| /* |
| * Copyright (C) 2009 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "rsContext.h" |
| |
| #include <GLES/gl.h> |
| #include <GLES2/gl2.h> |
| |
| using namespace android; |
| using namespace android::renderscript; |
| |
| |
| VertexArray::VertexArray() |
| { |
| memset(mAttribs, 0, sizeof(mAttribs)); |
| mActiveBuffer = 0; |
| } |
| |
| VertexArray::~VertexArray() |
| { |
| } |
| |
| |
| void VertexArray::clearAll() |
| { |
| memset(mAttribs, 0, sizeof(mAttribs)); |
| mActiveBuffer = 0; |
| } |
| |
| void VertexArray::clear(AttribName n) |
| { |
| mAttribs[n].size = 0; |
| } |
| |
| void VertexArray::setPosition(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset) |
| { |
| mAttribs[POSITION].buffer = mActiveBuffer; |
| mAttribs[POSITION].type = type; |
| mAttribs[POSITION].size = size; |
| mAttribs[POSITION].offset = offset; |
| mAttribs[POSITION].stride = stride; |
| mAttribs[POSITION].normalized = false; |
| } |
| |
| void VertexArray::setColor(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset) |
| { |
| mAttribs[COLOR].buffer = mActiveBuffer; |
| mAttribs[COLOR].type = type; |
| mAttribs[COLOR].size = size; |
| mAttribs[COLOR].offset = offset; |
| mAttribs[COLOR].stride = stride; |
| mAttribs[COLOR].normalized = type != GL_FLOAT; |
| } |
| |
| void VertexArray::setNormal(uint32_t type, uint32_t stride, uint32_t offset) |
| { |
| mAttribs[NORMAL].buffer = mActiveBuffer; |
| mAttribs[NORMAL].type = type; |
| mAttribs[NORMAL].size = 3; |
| mAttribs[NORMAL].offset = offset; |
| mAttribs[NORMAL].stride = stride; |
| mAttribs[NORMAL].normalized = type != GL_FLOAT; |
| } |
| |
| void VertexArray::setPointSize(uint32_t type, uint32_t stride, uint32_t offset) |
| { |
| mAttribs[POINT_SIZE].buffer = mActiveBuffer; |
| mAttribs[POINT_SIZE].type = type; |
| mAttribs[POINT_SIZE].size = 1; |
| mAttribs[POINT_SIZE].offset = offset; |
| mAttribs[POINT_SIZE].stride = stride; |
| mAttribs[POINT_SIZE].normalized = false; |
| } |
| |
| void VertexArray::setTexture(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset, uint32_t num) |
| { |
| mAttribs[TEXTURE_0 + num].buffer = mActiveBuffer; |
| mAttribs[TEXTURE_0 + num].type = type; |
| mAttribs[TEXTURE_0 + num].size = size; |
| mAttribs[TEXTURE_0 + num].offset = offset; |
| mAttribs[TEXTURE_0 + num].stride = stride; |
| mAttribs[TEXTURE_0 + num].normalized = false; |
| } |
| |
| void VertexArray::logAttrib(uint32_t idx) const { |
| LOGE("va %i: buf=%i size=%i type=0x%x stride=0x%x offset=0x%x", idx, |
| mAttribs[idx].buffer, |
| mAttribs[idx].size, |
| mAttribs[idx].type, |
| mAttribs[idx].stride, |
| mAttribs[idx].offset); |
| } |
| |
| void VertexArray::setupGL(class VertexArrayState *state) const |
| { |
| if (mAttribs[POSITION].size) { |
| //logAttrib(POSITION); |
| glEnableClientState(GL_VERTEX_ARRAY); |
| glBindBuffer(GL_ARRAY_BUFFER, mAttribs[POSITION].buffer); |
| glVertexPointer(mAttribs[POSITION].size, |
| mAttribs[POSITION].type, |
| mAttribs[POSITION].stride, |
| (void *)mAttribs[POSITION].offset); |
| } else { |
| rsAssert(0); |
| } |
| |
| if (mAttribs[NORMAL].size) { |
| //logAttrib(NORMAL); |
| glEnableClientState(GL_NORMAL_ARRAY); |
| rsAssert(mAttribs[NORMAL].size == 3); |
| glBindBuffer(GL_ARRAY_BUFFER, mAttribs[NORMAL].buffer); |
| glNormalPointer(mAttribs[NORMAL].type, |
| mAttribs[NORMAL].stride, |
| (void *)mAttribs[NORMAL].offset); |
| } else { |
| glDisableClientState(GL_NORMAL_ARRAY); |
| } |
| |
| if (mAttribs[COLOR].size) { |
| //logAttrib(COLOR); |
| glEnableClientState(GL_COLOR_ARRAY); |
| glBindBuffer(GL_ARRAY_BUFFER, mAttribs[COLOR].buffer); |
| glColorPointer(mAttribs[COLOR].size, |
| mAttribs[COLOR].type, |
| mAttribs[COLOR].stride, |
| (void *)mAttribs[COLOR].offset); |
| } else { |
| glDisableClientState(GL_COLOR_ARRAY); |
| } |
| |
| for (uint32_t ct=0; ct < RS_MAX_TEXTURE; ct++) { |
| glClientActiveTexture(GL_TEXTURE0 + ct); |
| if (mAttribs[TEXTURE_0 + ct].size) { |
| //logAttrib(TEXTURE_0 + ct); |
| glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| glBindBuffer(GL_ARRAY_BUFFER, mAttribs[TEXTURE_0 + ct].buffer); |
| glTexCoordPointer(mAttribs[TEXTURE_0 + ct].size, |
| mAttribs[TEXTURE_0 + ct].type, |
| mAttribs[TEXTURE_0 + ct].stride, |
| (void *)mAttribs[TEXTURE_0 + ct].offset); |
| } else { |
| glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
| } |
| } |
| glClientActiveTexture(GL_TEXTURE0); |
| |
| if (mAttribs[POINT_SIZE].size) { |
| //logAttrib(POINT_SIZE); |
| glEnableClientState(GL_POINT_SIZE_ARRAY_OES); |
| glBindBuffer(GL_ARRAY_BUFFER, mAttribs[POINT_SIZE].buffer); |
| glPointSizePointerOES(mAttribs[POINT_SIZE].type, |
| mAttribs[POINT_SIZE].stride, |
| (void *)mAttribs[POINT_SIZE].offset); |
| } else { |
| glDisableClientState(GL_POINT_SIZE_ARRAY_OES); |
| } |
| } |
| |
| void VertexArray::setupGL2(class VertexArrayState *state, ShaderCache *sc) const |
| { |
| for (int ct=1; ct < _LAST; ct++) { |
| glDisableVertexAttribArray(ct); |
| } |
| |
| for (int ct=0; ct < _LAST; ct++) { |
| if (mAttribs[ct].size) { |
| //logAttrib(ct); |
| glEnableVertexAttribArray(sc->vtxAttribSlot(ct)); |
| glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer); |
| //LOGV("attp %i %i", ct, sc->vtxAttribSlot(ct)); |
| |
| glVertexAttribPointer(sc->vtxAttribSlot(ct), |
| mAttribs[ct].size, |
| mAttribs[ct].type, |
| mAttribs[ct].normalized, |
| mAttribs[ct].stride, |
| (void *)mAttribs[ct].offset); |
| } else { |
| //glDisableVertexAttribArray(ct); |
| rsAssert(ct); |
| } |
| } |
| } |
| //////////////////////////////////////////// |
| |
| void VertexArrayState::init(Context *) { |
| memset(this, 0, sizeof(this)); |
| } |
| |