| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <SkSurface.h> |
| #include "Lighting.h" |
| #include "hwui/AnimatedImageDrawable.h" |
| #include "renderthread/CanvasContext.h" |
| #include "renderthread/IRenderPipeline.h" |
| |
| class SkPictureRecorder; |
| |
| namespace android { |
| namespace uirenderer { |
| namespace skiapipeline { |
| |
| class SkiaPipeline : public renderthread::IRenderPipeline { |
| public: |
| SkiaPipeline(renderthread::RenderThread& thread); |
| virtual ~SkiaPipeline(); |
| |
| TaskManager* getTaskManager() override; |
| |
| void onDestroyHardwareResources() override; |
| |
| bool pinImages(std::vector<SkImage*>& mutableImages) override; |
| bool pinImages(LsaVector<sk_sp<Bitmap>>& images) override { return false; } |
| void unpinImages() override; |
| void onPrepareTree() override; |
| |
| void renderLayers(const LightGeometry& lightGeometry, |
| LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut, |
| const LightInfo& lightInfo) override; |
| |
| bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, |
| bool wideColorGamut, ErrorHandler* errorHandler) override; |
| |
| void renderFrame(const LayerUpdateQueue& layers, const SkRect& clip, |
| const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut, |
| const Rect& contentDrawBounds, sk_sp<SkSurface> surface); |
| |
| std::vector<VectorDrawableRoot*>* getVectorDrawables() { return &mVectorDrawables; } |
| |
| static void destroyLayer(RenderNode* node); |
| |
| static void prepareToDraw(const renderthread::RenderThread& thread, Bitmap* bitmap); |
| |
| void renderLayersImpl(const LayerUpdateQueue& layers, bool opaque, bool wideColorGamut); |
| |
| static float getLightRadius() { |
| if (CC_UNLIKELY(Properties::overrideLightRadius > 0)) { |
| return Properties::overrideLightRadius; |
| } |
| return mLightRadius; |
| } |
| |
| static uint8_t getAmbientShadowAlpha() { |
| if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) { |
| return Properties::overrideAmbientShadowStrength; |
| } |
| return mAmbientShadowAlpha; |
| } |
| |
| static uint8_t getSpotShadowAlpha() { |
| if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) { |
| return Properties::overrideSpotShadowStrength; |
| } |
| return mSpotShadowAlpha; |
| } |
| |
| static Vector3 getLightCenter() { |
| if (CC_UNLIKELY(Properties::overrideLightPosY > 0 || Properties::overrideLightPosZ > 0)) { |
| Vector3 adjustedLightCenter = mLightCenter; |
| if (CC_UNLIKELY(Properties::overrideLightPosY > 0)) { |
| // negated since this shifts up |
| adjustedLightCenter.y = -Properties::overrideLightPosY; |
| } |
| if (CC_UNLIKELY(Properties::overrideLightPosZ > 0)) { |
| adjustedLightCenter.z = Properties::overrideLightPosZ; |
| } |
| return adjustedLightCenter; |
| } |
| return mLightCenter; |
| } |
| |
| static void updateLighting(const LightGeometry& lightGeometry, |
| const LightInfo& lightInfo) { |
| mLightRadius = lightGeometry.radius; |
| mAmbientShadowAlpha = lightInfo.ambientShadowAlpha; |
| mSpotShadowAlpha = lightInfo.spotShadowAlpha; |
| mLightCenter = lightGeometry.center; |
| } |
| |
| protected: |
| void dumpResourceCacheUsage() const; |
| |
| renderthread::RenderThread& mRenderThread; |
| |
| private: |
| void renderFrameImpl(const LayerUpdateQueue& layers, const SkRect& clip, |
| const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut, |
| const Rect& contentDrawBounds, SkCanvas* canvas); |
| |
| /** |
| * Debugging feature. Draws a semi-transparent overlay on each pixel, indicating |
| * how many times it has been drawn. |
| */ |
| void renderOverdraw(const LayerUpdateQueue& layers, const SkRect& clip, |
| const std::vector<sp<RenderNode>>& nodes, const Rect& contentDrawBounds, |
| sk_sp<SkSurface>); |
| |
| /** |
| * Render mVectorDrawables into offscreen buffers. |
| */ |
| void renderVectorDrawableCache(); |
| |
| SkCanvas* tryCapture(SkSurface* surface); |
| void endCapture(SkSurface* surface); |
| |
| std::vector<sk_sp<SkImage>> mPinnedImages; |
| |
| /** |
| * populated by prepareTree with dirty VDs |
| */ |
| std::vector<VectorDrawableRoot*> mVectorDrawables; |
| |
| // Block of properties used only for debugging to record a SkPicture and save it in a file. |
| /** |
| * mCapturedFile is used to enforce we don't capture more than once for a given name (cause |
| * permissions don't allow to reset a property from render thread). |
| */ |
| std::string mCapturedFile; |
| /** |
| * mCaptureSequence counts how many frames are left to take in the sequence. |
| */ |
| int mCaptureSequence = 0; |
| /** |
| * mSavePictureProcessor is used to run the file saving code in a separate thread. |
| */ |
| class SavePictureProcessor; |
| sp<SavePictureProcessor> mSavePictureProcessor; |
| /** |
| * mRecorder holds the current picture recorder. We could store it on the stack to support |
| * parallel tryCapture calls (not really needed). |
| */ |
| std::unique_ptr<SkPictureRecorder> mRecorder; |
| |
| static float mLightRadius; |
| static uint8_t mAmbientShadowAlpha; |
| static uint8_t mSpotShadowAlpha; |
| static Vector3 mLightCenter; |
| }; |
| |
| } /* namespace skiapipeline */ |
| } /* namespace uirenderer */ |
| } /* namespace android */ |