| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.graphics; |
| |
| import java.lang.ref.WeakReference; |
| |
| import android.os.Handler; |
| import android.os.Looper; |
| import android.os.Message; |
| import android.view.Surface; |
| |
| /** |
| * Captures frames from an image stream as an OpenGL ES texture. |
| * |
| * <p>The image stream may come from either camera preview or video decode. A SurfaceTexture |
| * may be used in place of a SurfaceHolder when specifying the output destination of a |
| * {@link android.hardware.Camera} or {@link android.media.MediaPlayer} |
| * object. Doing so will cause all the frames from the image stream to be sent to the |
| * SurfaceTexture object rather than to the device's display. When {@link #updateTexImage} is |
| * called, the contents of the texture object specified when the SurfaceTexture was created are |
| * updated to contain the most recent image from the image stream. This may cause some frames of |
| * the stream to be skipped. |
| * |
| * <p>When sampling from the texture one should first transform the texture coordinates using the |
| * matrix queried via {@link #getTransformMatrix(float[])}. The transform matrix may change each |
| * time {@link #updateTexImage} is called, so it should be re-queried each time the texture image |
| * is updated. |
| * This matrix transforms traditional 2D OpenGL ES texture coordinate column vectors of the form (s, |
| * t, 0, 1) where s and t are on the inclusive interval [0, 1] to the proper sampling location in |
| * the streamed texture. This transform compensates for any properties of the image stream source |
| * that cause it to appear different from a traditional OpenGL ES texture. For example, sampling |
| * from the bottom left corner of the image can be accomplished by transforming the column vector |
| * (0, 0, 0, 1) using the queried matrix, while sampling from the top right corner of the image can |
| * be done by transforming (1, 1, 0, 1). |
| * |
| * <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by the |
| * <a href="http://www.khronos.org/registry/gles/extensions/OES/OES_EGL_image_external.txt"> |
| * GL_OES_EGL_image_external</a> OpenGL ES extension. This limits how the texture may be used. |
| * Each time the texture is bound it must be bound to the GL_TEXTURE_EXTERNAL_OES target rather than |
| * the GL_TEXTURE_2D target. Additionally, any OpenGL ES 2.0 shader that samples from the texture |
| * must declare its use of this extension using, for example, an "#extension |
| * GL_OES_EGL_image_external : require" directive. Such shaders must also access the texture using |
| * the samplerExternalOES GLSL sampler type. |
| * |
| * <p>SurfaceTexture objects may be created on any thread. {@link #updateTexImage} may only be |
| * called on the thread with the OpenGL ES context that contains the texture object. The |
| * frame-available callback is called on an arbitrary thread, so unless special care is taken {@link |
| * #updateTexImage} should not be called directly from the callback. |
| */ |
| public class SurfaceTexture { |
| |
| private EventHandler mEventHandler; |
| private OnFrameAvailableListener mOnFrameAvailableListener; |
| |
| /** |
| * These fields are used by native code, do not access or modify. |
| */ |
| private long mSurfaceTexture; |
| private long mBufferQueue; |
| private long mFrameAvailableListener; |
| |
| /** |
| * Callback interface for being notified that a new stream frame is available. |
| */ |
| public interface OnFrameAvailableListener { |
| void onFrameAvailable(SurfaceTexture surfaceTexture); |
| } |
| |
| /** |
| * Exception thrown when a SurfaceTexture couldn't be created or resized. |
| * |
| * @deprecated No longer thrown. {@link Surface.OutOfResourcesException} is used instead. |
| */ |
| @SuppressWarnings("serial") |
| @Deprecated |
| public static class OutOfResourcesException extends Exception { |
| public OutOfResourcesException() { |
| } |
| public OutOfResourcesException(String name) { |
| super(name); |
| } |
| } |
| |
| /** |
| * Construct a new SurfaceTexture to stream images to a given OpenGL texture. |
| * |
| * @param texName the OpenGL texture object name (e.g. generated via glGenTextures) |
| * |
| * @throws OutOfResourcesException If the SurfaceTexture cannot be created. |
| */ |
| public SurfaceTexture(int texName) { |
| init(texName, false); |
| } |
| |
| /** |
| * Construct a new SurfaceTexture to stream images to a given OpenGL texture. |
| * |
| * In single buffered mode the application is responsible for serializing access to the image |
| * content buffer. Each time the image content is to be updated, the |
| * {@link #releaseTexImage()} method must be called before the image content producer takes |
| * ownership of the buffer. For example, when producing image content with the NDK |
| * ANativeWindow_lock and ANativeWindow_unlockAndPost functions, {@link #releaseTexImage()} |
| * must be called before each ANativeWindow_lock, or that call will fail. When producing |
| * image content with OpenGL ES, {@link #releaseTexImage()} must be called before the first |
| * OpenGL ES function call each frame. |
| * |
| * @param texName the OpenGL texture object name (e.g. generated via glGenTextures) |
| * @param singleBufferMode whether the SurfaceTexture will be in single buffered mode. |
| * |
| * @throws throws OutOfResourcesException If the SurfaceTexture cannot be created. |
| */ |
| public SurfaceTexture(int texName, boolean singleBufferMode) { |
| init(texName, singleBufferMode); |
| } |
| |
| /** |
| * Register a callback to be invoked when a new image frame becomes available to the |
| * SurfaceTexture. Note that this callback may be called on an arbitrary thread, so it is not |
| * safe to call {@link #updateTexImage} without first binding the OpenGL ES context to the |
| * thread invoking the callback. |
| */ |
| public void setOnFrameAvailableListener(OnFrameAvailableListener l) { |
| mOnFrameAvailableListener = l; |
| } |
| |
| /** |
| * Set the default size of the image buffers. The image producer may override the buffer size, |
| * in which case the producer-set buffer size will be used, not the default size set by this |
| * method. Both video and camera based image producers do override the size. This method may |
| * be used to set the image size when producing images with {@link android.graphics.Canvas} (via |
| * {@link android.view.Surface#lockCanvas}), or OpenGL ES (via an EGLSurface). |
| * |
| * The new default buffer size will take effect the next time the image producer requests a |
| * buffer to fill. For {@link android.graphics.Canvas} this will be the next time {@link |
| * android.view.Surface#lockCanvas} is called. For OpenGL ES, the EGLSurface should be |
| * destroyed (via eglDestroySurface), made not-current (via eglMakeCurrent), and then recreated |
| * (via eglCreateWindowSurface) to ensure that the new default size has taken effect. |
| * |
| * The width and height parameters must be no greater than the minimum of |
| * GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see |
| * {@link javax.microedition.khronos.opengles.GL10#glGetIntegerv glGetIntegerv}). |
| * An error due to invalid dimensions might not be reported until |
| * updateTexImage() is called. |
| */ |
| public void setDefaultBufferSize(int width, int height) { |
| nativeSetDefaultBufferSize(width, height); |
| } |
| |
| /** |
| * Update the texture image to the most recent frame from the image stream. This may only be |
| * called while the OpenGL ES context that owns the texture is current on the calling thread. |
| * It will implicitly bind its texture to the GL_TEXTURE_EXTERNAL_OES texture target. |
| */ |
| public void updateTexImage() { |
| nativeUpdateTexImage(); |
| } |
| |
| /** |
| * Releases the the texture content. This is needed in single buffered mode to allow the image |
| * content producer to take ownership of the image buffer. |
| * For more information see {@link #SurfaceTexture(int, boolean)}. |
| */ |
| public void releaseTexImage() { |
| nativeReleaseTexImage(); |
| } |
| |
| /** |
| * Detach the SurfaceTexture from the OpenGL ES context that owns the OpenGL ES texture object. |
| * This call must be made with the OpenGL ES context current on the calling thread. The OpenGL |
| * ES texture object will be deleted as a result of this call. After calling this method all |
| * calls to {@link #updateTexImage} will throw an {@link java.lang.IllegalStateException} until |
| * a successful call to {@link #attachToGLContext} is made. |
| * |
| * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES |
| * contexts. Note, however, that the image contents are only accessible from one OpenGL ES |
| * context at a time. |
| */ |
| public void detachFromGLContext() { |
| int err = nativeDetachFromGLContext(); |
| if (err != 0) { |
| throw new RuntimeException("Error during detachFromGLContext (see logcat for details)"); |
| } |
| } |
| |
| /** |
| * Attach the SurfaceTexture to the OpenGL ES context that is current on the calling thread. A |
| * new OpenGL ES texture object is created and populated with the SurfaceTexture image frame |
| * that was current at the time of the last call to {@link #detachFromGLContext}. This new |
| * texture is bound to the GL_TEXTURE_EXTERNAL_OES texture target. |
| * |
| * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES |
| * contexts. Note, however, that the image contents are only accessible from one OpenGL ES |
| * context at a time. |
| * |
| * @param texName The name of the OpenGL ES texture that will be created. This texture name |
| * must be unusued in the OpenGL ES context that is current on the calling thread. |
| */ |
| public void attachToGLContext(int texName) { |
| int err = nativeAttachToGLContext(texName); |
| if (err != 0) { |
| throw new RuntimeException("Error during attachToGLContext (see logcat for details)"); |
| } |
| } |
| |
| /** |
| * Retrieve the 4x4 texture coordinate transform matrix associated with the texture image set by |
| * the most recent call to updateTexImage. |
| * |
| * This transform matrix maps 2D homogeneous texture coordinates of the form (s, t, 0, 1) with s |
| * and t in the inclusive range [0, 1] to the texture coordinate that should be used to sample |
| * that location from the texture. Sampling the texture outside of the range of this transform |
| * is undefined. |
| * |
| * The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via |
| * the glLoadMatrixf or glUniformMatrix4fv functions. |
| * |
| * @param mtx the array into which the 4x4 matrix will be stored. The array must have exactly |
| * 16 elements. |
| */ |
| public void getTransformMatrix(float[] mtx) { |
| // Note we intentionally don't check mtx for null, so this will result in a |
| // NullPointerException. But it's safe because it happens before the call to native. |
| if (mtx.length != 16) { |
| throw new IllegalArgumentException(); |
| } |
| nativeGetTransformMatrix(mtx); |
| } |
| |
| /** |
| * Retrieve the timestamp associated with the texture image set by the most recent call to |
| * updateTexImage. |
| * |
| * This timestamp is in nanoseconds, and is normally monotonically increasing. The timestamp |
| * should be unaffected by time-of-day adjustments, and for a camera should be strictly |
| * monotonic but for a MediaPlayer may be reset when the position is set. The |
| * specific meaning and zero point of the timestamp depends on the source providing images to |
| * the SurfaceTexture. Unless otherwise specified by the image source, timestamps cannot |
| * generally be compared across SurfaceTexture instances, or across multiple program |
| * invocations. It is mostly useful for determining time offsets between subsequent frames. |
| */ |
| |
| public long getTimestamp() { |
| return nativeGetTimestamp(); |
| } |
| |
| /** |
| * release() frees all the buffers and puts the SurfaceTexture into the |
| * 'abandoned' state. Once put in this state the SurfaceTexture can never |
| * leave it. When in the 'abandoned' state, all methods of the |
| * IGraphicBufferProducer interface will fail with the NO_INIT error. |
| * |
| * Note that while calling this method causes all the buffers to be freed |
| * from the perspective of the the SurfaceTexture, if there are additional |
| * references on the buffers (e.g. if a buffer is referenced by a client or |
| * by OpenGL ES as a texture) then those buffer will remain allocated. |
| * |
| * Always call this method when you are done with SurfaceTexture. Failing |
| * to do so may delay resource deallocation for a significant amount of |
| * time. |
| */ |
| public void release() { |
| nativeRelease(); |
| } |
| |
| @Override |
| protected void finalize() throws Throwable { |
| try { |
| nativeFinalize(); |
| } finally { |
| super.finalize(); |
| } |
| } |
| |
| private class EventHandler extends Handler { |
| public EventHandler(Looper looper) { |
| super(looper); |
| } |
| |
| @Override |
| public void handleMessage(Message msg) { |
| if (mOnFrameAvailableListener != null) { |
| mOnFrameAvailableListener.onFrameAvailable(SurfaceTexture.this); |
| } |
| } |
| } |
| |
| /** |
| * This method is invoked from native code only. |
| */ |
| @SuppressWarnings({"UnusedDeclaration"}) |
| private static void postEventFromNative(Object selfRef) { |
| WeakReference weakSelf = (WeakReference)selfRef; |
| SurfaceTexture st = (SurfaceTexture)weakSelf.get(); |
| if (st == null) { |
| return; |
| } |
| |
| if (st.mEventHandler != null) { |
| Message m = st.mEventHandler.obtainMessage(); |
| st.mEventHandler.sendMessage(m); |
| } |
| } |
| |
| private void init(int texName, boolean singleBufferMode) throws Surface.OutOfResourcesException { |
| Looper looper; |
| if ((looper = Looper.myLooper()) != null) { |
| mEventHandler = new EventHandler(looper); |
| } else if ((looper = Looper.getMainLooper()) != null) { |
| mEventHandler = new EventHandler(looper); |
| } else { |
| mEventHandler = null; |
| } |
| nativeInit(texName, singleBufferMode, new WeakReference<SurfaceTexture>(this)); |
| } |
| |
| private native void nativeInit(int texName, boolean singleBufferMode, Object weakSelf) |
| throws Surface.OutOfResourcesException; |
| private native void nativeFinalize(); |
| private native void nativeGetTransformMatrix(float[] mtx); |
| private native long nativeGetTimestamp(); |
| private native void nativeSetDefaultBufferSize(int width, int height); |
| private native void nativeUpdateTexImage(); |
| private native void nativeReleaseTexImage(); |
| private native int nativeDetachFromGLContext(); |
| private native int nativeAttachToGLContext(int texName); |
| private native int nativeGetQueuedCount(); |
| private native void nativeRelease(); |
| |
| /* |
| * We use a class initializer to allow the native code to cache some |
| * field offsets. |
| */ |
| private static native void nativeClassInit(); |
| static { nativeClassInit(); } |
| } |