| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "LayerUpdateQueue.h" |
| |
| #include "RenderNode.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| void LayerUpdateQueue::clear() { |
| mEntries.clear(); |
| } |
| |
| void LayerUpdateQueue::enqueueLayerWithDamage(RenderNode* renderNode, Rect damage) { |
| damage.roundOut(); |
| damage.doIntersect(0, 0, renderNode->getWidth(), renderNode->getHeight()); |
| if (!damage.isEmpty()) { |
| for (Entry& entry : mEntries) { |
| if (CC_UNLIKELY(entry.renderNode == renderNode)) { |
| entry.damage.unionWith(damage); |
| return; |
| } |
| } |
| mEntries.emplace_back(renderNode, damage); |
| } |
| } |
| |
| } // namespace uirenderer |
| } // namespace android |