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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "CacheManager.h"
#include <GrContextOptions.h>
#include <SkExecutor.h>
#include <SkGraphics.h>
#include <math.h>
#include <utils/Trace.h>
#include <set>
#include "CanvasContext.h"
#include "DeviceInfo.h"
#include "Layer.h"
#include "Properties.h"
#include "RenderThread.h"
#include "pipeline/skia/ATraceMemoryDump.h"
#include "pipeline/skia/ShaderCache.h"
#include "pipeline/skia/SkiaMemoryTracer.h"
#include "renderstate/RenderState.h"
#include "thread/CommonPool.h"
namespace android {
namespace uirenderer {
namespace renderthread {
CacheManager::CacheManager(RenderThread& thread)
: mRenderThread(thread), mMemoryPolicy(loadMemoryPolicy()) {
mMaxSurfaceArea = static_cast<size_t>((DeviceInfo::getWidth() * DeviceInfo::getHeight()) *
mMemoryPolicy.initialMaxSurfaceAreaScale);
setupCacheLimits();
}
static inline int countLeadingZeros(uint32_t mask) {
// __builtin_clz(0) is undefined, so we have to detect that case.
return mask ? __builtin_clz(mask) : 32;
}
// Return the smallest power-of-2 >= n.
static inline uint32_t nextPowerOfTwo(uint32_t n) {
return n ? (1 << (32 - countLeadingZeros(n - 1))) : 1;
}
void CacheManager::setupCacheLimits() {
mMaxResourceBytes = mMaxSurfaceArea * mMemoryPolicy.surfaceSizeMultiplier;
mBackgroundResourceBytes = mMaxResourceBytes * mMemoryPolicy.backgroundRetentionPercent;
// This sets the maximum size for a single texture atlas in the GPU font cache. If
// necessary, the cache can allocate additional textures that are counted against the
// total cache limits provided to Skia.
mMaxGpuFontAtlasBytes = nextPowerOfTwo(mMaxSurfaceArea);
// This sets the maximum size of the CPU font cache to be at least the same size as the
// total number of GPU font caches (i.e. 4 separate GPU atlases).
mMaxCpuFontCacheBytes = std::max(mMaxGpuFontAtlasBytes * 4, SkGraphics::GetFontCacheLimit());
mBackgroundCpuFontCacheBytes = mMaxCpuFontCacheBytes * mMemoryPolicy.backgroundRetentionPercent;
SkGraphics::SetFontCacheLimit(mMaxCpuFontCacheBytes);
if (mGrContext) {
mGrContext->setResourceCacheLimit(mMaxResourceBytes);
}
}
void CacheManager::reset(sk_sp<GrDirectContext> context) {
if (context != mGrContext) {
destroy();
}
if (context) {
mGrContext = std::move(context);
mGrContext->setResourceCacheLimit(mMaxResourceBytes);
mLastDeferredCleanup = systemTime(CLOCK_MONOTONIC);
}
}
void CacheManager::destroy() {
// cleanup any caches here as the GrContext is about to go away...
mGrContext.reset(nullptr);
}
class CommonPoolExecutor : public SkExecutor {
public:
virtual void add(std::function<void(void)> func) override { CommonPool::post(std::move(func)); }
};
static CommonPoolExecutor sDefaultExecutor;
void CacheManager::configureContext(GrContextOptions* contextOptions, const void* identity,
ssize_t size) {
contextOptions->fAllowPathMaskCaching = true;
contextOptions->fGlyphCacheTextureMaximumBytes = mMaxGpuFontAtlasBytes;
contextOptions->fExecutor = &sDefaultExecutor;
auto& cache = skiapipeline::ShaderCache::get();
cache.initShaderDiskCache(identity, size);
contextOptions->fPersistentCache = &cache;
}
void CacheManager::trimMemory(TrimLevel mode) {
if (!mGrContext) {
return;
}
// flush and submit all work to the gpu and wait for it to finish
mGrContext->flushAndSubmit(/*syncCpu=*/true);
if (!Properties::isHighEndGfx && mode >= TrimLevel::MODERATE) {
mode = TrimLevel::COMPLETE;
}
switch (mode) {
case TrimLevel::COMPLETE:
mGrContext->freeGpuResources();
SkGraphics::PurgeAllCaches();
mRenderThread.destroyRenderingContext();
break;
case TrimLevel::UI_HIDDEN:
// Here we purge all the unlocked scratch resources and then toggle the resources cache
// limits between the background and max amounts. This causes the unlocked resources
// that have persistent data to be purged in LRU order.
mGrContext->setResourceCacheLimit(mBackgroundResourceBytes);
SkGraphics::SetFontCacheLimit(mBackgroundCpuFontCacheBytes);
mGrContext->purgeUnlockedResources(mMemoryPolicy.purgeScratchOnly);
mGrContext->setResourceCacheLimit(mMaxResourceBytes);
SkGraphics::SetFontCacheLimit(mMaxCpuFontCacheBytes);
break;
default:
break;
}
}
void CacheManager::trimStaleResources() {
if (!mGrContext) {
return;
}
mGrContext->flushAndSubmit();
mGrContext->purgeResourcesNotUsedInMs(std::chrono::seconds(30));
}
void CacheManager::getMemoryUsage(size_t* cpuUsage, size_t* gpuUsage) {
*cpuUsage = 0;
*gpuUsage = 0;
if (!mGrContext) {
return;
}
skiapipeline::SkiaMemoryTracer cpuTracer("category", true);
SkGraphics::DumpMemoryStatistics(&cpuTracer);
*cpuUsage += cpuTracer.total();
skiapipeline::SkiaMemoryTracer gpuTracer("category", true);
mGrContext->dumpMemoryStatistics(&gpuTracer);
*gpuUsage += gpuTracer.total();
}
void CacheManager::dumpMemoryUsage(String8& log, const RenderState* renderState) {
log.appendFormat(R"(Memory policy:
Max surface area: %zu
Max resource usage: %.2fMB (x%.0f)
Background retention: %.0f%% (altUiHidden = %s)
)",
mMaxSurfaceArea, mMaxResourceBytes / 1000000.f,
mMemoryPolicy.surfaceSizeMultiplier,
mMemoryPolicy.backgroundRetentionPercent * 100.0f,
mMemoryPolicy.useAlternativeUiHidden ? "true" : "false");
if (Properties::isSystemOrPersistent) {
log.appendFormat(" IsSystemOrPersistent\n");
}
log.appendFormat(" GPU Context timeout: %" PRIu64 "\n", ns2s(mMemoryPolicy.contextTimeout));
size_t stoppedContexts = 0;
for (auto context : mCanvasContexts) {
if (context->isStopped()) stoppedContexts++;
}
log.appendFormat("Contexts: %zu (stopped = %zu)\n", mCanvasContexts.size(), stoppedContexts);
if (!mGrContext) {
log.appendFormat("No GPU context.\n");
return;
}
std::vector<skiapipeline::ResourcePair> cpuResourceMap = {
{"skia/sk_resource_cache/bitmap_", "Bitmaps"},
{"skia/sk_resource_cache/rrect-blur_", "Masks"},
{"skia/sk_resource_cache/rects-blur_", "Masks"},
{"skia/sk_resource_cache/tessellated", "Shadows"},
{"skia/sk_glyph_cache", "Glyph Cache"},
};
skiapipeline::SkiaMemoryTracer cpuTracer(cpuResourceMap, false);
SkGraphics::DumpMemoryStatistics(&cpuTracer);
if (cpuTracer.hasOutput()) {
log.appendFormat("CPU Caches:\n");
cpuTracer.logOutput(log);
log.appendFormat(" Glyph Count: %d \n", SkGraphics::GetFontCacheCountUsed());
log.appendFormat("Total CPU memory usage:\n");
cpuTracer.logTotals(log);
}
skiapipeline::SkiaMemoryTracer gpuTracer("category", true);
mGrContext->dumpMemoryStatistics(&gpuTracer);
if (gpuTracer.hasOutput()) {
log.appendFormat("GPU Caches:\n");
gpuTracer.logOutput(log);
}
if (renderState && renderState->mActiveLayers.size() > 0) {
log.appendFormat("Layer Info:\n");
const char* layerType = Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL
? "GlLayer"
: "VkLayer";
size_t layerMemoryTotal = 0;
for (std::set<Layer*>::iterator it = renderState->mActiveLayers.begin();
it != renderState->mActiveLayers.end(); it++) {
const Layer* layer = *it;
log.appendFormat(" %s size %dx%d\n", layerType, layer->getWidth(),
layer->getHeight());
layerMemoryTotal += layer->getWidth() * layer->getHeight() * 4;
}
log.appendFormat(" Layers Total %6.2f KB (numLayers = %zu)\n",
layerMemoryTotal / 1024.0f, renderState->mActiveLayers.size());
}
log.appendFormat("Total GPU memory usage:\n");
gpuTracer.logTotals(log);
}
void CacheManager::onFrameCompleted() {
cancelDestroyContext();
mFrameCompletions.next() = systemTime(CLOCK_MONOTONIC);
if (ATRACE_ENABLED()) {
static skiapipeline::ATraceMemoryDump tracer;
tracer.startFrame();
SkGraphics::DumpMemoryStatistics(&tracer);
if (mGrContext) {
mGrContext->dumpMemoryStatistics(&tracer);
}
tracer.logTraces();
}
}
void CacheManager::onThreadIdle() {
if (!mGrContext || mFrameCompletions.size() == 0) return;
const nsecs_t now = systemTime(CLOCK_MONOTONIC);
// Rate limiting
if ((now - mLastDeferredCleanup) < 25_ms) {
mLastDeferredCleanup = now;
const nsecs_t frameCompleteNanos = mFrameCompletions[0];
const nsecs_t frameDiffNanos = now - frameCompleteNanos;
const nsecs_t cleanupMillis =
ns2ms(std::max(frameDiffNanos, mMemoryPolicy.minimumResourceRetention));
mGrContext->performDeferredCleanup(std::chrono::milliseconds(cleanupMillis),
mMemoryPolicy.purgeScratchOnly);
}
}
void CacheManager::scheduleDestroyContext() {
if (mMemoryPolicy.contextTimeout > 0) {
mRenderThread.queue().postDelayed(mMemoryPolicy.contextTimeout,
[this, genId = mGenerationId] {
if (mGenerationId != genId) return;
// GenID should have already stopped this, but just in
// case
if (!areAllContextsStopped()) return;
mRenderThread.destroyRenderingContext();
});
}
}
void CacheManager::cancelDestroyContext() {
if (mIsDestructionPending) {
mIsDestructionPending = false;
mGenerationId++;
}
}
bool CacheManager::areAllContextsStopped() {
for (auto context : mCanvasContexts) {
if (!context->isStopped()) return false;
}
return true;
}
void CacheManager::checkUiHidden() {
if (!mGrContext) return;
if (mMemoryPolicy.useAlternativeUiHidden && areAllContextsStopped()) {
trimMemory(TrimLevel::UI_HIDDEN);
}
}
void CacheManager::registerCanvasContext(CanvasContext* context) {
mCanvasContexts.push_back(context);
cancelDestroyContext();
}
void CacheManager::unregisterCanvasContext(CanvasContext* context) {
std::erase(mCanvasContexts, context);
checkUiHidden();
if (mCanvasContexts.empty()) {
scheduleDestroyContext();
}
}
void CacheManager::onContextStopped(CanvasContext* context) {
checkUiHidden();
if (mMemoryPolicy.releaseContextOnStoppedOnly && areAllContextsStopped()) {
scheduleDestroyContext();
}
}
void CacheManager::notifyNextFrameSize(int width, int height) {
int frameArea = width * height;
if (frameArea > mMaxSurfaceArea) {
mMaxSurfaceArea = frameArea;
setupCacheLimits();
}
}
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */