| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <benchmark/benchmark.h> |
| |
| #include "Matrix.h" |
| #include "Rect.h" |
| #include "Vector.h" |
| #include "VertexBuffer.h" |
| #include "TessellationCache.h" |
| |
| #include <SkPath.h> |
| |
| #include <memory> |
| |
| using namespace android; |
| using namespace android::uirenderer; |
| |
| struct ShadowTestData { |
| Matrix4 drawTransform; |
| Rect localClip; |
| Matrix4 casterTransformXY; |
| Matrix4 casterTransformZ; |
| Vector3 lightCenter; |
| float lightRadius; |
| }; |
| |
| void createShadowTestData(ShadowTestData* out) { |
| static float SAMPLE_DRAW_TRANSFORM[] = { |
| 1, 0, 0, 0, |
| 0, 1, 0, 0, |
| 0, 0, 1, 0, |
| 0, 0, 0, 1, |
| }; |
| static float SAMPLE_CASTERXY[] = { |
| 1, 0, 0, 0, |
| 0, 1, 0, 0, |
| 0, 0, 1, 0, |
| 32, 32, 0, 1, |
| }; |
| static float SAMPLE_CASTERZ[] = { |
| 1, 0, 0, 0, |
| 0, 1, 0, 0, |
| 0, 0, 1, 0, |
| 32, 32, 32, 1, |
| }; |
| static Rect SAMPLE_CLIP(0, 0, 1536, 2048); |
| static Vector3 SAMPLE_LIGHT_CENTER{768, -400, 1600}; |
| static float SAMPLE_LIGHT_RADIUS = 1600; |
| |
| out->drawTransform.load(SAMPLE_DRAW_TRANSFORM); |
| out->localClip = SAMPLE_CLIP; |
| out->casterTransformXY.load(SAMPLE_CASTERXY); |
| out->casterTransformZ.load(SAMPLE_CASTERZ); |
| out->lightCenter = SAMPLE_LIGHT_CENTER; |
| out->lightRadius = SAMPLE_LIGHT_RADIUS; |
| } |
| |
| static inline void tessellateShadows(ShadowTestData& testData, bool opaque, |
| const SkPath& shape, VertexBuffer* ambient, VertexBuffer* spot) { |
| tessellateShadows(&testData.drawTransform, &testData.localClip, |
| opaque, &shape, &testData.casterTransformXY, |
| &testData.casterTransformZ, testData.lightCenter, |
| testData.lightRadius, *ambient, *spot); |
| } |
| |
| void BM_TessellateShadows_roundrect_opaque(benchmark::State& state) { |
| ShadowTestData shadowData; |
| createShadowTestData(&shadowData); |
| SkPath path; |
| path.addRoundRect(SkRect::MakeWH(100, 100), 5, 5); |
| |
| while (state.KeepRunning()) { |
| VertexBuffer ambient; |
| VertexBuffer spot; |
| tessellateShadows(shadowData, true, path, &ambient, &spot); |
| benchmark::DoNotOptimize(&ambient); |
| benchmark::DoNotOptimize(&spot); |
| } |
| } |
| BENCHMARK(BM_TessellateShadows_roundrect_opaque); |
| |
| void BM_TessellateShadows_roundrect_translucent(benchmark::State& state) { |
| ShadowTestData shadowData; |
| createShadowTestData(&shadowData); |
| SkPath path; |
| path.reset(); |
| path.addRoundRect(SkRect::MakeLTRB(0, 0, 100, 100), 5, 5); |
| |
| while (state.KeepRunning()) { |
| std::unique_ptr<VertexBuffer> ambient(new VertexBuffer); |
| std::unique_ptr<VertexBuffer> spot(new VertexBuffer); |
| tessellateShadows(shadowData, false, path, ambient.get(), spot.get()); |
| benchmark::DoNotOptimize(ambient.get()); |
| benchmark::DoNotOptimize(spot.get()); |
| } |
| } |
| BENCHMARK(BM_TessellateShadows_roundrect_translucent); |