| /* |
| * Copyright (C) 2009 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_SHADER_CACHE_H |
| #define ANDROID_SHADER_CACHE_H |
| |
| |
| #include "rsObjectBase.h" |
| #include "rsVertexArray.h" |
| |
| // --------------------------------------------------------------------------- |
| namespace android { |
| namespace renderscript { |
| |
| |
| // An element is a group of Components that occupies one cell in a structure. |
| class ShaderCache |
| { |
| public: |
| ShaderCache(); |
| virtual ~ShaderCache(); |
| |
| bool lookup(ProgramVertex *, ProgramFragment *); |
| |
| void cleanupVertex(uint32_t id); |
| void cleanupFragment(uint32_t id); |
| |
| void cleanupAll(); |
| |
| int32_t vtxAttribSlot(uint32_t a) const {return mCurrent->mVtxAttribSlots[a];} |
| int32_t vtxUniformSlot(uint32_t a) const {return mCurrent->mVtxUniformSlots[a];} |
| int32_t fragAttribSlot(uint32_t a) const {return mCurrent->mFragAttribSlots[a];} |
| int32_t fragUniformSlot(uint32_t a) const {return mCurrent->mFragUniformSlots[a];} |
| |
| protected: |
| typedef struct { |
| uint32_t vtx; |
| uint32_t frag; |
| uint32_t program; |
| int32_t mVtxAttribSlots[Program::MAX_ATTRIBS]; |
| int32_t mVtxUniformSlots[Program::MAX_UNIFORMS]; |
| int32_t mFragAttribSlots[Program::MAX_ATTRIBS]; |
| int32_t mFragUniformSlots[Program::MAX_UNIFORMS]; |
| } entry_t; |
| entry_t *mEntries; |
| entry_t *mCurrent; |
| |
| uint32_t mEntryCount; |
| uint32_t mEntryAllocationCount; |
| |
| }; |
| |
| |
| |
| } |
| } |
| #endif //ANDROID_SHADER_CACHE_H |
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