| /* |
| * Copyright (C) 2006 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.graphics; |
| |
| /** |
| * A camera instance can be used to compute 3D transformations and |
| * generate a matrix that can be applied, for instance, on a |
| * {@link Canvas}. |
| */ |
| public class Camera { |
| private Matrix mMatrix; |
| |
| /** |
| * Creates a new camera, with empty transformations. |
| */ |
| public Camera() { |
| nativeConstructor(); |
| } |
| |
| /** |
| * Saves the camera state. Each save should be balanced |
| * with a call to {@link #restore()}. |
| * |
| * @see #save() |
| */ |
| public native void save(); |
| |
| /** |
| * Restores the saved state, if any. |
| * |
| * @see #restore() |
| */ |
| public native void restore(); |
| |
| /** |
| * Applies a translation transform on all three axis. |
| * |
| * @param x The distance to translate by on the X axis |
| * @param y The distance to translate by on the Y axis |
| * @param z The distance to translate by on the Z axis |
| */ |
| public native void translate(float x, float y, float z); |
| |
| /** |
| * Applies a rotation transform around the X axis. |
| * |
| * @param deg The angle of rotation around the X axis, in degrees |
| * |
| * @see #rotateY(float) |
| * @see #rotateZ(float) |
| * @see #rotate(float, float, float) |
| */ |
| public native void rotateX(float deg); |
| |
| /** |
| * Applies a rotation transform around the Y axis. |
| * |
| * @param deg The angle of rotation around the Y axis, in degrees |
| * |
| * @see #rotateX(float) |
| * @see #rotateZ(float) |
| * @see #rotate(float, float, float) |
| */ |
| public native void rotateY(float deg); |
| |
| /** |
| * Applies a rotation transform around the Z axis. |
| * |
| * @param deg The angle of rotation around the Z axis, in degrees |
| * |
| * @see #rotateX(float) |
| * @see #rotateY(float) |
| * @see #rotate(float, float, float) |
| */ |
| public native void rotateZ(float deg); |
| |
| /** |
| * Applies a rotation transform around all three axis. |
| * |
| * @param x The angle of rotation around the X axis, in degrees |
| * @param y The angle of rotation around the Y axis, in degrees |
| * @param z The angle of rotation around the Z axis, in degrees |
| * |
| * @see #rotateX(float) |
| * @see #rotateY(float) |
| * @see #rotateZ(float) |
| */ |
| public native void rotate(float x, float y, float z); |
| |
| /** |
| * Gets the x location of the camera. |
| * |
| * @see #setLocation(float, float, float) |
| */ |
| public native float getLocationX(); |
| |
| /** |
| * Gets the y location of the camera. |
| * |
| * @see #setLocation(float, float, float) |
| */ |
| public native float getLocationY(); |
| |
| /** |
| * Gets the z location of the camera. |
| * |
| * @see #setLocation(float, float, float) |
| */ |
| public native float getLocationZ(); |
| |
| /** |
| * Sets the location of the camera. The default location is set at |
| * 0, 0, -8. |
| * |
| * @param x The x location of the camera |
| * @param y The y location of the camera |
| * @param z The z location of the camera |
| */ |
| public native void setLocation(float x, float y, float z); |
| |
| /** |
| * Computes the matrix corresponding to the current transformation |
| * and copies it to the supplied matrix object. |
| * |
| * @param matrix The matrix to copy the current transforms into |
| */ |
| public void getMatrix(Matrix matrix) { |
| nativeGetMatrix(matrix.native_instance); |
| } |
| |
| /** |
| * Computes the matrix corresponding to the current transformation |
| * and applies it to the specified Canvas. |
| * |
| * @param canvas The Canvas to set the transform matrix onto |
| */ |
| public void applyToCanvas(Canvas canvas) { |
| if (canvas.isHardwareAccelerated()) { |
| if (mMatrix == null) mMatrix = new Matrix(); |
| getMatrix(mMatrix); |
| canvas.concat(mMatrix); |
| } else { |
| nativeApplyToCanvas(canvas.getNativeCanvasWrapper()); |
| } |
| } |
| |
| public native float dotWithNormal(float dx, float dy, float dz); |
| |
| protected void finalize() throws Throwable { |
| try { |
| nativeDestructor(); |
| native_instance = 0; |
| } finally { |
| super.finalize(); |
| } |
| } |
| |
| private native void nativeConstructor(); |
| private native void nativeDestructor(); |
| private native void nativeGetMatrix(long native_matrix); |
| private native void nativeApplyToCanvas(long native_canvas); |
| |
| long native_instance; |
| } |