache(); |
| ASSERT_EQ(ShaderCache::get().load(GrProgramDescTest(432)), sk_sp<SkData>()); |
| ShaderCacheTestUtils::terminate(ShaderCache::get(), false); |
| |
| //load again content from disk from an existing file and check the data is read correctly |
| ShaderCache::get().setFilename(cacheFile1.c_str()); |
| ShaderCache::get().initShaderDiskCache(); |
| sk_sp<SkData> outVS2; |
| ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>()); |
| ASSERT_TRUE(checkShader(outVS2, "someVS")); |
| |
| //change data, store to disk, read back again and verify data has been changed |
| setShader(inVS, "ewData1"); |
| ShaderCache::get().store(GrProgramDescTest(432), *inVS.get()); |
| ShaderCacheTestUtils::terminate(ShaderCache::get(), true); |
| ShaderCache::get().initShaderDiskCache(); |
| ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>()); |
| ASSERT_TRUE(checkShader(outVS2, "ewData1")); |
| |
| |
| //write and read big data chunk (50K) |
| size_t dataSize = 50*1024; |
| std::vector<char> dataBuffer(dataSize); |
| for (size_t i = 0; i < dataSize; i++) { |
| dataBuffer[0] = dataSize % 256; |
| } |
| setShader(inVS, dataBuffer); |
| ShaderCache::get().store(GrProgramDescTest(432), *inVS.get()); |
| ShaderCacheTestUtils::terminate(ShaderCache::get(), true); |
| ShaderCache::get().initShaderDiskCache(); |
| ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>()); |
| ASSERT_TRUE(checkShader(outVS2, dataBuffer)); |
| |
| ShaderCacheTestUtils::terminate(ShaderCache::get(), false); |
| remove(cacheFile1.c_str()); |
| } |
| |
| } // namespace |