| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "OffscreenBufferPool.h" |
| |
| #include "Caches.h" |
| #include "Properties.h" |
| #include "renderstate/RenderState.h" |
| #include "utils/FatVector.h" |
| #include "utils/TraceUtils.h" |
| |
| #include <utils/Log.h> |
| |
| #include <GLES2/gl2.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // OffscreenBuffer |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| OffscreenBuffer::OffscreenBuffer(RenderState& renderState, Caches& caches, |
| uint32_t viewportWidth, uint32_t viewportHeight) |
| : GpuMemoryTracker(GpuObjectType::OffscreenBuffer) |
| , renderState(renderState) |
| , viewportWidth(viewportWidth) |
| , viewportHeight(viewportHeight) |
| , texture(caches) { |
| uint32_t width = computeIdealDimension(viewportWidth); |
| uint32_t height = computeIdealDimension(viewportHeight); |
| ATRACE_FORMAT("Allocate %ux%u HW Layer", width, height); |
| caches.textureState().activateTexture(0); |
| texture.resize(width, height, GL_RGBA); |
| texture.blend = true; |
| texture.setWrap(GL_CLAMP_TO_EDGE); |
| // not setting filter on texture, since it's set when drawing, based on transform |
| } |
| |
| Rect OffscreenBuffer::getTextureCoordinates() { |
| const float texX = 1.0f / static_cast<float>(texture.width()); |
| const float texY = 1.0f / static_cast<float>(texture.height()); |
| return Rect(0, viewportHeight * texY, viewportWidth * texX, 0); |
| } |
| |
| void OffscreenBuffer::dirty(Rect dirtyArea) { |
| dirtyArea.doIntersect(0, 0, viewportWidth, viewportHeight); |
| if (!dirtyArea.isEmpty()) { |
| region.orSelf(android::Rect(dirtyArea.left, dirtyArea.top, |
| dirtyArea.right, dirtyArea.bottom)); |
| } |
| } |
| |
| void OffscreenBuffer::updateMeshFromRegion() { |
| // avoid T-junctions as they cause artifacts in between the resultant |
| // geometry when complex transforms occur. |
| // TODO: generate the safeRegion only if necessary based on drawing transform |
| Region safeRegion = Region::createTJunctionFreeRegion(region); |
| |
| size_t count; |
| const android::Rect* rects = safeRegion.getArray(&count); |
| |
| const float texX = 1.0f / float(texture.width()); |
| const float texY = 1.0f / float(texture.height()); |
| |
| FatVector<TextureVertex, 64> meshVector(count * 4); // uses heap if more than 64 vertices needed |
| TextureVertex* mesh = &meshVector[0]; |
| for (size_t i = 0; i < count; i++) { |
| const android::Rect* r = &rects[i]; |
| |
| const float u1 = r->left * texX; |
| const float v1 = (viewportHeight - r->top) * texY; |
| const float u2 = r->right * texX; |
| const float v2 = (viewportHeight - r->bottom) * texY; |
| |
| TextureVertex::set(mesh++, r->left, r->top, u1, v1); |
| TextureVertex::set(mesh++, r->right, r->top, u2, v1); |
| TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); |
| TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); |
| } |
| elementCount = count * 6; |
| renderState.meshState().genOrUpdateMeshBuffer(&vbo, |
| sizeof(TextureVertex) * count * 4, |
| &meshVector[0], |
| GL_DYNAMIC_DRAW); // TODO: GL_STATIC_DRAW if savelayer |
| } |
| |
| uint32_t OffscreenBuffer::computeIdealDimension(uint32_t dimension) { |
| return uint32_t(ceilf(dimension / float(LAYER_SIZE)) * LAYER_SIZE); |
| } |
| |
| OffscreenBuffer::~OffscreenBuffer() { |
| ATRACE_FORMAT("Destroy %ux%u HW Layer", texture.width(), texture.height()); |
| texture.deleteTexture(); |
| renderState.meshState().deleteMeshBuffer(vbo); |
| elementCount = 0; |
| vbo = 0; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // OffscreenBufferPool |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| OffscreenBufferPool::OffscreenBufferPool() |
| : mMaxSize(Properties::layerPoolSize) { |
| } |
| |
| OffscreenBufferPool::~OffscreenBufferPool() { |
| clear(); // TODO: unique_ptr? |
| } |
| |
| int OffscreenBufferPool::Entry::compare(const Entry& lhs, const Entry& rhs) { |
| int deltaInt = int(lhs.width) - int(rhs.width); |
| if (deltaInt != 0) return deltaInt; |
| |
| return int(lhs.height) - int(rhs.height); |
| } |
| |
| void OffscreenBufferPool::clear() { |
| for (auto& entry : mPool) { |
| delete entry.layer; |
| } |
| mPool.clear(); |
| mSize = 0; |
| } |
| |
| OffscreenBuffer* OffscreenBufferPool::get(RenderState& renderState, |
| const uint32_t width, const uint32_t height) { |
| OffscreenBuffer* layer = nullptr; |
| |
| Entry entry(width, height); |
| auto iter = mPool.find(entry); |
| |
| if (iter != mPool.end()) { |
| entry = *iter; |
| mPool.erase(iter); |
| |
| layer = entry.layer; |
| layer->viewportWidth = width; |
| layer->viewportHeight = height; |
| mSize -= layer->getSizeInBytes(); |
| } else { |
| layer = new OffscreenBuffer(renderState, Caches::getInstance(), width, height); |
| } |
| |
| return layer; |
| } |
| |
| OffscreenBuffer* OffscreenBufferPool::resize(OffscreenBuffer* layer, |
| const uint32_t width, const uint32_t height) { |
| RenderState& renderState = layer->renderState; |
| if (layer->texture.width() == OffscreenBuffer::computeIdealDimension(width) |
| && layer->texture.height() == OffscreenBuffer::computeIdealDimension(height)) { |
| // resize in place |
| layer->viewportWidth = width; |
| layer->viewportHeight = height; |
| |
| // entire area will be repainted (and may be smaller) so clear usage region |
| layer->region.clear(); |
| return layer; |
| } |
| putOrDelete(layer); |
| return get(renderState, width, height); |
| } |
| |
| void OffscreenBufferPool::dump() { |
| for (auto entry : mPool) { |
| ALOGD(" Layer size %dx%d", entry.width, entry.height); |
| } |
| } |
| |
| void OffscreenBufferPool::putOrDelete(OffscreenBuffer* layer) { |
| const uint32_t size = layer->getSizeInBytes(); |
| // Don't even try to cache a layer that's bigger than the cache |
| if (size < mMaxSize) { |
| // TODO: Use an LRU |
| while (mSize + size > mMaxSize) { |
| OffscreenBuffer* victim = mPool.begin()->layer; |
| mSize -= victim->getSizeInBytes(); |
| delete victim; |
| mPool.erase(mPool.begin()); |
| } |
| |
| // clear region, since it's no longer valid |
| layer->region.clear(); |
| |
| Entry entry(layer); |
| |
| mPool.insert(entry); |
| mSize += size; |
| } else { |
| delete layer; |
| } |
| } |
| |
| }; // namespace uirenderer |
| }; // namespace android |