| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.graphics; |
| |
| public class LinearGradient extends Shader { |
| |
| private static final int TYPE_COLORS_AND_POSITIONS = 1; |
| private static final int TYPE_COLOR_START_AND_COLOR_END = 2; |
| |
| /** |
| * Type of the LinearGradient: can be either TYPE_COLORS_AND_POSITIONS or |
| * TYPE_COLOR_START_AND_COLOR_END. |
| */ |
| private int mType; |
| |
| private float mX0; |
| private float mY0; |
| private float mX1; |
| private float mY1; |
| private int[] mColors; |
| private float[] mPositions; |
| private int mColor0; |
| private int mColor1; |
| |
| private TileMode mTileMode; |
| |
| /** Create a shader that draws a linear gradient along a line. |
| @param x0 The x-coordinate for the start of the gradient line |
| @param y0 The y-coordinate for the start of the gradient line |
| @param x1 The x-coordinate for the end of the gradient line |
| @param y1 The y-coordinate for the end of the gradient line |
| @param colors The colors to be distributed along the gradient line |
| @param positions May be null. The relative positions [0..1] of |
| each corresponding color in the colors array. If this is null, |
| the the colors are distributed evenly along the gradient line. |
| @param tile The Shader tiling mode |
| */ |
| public LinearGradient(float x0, float y0, float x1, float y1, int colors[], float positions[], |
| TileMode tile) { |
| if (colors.length < 2) { |
| throw new IllegalArgumentException("needs >= 2 number of colors"); |
| } |
| if (positions != null && colors.length != positions.length) { |
| throw new IllegalArgumentException("color and position arrays must be of equal length"); |
| } |
| mType = TYPE_COLORS_AND_POSITIONS; |
| mX0 = x0; |
| mY0 = y0; |
| mX1 = x1; |
| mY1 = y1; |
| mColors = colors; |
| mPositions = positions; |
| mTileMode = tile; |
| init(nativeCreate1(x0, y0, x1, y1, colors, positions, tile.nativeInt)); |
| } |
| |
| /** Create a shader that draws a linear gradient along a line. |
| @param x0 The x-coordinate for the start of the gradient line |
| @param y0 The y-coordinate for the start of the gradient line |
| @param x1 The x-coordinate for the end of the gradient line |
| @param y1 The y-coordinate for the end of the gradient line |
| @param color0 The color at the start of the gradient line. |
| @param color1 The color at the end of the gradient line. |
| @param tile The Shader tiling mode |
| */ |
| public LinearGradient(float x0, float y0, float x1, float y1, int color0, int color1, |
| TileMode tile) { |
| mType = TYPE_COLOR_START_AND_COLOR_END; |
| mX0 = x0; |
| mY0 = y0; |
| mX1 = x1; |
| mY1 = y1; |
| mColor0 = color0; |
| mColor1 = color1; |
| mTileMode = tile; |
| init(nativeCreate2(x0, y0, x1, y1, color0, color1, tile.nativeInt)); |
| } |
| |
| /** |
| * @hide |
| */ |
| @Override |
| protected Shader copy() { |
| final LinearGradient copy; |
| switch (mType) { |
| case TYPE_COLORS_AND_POSITIONS: |
| copy = new LinearGradient(mX0, mY0, mX1, mY1, mColors.clone(), |
| mPositions != null ? mPositions.clone() : null, mTileMode); |
| break; |
| case TYPE_COLOR_START_AND_COLOR_END: |
| copy = new LinearGradient(mX0, mY0, mX1, mY1, mColor0, mColor1, mTileMode); |
| break; |
| default: |
| throw new IllegalArgumentException("LinearGradient should be created with either " + |
| "colors and positions or start color and end color"); |
| } |
| copyLocalMatrix(copy); |
| return copy; |
| } |
| |
| private native long nativeCreate1(float x0, float y0, float x1, float y1, |
| int colors[], float positions[], int tileMode); |
| private native long nativeCreate2(float x0, float y0, float x1, float y1, |
| int color0, int color1, int tileMode); |
| } |