| page.title=Android Plug-in for Gradle |
| |
| @jd:body |
| |
| <div id="qv-wrapper"> |
| <div id="qv"> |
| <h2>In this document</h2> |
| <ol> |
| <li><a href="#workBuildVariants">Work with build variants</a></li> |
| </ol> |
| |
| |
| <h2>See also</h2> |
| <ul> |
| <li><a href="{@docRoot}sdk/installing/studio-build.html"> |
| Build System Overview</a></li> |
| <li><a href="{@docRoot}tools/building/index.html"> |
| Building and Running</a></li> |
| <li><a href="{@docRoot}tools/building/building-studio.html"> |
| Building and Running from Android Studio</a></li> |
| </ul> |
| |
| <h2>Download</h2> |
| <div class="download-box"> |
| <a href="{@docRoot}shareables/sdk-tools/android-gradle-plugin-dsl.zip" |
| class="button">Plugin Language Reference</a> |
| <p class="filename">android-gradle-plugin-dsl.zip</p> |
| </div> |
| |
| </div> |
| </div> |
| |
| <p>The Android build system consists of an Android plugin for <em>Gradle</em>. |
| <a href="http://www.gradle.org/">Gradle</a> is an advanced build toolkit that manages |
| dependencies and allows you to define custom build logic. Android Studio uses a Gradle wrapper |
| to fully integrate the Android plugin for Gradle. The Android plugin for Gradle also runs |
| independent of Android Studio. This means that you can build your Android apps from which Android |
| Studio and from the command line on your machine or on machines where Android Studio is not installed |
| (such as continuous integration servers).</p> |
| |
| <p>The output of the build is the same whether you are building a project from the command line, |
| on a remote machine, or using Android Studio.</p> |
| |
| <h2 id="buildConf">Build configuration</h2> |
| |
| <p>The build configuration for your project is defined inside <code>build.gradle</code> files, |
| which are plain text files that use the syntax and options from Gradle and the Android plugin |
| to configure the following aspects of your build:</p> |
| |
| <ul> |
| <li><em>Build variants</em>. The build system can generate multiple APKs with different |
| product and build configurations for the same module. This is useful when you want to |
| build different versions of your application without having to create a separate projects |
| or modules for each version.</li> |
| <li><em>Dependencies</em>. The build system manages project dependencies and supports |
| dependencies from your local filesystem and from remote repositories. This prevents you |
| from having to search, download, and copy binary packages for your dependencies into your |
| project directory.</li> |
| <li><em>Manifest entries</em>. The build system enables you to specify values for some |
| elements of the manifest file in the build variant configuration. These build values |
| override the existing values in the manifest file. This is useful if you want to generate |
| multiple APKs for your modules where each of the <code>apk</code> files has a different |
| application name, minimum SDK version, or target SDK version. When multiple manifests are |
| present, manifest settings are merged in priority of buildType and productFlavor, |
| <code>/main</code> manifest, and the library manifests.</li> |
| <li><em>Signing</em>. The build system enables you to specify signing settings in the build |
| configuration, and it can sign your APKs during the build process.</li> |
| <li><em>ProGuard</em>. The build system enables you to specify a different |
| <a href="{@docRoot}tools/help/proguard.html">ProGuard</a> rules |
| file for each build variant. The build system can run ProGuard to obfuscate your classes |
| during the build process.</li> |
| <li><em>Testing</em>. For most templates, the build system creates a test directory, |
| <em>androidTest</em> and generates a test APK from the test sources in your project, so |
| you do not have to create a separate test project. The build system can also run your tests |
| during the build process.</li> |
| </ul> |
| |
| <p>Gradle build files use Domain Specific Language (DSL) to describe and manipulate the build logic |
| through <em>Groovy</em> syntax. <a href="http://groovy.codehaus.org/">Groovy</a> is a dynamic |
| language that you can use to define custom build logic and to interact with the Android-specific |
| elements provided by the Android plugin for Gradle.</p> |
| |
| <h2 id="buildConv">Build by convention</h2> |
| |
| <p>The Android Studio build system assumes <em>sensible defaults</em> for the project structure |
| and other build options. If your project adheres to these conventions, your Gradle build files are |
| very simple. When some of these conventions do not apply to your project, the flexibility of the |
| build system allows you to configure almost every aspect of the build process. For example, if |
| you need to replace the default source folders in your module directories, you can configure a new |
| directory structure in the module's build file. </p> |
| |
| <h2 id="projectModules">Projects and modules build settings</h2> |
| |
| <p>A <em>project</em> in Android Studio represents the top-level Android development structure. |
| Android Studio projects contain project files and one or more application modules. A |
| <em>module</em> is a component of your app that you can build, test, or debug independently. |
| Modules contain the source code and resources for your apps. Android Studio projects can contain |
| several kinds of modules:</p> |
| |
| <ul> |
| <li><em>Android application modules</em> contain application (mobile, TV, Wear, Glass) code and |
| may depend on library modules, although many Android apps consists of only one application |
| module. The build system generates APK packages for application modules. </li> |
| <li><em>Android library modules</em> contain reusable Android-specific code and resources. |
| The build system generates an AAR (Android ARchive) package for library modules.</li> |
| <li><em>App Engine modules</em> contain code and resources for App Engine integration.</li> |
| <li><em>Java library modules</em> contain reusable code. The build system generates a |
| JAR package for Java library modules.</li> |
| </ul> |
| |
| <p>Android Studio projects contain a top-level project Gradle build file that allows you to add the |
| configuration options common to all application modules in the project. Each application module |
| also has its own build.gradle file for build settings specific to that module.</p> |
| |
| <h3>Project Build File</h3> |
| <p>By default, the project-level Gradle file uses <em>buildscript</em> to define the Gradle |
| <em>repositories</em> and <em>dependencies</em>. This allows different projects to use different |
| Gradle versions. Supported repositories include JCenter, Maven Central, or Ivy. This example |
| declares that the build script uses the JCenter repository and a classpath dependency artifact |
| that contains the Android plugin for Gradle version 1.0.1. |
| </p> |
| <p> |
| <pre> |
| buildscript { |
| repositories { |
| jcenter() |
| } |
| dependencies { |
| classpath 'com.android.tools.build:gradle:1.0.1' |
| |
| // NOTE: Do not place your application dependencies here: they belong |
| // in the individual module build.gradle files |
| } |
| } |
| |
| allprojects { |
| repositories { |
| jcenter() |
| } |
| } |
| </pre> |
| |
| <p class="note"><strong>Note:</strong> The SDK location for the Android Studio project is defined in |
| the <em>local.properties</em> file in the <code>sdk.dir<sdk location></code> setting or through an |
| <code>ANDROID_HOME</code> environment variable.</p> |
| |
| <h3>Module Build File</h3> |
| <p>The application module Gradle build file allows you to configure module build settings, |
| including overriding the <code>src/main</code> manifest settings and setting custom packaging |
| options. </p> |
| |
| <ul> |
| <li>android settings </li> |
| <ul> |
| <li>compileSdkVersion</li> |
| <li>buildToolsVersion</li> |
| </ul> |
| |
| <li>defaultConfig and productFlavors </li> |
| <ul> |
| <li>manifest properties such as applicationId, minSdkVersion, targetSdkVersion, and test |
| information</li> |
| </ul> |
| |
| <li>buildTypes</li> |
| <ul> |
| <li>build properties such as debuggable, ProGuard enabling, debug signing, version name |
| suffix and testinformation</li> |
| </ul> |
| |
| <li>dependencies</li> |
| </ul> |
| |
| <p>This example applies the Android plugin, uses the default configuration to override several |
| manifest properties, creates two build types: release and debug, and declares several dependencies. |
| </p> |
| |
| <pre> |
| apply plugin: 'com.android.application' |
| |
| android { |
| compileSdkVersion 20 |
| buildToolsVersion "20.0.0" |
| |
| defaultConfig { |
| applicationId "com.mycompany.myapplication" |
| minSdkVersion 13 |
| targetSdkVersion 20 |
| versionCode 1 |
| versionName "1.0" |
| } |
| |
| buildTypes { |
| release { |
| minifyEnabled false |
| proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' |
| } |
| debug { |
| debuggable true |
| } |
| } |
| } |
| |
| dependencies { |
| compile fileTree(dir: 'libs', include: ['*.jar']) |
| compile 'com.android.support:appcompat-v7:20.0.0' |
| compile project(path: ':app2, configuration: 'android-endpoints') |
| } |
| </pre> |
| |
| |
| <p class="note"><strong>Note:</strong> You can inject custom build logic for property values defined |
| by a function that gets called by the property, for example: |
| <pre> |
| def computeVersionName() { |
| ... |
| } |
| |
| android { |
| defaultConfig { |
| versionName computeVersionName() |
| ... |
| } |
| } |
| </pre> |
| </p> |
| |
| |
| |
| <h2 id="dependencies">Dependencies</h2> |
| |
| <p>The Android Studio build system manages project dependencies and supports module dependencies, |
| local binary dependencies, and remote binary dependencies.</p> |
| |
| <dl> |
| <dt><em>Module Dependencies</em></dt> |
| <dd><p>An application module can include in its build file a list of other modules it depends on. |
| When you build this module, the build system assembles and includes the required |
| modules.</p></dd> |
| <dt><em>Local Dependencies</em></dt> |
| <dd><p>If you have binary archives in your local filesystem that a module depends on, such as |
| JAR files, you can declare these dependencies in the build file for that module.</p></dd> |
| <dt><em>Remote Dependencies</em></dt> |
| <dd><p>When some of your dependencies are available in a remote repository, you do not have |
| to download them and copy them into your project. The Android Studio build system supports |
| remote dependencies from repositories, such as <a href="http://maven.apache.org/">Maven</a>, |
| and dependency managers, such as <a href="http://ant.apache.org/ivy/">Ivy</a>. </p> |
| <p>Many popular software libraries and tools are available in public Maven repositories. |
| For these dependencies you only have to specify their Maven coordinates, which uniquely |
| identify each element in a remote repository. The format for Maven coordinates used in the |
| build system is <code>group:name:version</code>. For example, the Maven coordinates for |
| version 16.0.1 of the Google Guava libraries are |
| <code>com.google.guava:guava:16.0.1</code>.</p> |
| <p>The <a href="http://search.maven.org">Maven Central Repository</a> is widely used to |
| distribute many libraries and tools.</p> |
| </dd> |
| </dl> |
| |
| <h2 id="buildTasks">Build tasks</h2> |
| |
| <p>The Android Studio build system defines a hierarchical set of build tasks: the top-level or |
| anchor tasks invoke dependent tasks to produce their collective build outcomes. The top-level build |
| tasks are:</p> |
| |
| <dl> |
| <dt>assemble </dt> |
| <dd><p>Builds the project output. </p></dd> |
| <dt>check </dt> |
| <dd><p>Runs checks and tests.</p></dd> |
| <dt>build </dt> |
| <dd><p>Runs both assemble and check. </p></dd> |
| <dt>clean </dt> |
| <dd><p>Performs the clean.</p></dd> |
| </dl> |
| |
| <p>The Android plugin provides the <em>connectedCheck</em> and <em>deviceCheck</em> tasks |
| for checks run on connected, emulated, and remote devices. Gradle tasks can be viewed by clicking |
| the Gradle tab</a> in the right margin.</p> |
| |
| <p>You can view the list of available tasks and invoke any task from Android Studio and from |
| the command line, as described in |
| <a href="{@docRoot}tools/building/building-studio.html">Building and Running from Android Studio</a> |
| and <a href="{@docRoot}tools/building/building-cmdline.html">Build the project from |
| the command line</a>.</p> |
| |
| <h2 id="gradleWrapper">The Gradle wrapper</h2> |
| |
| <p>Android Studio projects contain the <em>Gradle wrapper</em>, which consists of:</p> |
| |
| <ul> |
| <li>A JAR file</li> |
| <li>A properties file</li> |
| <li>A shell script for Windows platforms</li> |
| <li>A shell script for Mac and Linux platforms</li> |
| </ul> |
| |
| <p class="note"><strong>Note:</strong> You should submit all of these files to your source |
| control system.</p> |
| |
| <p>Using the Gradle wrapper (instead of the local Gradle installation) ensures that |
| you always run the version of Gradle defined in the <em>local.properties</em> file. To configure your |
| project to use a newer version of Gradle, edit the properties file and specify the new version there. |
| </p> |
| |
| <p>Android Studio reads the properties file from the Gradle wrapper directory inside your project |
| and runs the wrapper from this directory, so you can seamlessly work with multiple projects |
| that require different versions of Gradle.</p> |
| |
| <p class="note"><strong>Note:</strong> Android Studio does not use the shell scripts, so any |
| changes you make to them won't work when building from the IDE. You should define your custom |
| logic inside Gradle build files instead.</p> |
| |
| <p>You can run the shell scripts to build your project from the command line on your development |
| machine and on other machines where Android Studio is not installed.</p> |
| |
| <p class="caution"><strong>Caution:</strong> When you create a project, only use the Gradle wrapper |
| scripts and JAR from a trusted source, such as those generated by Android Studio. </p> |
| |
| |
| <h2 id="buildVariants"> Build variants</h2> |
| |
| <p>Each version of your app is represented in the build system by a <em>build variant</em>. |
| Build variants are combinations of product flavors and build types. Product flavors represent |
| product build versions of an app, such as free and paid. Build types represent the build |
| packaging versions generated for each app package, such as debug and release. The build system |
| generates APKs for each combination of product flavor and build type.</p> |
| |
| <p>By default, Android Studio defines default configuration settings, <code>defaultConfig</code> in |
| the build.gradle file, and two build types (<em>debug</em> and <em>release</em>). This creates two |
| build variants, debug and release, and the build system generates an |
| APK for each variant. </p> |
| |
| <p>Adding two product flavors, <em>demo</em> and <em>full</em> along |
| with the default build types <em>debug</em> and <em>release</em> generates four build variants, |
| each with its own customized configuration:</p> |
| |
| <ul> |
| <li>demoDebug</li> |
| <li>demoRelease</li> |
| <li>fullDebug</li> |
| <li>fullRelease</li> |
| </ul> |
| |
| Resources are merged across the multiple Android application sources: |
| <ul> |
| <li>Build variants based on the buildType, and productFlavor build settings</li> |
| <li>The main sourceSet, generally located in src/main/res</li> |
| <li>Library Project dependencies, which contribute resources through the res entry in their aar |
| bundle.</li> |
| </ul> |
| |
| <p>The priority of the merge order from lowest to highest is libraries/dependencies -> main src -> |
| productFlavor -> buildType.</p> |
| |
| |
| <p>Some projects have complex combinations of features along more than one dimension, but they |
| still represent the same app. For example, in addition to having a demo and a full version of the |
| app, some games may contain binaries specific to a particular CPU/ABI. The flexibility of |
| the build system makes it possible to generate the following build variants for such a project:</p> |
| |
| <ul> |
| <li>x86-demoDebug</li> |
| <li>x86-demoRelease</li> |
| <li>x86-fullDebug</li> |
| <li>x86-fullRelease</li> |
| <li>arm-demoDebug</li> |
| <li>arm-demoRelease</li> |
| <li>arm-fullDebug</li> |
| <li>arm-fullRelease</li> |
| <li>mips-demoDebug</li> |
| <li>mips-demoRelease</li> |
| <li>mips-fullDebug</li> |
| <li>mips-fullRelease</li> |
| </ul> |
| |
| <p>This project would consist of two build types (<em>debug</em> and <em>release</em>) |
| and two <em>dimensions</em> of product flavors, one for app type (demo or full) and one for |
| CPU/ABI (x86, ARM, or MIPS). </p> |
| |
| |
| <h3>Source directories</h3> |
| |
| <p>To build each version of your app, the build system combines source code and |
| resources from:</p> |
| |
| <ul> |
| <li><code>src/main/</code> - the main source directory (the default configuration common to all |
| variants)</li> |
| <li><code>src/<buildType>/</code> - the <buildType> source directory</li> |
| <li><code>src/<productFlavor>/</code> - the <productFlavor> source directory</li> |
| </ul> |
| |
| <p class="note"><strong>Note:</strong> The build type and product flavor source directories are optional, |
| as Android Studio does not create these directories for you. You should create these directories |
| as you add build types and product flavors to the build configuration files. The build system does not |
| use these directories if they are not present.</p> |
| |
| <p>For projects that do not define any flavors, the build system uses the <em>defaultConfig</em> |
| settings, the main app directory and the default build type directories. For example, to generate |
| the default <em>debug</em> and <em>release</em> build variants in projects with no product flavors, |
| the build system uses:</p> |
| <ul> |
| <li><code>src/main/</code> (default configuration)</li> |
| <li><code>src/release/</code> (build type)</li> |
| <li><code>src/debug/</code> (build type)</li> |
| </ul> |
| |
| <p>For projects that define a set of product flavors, the build system merges the build type, product |
| flavor and main source directories. For example, to generate the <em>full-debug</em> build variant, |
| the build system merges the build type, product flavor and main directories:</p> |
| <ul> |
| <li><code>src/main/</code> (default configuration)</li> |
| <li><code>src/debug/</code> (build type)</li> |
| <li><code>src/full/</code> (flavor)</li> |
| </ul> |
| |
| <p>For projects that use flavor dimensions, the build system merges one flavor source directory per |
| dimension. For example, to generate the <em>arm-demo-release</em> build variant, the build system |
| merges:</p> |
| <ul> |
| <li><code>src/main/</code> (default configuration)</li> |
| <li><code>src/release/</code> (build type)</li> |
| <li><code>src/demo/</code> (flavor - app type dimension)</li> |
| <li><code>src/arm/</code> (flavor - ABI dimension)</li> |
| </ul> |
| |
| |
| <p>The source code from these directories is used together to generate the output for a build |
| variant. You can have classes with the same name in different directories as long as those |
| directories are not used together in the same variant. </p> |
| |
| <p>The build system also merges all the manifests into a single manifest, so each build variant |
| can define different components or permissions in the final manifest. The manifest merge priority |
| from lowest to highest is libraries/dependencies -> main src -> productFlavor -> buildType. </p> |
| |
| <p>The build system merges all the resources from the all the source directories. If different |
| folders contain resources with the same name for a build variant, the priority order is the |
| following: build type resources override those from the product flavor, which override the |
| resources in the main source directory, which override those in any libraries.</p> |
| |
| <p class="note"><strong>Note:</strong> Build variants enable you to reuse common activities, |
| application logic, and resources across different versions of your app.</p> |
| |
| |