blob: 126bb093b4eb9fdaa85e4b9a57b24d9a55907af6 [file] [log] [blame]
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Frame.h"
#include <SkRect.h>
namespace android {
namespace uirenderer {
namespace renderthread {
void Frame::map(const SkRect& in, int32_t* out) const {
/* The rectangles are specified relative to the bottom-left of the surface
* and the x and y components of each rectangle specify the bottom-left
* position of that rectangle.
*
* HWUI does everything with 0,0 being top-left, so need to map
* the rect
*/
SkIRect idirty;
in.roundOut(&idirty);
int32_t y = mHeight - (idirty.y() + idirty.height());
// layout: {x, y, width, height}
out[0] = idirty.x();
out[1] = y;
out[2] = idirty.width();
out[3] = idirty.height();
}
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */