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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef APKASSETS_H_
#define APKASSETS_H_
#include <memory>
#include <string>
#include "android-base/macros.h"
#include "android-base/unique_fd.h"
#include "androidfw/Asset.h"
#include "androidfw/LoadedArsc.h"
#include "androidfw/misc.h"
struct ZipArchive;
typedef ZipArchive* ZipArchiveHandle;
namespace android {
class LoadedIdmap;
// Holds an APK.
class ApkAssets {
public:
// Creates an ApkAssets.
// If `system` is true, the package is marked as a system package, and allows some functions to
// filter out this package when computing what configurations/resources are available.
static std::unique_ptr<const ApkAssets> Load(const std::string& path, bool system = false);
// Creates an ApkAssets, but forces any package with ID 0x7f to be loaded as a shared library.
// If `system` is true, the package is marked as a system package, and allows some functions to
// filter out this package when computing what configurations/resources are available.
static std::unique_ptr<const ApkAssets> LoadAsSharedLibrary(const std::string& path,
bool system = false);
// Creates an ApkAssets from an IDMAP, which contains the original APK path, and the overlay
// data.
// If `system` is true, the package is marked as a system package, and allows some functions to
// filter out this package when computing what configurations/resources are available.
static std::unique_ptr<const ApkAssets> LoadOverlay(const std::string& idmap_path,
bool system = false);
// Creates an ApkAssets from the given file descriptor, and takes ownership of the file
// descriptor. The `friendly_name` is some name that will be used to identify the source of
// this ApkAssets in log messages and other debug scenarios.
// If `system` is true, the package is marked as a system package, and allows some functions to
// filter out this package when computing what configurations/resources are available.
// If `force_shared_lib` is true, any package with ID 0x7f is loaded as a shared library.
static std::unique_ptr<const ApkAssets> LoadFromFd(base::unique_fd fd,
const std::string& friendly_name, bool system,
bool force_shared_lib);
std::unique_ptr<Asset> Open(const std::string& path,
Asset::AccessMode mode = Asset::AccessMode::ACCESS_RANDOM) const;
bool ForEachFile(const std::string& path,
const std::function<void(const StringPiece&, FileType)>& f) const;
inline const std::string& GetPath() const {
return path_;
}
// This is never nullptr.
inline const LoadedArsc* GetLoadedArsc() const {
return loaded_arsc_.get();
}
inline bool IsOverlay() const {
return idmap_asset_.get() != nullptr;
}
bool IsUpToDate() const;
private:
DISALLOW_COPY_AND_ASSIGN(ApkAssets);
static std::unique_ptr<const ApkAssets> LoadImpl(base::unique_fd fd, const std::string& path,
std::unique_ptr<Asset> idmap_asset,
std::unique_ptr<const LoadedIdmap> loaded_idmap,
bool system, bool load_as_shared_library);
// Creates an Asset from any file on the file system.
static std::unique_ptr<Asset> CreateAssetFromFile(const std::string& path);
ApkAssets(ZipArchiveHandle unmanaged_handle, const std::string& path, time_t last_mod_time);
using ZipArchivePtr = std::unique_ptr<ZipArchive, void(*)(ZipArchiveHandle)>;
ZipArchivePtr zip_handle_;
const std::string path_;
time_t last_mod_time_;
std::unique_ptr<Asset> resources_asset_;
std::unique_ptr<Asset> idmap_asset_;
std::unique_ptr<const LoadedArsc> loaded_arsc_;
};
} // namespace android
#endif /* APKASSETS_H_ */