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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef AAPT_BINARY_RESOURCE_PARSER_H
#define AAPT_BINARY_RESOURCE_PARSER_H
#include "ResourceTable.h"
#include "ResourceValues.h"
#include "Source.h"
#include "process/IResourceTableConsumer.h"
#include "util/Util.h"
#include <androidfw/ResourceTypes.h>
#include <string>
namespace aapt {
struct SymbolTable_entry;
/*
* Parses a binary resource table (resources.arsc) and adds the entries
* to a ResourceTable. This is different than the libandroidfw ResTable
* in that it scans the table from top to bottom and doesn't require
* support for random access. It is also able to parse non-runtime
* chunks and types.
*/
class BinaryResourceParser {
public:
/*
* Creates a parser, which will read `len` bytes from `data`, and
* add any resources parsed to `table`. `source` is for logging purposes.
*/
BinaryResourceParser(IAaptContext* context, ResourceTable* table, const Source& source,
const void* data, size_t dataLen);
BinaryResourceParser(const BinaryResourceParser&) = delete; // No copy.
/*
* Parses the binary resource table and returns true if successful.
*/
bool parse();
private:
// Helper method to retrieve the symbol name for a given table offset specified
// as a pointer.
bool getSymbol(const void* data, ResourceNameRef* outSymbol);
bool parseTable(const android::ResChunk_header* chunk);
bool parseSymbolTable(const android::ResChunk_header* chunk);
bool parsePackage(const android::ResChunk_header* chunk);
bool parsePublic(const ResourceTablePackage* package, const android::ResChunk_header* chunk);
bool parseTypeSpec(const android::ResChunk_header* chunk);
bool parseType(const ResourceTablePackage* package, const android::ResChunk_header* chunk);
std::unique_ptr<Item> parseValue(const ResourceNameRef& name, const ConfigDescription& config,
const android::Res_value* value, uint16_t flags);
std::unique_ptr<Value> parseMapEntry(const ResourceNameRef& name,
const ConfigDescription& config,
const android::ResTable_map_entry* map);
std::unique_ptr<Style> parseStyle(const ResourceNameRef& name, const ConfigDescription& config,
const android::ResTable_map_entry* map);
std::unique_ptr<Attribute> parseAttr(const ResourceNameRef& name,
const ConfigDescription& config,
const android::ResTable_map_entry* map);
std::unique_ptr<Array> parseArray(const ResourceNameRef& name, const ConfigDescription& config,
const android::ResTable_map_entry* map);
std::unique_ptr<Plural> parsePlural(const ResourceNameRef& name,
const ConfigDescription& config,
const android::ResTable_map_entry* map);
std::unique_ptr<Styleable> parseStyleable(const ResourceNameRef& name,
const ConfigDescription& config,
const android::ResTable_map_entry* map);
IAaptContext* mContext;
ResourceTable* mTable;
const Source mSource;
const void* mData;
const size_t mDataLen;
// The array of symbol entries. Each element points to an offset
// in the table and an index into the symbol table string pool.
const SymbolTable_entry* mSymbolEntries = nullptr;
// Number of symbol entries.
size_t mSymbolEntryCount = 0;
// The symbol table string pool. Holds the names of symbols
// referenced in this table but not defined nor resolved to an
// ID.
android::ResStringPool mSymbolPool;
// The source string pool. Resource entries may have an extra
// field that points into this string pool, which denotes where
// the resource was parsed from originally.
android::ResStringPool mSourcePool;
// The standard value string pool for resource values.
android::ResStringPool mValuePool;
// The string pool that holds the names of the types defined
// in this table.
android::ResStringPool mTypePool;
// The string pool that holds the names of the entries defined
// in this table.
android::ResStringPool mKeyPool;
// A mapping of resource ID to resource name. When we finish parsing
// we use this to convert all resource IDs to symbolic references.
std::map<ResourceId, ResourceName> mIdIndex;
};
} // namespace aapt
namespace android {
/**
* Iterator functionality for ResTable_map_entry.
*/
inline const ResTable_map* begin(const ResTable_map_entry* map) {
return (const ResTable_map*)((const uint8_t*) map + aapt::util::deviceToHost32(map->size));
}
inline const ResTable_map* end(const ResTable_map_entry* map) {
return begin(map) + aapt::util::deviceToHost32(map->count);
}
} // namespace android
#endif // AAPT_BINARY_RESOURCE_PARSER_H