blob: 8b883f4ed1dfb5ee2ec670f5200c436b13ba432a [file] [log] [blame]
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "BenchmarkHelpers.h"
#include "android-base/stringprintf.h"
#include "androidfw/AssetManager.h"
#include "androidfw/AssetManager2.h"
namespace android {
void GetResourceBenchmarkOld(const std::vector<std::string>& paths, const ResTable_config* config,
uint32_t resid, benchmark::State& state) {
AssetManager assetmanager;
for (const std::string& path : paths) {
if (!assetmanager.addAssetPath(String8(path.c_str()), nullptr /* cookie */,
false /* appAsLib */, false /* isSystemAssets */)) {
state.SkipWithError(base::StringPrintf("Failed to load assets %s", path.c_str()).c_str());
return;
}
}
// Make sure to force creation of the ResTable first, or else the configuration doesn't get set.
const ResTable& table = assetmanager.getResources(true);
if (config != nullptr) {
assetmanager.setConfiguration(*config);
}
Res_value value;
ResTable_config selected_config;
uint32_t flags;
uint32_t last_ref = 0u;
while (state.KeepRunning()) {
ssize_t block = table.getResource(resid, &value, false /*may_be_bag*/, 0u /*density*/, &flags,
&selected_config);
table.resolveReference(&value, block, &last_ref, &flags, &selected_config);
}
}
void GetResourceBenchmark(const std::vector<std::string>& paths, const ResTable_config* config,
uint32_t resid, benchmark::State& state) {
std::vector<AssetManager2::ApkAssetsPtr> apk_assets;
for (const std::string& path : paths) {
auto apk = ApkAssets::Load(path);
if (apk == nullptr) {
state.SkipWithError(base::StringPrintf("Failed to load assets %s", path.c_str()).c_str());
return;
}
apk_assets.push_back(std::move(apk));
}
AssetManager2 assetmanager;
assetmanager.SetApkAssets(apk_assets);
if (config != nullptr) {
assetmanager.SetConfigurations({*config});
}
while (state.KeepRunning()) {
auto value = assetmanager.GetResource(resid);
assetmanager.ResolveReference(*value);
}
}
} // namespace android