| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_LAYER_BASE_H |
| #define ANDROID_LAYER_BASE_H |
| |
| #include <stdint.h> |
| #include <sys/types.h> |
| |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| #include <GLES/gl.h> |
| |
| #include <utils/RefBase.h> |
| |
| #include <ui/Region.h> |
| |
| #include <surfaceflinger/ISurfaceComposerClient.h> |
| #include <private/surfaceflinger/LayerState.h> |
| |
| #include <pixelflinger/pixelflinger.h> |
| |
| #include <hardware/hwcomposer.h> |
| |
| #include "DisplayHardware/DisplayHardware.h" |
| #include "Transform.h" |
| |
| namespace android { |
| |
| // --------------------------------------------------------------------------- |
| |
| class Client; |
| class DisplayHardware; |
| class GraphicBuffer; |
| class GraphicPlane; |
| class Layer; |
| class LayerBaseClient; |
| class SurfaceFlinger; |
| |
| // --------------------------------------------------------------------------- |
| |
| class LayerBase : public RefBase |
| { |
| static int32_t sSequence; |
| |
| public: |
| LayerBase(SurfaceFlinger* flinger, DisplayID display); |
| |
| DisplayID dpy; |
| mutable bool contentDirty; |
| Region visibleRegionScreen; |
| Region transparentRegionScreen; |
| Region coveredRegionScreen; |
| int32_t sequence; |
| |
| struct State { |
| uint32_t w; |
| uint32_t h; |
| uint32_t requested_w; |
| uint32_t requested_h; |
| uint32_t z; |
| uint8_t alpha; |
| uint8_t flags; |
| uint8_t reserved[2]; |
| int32_t sequence; // changes when visible regions can change |
| uint32_t tint; |
| Transform transform; |
| Region transparentRegion; |
| }; |
| |
| void setName(const String8& name); |
| String8 getName() const; |
| |
| // modify current state |
| bool setPosition(float x, float y); |
| bool setLayer(uint32_t z); |
| bool setSize(uint32_t w, uint32_t h); |
| bool setAlpha(uint8_t alpha); |
| bool setMatrix(const layer_state_t::matrix22_t& matrix); |
| bool setTransparentRegionHint(const Region& opaque); |
| bool setFlags(uint8_t flags, uint8_t mask); |
| |
| void commitTransaction(); |
| bool requestTransaction(); |
| void forceVisibilityTransaction(); |
| |
| uint32_t getTransactionFlags(uint32_t flags); |
| uint32_t setTransactionFlags(uint32_t flags); |
| |
| Rect visibleBounds() const; |
| void drawRegion(const Region& reg) const; |
| |
| void invalidate(); |
| |
| virtual sp<LayerBaseClient> getLayerBaseClient() const { return 0; } |
| virtual sp<Layer> getLayer() const { return 0; } |
| |
| virtual const char* getTypeId() const { return "LayerBase"; } |
| |
| virtual void setGeometry(hwc_layer_t* hwcl); |
| virtual void setPerFrameData(hwc_layer_t* hwcl); |
| void setOverlay(bool inOverlay); |
| bool isOverlay() const; |
| |
| |
| /** |
| * draw - performs some global clipping optimizations |
| * and calls onDraw(). |
| * Typically this method is not overridden, instead implement onDraw() |
| * to perform the actual drawing. |
| */ |
| virtual void draw(const Region& clip) const; |
| virtual void drawForSreenShot(); |
| |
| /** |
| * onDraw - draws the surface. |
| */ |
| virtual void onDraw(const Region& clip) const = 0; |
| |
| /** |
| * initStates - called just after construction |
| */ |
| virtual void initStates(uint32_t w, uint32_t h, uint32_t flags); |
| |
| /** |
| * doTransaction - process the transaction. This is a good place to figure |
| * out which attributes of the surface have changed. |
| */ |
| virtual uint32_t doTransaction(uint32_t transactionFlags); |
| |
| /** |
| * setVisibleRegion - called to set the new visible region. This gives |
| * a chance to update the new visible region or record the fact it changed. |
| */ |
| virtual void setVisibleRegion(const Region& visibleRegion); |
| |
| /** |
| * setCoveredRegion - called when the covered region changes. The covered |
| * region corresponds to any area of the surface that is covered |
| * (transparently or not) by another surface. |
| */ |
| virtual void setCoveredRegion(const Region& coveredRegion); |
| |
| /** |
| * validateVisibility - cache a bunch of things |
| */ |
| virtual void validateVisibility(const Transform& globalTransform); |
| |
| /** |
| * lockPageFlip - called each time the screen is redrawn and returns whether |
| * the visible regions need to be recomputed (this is a fairly heavy |
| * operation, so this should be set only if needed). Typically this is used |
| * to figure out if the content or size of a surface has changed. |
| */ |
| virtual void lockPageFlip(bool& recomputeVisibleRegions); |
| |
| /** |
| * unlockPageFlip - called each time the screen is redrawn. updates the |
| * final dirty region wrt the planeTransform. |
| * At this point, all visible regions, surface position and size, etc... are |
| * correct. |
| */ |
| virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion); |
| |
| /** |
| * isOpaque - true if this surface is opaque |
| */ |
| virtual bool isOpaque() const { return true; } |
| |
| /** |
| * needsDithering - true if this surface needs dithering |
| */ |
| virtual bool needsDithering() const { return false; } |
| |
| /** |
| * needsLinearFiltering - true if this surface's state requires filtering |
| */ |
| virtual bool needsFiltering() const { return mNeedsFiltering; } |
| |
| /** |
| * isSecure - true if this surface is secure, that is if it prevents |
| * screenshots or VNC servers. |
| */ |
| virtual bool isSecure() const { return false; } |
| |
| /** |
| * isProtected - true if the layer may contain protected content in the |
| * GRALLOC_USAGE_PROTECTED sense. |
| */ |
| virtual bool isProtected() const { return false; } |
| |
| /** called with the state lock when the surface is removed from the |
| * current list */ |
| virtual void onRemoved() { }; |
| |
| /** always call base class first */ |
| virtual void dump(String8& result, char* scratch, size_t size) const; |
| virtual void shortDump(String8& result, char* scratch, size_t size) const; |
| |
| |
| enum { // flags for doTransaction() |
| eVisibleRegion = 0x00000002, |
| }; |
| |
| |
| inline const State& drawingState() const { return mDrawingState; } |
| inline const State& currentState() const { return mCurrentState; } |
| inline State& currentState() { return mCurrentState; } |
| |
| int32_t getOrientation() const { return mOrientation; } |
| |
| protected: |
| const GraphicPlane& graphicPlane(int dpy) const; |
| GraphicPlane& graphicPlane(int dpy); |
| |
| void clearWithOpenGL(const Region& clip, GLclampf r, GLclampf g, |
| GLclampf b, GLclampf alpha) const; |
| void clearWithOpenGL(const Region& clip) const; |
| void drawWithOpenGL(const Region& clip) const; |
| |
| void setFiltering(bool filtering); |
| bool getFiltering() const; |
| |
| sp<SurfaceFlinger> mFlinger; |
| uint32_t mFlags; |
| |
| private: |
| // accessed only in the main thread |
| // Whether filtering is forced on or not |
| bool mFiltering; |
| |
| // cached during validateVisibility() |
| // Whether filtering is needed b/c of the drawingstate |
| bool mNeedsFiltering; |
| |
| // this layer is currently handled by the hwc. this is |
| // updated at composition time, always frmo the composition |
| // thread. |
| bool mInOverlay; |
| |
| protected: |
| // cached during validateVisibility() |
| int32_t mOrientation; |
| Transform mTransform; |
| GLfloat mVertices[4][2]; |
| Rect mTransformedBounds; |
| |
| // these are protected by an external lock |
| State mCurrentState; |
| State mDrawingState; |
| volatile int32_t mTransactionFlags; |
| |
| // don't change, don't need a lock |
| bool mPremultipliedAlpha; |
| String8 mName; |
| mutable bool mDebug; |
| |
| |
| // atomic |
| volatile int32_t mInvalidate; |
| |
| |
| public: |
| // called from class SurfaceFlinger |
| virtual ~LayerBase(); |
| |
| private: |
| LayerBase(const LayerBase& rhs); |
| }; |
| |
| |
| // --------------------------------------------------------------------------- |
| |
| class LayerBaseClient : public LayerBase |
| { |
| public: |
| LayerBaseClient(SurfaceFlinger* flinger, DisplayID display, |
| const sp<Client>& client); |
| |
| virtual ~LayerBaseClient(); |
| |
| sp<ISurface> getSurface(); |
| wp<IBinder> getSurfaceBinder() const; |
| virtual wp<IBinder> getSurfaceTextureBinder() const; |
| |
| virtual sp<LayerBaseClient> getLayerBaseClient() const { |
| return const_cast<LayerBaseClient*>(this); } |
| |
| virtual const char* getTypeId() const { return "LayerBaseClient"; } |
| |
| uint32_t getIdentity() const { return mIdentity; } |
| |
| protected: |
| virtual void dump(String8& result, char* scratch, size_t size) const; |
| virtual void shortDump(String8& result, char* scratch, size_t size) const; |
| |
| class LayerCleaner { |
| sp<SurfaceFlinger> mFlinger; |
| wp<LayerBaseClient> mLayer; |
| protected: |
| ~LayerCleaner(); |
| public: |
| LayerCleaner(const sp<SurfaceFlinger>& flinger, |
| const sp<LayerBaseClient>& layer); |
| }; |
| |
| private: |
| virtual sp<ISurface> createSurface(); |
| |
| mutable Mutex mLock; |
| mutable bool mHasSurface; |
| wp<IBinder> mClientSurfaceBinder; |
| const wp<Client> mClientRef; |
| // only read |
| const uint32_t mIdentity; |
| static int32_t sIdentity; |
| }; |
| |
| // --------------------------------------------------------------------------- |
| |
| }; // namespace android |
| |
| #endif // ANDROID_LAYER_BASE_H |