| /* |
| * Copyright (C) 2008 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.renderscript; |
| |
| /** |
| * @hide |
| * |
| */ |
| public class Path extends BaseObj { |
| |
| public enum Primitive { |
| QUADRATIC_BEZIER(0), |
| CUBIC_BEZIER(1); |
| |
| int mID; |
| Primitive(int id) { |
| mID = id; |
| } |
| } |
| |
| Allocation mVertexBuffer; |
| Allocation mLoopBuffer; |
| Primitive mPrimitive; |
| float mQuality; |
| boolean mCoverageToAlpha; |
| |
| Path(long id, RenderScript rs, Primitive p, Allocation vtx, Allocation loop, float q) { |
| super(id, rs); |
| mVertexBuffer = vtx; |
| mLoopBuffer = loop; |
| mPrimitive = p; |
| mQuality = q; |
| } |
| |
| public Allocation getVertexAllocation() { |
| return mVertexBuffer; |
| } |
| |
| public Allocation getLoopAllocation() { |
| return mLoopBuffer; |
| } |
| |
| public Primitive getPrimitive() { |
| return mPrimitive; |
| } |
| |
| @Override |
| void updateFromNative() { |
| } |
| |
| |
| public static Path createStaticPath(RenderScript rs, Primitive p, float quality, Allocation vtx) { |
| long id = rs.nPathCreate(p.mID, false, vtx.getID(rs), 0, quality); |
| Path newPath = new Path(id, rs, p, null, null, quality); |
| return newPath; |
| } |
| |
| public static Path createStaticPath(RenderScript rs, Primitive p, float quality, Allocation vtx, Allocation loops) { |
| return null; |
| } |
| |
| public static Path createDynamicPath(RenderScript rs, Primitive p, float quality, Allocation vtx) { |
| return null; |
| } |
| |
| public static Path createDynamicPath(RenderScript rs, Primitive p, float quality, Allocation vtx, Allocation loops) { |
| return null; |
| } |
| |
| |
| } |
| |
| |