| page.title=Developing In Eclipse, with ADT |
| @jd:body |
| |
| <div id="qv-wrapper"> |
| <div id="qv"> |
| <h2>In this document</h2> |
| <ol> |
| <li><a href="#CreatingAProject">Creating an Android Project</a></li> |
| <li><a href="#AVD">Creating an AVD</a></li> |
| <li><a href="#Running">Running Your Application</a> |
| <ol> |
| <li><a href="#RunningOnEmulator">Running on the emulator</a></li> |
| <li><a href="#RunningOnDevice">Running on a device</a></li> |
| </ol> |
| </li> |
| <li><a href="#RunConfig">Creating a Custom Run Configuration</a></li> |
| <li><a href="#Signing">Setting Up Application Signing</a></li> |
| <li><a href="#libraryProject">Working with Library Projects</a> |
| <ol> |
| <li><a href="#libraryReqts">Development requirements</a></li> |
| <li><a href="#librarySetup">Setting up a library project</a></li> |
| <li><a href="#libraryReference">Referencing a library project</a></li> |
| <li><a href="#considerations">Development considerations</a></li> |
| </ol> |
| </li> |
| <li><a href="#Tips">Eclipse Tips</a></li> |
| </div> |
| </div> |
| |
| |
| <p>The Android Development Tools (ADT) plugin for Eclipse adds powerful extensions to the Eclipse |
| integrated development environment. It allows you to create and debug Android applications easier |
| and faster. If you use Eclipse, the ADT plugin gives you an incredible boost in developing Android |
| applications:</p> |
| |
| <ul> |
| <li>It gives you access to other Android development tools from inside the Eclipse IDE. For |
| example, ADT lets you access the many capabilities of the DDMS tool: take screenshots, manage |
| port-forwarding, set breakpoints, and view thread and process information directly from |
| Eclipse.</li> |
| <li>It provides a New Project Wizard, which helps you quickly create and set up all of the |
| basic files you'll need for a new Android application.</li> |
| <li>It automates and simplifies the process of building your Android application.</li> |
| <li>It provides an Android code editor that helps you write valid XML for your Android |
| manifest and resource files.</li> |
| <li>It will even export your project into a signed APK, which can be distributed to users.</li> |
| </ul> |
| |
| <p>To begin developing Android applications in the Eclipse IDE with ADT, you first need to |
| download the Eclipse IDE and then download and install the ADT plugin. To do so, follow the |
| steps given in <a href="{@docRoot}sdk/eclipse-adt.html#installing">Installing |
| the ADT Plugin</a>.</p> |
| |
| <p>If you are already developing applications using a version of ADT earlier than 0.9, make |
| sure to upgrade to the latest version before continuing. See the guide to |
| <a href="{@docRoot}sdk/eclipse-adt.html#updating">Updating Your ADT Plugin</a>.</p> |
| |
| <p class="note"><strong>Note:</strong> This guide assumes you are using the latest version of |
| the ADT plugin. While most of the information covered also applies to previous |
| versions, if you are using an older version, you may want to consult this document from |
| the set of documentation included in your SDK package (instead of the online version).</p> |
| |
| |
| <h2 id="CreatingAProject">Creating an Android Project</h2> |
| |
| <p>The ADT plugin provides a New Project Wizard that you can use to quickly create a new |
| Android project (or a project from existing code). To create a new project:</p> |
| |
| <ol> |
| <li>Select <strong>File</strong> > <strong>New</strong> > <strong>Project</strong>.</li> |
| <li>Select <strong>Android</strong> > <strong>Android Project</strong>, and click |
| <strong>Next</strong>.</li> |
| <li>Select the contents for the project: |
| <ul> |
| <li>Enter a <em>Project Name</em>. This will be the name of the folder where your |
| project is created.</li> |
| <li>Under Contents, select <strong>Create new project in workspace</strong>. |
| Select your project workspace location.</li> |
| <li>Under Target, select an Android target to be used as the project's Build Target. |
| The Build Target |
| specifies which Android platform you'd like your application built against. |
| <p>Unless you know that you'll be using new APIs introduced in the latest SDK, you should |
| select a target with the lowest platform version possible.</p> |
| <p class="note"><strong>Note:</strong> You can change your the Build Target for your |
| project at any time: Right-click the project in the Package Explorer, select |
| <strong>Properties</strong>, select <strong>Android</strong> and then check |
| the desired Project Target.</p> |
| </li> |
| <li>Under Properties, fill in all necessary fields. |
| <ul> |
| <li>Enter an <em>Application name</em>. This is the human-readable title for your |
| application — the name that will appear on the Android device.</li> |
| <li>Enter a <em>Package name</em>. This is the package namespace (following the same rules |
| as for packages in the Java programming language) where all your source code |
| will reside.</li> |
| <li>Select <em>Create Activity</em> (optional, of course, but common) and enter a name |
| for your main Activity class.</li> |
| <li>Enter a <em>Min SDK Version</em>. This is an integer that indicates |
| the minimum API Level required to properly run your application. |
| Entering this here automatically sets the <code>minSdkVersion</code> attribute in the |
| <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html"><uses-sdk></a> |
| of your Android Manifest file. If you're unsure of the appropriate <a |
| href="{@docRoot}guide/appendix/api-levels.html">API Level</a> to use, |
| copy the API Level listed for the Build Target you selected in the Target tab.</li> |
| </ul> |
| </li> |
| </ul> |
| </li> |
| <li>Click <strong>Finish</strong>.</li> |
| </ol> |
| |
| <p class="note"><strong>Tip:</strong> |
| You can also start the New Project Wizard from the <em>New</em> icon in the toolbar.</p> |
| |
| <p>Once you complete the New Project Wizard, ADT creates the following |
| folders and files in your new project:</p> |
| <dl> |
| <dt><code>src/</code></dt> |
| <dd>Includes your stub Activity Java file. All other Java files for your application |
| go here.</dd> |
| <dt><code><em><Android Version></em>/</code> (e.g., <code>Android 1.1/</code>)</dt> |
| <dd>Includes the <code>android.jar</code> file that your application will build against. |
| This is determined by the build target that you have chosen in the <em>New Project |
| Wizard</em>.</dd> |
| <dt><code>gen/</code></dt> |
| <dd>This contains the Java files generated by ADT, such as your <code>R.java</code> file |
| and interfaces created from AIDL files.</dd> |
| <dt><code>assets/</code></dt> |
| <dd>This is empty. You can use it to store raw asset files. </dd> |
| <dt><code>res/</code></dt> |
| <dd>A folder for your application resources, such as drawable files, layout files, string |
| values, etc. See |
| <a href="{@docRoot}guide/topics/resources/index.html">Application Resources</a>.</dd> |
| <dt><code>AndroidManifest.xml</code></dt> |
| <dd>The Android Manifest for your project. See |
| <a href="{@docRoot}guide/topics/manifest/manifest-intro.html">The AndroidManifest.xml |
| File</a>.</dd> |
| <dt><code>default.properties</code></dt> |
| <dd>This file contains project settings, such as the build target. This files is integral |
| to the project, as such, it should be maintained in a Source Revision Control system. |
| It should never be edited manually — to edit project properties, |
| right-click the project folder and select "Properties".</dd> |
| </dl> |
| |
| |
| <h2 id="AVD">Creating an AVD</h2> |
| |
| <p>An Android Virtual Device (AVD) is a device configuration for the emulator that |
| allows you to model real world devices. In order to run an instance of the emulator, you must create |
| an AVD.</p> |
| |
| <p>To create an AVD from Eclipse:</p> |
| |
| <ol> |
| <li>Select <strong>Window > Android SDK and AVD Manager</strong>, or click the Android SDK and |
| AVD Manager icon in the Eclipse toolbar.</p> |
| </li> |
| <li>In the <em>Virtual Devices</em> panel, you'll see a list of existing AVDs. Click |
| <strong>New</strong> to create a new AVD.</li> |
| <li>Fill in the details for the AVD. |
| <p>Give it a name, a platform target, an SD card size, and |
| a skin (HVGA is default).</p> |
| <p class="note"><strong>Note:</strong> Be sure to define |
| a target for your AVD that satisfies your application's Build Target (the AVD |
| platform target must have an API Level equal to or greater than the API Level that your |
| application compiles against).</p> |
| </li> |
| <li>Click <strong>Create AVD</strong>.</li> |
| </ol> |
| |
| <p>Your AVD is now ready and you can either close the SDK and AVD Manager, create more AVDs, or |
| launch an emulator with the AVD by selecting a device and clicking <strong>Start</strong>.</p> |
| |
| <p>For more information about AVDs, read the |
| <a href="{@docRoot}guide/developing/tools/avd.html">Android Virtual Devices</a> |
| documentation.</p> |
| |
| |
| <h2 id="Running">Running Your Application</h2> |
| |
| <div class="sidebox-wrapper"> |
| <div class="sidebox"> |
| <h2>Use the Emulator to Test Different Configurations</h2> |
| <p>Create multiple AVDs that each define a different device configuration with which your |
| application is compatible, then launch each AVD into a new emulator from the SDK and AVD Manager. |
| Set the target mode in your app's run configuration to manual, so that when you run your |
| application, you can select from the available virtual devices.</p> |
| </div> |
| </div> |
| |
| <p>Running your application from Eclipse will usually require just a couple clicks, whether you're |
| running it on the emulator or on an attached device. The information below describes how to get |
| set up and run your application from Eclipse.</p> |
| |
| <h3 id="RunningOnEmulator">Running on the emulator</h3> |
| |
| <p>Before you can run your application on the Android Emulator, |
| you <strong>must</strong> <a href="#AVD">create an AVD</a>.</p> |
| |
| <p>To run (or debug) your application, select <strong>Run</strong> > <strong>Run</strong> (or |
| <strong>Run</strong> > <strong>Debug</strong>) from the Eclipse menu bar. The ADT plugin |
| will automatically create a default launch configuration for the project. Eclipse will then perform |
| the following:</p> |
| |
| <ol> |
| <li>Compile the project (if there have been changes since the last build).</li> |
| <li>Create a default launch configuration (if one does not already exist for the |
| project).</li> |
| <li>Install and start the application on an emulator (or device), based on the Deployment |
| Target |
| defined by the run configuration. |
| <p>By default, Android run configurations use an "automatic target" mode for |
| selecting a device target. For information on how automatic target mode selects a |
| deployment target, see <a href="#AutoAndManualTargetModes">Automatic and manual |
| target modes</a> below.</p> |
| </li> |
| </ol> |
| |
| <p>If debugging, the application will start in the "Waiting For Debugger" mode. Once the |
| debugger is attached, Eclipse will open the Debug perspective.</p> |
| |
| <p>To set or change the launch configuration used for your project, use the launch configuration |
| manager. |
| See <a href="#launchconfig">Creating a Launch Configuration</a> for information.</p> |
| |
| <p>Be certain to create multiple AVDs upon which to test your application. You should have one AVD |
| for each platform and screen type with which your application is compatible. For |
| instance, if your application compiles against the Android 1.5 (API Level 3) platform, you should |
| create an AVD for each platform equal to and greater than 1.5 and an AVD for each <a |
| href="{@docRoot}guide/practices/screens_support.html">screen type</a> you support, then test |
| your application on each one.</p> |
| |
| |
| <h3 id="RunningOnDevice">Running on a device</h3> |
| |
| <p>Before you can run your application on a device, you must perform some basic setup for your |
| device:</p> |
| |
| <ul> |
| <li>Declare your application as debuggable in your manifest</li> |
| <li>Enable USB Debugging on your device</li> |
| <li>Ensure that your development computer can detect your device when connected via USB</li> |
| </ul> |
| <p>Read <a href="{@docRoot}guide/developing/device.html#setting-up">Setting up a Device for |
| Development</a> for more information.</p> |
| |
| <p>Once set up and your device is connected via USB, install your application on the device by |
| selecting <strong>Run</strong> > <strong>Run</strong> (or |
| <strong>Run</strong> > <strong>Debug</strong>) from the Eclipse menu bar.</p> |
| |
| |
| |
| <h2 id="RunConfig">Creating a Run Configuration</h2> |
| |
| <p>The run configuration specifies the project to run, the Activity |
| to start, the emulator or connected device to use, and so on. When you first run a project |
| as an <em>Android Application</em>, ADT will automatically create a run configuration. |
| The default run configuration will |
| launch the default project Activity and use automatic target mode for device selection |
| (with no preferred AVD). If the default settings don't suit your project, you can |
| customize the launch configuration or even create a new.</p> |
| |
| <p>To create or modify a launch configuration, follow these steps as appropriate |
| for your Eclipse version:</p> |
| |
| <ol> |
| <li>Open the run configuration manager. |
| <ul> |
| <li>In Eclipse 3.3 (Europa), select <strong>Run</strong> > |
| <strong>Open Run Dialog</strong> (or <strong>Open Debug Dialog</strong>) |
| </li> |
| <li>In Eclipse 3.4 (Ganymede), select <strong>Run </strong>> |
| <strong>Run Configurations</strong> (or |
| <strong>Debug Configurations</strong>) |
| </li> |
| </ul> |
| </li> |
| <li>Expand the <strong>Android Application</strong> item and create a new |
| configuration or open an existing one. |
| <ul> |
| <li>To create a new configuration: |
| <ol> |
| <li>Select <strong>Android Application</strong> and click the <em>New launch |
| configuration</em> |
| icon above the list (or, right-click <strong>Android Application</strong> and click |
| <strong>New</strong>).</li> |
| <li>Enter a Name for your configuration.</li> |
| <li>In the Android tab, browse and select the project you'd like to run with the |
| configuration.</li> |
| </ol> |
| <li>To open an existing configuration, select the configuration name from the list |
| nested below <strong>Android Application</strong>.</li> |
| </ul> |
| </li> |
| <li>Adjust your desired launch configuration settings. |
| <p>In the Target tab, consider whether you'd like to use Manual or Automatic mode |
| when selecting an AVD to run your application. |
| See the following section on <a href=#AutoAndManualModes">Automatic and manual target |
| modes</a>).</p> |
| <p>You can specify any emulator options to the Additional Emulator Command |
| Line Options field. For example, you could add <code>-scale 96dpi</code> to |
| scale the AVD's screen to an accurate size, based on the dpi of your |
| computer monitor. For a full list of emulator options, see the <a |
| href="{@docRoot}guide/developing/tools/emulator.html">Android Emulator</a> |
| document.</p> |
| </li> |
| </ol> |
| |
| |
| <h3 id="AutoAndManualTargetModes">Automatic and manual target modes</h3> |
| |
| <p>By default, a run configuration uses the <strong>automatic</strong> target mode in order to |
| select an AVD. In this mode, ADT will select an AVD for the application in the following manner:</p> |
| |
| <ol> |
| <li>If there's a device or emulator already running and its AVD configuration |
| meets the requirements of the application's build target, the application is installed |
| and run upon it.</li> |
| <li>If there's more than one device or emulator running, each of which meets the requirements |
| of the build target, a "device chooser" is shown to let you select which device to use.</li> |
| <li>If there are no devices or emulators running that meet the requirements of the build target, |
| ADT looks at the available AVDs. If one meets the requirements of the build target, |
| the AVD is used to launch a new emulator, upon which the application is installed and run.</li> |
| <li>If all else fails, the application will not be run and you will see a console error warning |
| you that there is no existing AVD that meets the build target requirements.</li> |
| </ol> |
| |
| <p>However, if a "preferred AVD" is selected in the run configuration, then the application |
| will <em>always</em> be deployed to that AVD. If it's not already running, then a new emulator |
| will be launched.</p> |
| |
| <p>If your run configuration uses <strong>manual</strong> mode, then the "device chooser" |
| is presented every time that your application is run, so that you can select which AVD to use.</p> |
| |
| |
| <h2 id="Signing">Signing your Applications</h2> |
| |
| <p>As you begin developing Android applications, understand that all |
| Android applications must be digitally signed before the system will install |
| them on an emulator or an actual device. There are two ways to do this: |
| with a debug key (for immediate testing on an emulator or development device) |
| or with a private key (for application distribution).</p> |
| |
| <p>The ADT plugin helps you get started quickly by signing your .apk files with |
| a debug key, prior to installing them on an emulator or development device. This means that you can |
| quickly run your application from Eclipse without having to |
| generate your own private key. No specific action on your part is needed, |
| provided ADT has access to Keytool.However, please note that if you intend |
| to publish your application, you <strong>must</strong> sign the application with your |
| own private key, rather than the debug key generated by the SDK tools.</p> |
| |
| <p>Please read <a href="{@docRoot}guide/publishing/app-signing.html">Signing Your |
| Applications</a>, which provides a thorough guide to application signing on Android |
| and what it means to you as an Android application developer. The document also includes |
| a guide to exporting and signing your application with the ADT's Export Wizard.</p> |
| |
| |
| <h2 id="libraryProject">Working with Library Projects</h2> |
| |
| <div class="sidebox-wrapper"> |
| <div class="sidebox"> |
| <h2>Library project example code</h2> |
| |
| <p>The SDK includes an example application called TicTacToeMain that shows how a |
| dependent application can use code and resources from an Android Library |
| project. The TicTacToeMain application uses code and resources from an example |
| library project called TicTacToeLib. |
| |
| <p style="margin-top:1em;">To download the sample applications and run them as |
| projects in your environment, use the <em>Android SDK and AVD Manager</em> to |
| download the "Samples for SDK API 8" component into your SDK. </p> |
| |
| <p style="margin-top:1em;">For more information and to browse the code of the |
| samples, see the <a |
| href="{@docRoot}resources/samples/TicTacToeMain/index.html">TicTacToeMain |
| application</a>.</p> |
| </div> |
| </div> |
| |
| <p>An Android <em>library project</em> is a development project that holds |
| shared Android source code and resources. Other Android application projects can |
| reference the library project and, at build time, include its compiled sources |
| in their <code>.apk</code> files. Multiple application projects can reference |
| the same library project and any single application project can reference |
| multiple library projects. </p> |
| |
| <p>If you have source code and resources that are common to multiple application |
| projects, you can move them to a library project so that it is easier to |
| maintain across applications and versions. Here are some common scenarios in |
| which you could make use of library projects: </p> |
| |
| <ul> |
| <li>If you are developing multiple related applications that use some of the |
| same components, you move the redundant components out of their respective |
| application projects and create a single, reuseable set of the same components |
| in a library project. </li> |
| <li>If you are creating an application that exists in both free and paid |
| versions. You move the part of the application that is common to both versions |
| into a library project. The two dependent projects, with their different package |
| names, will reference the library project and provide only the difference |
| between the two application versions.</li> |
| </ul> |
| |
| <p>Structurally, a library project is similar to a standard Android application |
| project. For example, it includes a manifest file at the project root, as well |
| as <code>src/</code>, <code>res/</code> and similar directories. The project can |
| contain the same types of source code and resources as a standard |
| Android project, stored in the same way. For example, source code in the library |
| project can access its own resources through its <code>R</code> class. </p> |
| |
| <p>However, a library project differs from an standard Android application |
| project in that you cannot compile it directly to its own <code>.apk</code> or |
| run it on the Android platform. Similarly, you cannot export the library project |
| to a self-contained JAR file, as you would do for a true library. Instead, you |
| must compile the library indirectly, by referencing the library from a dependent |
| application's build path, then building that application. </p> |
| |
| <p>When you build an application that depends on a library project, the SDK |
| tools compile the library and merge its sources with those in the main project, |
| then use the result to generate the <code>.apk</code>. In cases where a resource |
| ID is defined in both the application and the library, the tools ensure that the |
| resource declared in the application gets priority and that the resource in the |
| library project is not compiled into the application <code>.apk</code>. This |
| gives your application the flexibility to either use or redefine any resource |
| behaviors or values that are defined in any library.</p> |
| |
| <p>To organize your code further, your application can add references to |
| multiple library projects, then specify the relative priority of the resources |
| in each library. This lets you build up the resources actually used in your |
| application in a cumulative manner. When two libraries referenced from an |
| application define the same resource ID, the tools select the resource from the |
| library with higher priority and discard the other. </p> |
| |
| <p>ADT lets you add references to library projects and set their relative |
| priority from the application project's Properties. As shown in Figure 2, |
| below, once you've added a reference to a library project, you can use the |
| <strong>Up</strong> and <strong>Down</strong> controls to change the ordering, |
| with the library listed at the top getting the higher priority. At build time, |
| the libraries are merged with the application one at a time, starting from the |
| lowest priority to the highest. </p> |
| |
| <p>Note that a library project cannot itself reference another library project |
| and that, at build time, library projects are <em>not</em> merged with each |
| other before being merged with the application. However, note that a library can |
| import an external library (JAR) in the normal way.</p> |
| |
| <p>The sections below describe how to use ADT to set up and manage library your |
| projects. Once you've set up your library projects and moved code into them, you |
| can import library classes and resources to your application in the normal way. |
| </p> |
| |
| |
| <h3 id="libraryReqts">Development requirements</h3> |
| |
| <p>Android library projects are a build-time construct, so you can use them to |
| build a final application <code>.apk</code> that targets any API level and is |
| compiled against any version of the Android library. </p> |
| |
| <p>However, to use library projects, you need to update your development |
| environment to use the latest tools and platforms, since older releases of the |
| tools and platforms do not support building with library projects. Specifically, |
| you need to download and install the versions listed below:</p> |
| |
| <p class="table-caption"><strong>Table 1.</strong> Minimum versions of SDK tools |
| and plaforms on which you can develop library projects.</p> |
| |
| <table> |
| <tr> |
| <th>Component</th> |
| <th>Minimum Version</th> |
| </tr> |
| <tr> |
| <td>SDK Tools</td> |
| <td>r6 (or higher)</td> |
| </tr> |
| <tr><td>Android 2.2 platform</td><td>r1 (or higher)</td></tr> |
| <tr><td>Android 2.1 platform</td><td>r2 (or higher)</td></tr> |
| <tr><td style="color:gray">Android 2.0.1 platform</td><td style="color:gray"><em>not supported</em></td></tr> |
| <tr><td style="color:gray">Android 2.0 platform</td><td style="color:gray"><em>not supported</em></td></tr> |
| <tr><td>Android 1.6 platform</td><td>r3 (or higher)</td></tr> |
| <tr><td>Android 1.5 platform</td><td>r4 (or higher)</td></tr> |
| <tr><td>ADT Plugin</td><td>0.9.7 (or higher)</td></tr> |
| </table> |
| |
| <p>You can download the tools and platforms using the <em>Android SDK and AVD |
| Manager</em>, as described in <a href="{@docRoot}sdk/adding-components.html">Adding SDK |
| Components</a>. To install or update ADT, use the Eclipse Updater as described |
| in <a href="{@docRoot}sdk/eclipse-adt.html">ADT Plugin for Eclipse</a>.</p> |
| |
| |
| <h3 id="librarySetup">Setting up a library project</h3> |
| |
| <p>A library project is a standard Android project, so you can create a new one in the |
| same way as you would a new application project. Specifically, you can use |
| the New Project Wizard, as described in <a href="#CreatingAProject">Creating an |
| Android Project</a>, above. </p> |
| |
| <p>When you are creating the library project, you can select any application |
| name, package, and set other fields as needed, as shown in the diagram below. |
| Click Finish to create the project in the workspace.</p> |
| |
| <p>Next, set the project's Properties to indicate that it is a library project:</p> |
| |
| <ol> |
| <li>In the <strong>Package Explorer</strong>, right-click the library project |
| and select <strong>Properties</strong>.</li> |
| <li>In the <strong>Properties</strong> window, select the "Android" properties |
| group at left and locate the <strong>Library</strong> properties at right. </li> |
| <li>Select the "is Library" checkbox and click <strong>Apply</strong>.</li> |
| <li>Click <strong>OK</strong> to close the <strong>Properties</strong> window.</li> |
| </ol> |
| |
| <p>The new project is now marked as a library project. You can begin moving |
| source code and resources into it, as described in the sections below. </p> |
| |
| <p>You can also convert an existing application project into a library. To do |
| so, simply open the Properties for the project and select the "is Library" |
| checkbox. Other application projects can now reference the existing project as a |
| library project.</p> |
| |
| <img src="{@docRoot}images/developing/adt-props-isLib.png" style="margin:0;padding:0;" /> |
| <p class="img-caption" style="margin-left:3em;margin-bottom:2em;"><strong>Figure 1.</strong> |
| Marking a project as an Android library project. </p> |
| |
| <h4>Creating the manifest file</h4> |
| |
| <p>A library project's manifest file must declare all of the shared components |
| that it includes, just as would a standard Android application. For more |
| information, see the documentation for <a |
| href="{@docRoot}guide/manifest/manifest-intro.html">AndroidManifest.xml</a>.</p> |
| |
| <p>For example, the <a |
| href="{@docRoot}resources/samples/TicTacToeLib/AndroidManifest.html">TicTacToeLib</a> |
| example library project declares the Activity <code>GameActivity</code>: </p> |
| |
| <pre><manifest> |
| ... |
| <application> |
| ... |
| <activity android:name="GameActivity" /> |
| ... |
| </application> |
| ... |
| </manifest></pre> |
| |
| |
| <h3 id="libraryReference">Referencing a library project from an application</h3> |
| |
| <p>If you are developing an application and want to include the shared code or |
| resources from a library project, you can do so easily by adding a reference to |
| the library project in the application project's Properties.</p> |
| |
| <p>To add a reference to a library project, follow these steps: </p> |
| |
| <ol> |
| <li>In the <strong>Package Explorer</strong>, right-click the dependent project |
| and select <strong>Properties</strong>.</li> |
| <li>In the <strong>Properties</strong> window, select the "Android" properties group |
| at left and locate the <strong>Library</strong> properties at right.</li> |
| <li>Click <strong>Add</strong> to open the <strong>Project Selection</strong> |
| dialog. </li> |
| <li>From the list of available library projects, select a project and click |
| <strong>OK</strong>.</li> |
| <li>When the dialog closes, click <strong>Apply</strong> in the |
| <strong>Properties</strong> window.</li> |
| <li>Click <strong>OK</strong> to close the <strong>Properties</strong> window.</li> |
| </ol> |
| |
| <p>As soon as the Properties dialog closes, Eclipse rebuilds the project, |
| including the contents of the library project. </p> |
| |
| <p>The figure below shows the Properties dialog that lets you add library |
| references and move them up and down in priority. </p> |
| |
| <img src="{@docRoot}images/developing/adt-props-libRef.png" style="margin:0;padding:0;" /> |
| <p class="img-caption" style="margin-left:3em;margin-bottom:2em;"><strong>Figure 2.</strong> |
| Adding a reference to a library project in the properties of an application project. </p> |
| |
| <p>If you are adding references to multiple libraries, note that you can set |
| their relative priority (and merge order) by selecting a library and using the |
| <strong>Up</strong> and <strong>Down</strong> controls. The tools merge the |
| referenced libraries with your application starting from lowest priority (bottom |
| of the list) to highest (top of the list). If more than one library defines the |
| same resource ID, the tools select the resource from the library with higher |
| priority. The application itself has highest priority and its resources are |
| always used in preference to identical resource IDs defined in libraries.</p> |
| |
| <h4>Declaring library components in the the manifest file</h4> |
| |
| <p>In the manifest file of the application project, you must add declarations |
| of all components that the application will use that are imported from a library |
| project. For example, you must declare any <code><activity></code>, |
| <code><service></code>, <code><receiver></code>, |
| <code><provider></code>, and so on, as well as |
| <code><permission></code>, <code><uses-library></code>, and similar |
| elements.</p> |
| |
| <p>Declarations should reference the library components by their fully-qualified |
| package names, where appropriate. </p> |
| |
| <p>For example, the <a |
| href="{@docRoot}resources/samples/TicTacToeMain/AndroidManifest.html">TicTacToeMain</a> |
| example application declares the library Activity <code>GameActivity</code> |
| like this: </p> |
| |
| <pre><manifest> |
| ... |
| <application> |
| ... |
| <activity android:name="com.example.android.tictactoe.library.GameActivity" /> |
| ... |
| </application> |
| ... |
| </manifest></pre> |
| |
| <p>For more information about the manifest file, see the documentation for <a href="{@docRoot}guide/manifest/manifest-intro.html">AndroidManifest.xml</a>.</p> |
| |
| |
| <h3 id="considerations">Development considerations</h3> |
| |
| <p>As you develop your library project and dependent applications, keep the |
| points listed below in mind.</p> |
| |
| <p><strong>Resource conflicts</strong></p> |
| |
| <p>Since the tools merge the resources of a library project with those of a |
| dependent application project, a given resource ID might be defined in both |
| projects. In this case, the tools select the resource from the application, or |
| the library with highest priority, and discard the other resource. As you |
| develop your applications, be aware that common resource IDs are likely to be |
| defined in more than one project and will be merged, with the resource from the |
| application or highest-priority library taking precedence.</p> |
| |
| <p><strong>Using prefixes to avoid resource conflicts</strong></p> |
| |
| <p>To avoid resource conflicts for common resource IDs, consider using a prefix |
| or other consistent naming scheme that is unique to the project (or is unique |
| across all projects). </p> |
| |
| <p><strong>No export of library project to JAR</strong></p> |
| |
| <p>A library cannot be distributed as a binary file (such as a jar file). This |
| is because the library project is compiled by the main project to use the |
| correct resource IDs.</p> |
| |
| <p><strong>One library project cannot reference another</strong></p> |
| |
| <p>A library cannot depend on another library.</p> |
| |
| <p><strong>A library project can include a JAR library</strong></p> |
| |
| <p>You can develop a library project that itself includes a JAR library, however |
| you need to manually edit the dependent application project's build path and add |
| a path to the JAR file. </p> |
| |
| <p><strong>A library project can depend on an external JAR library</strong></p> |
| |
| <p>You can develop a library project that depends on an external library (for |
| example, the Maps external library). In this case, the dependent application |
| must build against a target that includes the external library (for example, the |
| Google APIs Add-On). Note also that both the library project and the dependent |
| application must declare the external library their manifest files, in a <a |
| href="{@docRoot}guide/topics/manifest/uses-library-element.html"><code><uses-library></code></a> |
| element. </p> |
| |
| <p><strong>Library project can not include AIDL files</strong></p> |
| |
| <p>The tools do not support the use of <a |
| href="{@docRoot}guide/developing/tools/aidl.html">AIDL</a> files in a library project. |
| Any AIDL files used by an application must be stored in the application project |
| itself.</p> |
| |
| <p><strong>Library project can not include raw assets</strong></p> |
| |
| <p>The tools do not support the use of raw asset files in a library project. |
| Any asset resources used by an application must be stored in the |
| <code>assets/</code> directory of the application project |
| itself.</p> |
| |
| <p><strong>Targeting different Android platform versions in library project and |
| application project</strong></p> |
| |
| <p>A library is compiled as part of the dependent application project, so the |
| API used in the library project must be compatible with the version of the |
| Android library used to compile the application project. In general, the library |
| project should use an <a href="{@docRoot}guide/appendix/api-levels.html">API level</a> |
| that is the same as — or lower than — that used by the application. |
| If the library project uses an API level that is higher than that of the |
| application, the application project will fail to compile. It is perfectly |
| acceptable to have a library that uses the Android 1.5 API (API level 3) and |
| that is used in an Android 1.6 (API level 4) or Android 2.1 (API level 7) |
| project, for instance.</p> |
| |
| <p><strong>No restriction on library package name</strong></p> |
| |
| <p>There is no requirement for the package name of a library to be the same as |
| that of applications that use it.</p> |
| |
| <p><strong>Multiple R classes in gen/ folder of application project</strong></p> |
| |
| <p>When you build the dependent application project, the code of any libraries |
| is compiled and merged to the application project. Each library has its own |
| <code>R</code> class, named according to the library's package name. The |
| <code>R</code> class generated from the resources of the main project and of the |
| library is created in all the packages that are needed including the main |
| project’s package and the libraries’ packages.</p> |
| |
| <p><strong>Testing a library project</strong></p> |
| |
| <p>There are two recommended ways of setting up testing on code and resources in |
| a library project: </p> |
| |
| <ul> |
| <li>You can set up a <a |
| href="{@docRoot}guide/developing/testing/testing_otheride.html">test project</a> |
| that instruments an application project that depends on the library project. You |
| can then add tests to the project for library-specific features.</li> |
| <li>You can set up a set up a standard application project that depends on the |
| library and put the instrumentation in that project. This lets you create a |
| self-contained project that contains both the tests/instrumentations and the |
| code to test.</li> |
| </ul> |
| |
| <p><strong>Library project storage location</strong></p> |
| |
| <p>There are no specific requirements on where you should store a library |
| project, relative to a dependent application project, as long as the application |
| project can reference the library project by a relative link. You can place the |
| library project What is important is that the main project can reference the |
| library project through a relative link.</p> |
| |
| |
| <h2 id="Tips">Eclipse Tips </h2> |
| |
| <h3 id="arbitraryexpressions">Executing arbitrary Java expressions in Eclipse</h3> |
| |
| <p>You can execute arbitrary code when paused at a breakpoint in Eclipse. For example, |
| when in a function with a String argument called "zip", you can get |
| information about packages and call class methods. You can also invoke arbitrary |
| static methods: for example, entering <code>android.os.Debug.startMethodTracing()</code> will |
| start dmTrace. </p> |
| <p>Open a code execution window, select <strong>Window</strong> > <strong>Show |
| View</strong> > <strong>Display</strong> from the main menu to open the |
| Display window, a simple text editor. Type your expression, highlight the |
| text, and click the 'J' icon (or CTRL + SHIFT + D) to run your |
| code. The code runs in the context of the selected thread, which must be |
| stopped at a breakpoint or single-step point. (If you suspend the thread |
| manually, you have to single-step once; this doesn't work if the thread is |
| in Object.wait().)</p> |
| <p>If you are currently paused on a breakpoint, you can simply highlight and execute |
| a piece of source code by pressing CTRL + SHIFT + D. </p> |
| <p>You can highlight a block of text within the same scope by pressing ALT +SHIFT |
| + UP ARROW to select larger and larger enclosing blocks, or DOWN ARROW to select |
| smaller blocks. </p> |
| <p>Here are a few sample inputs and responses in Eclipse using the Display window.</p> |
| |
| <table width="100%" border="1"> |
| <tr> |
| <th scope="col">Input</th> |
| <th scope="col">Response</th> |
| </tr> |
| <tr> |
| <td><code>zip</code></td> |
| <td><code>(java.lang.String) |
| /work/device/out/linux-x86-debug/android/app/android_sdk.zip</code></td> |
| </tr> |
| <tr> |
| <td><code>zip.endsWith(".zip")</code></td> |
| <td><code>(boolean) true</code></td> |
| </tr> |
| <tr> |
| <td><code>zip.endsWith(".jar")</code></td> |
| <td><code>(boolean) false</code></td> |
| </tr> |
| </table> |
| <p>You can also execute arbitrary code when not debugging by using a scrapbook page. |
| Search the Eclipse documentation for "scrapbook".</p> |
| |
| |
| <h3>Running DDMS Manually</h3> |
| |
| <p>Although the recommended way to debug is to use the ADT plugin, you can manually run |
| DDMS and configure Eclipse to debug on port 8700. (<strong>Note: </strong>Be sure that you |
| have first started <a href="{@docRoot}guide/developing/tools/ddms.html">DDMS</a>). </p> |
| |
| |
| <!-- TODO: clean this up and expand it to cover more wizards and features |
| <h3>ADT Wizards</h3> |
| |
| <p>Notice that the "New Android Project" wizard has been expanded to use the multi-platform |
| capabilities of the new SDK.</p> |
| |
| <p>There is now a "New XML File" wizard that lets you create skeleton XML resource |
| files for your Android projects. This makes it easier to create a new layout, a new menu, a |
| new strings file, etc.</p> |
| |
| <p>Both wizards are available via <strong>File > New</strong> and new icons in the main |
| Eclipse toolbar (located to the left of the Debug and Run icons). |
| If you do not see the new icons, you may need to select <strong>Window > Reset |
| Perspective</strong> from the Java perspective.</p> |
| --> |