| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "benchmark/benchmark.h" |
| |
| #include "androidfw/ApkAssets.h" |
| #include "androidfw/AssetManager.h" |
| #include "androidfw/AssetManager2.h" |
| #include "androidfw/ResourceTypes.h" |
| |
| namespace android { |
| |
| constexpr const static char* kFrameworkPath = "/system/framework/framework-res.apk"; |
| constexpr const static uint32_t kStyleId = 0x01030237u; // android:style/Theme.Material.Light |
| constexpr const static uint32_t kAttrId = 0x01010030u; // android:attr/colorForeground |
| |
| static void BM_ThemeApplyStyleFramework(benchmark::State& state) { |
| std::unique_ptr<const ApkAssets> apk = ApkAssets::Load(kFrameworkPath); |
| if (apk == nullptr) { |
| state.SkipWithError("Failed to load assets"); |
| return; |
| } |
| |
| AssetManager2 assets; |
| assets.SetApkAssets({apk.get()}); |
| |
| while (state.KeepRunning()) { |
| auto theme = assets.NewTheme(); |
| theme->ApplyStyle(kStyleId, false /* force */); |
| } |
| } |
| BENCHMARK(BM_ThemeApplyStyleFramework); |
| |
| static void BM_ThemeApplyStyleFrameworkOld(benchmark::State& state) { |
| AssetManager assets; |
| if (!assets.addAssetPath(String8(kFrameworkPath), nullptr /* cookie */, false /* appAsLib */, |
| true /* isSystemAsset */)) { |
| state.SkipWithError("Failed to load assets"); |
| return; |
| } |
| |
| const ResTable& res_table = assets.getResources(true); |
| |
| while (state.KeepRunning()) { |
| std::unique_ptr<ResTable::Theme> theme{new ResTable::Theme(res_table)}; |
| theme->applyStyle(kStyleId, false /* force */); |
| } |
| } |
| BENCHMARK(BM_ThemeApplyStyleFrameworkOld); |
| |
| static void BM_ThemeGetAttribute(benchmark::State& state) { |
| std::unique_ptr<const ApkAssets> apk = ApkAssets::Load(kFrameworkPath); |
| |
| AssetManager2 assets; |
| assets.SetApkAssets({apk.get()}); |
| |
| auto theme = assets.NewTheme(); |
| theme->ApplyStyle(kStyleId, false /* force */); |
| |
| Res_value value; |
| uint32_t flags; |
| |
| while (state.KeepRunning()) { |
| theme->GetAttribute(kAttrId, &value, &flags); |
| } |
| } |
| BENCHMARK(BM_ThemeGetAttribute); |
| |
| static void BM_ThemeGetAttributeOld(benchmark::State& state) { |
| AssetManager assets; |
| assets.addAssetPath(String8(kFrameworkPath), nullptr /* cookie */, false /* appAsLib */, |
| true /* isSystemAsset */); |
| const ResTable& res_table = assets.getResources(true); |
| std::unique_ptr<ResTable::Theme> theme{new ResTable::Theme(res_table)}; |
| theme->applyStyle(kStyleId, false /* force */); |
| |
| Res_value value; |
| uint32_t flags; |
| |
| while (state.KeepRunning()) { |
| theme->getAttribute(kAttrId, &value, &flags); |
| } |
| } |
| BENCHMARK(BM_ThemeGetAttributeOld); |
| |
| } // namespace android |