| /* |
| * Copyright 2020 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <utils/NdkUtils.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| UniqueAHardwareBuffer allocateAHardwareBuffer(const AHardwareBuffer_Desc& desc) { |
| AHardwareBuffer* buffer; |
| if (AHardwareBuffer_allocate(&desc, &buffer) != 0) { |
| return nullptr; |
| } else { |
| return UniqueAHardwareBuffer{buffer}; |
| } |
| } |
| |
| } // namespace uirenderer |
| } // namespace android |