| /* |
| * Copyright (C) 2009 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.renderscript; |
| |
| |
| /** |
| * Class for exposing the native RenderScript byte4 type back to the Android system. |
| * |
| **/ |
| public class Byte4 { |
| public byte x; |
| public byte y; |
| public byte z; |
| public byte w; |
| |
| public Byte4() { |
| } |
| |
| public Byte4(byte initX, byte initY, byte initZ, byte initW) { |
| x = initX; |
| y = initY; |
| z = initZ; |
| w = initW; |
| } |
| /** @hide */ |
| public Byte4(Byte4 source) { |
| this.x = source.x; |
| this.y = source.y; |
| this.z = source.z; |
| this.w = source.w; |
| } |
| |
| /** @hide |
| * Vector add |
| * |
| * @param a |
| */ |
| public void add(Byte4 a) { |
| this.x += a.x; |
| this.y += a.y; |
| this.z += a.z; |
| this.w += a.w; |
| } |
| |
| /** @hide |
| * Vector add |
| * |
| * @param a |
| * @param b |
| * @return |
| */ |
| public static Byte4 add(Byte4 a, Byte4 b) { |
| Byte4 result = new Byte4(); |
| result.x = (byte)(a.x + b.x); |
| result.y = (byte)(a.y + b.y); |
| result.z = (byte)(a.z + b.z); |
| result.w = (byte)(a.w + b.w); |
| |
| return result; |
| } |
| |
| /** @hide |
| * Vector add |
| * |
| * @param value |
| */ |
| public void add(byte value) { |
| x += value; |
| y += value; |
| z += value; |
| w += value; |
| } |
| |
| /** @hide |
| * Vector add |
| * |
| * @param a |
| * @param b |
| * @return |
| */ |
| public static Byte4 add(Byte4 a, byte b) { |
| Byte4 result = new Byte4(); |
| result.x = (byte)(a.x + b); |
| result.y = (byte)(a.y + b); |
| result.z = (byte)(a.z + b); |
| result.w = (byte)(a.w + b); |
| |
| return result; |
| } |
| |
| /** @hide |
| * Vector subtraction |
| * |
| * @param a |
| */ |
| public void sub(Byte4 a) { |
| this.x -= a.x; |
| this.y -= a.y; |
| this.z -= a.z; |
| this.w -= a.w; |
| } |
| |
| /** @hide |
| * Vector subtraction |
| * |
| * @param a |
| * @param b |
| * @return |
| */ |
| public static Byte4 sub(Byte4 a, Byte4 b) { |
| Byte4 result = new Byte4(); |
| result.x = (byte)(a.x - b.x); |
| result.y = (byte)(a.y - b.y); |
| result.z = (byte)(a.z - b.z); |
| result.w = (byte)(a.w - b.w); |
| |
| return result; |
| } |
| |
| /** @hide |
| * Vector subtraction |
| * |
| * @param value |
| */ |
| public void sub(byte value) { |
| x -= value; |
| y -= value; |
| z -= value; |
| w -= value; |
| } |
| |
| /** @hide |
| * Vector subtraction |
| * |
| * @param a |
| * @param b |
| * @return |
| */ |
| public static Byte4 sub(Byte4 a, byte b) { |
| Byte4 result = new Byte4(); |
| result.x = (byte)(a.x - b); |
| result.y = (byte)(a.y - b); |
| result.z = (byte)(a.z - b); |
| result.w = (byte)(a.w - b); |
| |
| return result; |
| } |
| |
| /** @hide |
| * Vector multiplication |
| * |
| * @param a |
| */ |
| public void mul(Byte4 a) { |
| this.x *= a.x; |
| this.y *= a.y; |
| this.z *= a.z; |
| this.w *= a.w; |
| } |
| |
| /** @hide |
| * Vector multiplication |
| * |
| * @param a |
| * @param b |
| * @return |
| */ |
| public static Byte4 mul(Byte4 a, Byte4 b) { |
| Byte4 result = new Byte4(); |
| result.x = (byte)(a.x * b.x); |
| result.y = (byte)(a.y * b.y); |
| result.z = (byte)(a.z * b.z); |
| result.w = (byte)(a.w * b.w); |
| |
| return result; |
| } |
| |
| /** @hide |
| * Vector multiplication |
| * |
| * @param value |
| */ |
| public void mul(byte value) { |
| x *= value; |
| y *= value; |
| z *= value; |
| w *= value; |
| } |
| |
| /** @hide |
| * Vector multiplication |
| * |
| * @param a |
| * @param b |
| * @return |
| */ |
| public static Byte4 mul(Byte4 a, byte b) { |
| Byte4 result = new Byte4(); |
| result.x = (byte)(a.x * b); |
| result.y = (byte)(a.y * b); |
| result.z = (byte)(a.z * b); |
| result.w = (byte)(a.w * b); |
| |
| return result; |
| } |
| |
| /** @hide |
| * Vector division |
| * |
| * @param a |
| */ |
| public void div(Byte4 a) { |
| this.x /= a.x; |
| this.y /= a.y; |
| this.z /= a.z; |
| this.w /= a.w; |
| } |
| |
| /** @hide |
| * Vector division |
| * |
| * @param a |
| * @param b |
| * @return |
| */ |
| public static Byte4 div(Byte4 a, Byte4 b) { |
| Byte4 result = new Byte4(); |
| result.x = (byte)(a.x / b.x); |
| result.y = (byte)(a.y / b.y); |
| result.z = (byte)(a.z / b.z); |
| result.w = (byte)(a.w / b.w); |
| |
| return result; |
| } |
| |
| /** @hide |
| * Vector division |
| * |
| * @param value |
| */ |
| public void div(byte value) { |
| x /= value; |
| y /= value; |
| z /= value; |
| w /= value; |
| } |
| |
| /** @hide |
| * Vector division |
| * |
| * @param a |
| * @param b |
| * @return |
| */ |
| public static Byte4 div(Byte4 a, byte b) { |
| Byte4 result = new Byte4(); |
| result.x = (byte)(a.x / b); |
| result.y = (byte)(a.y / b); |
| result.z = (byte)(a.z / b); |
| result.w = (byte)(a.w / b); |
| |
| return result; |
| } |
| |
| /** @hide |
| * get vector length |
| * |
| * @return |
| */ |
| public byte length() { |
| return 4; |
| } |
| |
| /** @hide |
| * set vector negate |
| */ |
| public void negate() { |
| this.x = (byte)(-x); |
| this.y = (byte)(-y); |
| this.z = (byte)(-z); |
| this.w = (byte)(-w); |
| } |
| |
| /** @hide |
| * Vector dot Product |
| * |
| * @param a |
| * @return |
| */ |
| public byte dotProduct(Byte4 a) { |
| return (byte)((x * a.x) + (y * a.y) + (z * a.z) + (w * a.w)); |
| } |
| |
| /** @hide |
| * Vector dot Product |
| * |
| * @param a |
| * @param b |
| * @return |
| */ |
| public static byte dotProduct(Byte4 a, Byte4 b) { |
| return (byte)((b.x * a.x) + (b.y * a.y) + (b.z * a.z) + (b.w * a.w)); |
| } |
| |
| /** @hide |
| * Vector add Multiple |
| * |
| * @param a |
| * @param factor |
| */ |
| public void addMultiple(Byte4 a, byte factor) { |
| x += a.x * factor; |
| y += a.y * factor; |
| z += a.z * factor; |
| w += a.w * factor; |
| } |
| |
| /** @hide |
| * set vector value by Byte4 |
| * |
| * @param a |
| */ |
| public void set(Byte4 a) { |
| this.x = a.x; |
| this.y = a.y; |
| this.z = a.z; |
| this.w = a.w; |
| } |
| |
| /** @hide |
| * set the vector field values |
| * |
| * @param a |
| * @param b |
| * @param c |
| * @param d |
| */ |
| public void setValues(byte a, byte b, byte c, byte d) { |
| this.x = a; |
| this.y = b; |
| this.z = c; |
| this.w = d; |
| } |
| |
| /** @hide |
| * return the element sum of vector |
| * |
| * @return |
| */ |
| public byte elementSum() { |
| return (byte)(x + y + z + w); |
| } |
| |
| /** @hide |
| * get the vector field value by index |
| * |
| * @param i |
| * @return |
| */ |
| public byte get(int i) { |
| switch (i) { |
| case 0: |
| return x; |
| case 1: |
| return y; |
| case 2: |
| return z; |
| case 3: |
| return w; |
| default: |
| throw new IndexOutOfBoundsException("Index: i"); |
| } |
| } |
| |
| /** @hide |
| * set the vector field value by index |
| * |
| * @param i |
| * @param value |
| */ |
| public void setAt(int i, byte value) { |
| switch (i) { |
| case 0: |
| x = value; |
| return; |
| case 1: |
| y = value; |
| return; |
| case 2: |
| z = value; |
| return; |
| case 3: |
| w = value; |
| return; |
| default: |
| throw new IndexOutOfBoundsException("Index: i"); |
| } |
| } |
| |
| /** @hide |
| * add the vector field value by index |
| * |
| * @param i |
| * @param value |
| */ |
| public void addAt(int i, byte value) { |
| switch (i) { |
| case 0: |
| x += value; |
| return; |
| case 1: |
| y += value; |
| return; |
| case 2: |
| z += value; |
| return; |
| case 3: |
| w += value; |
| return; |
| default: |
| throw new IndexOutOfBoundsException("Index: i"); |
| } |
| } |
| |
| /** @hide |
| * copy the vector to Char array |
| * |
| * @param data |
| * @param offset |
| */ |
| public void copyTo(byte[] data, int offset) { |
| data[offset] = x; |
| data[offset + 1] = y; |
| data[offset + 2] = z; |
| data[offset + 3] = w; |
| } |
| } |
| |
| |
| |