| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "androidfw/ApkAssets.h" |
| |
| #include "android-base/errors.h" |
| #include "android-base/logging.h" |
| |
| namespace android { |
| |
| using base::SystemErrorCodeToString; |
| using base::unique_fd; |
| |
| constexpr const char* kResourcesArsc = "resources.arsc"; |
| |
| ApkAssets::ApkAssets(std::unique_ptr<Asset> resources_asset, |
| std::unique_ptr<LoadedArsc> loaded_arsc, |
| std::unique_ptr<AssetsProvider> assets, |
| package_property_t property_flags, |
| std::unique_ptr<Asset> idmap_asset, |
| std::unique_ptr<LoadedIdmap> loaded_idmap) |
| : resources_asset_(std::move(resources_asset)), |
| loaded_arsc_(std::move(loaded_arsc)), |
| assets_provider_(std::move(assets)), |
| property_flags_(property_flags), |
| idmap_asset_(std::move(idmap_asset)), |
| loaded_idmap_(std::move(loaded_idmap)) {} |
| |
| std::unique_ptr<ApkAssets> ApkAssets::Load(const std::string& path, package_property_t flags) { |
| return Load(ZipAssetsProvider::Create(path, flags), flags); |
| } |
| |
| std::unique_ptr<ApkAssets> ApkAssets::LoadFromFd(base::unique_fd fd, |
| const std::string& debug_name, |
| package_property_t flags, |
| off64_t offset, |
| off64_t len) { |
| return Load(ZipAssetsProvider::Create(std::move(fd), debug_name, offset, len), flags); |
| } |
| |
| std::unique_ptr<ApkAssets> ApkAssets::Load(std::unique_ptr<AssetsProvider> assets, |
| package_property_t flags) { |
| return LoadImpl(std::move(assets), flags, nullptr /* idmap_asset */, nullptr /* loaded_idmap */); |
| } |
| |
| std::unique_ptr<ApkAssets> ApkAssets::LoadTable(std::unique_ptr<Asset> resources_asset, |
| std::unique_ptr<AssetsProvider> assets, |
| package_property_t flags) { |
| if (resources_asset == nullptr) { |
| return {}; |
| } |
| return LoadImpl(std::move(resources_asset), std::move(assets), flags, nullptr /* idmap_asset */, |
| nullptr /* loaded_idmap */); |
| } |
| |
| std::unique_ptr<ApkAssets> ApkAssets::LoadOverlay(const std::string& idmap_path, |
| package_property_t flags) { |
| CHECK((flags & PROPERTY_LOADER) == 0U) << "Cannot load RROs through loaders"; |
| auto idmap_asset = AssetsProvider::CreateAssetFromFile(idmap_path); |
| if (idmap_asset == nullptr) { |
| LOG(ERROR) << "failed to read IDMAP " << idmap_path; |
| return {}; |
| } |
| |
| StringPiece idmap_data(reinterpret_cast<const char*>(idmap_asset->getBuffer(true /* aligned */)), |
| static_cast<size_t>(idmap_asset->getLength())); |
| auto loaded_idmap = LoadedIdmap::Load(idmap_path, idmap_data); |
| if (loaded_idmap == nullptr) { |
| LOG(ERROR) << "failed to load IDMAP " << idmap_path; |
| return {}; |
| } |
| |
| std::unique_ptr<AssetsProvider> overlay_assets; |
| const std::string overlay_path(loaded_idmap->OverlayApkPath()); |
| if (IsFabricatedOverlay(overlay_path)) { |
| // Fabricated overlays do not contain resource definitions. All of the overlay resource values |
| // are defined inline in the idmap. |
| overlay_assets = EmptyAssetsProvider::Create(overlay_path); |
| } else { |
| // The overlay should be an APK. |
| overlay_assets = ZipAssetsProvider::Create(overlay_path, flags); |
| } |
| if (overlay_assets == nullptr) { |
| return {}; |
| } |
| |
| return LoadImpl(std::move(overlay_assets), flags | PROPERTY_OVERLAY, std::move(idmap_asset), |
| std::move(loaded_idmap)); |
| } |
| |
| std::unique_ptr<ApkAssets> ApkAssets::LoadImpl(std::unique_ptr<AssetsProvider> assets, |
| package_property_t property_flags, |
| std::unique_ptr<Asset> idmap_asset, |
| std::unique_ptr<LoadedIdmap> loaded_idmap) { |
| if (assets == nullptr) { |
| return {}; |
| } |
| |
| // Open the resource table via mmap unless it is compressed. This logic is taken care of by Open. |
| bool resources_asset_exists = false; |
| auto resources_asset = assets->Open(kResourcesArsc, Asset::AccessMode::ACCESS_BUFFER, |
| &resources_asset_exists); |
| if (resources_asset == nullptr && resources_asset_exists) { |
| LOG(ERROR) << "Failed to open '" << kResourcesArsc << "' in APK '" << assets->GetDebugName() |
| << "'."; |
| return {}; |
| } |
| |
| return LoadImpl(std::move(resources_asset), std::move(assets), property_flags, |
| std::move(idmap_asset), std::move(loaded_idmap)); |
| } |
| |
| std::unique_ptr<ApkAssets> ApkAssets::LoadImpl(std::unique_ptr<Asset> resources_asset, |
| std::unique_ptr<AssetsProvider> assets, |
| package_property_t property_flags, |
| std::unique_ptr<Asset> idmap_asset, |
| std::unique_ptr<LoadedIdmap> loaded_idmap) { |
| if (assets == nullptr ) { |
| return {}; |
| } |
| |
| std::unique_ptr<LoadedArsc> loaded_arsc; |
| if (resources_asset != nullptr) { |
| const auto data = resources_asset->getIncFsBuffer(true /* aligned */); |
| const size_t length = resources_asset->getLength(); |
| if (!data || length == 0) { |
| LOG(ERROR) << "Failed to read resources table in APK '" << assets->GetDebugName() << "'."; |
| return {}; |
| } |
| loaded_arsc = LoadedArsc::Load(data, length, loaded_idmap.get(), property_flags); |
| } else if (loaded_idmap != nullptr && |
| IsFabricatedOverlay(std::string(loaded_idmap->OverlayApkPath()))) { |
| loaded_arsc = LoadedArsc::Load(loaded_idmap.get()); |
| } else { |
| loaded_arsc = LoadedArsc::CreateEmpty(); |
| } |
| |
| if (loaded_arsc == nullptr) { |
| LOG(ERROR) << "Failed to load resources table in APK '" << assets->GetDebugName() << "'."; |
| return {}; |
| } |
| |
| return std::unique_ptr<ApkAssets>(new ApkAssets(std::move(resources_asset), |
| std::move(loaded_arsc), std::move(assets), |
| property_flags, std::move(idmap_asset), |
| std::move(loaded_idmap))); |
| } |
| |
| std::optional<std::string_view> ApkAssets::GetPath() const { |
| return assets_provider_->GetPath(); |
| } |
| |
| const std::string& ApkAssets::GetDebugName() const { |
| return assets_provider_->GetDebugName(); |
| } |
| |
| bool ApkAssets::IsUpToDate() const { |
| // Loaders are invalidated by the app, not the system, so assume they are up to date. |
| return IsLoader() || ((!loaded_idmap_ || loaded_idmap_->IsUpToDate()) |
| && assets_provider_->IsUpToDate()); |
| } |
| } // namespace android |