| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <gtest/gtest.h> |
| #include <dirent.h> |
| #include <cutils/properties.h> |
| #include <cstdint> |
| #include <errno.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <sys/types.h> |
| #include <utils/Log.h> |
| #include "pipeline/skia/ShaderCache.h" |
| #include "FileBlobCache.h" |
| |
| using namespace android::uirenderer::skiapipeline; |
| |
| namespace android { |
| namespace uirenderer { |
| namespace skiapipeline { |
| |
| class ShaderCacheTestUtils { |
| public: |
| /** |
| * "setSaveDelay" sets the time in seconds to wait before saving newly inserted cache entries. |
| * If set to 0, then deferred save is disabled. |
| */ |
| static void setSaveDelay(ShaderCache& cache, unsigned int saveDelay) { |
| cache.mDeferredSaveDelay = saveDelay; |
| } |
| |
| /** |
| * "terminate" optionally stores the BlobCache on disk and release all in-memory cache. |
| * Next call to "initShaderDiskCache" will load again the in-memory cache from disk. |
| */ |
| static void terminate(ShaderCache& cache, bool saveContent) { |
| std::lock_guard<std::mutex> lock(cache.mMutex); |
| cache.mSavePending = saveContent; |
| cache.saveToDiskLocked(); |
| cache.mBlobCache = NULL; |
| } |
| |
| /** |
| * |
| */ |
| template <typename T> |
| static bool validateCache(ShaderCache& cache, std::vector<T> hash) { |
| return cache.validateCache(hash.data(), hash.size() * sizeof(T)); |
| } |
| }; |
| |
| } /* namespace skiapipeline */ |
| } /* namespace uirenderer */ |
| } /* namespace android */ |
| |
| |
| namespace { |
| |
| std::string getExternalStorageFolder() { |
| return getenv("EXTERNAL_STORAGE"); |
| } |
| |
| bool folderExist(const std::string& folderName) { |
| DIR* dir = opendir(folderName.c_str()); |
| if (dir) { |
| closedir(dir); |
| return true; |
| } |
| return false; |
| } |
| |
| inline bool |
| checkShader(const sk_sp<SkData>& shader1, const sk_sp<SkData>& shader2) { |
| return nullptr != shader1 && nullptr != shader2 && shader1->size() == shader2->size() |
| && 0 == memcmp(shader1->data(), shader2->data(), shader1->size()); |
| } |
| |
| inline bool |
| checkShader(const sk_sp<SkData>& shader, const char* program) { |
| sk_sp<SkData> shader2 = SkData::MakeWithCString(program); |
| return checkShader(shader, shader2); |
| } |
| |
| template <typename T> |
| bool checkShader(const sk_sp<SkData>& shader, std::vector<T>& program) { |
| sk_sp<SkData> shader2 = SkData::MakeWithCopy(program.data(), program.size() * sizeof(T)); |
| return checkShader(shader, shader2); |
| } |
| |
| void setShader(sk_sp<SkData>& shader, const char* program) { |
| shader = SkData::MakeWithCString(program); |
| } |
| |
| template <typename T> |
| void setShader(sk_sp<SkData>& shader, std::vector<T>& buffer) { |
| shader = SkData::MakeWithCopy(buffer.data(), buffer.size() * sizeof(T)); |
| } |
| |
| template <typename T> |
| void genRandomData(std::vector<T>& buffer) { |
| for (auto& data : buffer) { |
| data = T(std::rand()); |
| } |
| } |
| |
| |
| #define GrProgramDescTest(a) (*SkData::MakeWithCString(#a).get()) |
| |
| TEST(ShaderCacheTest, testWriteAndRead) { |
| if (!folderExist(getExternalStorageFolder())) { |
| //don't run the test if external storage folder is not available |
| return; |
| } |
| std::string cacheFile1 = getExternalStorageFolder() + "/shaderCacheTest1"; |
| std::string cacheFile2 = getExternalStorageFolder() + "/shaderCacheTest2"; |
| |
| //remove any test files from previous test run |
| int deleteFile = remove(cacheFile1.c_str()); |
| ASSERT_TRUE(0 == deleteFile || ENOENT == errno); |
| std::srand(0); |
| |
| //read the cache from a file that does not exist |
| ShaderCache::get().setFilename(cacheFile1.c_str()); |
| ShaderCacheTestUtils::setSaveDelay(ShaderCache::get(), 0); //disable deferred save |
| ShaderCache::get().initShaderDiskCache(); |
| |
| //read a key - should not be found since the cache is empty |
| sk_sp<SkData> outVS; |
| ASSERT_EQ(ShaderCache::get().load(GrProgramDescTest(432)), sk_sp<SkData>()); |
| |
| //write to the in-memory cache without storing on disk and verify we read the same values |
| sk_sp<SkData> inVS; |
| setShader(inVS, "sassas"); |
| ShaderCache::get().store(GrProgramDescTest(100), *inVS.get()); |
| setShader(inVS, "someVS"); |
| ShaderCache::get().store(GrProgramDescTest(432), *inVS.get()); |
| ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(100))), sk_sp<SkData>()); |
| ASSERT_TRUE(checkShader(outVS, "sassas")); |
| ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>()); |
| ASSERT_TRUE(checkShader(outVS, "someVS")); |
| |
| //store content to disk and release in-memory cache |
| ShaderCacheTestUtils::terminate(ShaderCache::get(), true); |
| |
| //change to a file that does not exist and verify load fails |
| ShaderCache::get().setFilename(cacheFile2.c_str()); |
| ShaderCache::get().initShaderDiskCache(); |
| ASSERT_EQ(ShaderCache::get().load(GrProgramDescTest(432)), sk_sp<SkData>()); |
| ShaderCacheTestUtils::terminate(ShaderCache::get(), false); |
| |
| //load again content from disk from an existing file and check the data is read correctly |
| ShaderCache::get().setFilename(cacheFile1.c_str()); |
| ShaderCache::get().initShaderDiskCache(); |
| sk_sp<SkData> outVS2; |
| ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>()); |
| ASSERT_TRUE(checkShader(outVS2, "someVS")); |
| |
| //change data, store to disk, read back again and verify data has been changed |
| setShader(inVS, "ewData1"); |
| ShaderCache::get().store(GrProgramDescTest(432), *inVS.get()); |
| ShaderCacheTestUtils::terminate(ShaderCache::get(), true); |
| ShaderCache::get().initShaderDiskCache(); |
| ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>()); |
| ASSERT_TRUE(checkShader(outVS2, "ewData1")); |
| |
| |
| //write and read big data chunk (50K) |
| size_t dataSize = 50*1024; |
| std::vector<uint8_t> dataBuffer(dataSize); |
| genRandomData(dataBuffer); |
| setShader(inVS, dataBuffer); |
| ShaderCache::get().store(GrProgramDescTest(432), *inVS.get()); |
| ShaderCacheTestUtils::terminate(ShaderCache::get(), true); |
| ShaderCache::get().initShaderDiskCache(); |
| ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>()); |
| ASSERT_TRUE(checkShader(outVS2, dataBuffer)); |
| |
| ShaderCacheTestUtils::terminate(ShaderCache::get(), false); |
| remove(cacheFile1.c_str()); |
| } |
| |
| TEST(ShaderCacheTest, testCacheValidation) { |
| if (!folderExist(getExternalStorageFolder())) { |
| //don't run the test if external storage folder is not available |
| return; |
| } |
| std::string cacheFile1 = getExternalStorageFolder() + "/shaderCacheTest1"; |
| std::string cacheFile2 = getExternalStorageFolder() + "/shaderCacheTest2"; |
| |
| //remove any test files from previous test run |
| int deleteFile = remove(cacheFile1.c_str()); |
| ASSERT_TRUE(0 == deleteFile || ENOENT == errno); |
| std::srand(0); |
| |
| //generate identity and read the cache from a file that does not exist |
| ShaderCache::get().setFilename(cacheFile1.c_str()); |
| ShaderCacheTestUtils::setSaveDelay(ShaderCache::get(), 0); //disable deferred save |
| std::vector<uint8_t> identity(1024); |
| genRandomData(identity); |
| ShaderCache::get().initShaderDiskCache(identity.data(), identity.size() * |
| sizeof(decltype(identity)::value_type)); |
| |
| // generate random content in cache and store to disk |
| constexpr size_t numBlob(10); |
| constexpr size_t keySize(1024); |
| constexpr size_t dataSize(50 * 1024); |
| |
| std::vector< std::pair<sk_sp<SkData>, sk_sp<SkData>> > blobVec(numBlob); |
| for (auto& blob : blobVec) { |
| std::vector<uint8_t> keyBuffer(keySize); |
| std::vector<uint8_t> dataBuffer(dataSize); |
| genRandomData(keyBuffer); |
| genRandomData(dataBuffer); |
| |
| sk_sp<SkData> key, data; |
| setShader(key, keyBuffer); |
| setShader(data, dataBuffer); |
| |
| blob = std::make_pair(key, data); |
| ShaderCache::get().store(*key.get(), *data.get()); |
| } |
| ShaderCacheTestUtils::terminate(ShaderCache::get(), true); |
| |
| // change to a file that does not exist and verify validation fails |
| ShaderCache::get().setFilename(cacheFile2.c_str()); |
| ShaderCache::get().initShaderDiskCache(); |
| ASSERT_FALSE( ShaderCacheTestUtils::validateCache(ShaderCache::get(), identity) ); |
| ShaderCacheTestUtils::terminate(ShaderCache::get(), false); |
| |
| // restore the original file and verify validation succeeds |
| ShaderCache::get().setFilename(cacheFile1.c_str()); |
| ShaderCache::get().initShaderDiskCache(identity.data(), identity.size() * |
| sizeof(decltype(identity)::value_type)); |
| ASSERT_TRUE( ShaderCacheTestUtils::validateCache(ShaderCache::get(), identity) ); |
| for (const auto& blob : blobVec) { |
| auto outVS = ShaderCache::get().load(*blob.first.get()); |
| ASSERT_TRUE( checkShader(outVS, blob.second) ); |
| } |
| |
| // generate error identity and verify load fails |
| ShaderCache::get().initShaderDiskCache(identity.data(), -1); |
| for (const auto& blob : blobVec) { |
| ASSERT_EQ( ShaderCache::get().load(*blob.first.get()), sk_sp<SkData>() ); |
| } |
| ShaderCache::get().initShaderDiskCache(nullptr, identity.size() * |
| sizeof(decltype(identity)::value_type)); |
| for (const auto& blob : blobVec) { |
| ASSERT_EQ( ShaderCache::get().load(*blob.first.get()), sk_sp<SkData>() ); |
| } |
| |
| // verify the cache validation again after load fails |
| ShaderCache::get().initShaderDiskCache(identity.data(), identity.size() * |
| sizeof(decltype(identity)::value_type)); |
| ASSERT_TRUE( ShaderCacheTestUtils::validateCache(ShaderCache::get(), identity) ); |
| for (const auto& blob : blobVec) { |
| auto outVS = ShaderCache::get().load(*blob.first.get()); |
| ASSERT_TRUE( checkShader(outVS, blob.second) ); |
| } |
| |
| // generate another identity and verify load fails |
| for (auto& data : identity) { |
| data += std::rand(); |
| } |
| ShaderCache::get().initShaderDiskCache(identity.data(), identity.size() * |
| sizeof(decltype(identity)::value_type)); |
| for (const auto& blob : blobVec) { |
| ASSERT_EQ( ShaderCache::get().load(*blob.first.get()), sk_sp<SkData>() ); |
| } |
| |
| ShaderCacheTestUtils::terminate(ShaderCache::get(), false); |
| remove(cacheFile1.c_str()); |
| } |
| |
| } // namespace |