| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.renderscript; |
| |
| /** |
| * Vector version of the basic float type. |
| * Provides four float fields packed. |
| * |
| * @deprecated Renderscript has been deprecated in API level 31. Please refer to the <a |
| * href="https://developer.android.com/guide/topics/renderscript/migration-guide">migration |
| * guide</a> for the proposed alternatives. |
| */ |
| @Deprecated |
| public class Float4 { |
| public float x; |
| public float y; |
| public float z; |
| public float w; |
| |
| public Float4() { |
| } |
| /** @hide */ |
| public Float4(Float4 data) { |
| this.x = data.x; |
| this.y = data.y; |
| this.z = data.z; |
| this.w = data.w; |
| } |
| |
| public Float4(float x, float y, float z, float w) { |
| this.x = x; |
| this.y = y; |
| this.z = z; |
| this.w = w; |
| } |
| |
| /** @hide |
| * Vector add |
| * |
| * @param a |
| * @param b |
| * @return |
| */ |
| public static Float4 add(Float4 a, Float4 b) { |
| Float4 res = new Float4(); |
| res.x = a.x + b.x; |
| res.y = a.y + b.y; |
| res.z = a.z + b.z; |
| res.w = a.w + b.w; |
| |
| return res; |
| } |
| |
| /** @hide |
| * Vector add |
| * |
| * @param value |
| */ |
| public void add(Float4 value) { |
| x += value.x; |
| y += value.y; |
| z += value.z; |
| w += value.w; |
| } |
| |
| /** @hide |
| * Vector add |
| * |
| * @param value |
| */ |
| public void add(float value) { |
| x += value; |
| y += value; |
| z += value; |
| w += value; |
| } |
| |
| /** @hide |
| * Vector add |
| * |
| * @param a |
| * @param b |
| * @return |
| */ |
| public static Float4 add(Float4 a, float b) { |
| Float4 res = new Float4(); |
| res.x = a.x + b; |
| res.y = a.y + b; |
| res.z = a.z + b; |
| res.w = a.w + b; |
| |
| return res; |
| } |
| |
| /** @hide |
| * Vector subtraction |
| * |
| * @param value |
| */ |
| public void sub(Float4 value) { |
| x -= value.x; |
| y -= value.y; |
| z -= value.z; |
| w -= value.w; |
| } |
| |
| /** @hide |
| * Vector subtraction |
| * |
| * @param value |
| */ |
| public void sub(float value) { |
| x -= value; |
| y -= value; |
| z -= value; |
| w -= value; |
| } |
| |
| /** @hide |
| * Vector subtraction |
| * |
| * @param a |
| * @param b |
| * @return |
| */ |
| public static Float4 sub(Float4 a, float b) { |
| Float4 res = new Float4(); |
| res.x = a.x - b; |
| res.y = a.y - b; |
| res.z = a.z - b; |
| res.w = a.w - b; |
| |
| return res; |
| } |
| |
| /** @hide |
| * Vector subtraction |
| * |
| * @param a |
| * @param b |
| * @return |
| */ |
| public static Float4 sub(Float4 a, Float4 b) { |
| Float4 res = new Float4(); |
| res.x = a.x - b.x; |
| res.y = a.y - b.y; |
| res.z = a.z - b.z; |
| res.w = a.w - b.w; |
| |
| return res; |
| } |
| |
| /** @hide |
| * Vector multiplication |
| * |
| * @param value |
| */ |
| public void mul(Float4 value) { |
| x *= value.x; |
| y *= value.y; |
| z *= value.z; |
| w *= value.w; |
| } |
| |
| /** @hide |
| * Vector multiplication |
| * |
| * @param value |
| */ |
| public void mul(float value) { |
| x *= value; |
| y *= value; |
| z *= value; |
| w *= value; |
| } |
| |
| /** @hide |
| * Vector multiplication |
| * |
| * @param a |
| * @param b |
| * @return |
| */ |
| public static Float4 mul(Float4 a, Float4 b) { |
| Float4 res = new Float4(); |
| res.x = a.x * b.x; |
| res.y = a.y * b.y; |
| res.z = a.z * b.z; |
| res.w = a.w * b.w; |
| |
| return res; |
| } |
| |
| /** @hide |
| * Vector multiplication |
| * |
| * @param a |
| * @param b |
| * @return |
| */ |
| public static Float4 mul(Float4 a, float b) { |
| Float4 res = new Float4(); |
| res.x = a.x * b; |
| res.y = a.y * b; |
| res.z = a.z * b; |
| res.w = a.w * b; |
| |
| return res; |
| } |
| |
| /** @hide |
| * Vector division |
| * |
| * @param value |
| */ |
| public void div(Float4 value) { |
| x /= value.x; |
| y /= value.y; |
| z /= value.z; |
| w /= value.w; |
| } |
| |
| /** @hide |
| * Vector division |
| * |
| * @param value |
| */ |
| public void div(float value) { |
| x /= value; |
| y /= value; |
| z /= value; |
| w /= value; |
| } |
| |
| /** @hide |
| * Vector division |
| * |
| * @param a |
| * @param b |
| * @return |
| */ |
| public static Float4 div(Float4 a, float b) { |
| Float4 res = new Float4(); |
| res.x = a.x / b; |
| res.y = a.y / b; |
| res.z = a.z / b; |
| res.w = a.w / b; |
| |
| return res; |
| } |
| |
| /** @hide |
| * Vector division |
| * |
| * @param a |
| * @param b |
| * @return |
| */ |
| public static Float4 div(Float4 a, Float4 b) { |
| Float4 res = new Float4(); |
| res.x = a.x / b.x; |
| res.y = a.y / b.y; |
| res.z = a.z / b.z; |
| res.w = a.w / b.w; |
| |
| return res; |
| } |
| |
| /** @hide |
| * Vector dot Product |
| * |
| * @param a |
| * @return |
| */ |
| public float dotProduct(Float4 a) { |
| return (x * a.x) + (y * a.y) + (z * a.z) + (w * a.w); |
| } |
| |
| /** @hide |
| * Vector dot Product |
| * |
| * @param a |
| * @param b |
| * @return |
| */ |
| public static float dotProduct(Float4 a, Float4 b) { |
| return (b.x * a.x) + (b.y * a.y) + (b.z * a.z) + (b.w * a.w); |
| } |
| |
| /** @hide |
| * Vector add Multiple |
| * |
| * @param a |
| * @param factor |
| */ |
| public void addMultiple(Float4 a, float factor) { |
| x += a.x * factor; |
| y += a.y * factor; |
| z += a.z * factor; |
| w += a.w * factor; |
| } |
| |
| /** @hide |
| * set vector value by float4 |
| * |
| * @param a |
| */ |
| public void set(Float4 a) { |
| this.x = a.x; |
| this.y = a.y; |
| this.z = a.z; |
| this.w = a.w; |
| } |
| |
| /** @hide |
| * set vector negate |
| */ |
| public void negate() { |
| x = -x; |
| y = -y; |
| z = -z; |
| w = -w; |
| } |
| |
| /** @hide |
| * get vector length |
| * |
| * @return |
| */ |
| public int length() { |
| return 4; |
| } |
| |
| /** @hide |
| * return the element sum of vector |
| * |
| * @return |
| */ |
| public float elementSum() { |
| return x + y + z + w; |
| } |
| |
| /** @hide |
| * get the vector field value by index |
| * |
| * @param i |
| * @return |
| */ |
| public float get(int i) { |
| switch (i) { |
| case 0: |
| return x; |
| case 1: |
| return y; |
| case 2: |
| return z; |
| case 3: |
| return w; |
| default: |
| throw new IndexOutOfBoundsException("Index: i"); |
| } |
| } |
| |
| /** @hide |
| * set the vector field value by index |
| * |
| * @param i |
| * @param value |
| */ |
| public void setAt(int i, float value) { |
| switch (i) { |
| case 0: |
| x = value; |
| return; |
| case 1: |
| y = value; |
| return; |
| case 2: |
| z = value; |
| return; |
| case 3: |
| w = value; |
| return; |
| default: |
| throw new IndexOutOfBoundsException("Index: i"); |
| } |
| } |
| |
| /** @hide |
| * add the vector field value by index |
| * |
| * @param i |
| * @param value |
| */ |
| public void addAt(int i, float value) { |
| switch (i) { |
| case 0: |
| x += value; |
| return; |
| case 1: |
| y += value; |
| return; |
| case 2: |
| z += value; |
| return; |
| case 3: |
| w += value; |
| return; |
| default: |
| throw new IndexOutOfBoundsException("Index: i"); |
| } |
| } |
| |
| /** @hide |
| * set the vector field value |
| * |
| * @param x |
| * @param y |
| * @param z |
| * @param w |
| */ |
| public void setValues(float x, float y, float z, float w) { |
| this.x = x; |
| this.y = y; |
| this.z = z; |
| this.w = w; |
| } |
| |
| /** @hide |
| * copy the vector to float array |
| * |
| * @param data |
| * @param offset |
| */ |
| public void copyTo(float[] data, int offset) { |
| data[offset] = x; |
| data[offset + 1] = y; |
| data[offset + 2] = z; |
| data[offset + 3] = w; |
| } |
| } |