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/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "SkStream.h"
#include <android/asset_manager.h>
// Like AssetStreamAdaptor, but operates on AAsset, a public NDK API.
class AAssetStreamAdaptor : public SkStreamRewindable {
public:
/**
* Create an SkStream that reads from an AAsset.
*
* The AAsset must remain open for the lifetime of the Adaptor. The Adaptor
* does *not* close the AAsset.
*/
explicit AAssetStreamAdaptor(AAsset*);
bool rewind() override;
size_t read(void* buffer, size_t size) override;
bool hasLength() const override { return true; }
size_t getLength() const override;
bool hasPosition() const override;
size_t getPosition() const override;
bool seek(size_t position) override;
bool move(long offset) override;
bool isAtEnd() const override;
const void* getMemoryBase() override;
protected:
SkStreamRewindable* onDuplicate() const override;
private:
AAsset* mAAsset;
};