| /* |
| * Copyright (C) 2022 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"), |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include "utils/TimeUtils.h" |
| |
| namespace android::uirenderer { |
| |
| // Values mirror those from ComponentCallbacks2.java |
| enum class TrimLevel { |
| COMPLETE = 80, |
| MODERATE = 60, |
| BACKGROUND = 40, |
| UI_HIDDEN = 20, |
| RUNNING_CRITICAL = 15, |
| RUNNING_LOW = 10, |
| RUNNING_MODERATE = 5, |
| }; |
| |
| struct MemoryPolicy { |
| // The initial scale factor applied to the display resolution. The default is 1, but |
| // lower values may be used to start with a smaller initial cache size. The cache will |
| // be adjusted if larger frames are actually rendered |
| float initialMaxSurfaceAreaScale = 1.0f; |
| // The foreground cache size multiplier. The surface area of the screen will be multiplied |
| // by this |
| float surfaceSizeMultiplier = 12.0f * 4.0f; |
| // How much of the foreground cache size should be preserved when going into the background |
| float backgroundRetentionPercent = 0.5f; |
| // How long after the last renderer goes away before the GPU context is released. A value |
| // of 0 means only drop the context on background TRIM signals |
| nsecs_t contextTimeout = 10_s; |
| // The minimum amount of time to hold onto items in the resource cache |
| // The actual time used will be the max of this & when frames were actually rendered |
| nsecs_t minimumResourceRetention = 10_s; |
| // If false, use only TRIM_UI_HIDDEN to drive background cache limits; |
| // If true, use all signals (such as all contexts are stopped) to drive the limits |
| bool useAlternativeUiHidden = true; |
| // Whether or not to only purge scratch resources when triggering UI Hidden or background |
| // collection |
| bool purgeScratchOnly = true; |
| // EXPERIMENTAL: Whether or not to trigger releasing GPU context when all contexts are stopped |
| bool releaseContextOnStoppedOnly = false; |
| }; |
| |
| const MemoryPolicy& loadMemoryPolicy(); |
| |
| } // namespace android::uirenderer |