| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef RENDERPROXY_H_ |
| #define RENDERPROXY_H_ |
| |
| #include <SkBitmap.h> |
| #include <android/native_window.h> |
| #include <cutils/compiler.h> |
| #include <utils/Functor.h> |
| |
| #include "../FrameMetricsObserver.h" |
| #include "../IContextFactory.h" |
| #include "ColorMode.h" |
| #include "DrawFrameTask.h" |
| #include "SwapBehavior.h" |
| #include "hwui/Bitmap.h" |
| |
| namespace android { |
| class GraphicBuffer; |
| class Surface; |
| |
| namespace uirenderer { |
| |
| class DeferredLayerUpdater; |
| class RenderNode; |
| class Rect; |
| |
| namespace renderthread { |
| |
| class CanvasContext; |
| class RenderThread; |
| class RenderProxyBridge; |
| |
| namespace DumpFlags { |
| enum { |
| FrameStats = 1 << 0, |
| Reset = 1 << 1, |
| JankStats = 1 << 2, |
| }; |
| } |
| |
| /* |
| * RenderProxy is strictly single threaded. All methods must be invoked on the owning |
| * thread. It is important to note that RenderProxy may be deleted while it has |
| * tasks post()'d as a result. Therefore any RenderTask that is post()'d must not |
| * reference RenderProxy or any of its fields. The exception here is that postAndWait() |
| * references RenderProxy fields. This is safe as RenderProxy cannot |
| * be deleted if it is blocked inside a call. |
| */ |
| class RenderProxy { |
| public: |
| RenderProxy(bool opaque, RenderNode* rootNode, IContextFactory* contextFactory); |
| virtual ~RenderProxy(); |
| |
| // Won't take effect until next EGLSurface creation |
| void setSwapBehavior(SwapBehavior swapBehavior); |
| bool loadSystemProperties(); |
| void setName(const char* name); |
| |
| void setSurface(ANativeWindow* window, bool enableTimeout = true); |
| void allocateBuffers(); |
| bool pause(); |
| void setStopped(bool stopped); |
| void setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha); |
| void setLightGeometry(const Vector3& lightCenter, float lightRadius); |
| void setOpaque(bool opaque); |
| void setColorMode(ColorMode mode); |
| int64_t* frameInfo(); |
| int syncAndDrawFrame(); |
| void destroy(); |
| |
| static void destroyFunctor(int functor); |
| |
| DeferredLayerUpdater* createTextureLayer(); |
| void buildLayer(RenderNode* node); |
| bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap& bitmap); |
| void pushLayerUpdate(DeferredLayerUpdater* layer); |
| void cancelLayerUpdate(DeferredLayerUpdater* layer); |
| void detachSurfaceTexture(DeferredLayerUpdater* layer); |
| |
| void destroyHardwareResources(); |
| static void trimMemory(int level); |
| static void overrideProperty(const char* name, const char* value); |
| |
| void fence(); |
| static int maxTextureSize(); |
| void stopDrawing(); |
| void notifyFramePending(); |
| |
| void dumpProfileInfo(int fd, int dumpFlags); |
| // Not exported, only used for testing |
| void resetProfileInfo(); |
| uint32_t frameTimePercentile(int p); |
| static void dumpGraphicsMemory(int fd); |
| |
| static void rotateProcessStatsBuffer(); |
| static void setProcessStatsBuffer(int fd); |
| int getRenderThreadTid(); |
| |
| void addRenderNode(RenderNode* node, bool placeFront); |
| void removeRenderNode(RenderNode* node); |
| void drawRenderNode(RenderNode* node); |
| void setContentDrawBounds(int left, int top, int right, int bottom); |
| void setPictureCapturedCallback(const std::function<void(sk_sp<SkPicture>&&)>& callback); |
| void setFrameCallback(std::function<void(int64_t)>&& callback); |
| void setFrameCompleteCallback(std::function<void(int64_t)>&& callback); |
| |
| void addFrameMetricsObserver(FrameMetricsObserver* observer); |
| void removeFrameMetricsObserver(FrameMetricsObserver* observer); |
| void setForceDark(bool enable); |
| |
| /** |
| * Sets a render-ahead depth on the backing renderer. This will increase latency by |
| * <swapInterval> * renderAhead and increase memory usage by (3 + renderAhead) * <resolution>. |
| * In return the renderer will be less susceptible to jitter, resulting in a smoother animation. |
| * |
| * Not recommended to use in response to anything touch driven, but for canned animations |
| * where latency is not a concern careful use may be beneficial. |
| * |
| * Note that when increasing this there will be a frame gap of N frames where N is |
| * renderAhead - <current renderAhead>. When decreasing this if there are any pending |
| * frames they will retain their prior renderAhead value, so it will take a few frames |
| * for the decrease to flush through. |
| * |
| * @param renderAhead How far to render ahead, must be in the range [0..2] |
| */ |
| void setRenderAheadDepth(int renderAhead); |
| |
| static int copySurfaceInto(ANativeWindow* window, int left, int top, int right, |
| int bottom, SkBitmap* bitmap); |
| static void prepareToDraw(Bitmap& bitmap); |
| |
| static int copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap); |
| |
| static void disableVsync(); |
| |
| static void preload(); |
| |
| private: |
| RenderThread& mRenderThread; |
| CanvasContext* mContext; |
| |
| DrawFrameTask mDrawFrameTask; |
| |
| void destroyContext(); |
| |
| // Friend class to help with bridging |
| friend class RenderProxyBridge; |
| }; |
| |
| } /* namespace renderthread */ |
| } /* namespace uirenderer */ |
| } /* namespace android */ |
| #endif /* RENDERPROXY_H_ */ |