| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #ifndef RENDERSTATE_SCISSOR_H |
| #define RENDERSTATE_SCISSOR_H |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class Scissor { |
| friend class RenderState; |
| public: |
| bool setEnabled(bool enabled); |
| bool set(GLint x, GLint y, GLint width, GLint height); |
| void reset(); |
| bool isEnabled() { return mEnabled; } |
| void dump(); |
| private: |
| Scissor(); |
| void invalidate(); |
| bool mEnabled; |
| GLint mScissorX; |
| GLint mScissorY; |
| GLint mScissorWidth; |
| GLint mScissorHeight; |
| }; |
| |
| } /* namespace uirenderer */ |
| } /* namespace android */ |
| |
| #endif // RENDERSTATE_SCISSOR_H |