| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "OpenGLRenderer" |
| |
| #include <SkCamera.h> |
| #include <SkCanvas.h> |
| |
| #include <private/hwui/DrawGlInfo.h> |
| |
| #include "DisplayList.h" |
| #include "DeferredDisplayList.h" |
| #include "DisplayListLogBuffer.h" |
| #include "DisplayListOp.h" |
| #include "DisplayListRenderer.h" |
| #include "Caches.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| DisplayListRenderer::DisplayListRenderer(): |
| mCaches(Caches::getInstance()), mDisplayListData(new DisplayListData), |
| mTranslateX(0.0f), mTranslateY(0.0f), mHasTranslate(false), |
| mHasDrawOps(false), mFunctorCount(0) { |
| } |
| |
| DisplayListRenderer::~DisplayListRenderer() { |
| reset(); |
| } |
| |
| void DisplayListRenderer::reset() { |
| mDisplayListData = new DisplayListData(); |
| mCaches.resourceCache.lock(); |
| |
| for (size_t i = 0; i < mBitmapResources.size(); i++) { |
| mCaches.resourceCache.decrementRefcountLocked(mBitmapResources.itemAt(i)); |
| } |
| |
| for (size_t i = 0; i < mOwnedBitmapResources.size(); i++) { |
| mCaches.resourceCache.decrementRefcountLocked(mOwnedBitmapResources.itemAt(i)); |
| } |
| |
| for (size_t i = 0; i < mPatchResources.size(); i++) { |
| mCaches.resourceCache.decrementRefcountLocked(mPatchResources.itemAt(i)); |
| } |
| |
| for (size_t i = 0; i < mShaders.size(); i++) { |
| mCaches.resourceCache.decrementRefcountLocked(mShaders.itemAt(i)); |
| } |
| |
| for (size_t i = 0; i < mSourcePaths.size(); i++) { |
| mCaches.resourceCache.decrementRefcountLocked(mSourcePaths.itemAt(i)); |
| } |
| |
| for (size_t i = 0; i < mLayers.size(); i++) { |
| mCaches.resourceCache.decrementRefcountLocked(mLayers.itemAt(i)); |
| } |
| |
| mCaches.resourceCache.unlock(); |
| |
| mBitmapResources.clear(); |
| mOwnedBitmapResources.clear(); |
| mPatchResources.clear(); |
| mSourcePaths.clear(); |
| |
| mShaders.clear(); |
| mShaderMap.clear(); |
| |
| mPaints.clear(); |
| mPaintMap.clear(); |
| |
| mRegions.clear(); |
| mRegionMap.clear(); |
| |
| mPaths.clear(); |
| mPathMap.clear(); |
| |
| mMatrices.clear(); |
| |
| mLayers.clear(); |
| |
| mHasDrawOps = false; |
| mFunctorCount = 0; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Operations |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| DisplayList* DisplayListRenderer::getDisplayList(DisplayList* displayList) { |
| if (!displayList) { |
| displayList = new DisplayList(*this); |
| } else { |
| displayList->initFromDisplayListRenderer(*this, true); |
| } |
| // TODO: should just avoid setting the DisplayList's DisplayListData |
| displayList->setRenderable(mHasDrawOps); |
| return displayList; |
| } |
| |
| void DisplayListRenderer::setViewport(int width, int height) { |
| // TODO: DisplayListRenderer shouldn't have a projection matrix, as it should never be used |
| mViewProjMatrix.loadOrtho(0, width, height, 0, -1, 1); |
| |
| initializeViewport(width, height); |
| } |
| |
| status_t DisplayListRenderer::prepareDirty(float left, float top, |
| float right, float bottom, bool opaque) { |
| initializeSaveStack(0, 0, getWidth(), getHeight()); |
| |
| mDirtyClip = opaque; |
| mRestoreSaveCount = -1; |
| |
| return DrawGlInfo::kStatusDone; // No invalidate needed at record-time |
| } |
| |
| void DisplayListRenderer::finish() { |
| insertRestoreToCount(); |
| insertTranslate(); |
| } |
| |
| void DisplayListRenderer::interrupt() { |
| } |
| |
| void DisplayListRenderer::resume() { |
| } |
| |
| status_t DisplayListRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) { |
| // Ignore dirty during recording, it matters only when we replay |
| addDrawOp(new (alloc()) DrawFunctorOp(functor)); |
| mFunctorCount++; |
| return DrawGlInfo::kStatusDone; // No invalidate needed at record-time |
| } |
| |
| int DisplayListRenderer::save(int flags) { |
| addStateOp(new (alloc()) SaveOp(flags)); |
| return StatefulBaseRenderer::save(flags); |
| } |
| |
| void DisplayListRenderer::restore() { |
| if (mRestoreSaveCount < 0) { |
| restoreToCount(getSaveCount() - 1); |
| return; |
| } |
| |
| mRestoreSaveCount--; |
| insertTranslate(); |
| StatefulBaseRenderer::restore(); |
| } |
| |
| void DisplayListRenderer::restoreToCount(int saveCount) { |
| mRestoreSaveCount = saveCount; |
| insertTranslate(); |
| StatefulBaseRenderer::restoreToCount(saveCount); |
| } |
| |
| int DisplayListRenderer::saveLayer(float left, float top, float right, float bottom, |
| const SkPaint* paint, int flags) { |
| paint = refPaint(paint); |
| addStateOp(new (alloc()) SaveLayerOp(left, top, right, bottom, paint, flags)); |
| return StatefulBaseRenderer::save(flags); |
| } |
| |
| void DisplayListRenderer::translate(float dx, float dy, float dz) { |
| // ignore dz, not used at defer time |
| mHasTranslate = true; |
| mTranslateX += dx; |
| mTranslateY += dy; |
| insertRestoreToCount(); |
| StatefulBaseRenderer::translate(dx, dy, dz); |
| } |
| |
| void DisplayListRenderer::rotate(float degrees) { |
| addStateOp(new (alloc()) RotateOp(degrees)); |
| StatefulBaseRenderer::rotate(degrees); |
| } |
| |
| void DisplayListRenderer::scale(float sx, float sy) { |
| addStateOp(new (alloc()) ScaleOp(sx, sy)); |
| StatefulBaseRenderer::scale(sx, sy); |
| } |
| |
| void DisplayListRenderer::skew(float sx, float sy) { |
| addStateOp(new (alloc()) SkewOp(sx, sy)); |
| StatefulBaseRenderer::skew(sx, sy); |
| } |
| |
| void DisplayListRenderer::setMatrix(const SkMatrix* matrix) { |
| matrix = refMatrix(matrix); |
| addStateOp(new (alloc()) SetMatrixOp(matrix)); |
| StatefulBaseRenderer::setMatrix(matrix); |
| } |
| |
| void DisplayListRenderer::concatMatrix(const SkMatrix* matrix) { |
| matrix = refMatrix(matrix); |
| addStateOp(new (alloc()) ConcatMatrixOp(matrix)); |
| StatefulBaseRenderer::concatMatrix(matrix); |
| } |
| |
| bool DisplayListRenderer::clipRect(float left, float top, float right, float bottom, |
| SkRegion::Op op) { |
| addStateOp(new (alloc()) ClipRectOp(left, top, right, bottom, op)); |
| return StatefulBaseRenderer::clipRect(left, top, right, bottom, op); |
| } |
| |
| bool DisplayListRenderer::clipPath(const SkPath* path, SkRegion::Op op) { |
| path = refPath(path); |
| addStateOp(new (alloc()) ClipPathOp(path, op)); |
| return StatefulBaseRenderer::clipPath(path, op); |
| } |
| |
| bool DisplayListRenderer::clipRegion(const SkRegion* region, SkRegion::Op op) { |
| region = refRegion(region); |
| addStateOp(new (alloc()) ClipRegionOp(region, op)); |
| return StatefulBaseRenderer::clipRegion(region, op); |
| } |
| |
| status_t DisplayListRenderer::drawDisplayList(DisplayList* displayList, |
| Rect& dirty, int32_t flags) { |
| // dirty is an out parameter and should not be recorded, |
| // it matters only when replaying the display list |
| |
| // TODO: To be safe, the display list should be ref-counted in the |
| // resources cache, but we rely on the caller (UI toolkit) to |
| // do the right thing for now |
| |
| DrawDisplayListOp* op = new (alloc()) DrawDisplayListOp(displayList, |
| flags, *currentTransform()); |
| addDrawOp(op); |
| mDisplayListData->children.push(op); |
| if (displayList->isProjectionReceiver()) { |
| mDisplayListData->projectionReceiveIndex = mDisplayListData->displayListOps.size() - 1; |
| } |
| |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawLayer(Layer* layer, float x, float y) { |
| layer = refLayer(layer); |
| addDrawOp(new (alloc()) DrawLayerOp(layer, x, y)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawBitmap(const SkBitmap* bitmap, float left, float top, |
| const SkPaint* paint) { |
| bitmap = refBitmap(bitmap); |
| paint = refPaint(paint); |
| |
| addDrawOp(new (alloc()) DrawBitmapOp(bitmap, left, top, paint)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix, |
| const SkPaint* paint) { |
| bitmap = refBitmap(bitmap); |
| matrix = refMatrix(matrix); |
| paint = refPaint(paint); |
| |
| addDrawOp(new (alloc()) DrawBitmapMatrixOp(bitmap, matrix, paint)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop, |
| float srcRight, float srcBottom, float dstLeft, float dstTop, |
| float dstRight, float dstBottom, const SkPaint* paint) { |
| bitmap = refBitmap(bitmap); |
| paint = refPaint(paint); |
| |
| if (srcLeft == 0 && srcTop == 0 && |
| srcRight == bitmap->width() && srcBottom == bitmap->height() && |
| (srcBottom - srcTop == dstBottom - dstTop) && |
| (srcRight - srcLeft == dstRight - dstLeft)) { |
| // transform simple rect to rect drawing case into position bitmap ops, since they merge |
| addDrawOp(new (alloc()) DrawBitmapOp(bitmap, dstLeft, dstTop, paint)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| addDrawOp(new (alloc()) DrawBitmapRectOp(bitmap, |
| srcLeft, srcTop, srcRight, srcBottom, |
| dstLeft, dstTop, dstRight, dstBottom, paint)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawBitmapData(const SkBitmap* bitmap, float left, float top, |
| const SkPaint* paint) { |
| bitmap = refBitmapData(bitmap); |
| paint = refPaint(paint); |
| |
| addDrawOp(new (alloc()) DrawBitmapDataOp(bitmap, left, top, paint)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight, |
| const float* vertices, const int* colors, const SkPaint* paint) { |
| int count = (meshWidth + 1) * (meshHeight + 1) * 2; |
| bitmap = refBitmap(bitmap); |
| vertices = refBuffer<float>(vertices, count); |
| paint = refPaint(paint); |
| colors = refBuffer<int>(colors, count); |
| |
| addDrawOp(new (alloc()) DrawBitmapMeshOp(bitmap, meshWidth, meshHeight, |
| vertices, colors, paint)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch, |
| float left, float top, float right, float bottom, const SkPaint* paint) { |
| bitmap = refBitmap(bitmap); |
| patch = refPatch(patch); |
| paint = refPaint(paint); |
| |
| addDrawOp(new (alloc()) DrawPatchOp(bitmap, patch, left, top, right, bottom, paint)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawColor(int color, SkXfermode::Mode mode) { |
| addDrawOp(new (alloc()) DrawColorOp(color, mode)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawRect(float left, float top, float right, float bottom, |
| const SkPaint* paint) { |
| paint = refPaint(paint); |
| addDrawOp(new (alloc()) DrawRectOp(left, top, right, bottom, paint)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawRoundRect(float left, float top, float right, float bottom, |
| float rx, float ry, const SkPaint* paint) { |
| paint = refPaint(paint); |
| addDrawOp(new (alloc()) DrawRoundRectOp(left, top, right, bottom, rx, ry, paint)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawCircle(float x, float y, float radius, const SkPaint* paint) { |
| paint = refPaint(paint); |
| addDrawOp(new (alloc()) DrawCircleOp(x, y, radius, paint)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawOval(float left, float top, float right, float bottom, |
| const SkPaint* paint) { |
| paint = refPaint(paint); |
| addDrawOp(new (alloc()) DrawOvalOp(left, top, right, bottom, paint)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawArc(float left, float top, float right, float bottom, |
| float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) { |
| paint = refPaint(paint); |
| addDrawOp(new (alloc()) DrawArcOp(left, top, right, bottom, |
| startAngle, sweepAngle, useCenter, paint)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawPath(const SkPath* path, const SkPaint* paint) { |
| path = refPath(path); |
| paint = refPaint(paint); |
| |
| addDrawOp(new (alloc()) DrawPathOp(path, paint)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawLines(const float* points, int count, const SkPaint* paint) { |
| points = refBuffer<float>(points, count); |
| paint = refPaint(paint); |
| |
| addDrawOp(new (alloc()) DrawLinesOp(points, count, paint)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawPoints(const float* points, int count, const SkPaint* paint) { |
| points = refBuffer<float>(points, count); |
| paint = refPaint(paint); |
| |
| addDrawOp(new (alloc()) DrawPointsOp(points, count, paint)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawTextOnPath(const char* text, int bytesCount, int count, |
| const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) { |
| if (!text || count <= 0) return DrawGlInfo::kStatusDone; |
| |
| text = refText(text, bytesCount); |
| path = refPath(path); |
| paint = refPaint(paint); |
| |
| DrawOp* op = new (alloc()) DrawTextOnPathOp(text, bytesCount, count, path, |
| hOffset, vOffset, paint); |
| addDrawOp(op); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawPosText(const char* text, int bytesCount, int count, |
| const float* positions, const SkPaint* paint) { |
| if (!text || count <= 0) return DrawGlInfo::kStatusDone; |
| |
| text = refText(text, bytesCount); |
| positions = refBuffer<float>(positions, count * 2); |
| paint = refPaint(paint); |
| |
| DrawOp* op = new (alloc()) DrawPosTextOp(text, bytesCount, count, positions, paint); |
| addDrawOp(op); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawText(const char* text, int bytesCount, int count, |
| float x, float y, const float* positions, const SkPaint* paint, |
| float totalAdvance, const Rect& bounds, DrawOpMode drawOpMode) { |
| |
| if (!text || count <= 0) return DrawGlInfo::kStatusDone; |
| |
| text = refText(text, bytesCount); |
| positions = refBuffer<float>(positions, count * 2); |
| paint = refPaint(paint); |
| |
| DrawOp* op = new (alloc()) DrawTextOp(text, bytesCount, count, |
| x, y, positions, paint, totalAdvance, bounds); |
| addDrawOp(op); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| status_t DisplayListRenderer::drawRects(const float* rects, int count, const SkPaint* paint) { |
| if (count <= 0) return DrawGlInfo::kStatusDone; |
| |
| rects = refBuffer<float>(rects, count); |
| paint = refPaint(paint); |
| addDrawOp(new (alloc()) DrawRectsOp(rects, count, paint)); |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| void DisplayListRenderer::resetShader() { |
| addStateOp(new (alloc()) ResetShaderOp()); |
| } |
| |
| void DisplayListRenderer::setupShader(SkiaShader* shader) { |
| shader = refShader(shader); |
| addStateOp(new (alloc()) SetupShaderOp(shader)); |
| } |
| |
| void DisplayListRenderer::resetShadow() { |
| addStateOp(new (alloc()) ResetShadowOp()); |
| OpenGLRenderer::resetShadow(); |
| } |
| |
| void DisplayListRenderer::setupShadow(float radius, float dx, float dy, int color) { |
| addStateOp(new (alloc()) SetupShadowOp(radius, dx, dy, color)); |
| OpenGLRenderer::setupShadow(radius, dx, dy, color); |
| } |
| |
| void DisplayListRenderer::resetPaintFilter() { |
| addStateOp(new (alloc()) ResetPaintFilterOp()); |
| } |
| |
| void DisplayListRenderer::setupPaintFilter(int clearBits, int setBits) { |
| addStateOp(new (alloc()) SetupPaintFilterOp(clearBits, setBits)); |
| } |
| |
| void DisplayListRenderer::insertRestoreToCount() { |
| if (mRestoreSaveCount >= 0) { |
| DisplayListOp* op = new (alloc()) RestoreToCountOp(mRestoreSaveCount); |
| mDisplayListData->displayListOps.add(op); |
| mRestoreSaveCount = -1; |
| } |
| } |
| |
| void DisplayListRenderer::insertTranslate() { |
| if (mHasTranslate) { |
| if (mTranslateX != 0.0f || mTranslateY != 0.0f) { |
| DisplayListOp* op = new (alloc()) TranslateOp(mTranslateX, mTranslateY); |
| mDisplayListData->displayListOps.add(op); |
| mTranslateX = mTranslateY = 0.0f; |
| } |
| mHasTranslate = false; |
| } |
| } |
| |
| void DisplayListRenderer::addStateOp(StateOp* op) { |
| addOpInternal(op); |
| } |
| |
| void DisplayListRenderer::addDrawOp(DrawOp* op) { |
| Rect localBounds; |
| if (op->getLocalBounds(mDrawModifiers, localBounds)) { |
| bool rejected = quickRejectConservative(localBounds.left, localBounds.top, |
| localBounds.right, localBounds.bottom); |
| op->setQuickRejected(rejected); |
| } |
| |
| mHasDrawOps = true; |
| addOpInternal(op); |
| } |
| |
| }; // namespace uirenderer |
| }; // namespace android |