| void glActiveTexture ( GLenum texture ) |
| void glAlphaFunc ( GLenum func, GLclampf ref ) |
| void glAlphaFuncx ( GLenum func, GLclampx ref ) |
| void glBindTexture ( GLenum target, GLuint texture ) |
| void glBlendFunc ( GLenum sfactor, GLenum dfactor ) |
| void glClear ( GLbitfield mask ) |
| void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) |
| void glClearColorx ( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha ) |
| void glClearDepthf ( GLclampf depth ) |
| void glClearDepthx ( GLclampx depth ) |
| void glClearStencil ( GLint s ) |
| void glClientActiveTexture ( GLenum texture ) |
| void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) |
| void glColor4x ( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha ) |
| void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) |
| void glColorPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) |
| void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ) |
| void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ) |
| void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) |
| void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) |
| void glCullFace ( GLenum mode ) |
| void glDeleteTextures ( GLsizei n, const GLuint *textures ) |
| void glDepthFunc ( GLenum func ) |
| void glDepthMask ( GLboolean flag ) |
| void glDepthRangef ( GLclampf zNear, GLclampf zFar ) |
| void glDepthRangex ( GLclampx zNear, GLclampx zFar ) |
| void glDisable ( GLenum cap ) |
| void glDisableClientState ( GLenum array ) |
| void glDrawArrays ( GLenum mode, GLint first, GLsizei count ) |
| void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) |
| void glEnable ( GLenum cap ) |
| void glEnableClientState ( GLenum array ) |
| void glFinish ( void ) |
| void glFlush ( void ) |
| void glFogf ( GLenum pname, GLfloat param ) |
| void glFogfv ( GLenum pname, const GLfloat *params ) |
| void glFogx ( GLenum pname, GLfixed param ) |
| void glFogxv ( GLenum pname, const GLfixed *params ) |
| void glFrontFace ( GLenum mode ) |
| void glFrustumf ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar ) |
| void glFrustumx ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar ) |
| void glGenTextures ( GLsizei n, GLuint *textures ) |
| GLenum glGetError ( void ) |
| void glGetIntegerv ( GLenum pname, GLint *params ) |
| const GLubyte * glGetString ( GLenum name ) |
| void glHint ( GLenum target, GLenum mode ) |
| void glLightModelf ( GLenum pname, GLfloat param ) |
| void glLightModelfv ( GLenum pname, const GLfloat *params ) |
| void glLightModelx ( GLenum pname, GLfixed param ) |
| void glLightModelxv ( GLenum pname, const GLfixed *params ) |
| void glLightf ( GLenum light, GLenum pname, GLfloat param ) |
| void glLightfv ( GLenum light, GLenum pname, const GLfloat *params ) |
| void glLightx ( GLenum light, GLenum pname, GLfixed param ) |
| void glLightxv ( GLenum light, GLenum pname, const GLfixed *params ) |
| void glLineWidth ( GLfloat width ) |
| void glLineWidthx ( GLfixed width ) |
| void glLoadIdentity ( void ) |
| void glLoadMatrixf ( const GLfloat *m ) |
| void glLoadMatrixx ( const GLfixed *m ) |
| void glLogicOp ( GLenum opcode ) |
| void glMaterialf ( GLenum face, GLenum pname, GLfloat param ) |
| void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params ) |
| void glMaterialx ( GLenum face, GLenum pname, GLfixed param ) |
| void glMaterialxv ( GLenum face, GLenum pname, const GLfixed *params ) |
| void glMatrixMode ( GLenum mode ) |
| void glMultMatrixf ( const GLfloat *m ) |
| void glMultMatrixx ( const GLfixed *m ) |
| void glMultiTexCoord4f ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) |
| void glMultiTexCoord4x ( GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q ) |
| void glNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz ) |
| void glNormal3x ( GLfixed nx, GLfixed ny, GLfixed nz ) |
| void glNormalPointer ( GLenum type, GLsizei stride, const GLvoid *pointer ) |
| void glOrthof ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar ) |
| void glOrthox ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar ) |
| void glPixelStorei ( GLenum pname, GLint param ) |
| void glPointSize ( GLfloat size ) |
| void glPointSizex ( GLfixed size ) |
| void glPolygonOffset ( GLfloat factor, GLfloat units ) |
| void glPolygonOffsetx ( GLfixed factor, GLfixed units ) |
| void glPopMatrix ( void ) |
| void glPushMatrix ( void ) |
| void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) |
| void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) |
| void glRotatex ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z ) |
| void glSampleCoverage ( GLclampf value, GLboolean invert ) |
| void glSampleCoveragex ( GLclampx value, GLboolean invert ) |
| void glScalef ( GLfloat x, GLfloat y, GLfloat z ) |
| void glScalex ( GLfixed x, GLfixed y, GLfixed z ) |
| void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height ) |
| void glShadeModel ( GLenum mode ) |
| void glStencilFunc ( GLenum func, GLint ref, GLuint mask ) |
| void glStencilMask ( GLuint mask ) |
| void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) |
| void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) |
| void glTexEnvf ( GLenum target, GLenum pname, GLfloat param ) |
| void glTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params ) |
| void glTexEnvx ( GLenum target, GLenum pname, GLfixed param ) |
| void glTexEnvxv ( GLenum target, GLenum pname, const GLfixed *params ) |
| void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) |
| void glTexParameterf ( GLenum target, GLenum pname, GLfloat param ) |
| void glTexParameterx ( GLenum target, GLenum pname, GLfixed param ) |
| void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) |
| void glTranslatef ( GLfloat x, GLfloat y, GLfloat z ) |
| void glTranslatex ( GLfixed x, GLfixed y, GLfixed z ) |
| void glVertexPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) |
| void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) |