| /* |
| * Copyright (C) 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <gui/BufferQueueDefs.h> |
| #include <gui/ConsumerBase.h> |
| |
| #include <ui/FenceTime.h> |
| #include <ui/GraphicBuffer.h> |
| |
| #include <utils/Mutex.h> |
| #include <utils/String8.h> |
| |
| #include "EGLConsumer.h" |
| #include "ImageConsumer.h" |
| |
| namespace android { |
| |
| namespace uirenderer { |
| class RenderState; |
| } |
| |
| /* |
| * SurfaceTexture consumes buffers of graphics data from a BufferQueue, |
| * and makes them available to HWUI render thread as a SkImage and to |
| * an application GL render thread as an OpenGL texture. |
| * |
| * When attached to an application GL render thread, a typical usage |
| * pattern is to set up the SurfaceTexture with the |
| * desired options, and call updateTexImage() when a new frame is desired. |
| * If a new frame is available, the texture will be updated. If not, |
| * the previous contents are retained. |
| * |
| * When attached to a HWUI render thread, the TextureView implementation |
| * calls dequeueImage, which either pulls a new SkImage or returns the |
| * last cached SkImage if BufferQueue is empty. |
| * When attached to HWUI render thread, SurfaceTexture is compatible to |
| * both Vulkan and GL drawing pipelines. |
| */ |
| class ANDROID_API SurfaceTexture : public ConsumerBase { |
| public: |
| enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES |
| typedef ConsumerBase::FrameAvailableListener FrameAvailableListener; |
| |
| /** |
| * SurfaceTexture constructs a new SurfaceTexture object. If the constructor with |
| * the tex parameter is used, tex indicates the name of the OpenGL ES |
| * texture to which images are to be streamed. texTarget specifies the |
| * OpenGL ES texture target to which the texture will be bound in |
| * updateTexImage. useFenceSync specifies whether fences should be used to |
| * synchronize access to buffers if that behavior is enabled at |
| * compile-time. |
| * |
| * A SurfaceTexture may be detached from one OpenGL ES context and then |
| * attached to a different context using the detachFromContext and |
| * attachToContext methods, respectively. The intention of these methods is |
| * purely to allow a SurfaceTexture to be transferred from one consumer |
| * context to another. If such a transfer is not needed there is no |
| * requirement that either of these methods be called. |
| * |
| * If the constructor with the tex parameter is used, the SurfaceTexture is |
| * created in a state where it is considered attached to an OpenGL ES |
| * context for the purposes of the attachToContext and detachFromContext |
| * methods. However, despite being considered "attached" to a context, the |
| * specific OpenGL ES context doesn't get latched until the first call to |
| * updateTexImage. After that point, all calls to updateTexImage must be |
| * made with the same OpenGL ES context current. |
| * |
| * If the constructor without the tex parameter is used, the SurfaceTexture is |
| * created in a detached state, and attachToContext must be called before |
| * calls to updateTexImage. |
| */ |
| SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, uint32_t texureTarget, |
| bool useFenceSync, bool isControlledByApp); |
| |
| SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t texureTarget, bool useFenceSync, |
| bool isControlledByApp); |
| |
| /** |
| * updateTexImage acquires the most recently queued buffer, and sets the |
| * image contents of the target texture to it. |
| * |
| * This call may only be made while the OpenGL ES context to which the |
| * target texture belongs is bound to the calling thread. |
| * |
| * This calls doGLFenceWait to ensure proper synchronization. |
| */ |
| status_t updateTexImage(); |
| |
| /** |
| * releaseTexImage releases the texture acquired in updateTexImage(). |
| * This is intended to be used in single buffer mode. |
| * |
| * This call may only be made while the OpenGL ES context to which the |
| * target texture belongs is bound to the calling thread. |
| */ |
| status_t releaseTexImage(); |
| |
| /** |
| * getTransformMatrix retrieves the 4x4 texture coordinate transform matrix |
| * associated with the texture image set by the most recent call to |
| * updateTexImage. |
| * |
| * This transform matrix maps 2D homogeneous texture coordinates of the form |
| * (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture |
| * coordinate that should be used to sample that location from the texture. |
| * Sampling the texture outside of the range of this transform is undefined. |
| * |
| * This transform is necessary to compensate for transforms that the stream |
| * content producer may implicitly apply to the content. By forcing users of |
| * a SurfaceTexture to apply this transform we avoid performing an extra |
| * copy of the data that would be needed to hide the transform from the |
| * user. |
| * |
| * The matrix is stored in column-major order so that it may be passed |
| * directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv |
| * functions. |
| */ |
| void getTransformMatrix(float mtx[16]); |
| |
| /** |
| * Computes the transform matrix documented by getTransformMatrix |
| * from the BufferItem sub parts. |
| */ |
| static void computeTransformMatrix(float outTransform[16], const sp<GraphicBuffer>& buf, |
| const Rect& cropRect, uint32_t transform, bool filtering); |
| |
| /** |
| * Scale the crop down horizontally or vertically such that it has the |
| * same aspect ratio as the buffer does. |
| */ |
| static Rect scaleDownCrop(const Rect& crop, uint32_t bufferWidth, uint32_t bufferHeight); |
| |
| /** |
| * getTimestamp retrieves the timestamp associated with the texture image |
| * set by the most recent call to updateTexImage. |
| * |
| * The timestamp is in nanoseconds, and is monotonically increasing. Its |
| * other semantics (zero point, etc) are source-dependent and should be |
| * documented by the source. |
| */ |
| int64_t getTimestamp(); |
| |
| /** |
| * getDataSpace retrieves the DataSpace associated with the texture image |
| * set by the most recent call to updateTexImage. |
| */ |
| android_dataspace getCurrentDataSpace(); |
| |
| /** |
| * getFrameNumber retrieves the frame number associated with the texture |
| * image set by the most recent call to updateTexImage. |
| * |
| * The frame number is an incrementing counter set to 0 at the creation of |
| * the BufferQueue associated with this consumer. |
| */ |
| uint64_t getFrameNumber(); |
| |
| /** |
| * setDefaultBufferSize is used to set the size of buffers returned by |
| * requestBuffers when a with and height of zero is requested. |
| * A call to setDefaultBufferSize() may trigger requestBuffers() to |
| * be called from the client. |
| * The width and height parameters must be no greater than the minimum of |
| * GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). |
| * An error due to invalid dimensions might not be reported until |
| * updateTexImage() is called. |
| */ |
| status_t setDefaultBufferSize(uint32_t width, uint32_t height); |
| |
| /** |
| * setFilteringEnabled sets whether the transform matrix should be computed |
| * for use with bilinear filtering. |
| */ |
| void setFilteringEnabled(bool enabled); |
| |
| /** |
| * getCurrentTextureTarget returns the texture target of the current |
| * texture as returned by updateTexImage(). |
| */ |
| uint32_t getCurrentTextureTarget() const; |
| |
| /** |
| * getCurrentCrop returns the cropping rectangle of the current buffer. |
| */ |
| Rect getCurrentCrop() const; |
| |
| /** |
| * getCurrentTransform returns the transform of the current buffer. |
| */ |
| uint32_t getCurrentTransform() const; |
| |
| /** |
| * getCurrentScalingMode returns the scaling mode of the current buffer. |
| */ |
| uint32_t getCurrentScalingMode() const; |
| |
| /** |
| * getCurrentFence returns the fence indicating when the current buffer is |
| * ready to be read from. |
| */ |
| sp<Fence> getCurrentFence() const; |
| |
| /** |
| * getCurrentFence returns the FenceTime indicating when the current |
| * buffer is ready to be read from. |
| */ |
| std::shared_ptr<FenceTime> getCurrentFenceTime() const; |
| |
| /** |
| * setConsumerUsageBits overrides the ConsumerBase method to OR |
| * DEFAULT_USAGE_FLAGS to usage. |
| */ |
| status_t setConsumerUsageBits(uint64_t usage); |
| |
| /** |
| * detachFromContext detaches the SurfaceTexture from the calling thread's |
| * current OpenGL ES context. This context must be the same as the context |
| * that was current for previous calls to updateTexImage. |
| * |
| * Detaching a SurfaceTexture from an OpenGL ES context will result in the |
| * deletion of the OpenGL ES texture object into which the images were being |
| * streamed. After a SurfaceTexture has been detached from the OpenGL ES |
| * context calls to updateTexImage will fail returning INVALID_OPERATION |
| * until the SurfaceTexture is attached to a new OpenGL ES context using the |
| * attachToContext method. |
| */ |
| status_t detachFromContext(); |
| |
| /** |
| * attachToContext attaches a SurfaceTexture that is currently in the |
| * 'detached' state to the current OpenGL ES context. A SurfaceTexture is |
| * in the 'detached' state iff detachFromContext has successfully been |
| * called and no calls to attachToContext have succeeded since the last |
| * detachFromContext call. Calls to attachToContext made on a |
| * SurfaceTexture that is not in the 'detached' state will result in an |
| * INVALID_OPERATION error. |
| * |
| * The tex argument specifies the OpenGL ES texture object name in the |
| * new context into which the image contents will be streamed. A successful |
| * call to attachToContext will result in this texture object being bound to |
| * the texture target and populated with the image contents that were |
| * current at the time of the last call to detachFromContext. |
| */ |
| status_t attachToContext(uint32_t tex); |
| |
| sk_sp<SkImage> dequeueImage(SkMatrix& transformMatrix, android_dataspace& dataSpace, |
| bool* queueEmpty, uirenderer::RenderState& renderState); |
| |
| /** |
| * attachToView attaches a SurfaceTexture that is currently in the |
| * 'detached' state to HWUI View system. |
| */ |
| void attachToView(); |
| |
| /** |
| * detachFromView detaches a SurfaceTexture from HWUI View system. |
| */ |
| void detachFromView(); |
| |
| protected: |
| /** |
| * abandonLocked overrides the ConsumerBase method to clear |
| * mCurrentTextureImage in addition to the ConsumerBase behavior. |
| */ |
| virtual void abandonLocked(); |
| |
| /** |
| * dumpLocked overrides the ConsumerBase method to dump SurfaceTexture- |
| * specific info in addition to the ConsumerBase behavior. |
| */ |
| virtual void dumpLocked(String8& result, const char* prefix) const override; |
| |
| /** |
| * acquireBufferLocked overrides the ConsumerBase method to update the |
| * mEglSlots array in addition to the ConsumerBase behavior. |
| */ |
| virtual status_t acquireBufferLocked(BufferItem* item, nsecs_t presentWhen, |
| uint64_t maxFrameNumber = 0) override; |
| |
| /** |
| * releaseBufferLocked overrides the ConsumerBase method to update the |
| * mEglSlots array in addition to the ConsumerBase. |
| */ |
| virtual status_t releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer, |
| EGLDisplay display, EGLSyncKHR eglFence) override; |
| |
| /** |
| * freeBufferLocked frees up the given buffer slot. If the slot has been |
| * initialized this will release the reference to the GraphicBuffer in that |
| * slot and destroy the EGLImage in that slot. Otherwise it has no effect. |
| * |
| * This method must be called with mMutex locked. |
| */ |
| virtual void freeBufferLocked(int slotIndex); |
| |
| /** |
| * computeCurrentTransformMatrixLocked computes the transform matrix for the |
| * current texture. It uses mCurrentTransform and the current GraphicBuffer |
| * to compute this matrix and stores it in mCurrentTransformMatrix. |
| * mCurrentTextureImage must not be NULL. |
| */ |
| void computeCurrentTransformMatrixLocked(); |
| |
| /** |
| * The default consumer usage flags that SurfaceTexture always sets on its |
| * BufferQueue instance; these will be OR:d with any additional flags passed |
| * from the SurfaceTexture user. In particular, SurfaceTexture will always |
| * consume buffers as hardware textures. |
| */ |
| static const uint64_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE; |
| |
| /** |
| * mCurrentCrop is the crop rectangle that applies to the current texture. |
| * It gets set each time updateTexImage is called. |
| */ |
| Rect mCurrentCrop; |
| |
| /** |
| * mCurrentTransform is the transform identifier for the current texture. It |
| * gets set each time updateTexImage is called. |
| */ |
| uint32_t mCurrentTransform; |
| |
| /** |
| * mCurrentScalingMode is the scaling mode for the current texture. It gets |
| * set each time updateTexImage is called. |
| */ |
| uint32_t mCurrentScalingMode; |
| |
| /** |
| * mCurrentFence is the fence received from BufferQueue in updateTexImage. |
| */ |
| sp<Fence> mCurrentFence; |
| |
| /** |
| * The FenceTime wrapper around mCurrentFence. |
| */ |
| std::shared_ptr<FenceTime> mCurrentFenceTime{FenceTime::NO_FENCE}; |
| |
| /** |
| * mCurrentTransformMatrix is the transform matrix for the current texture. |
| * It gets computed by computeTransformMatrix each time updateTexImage is |
| * called. |
| */ |
| float mCurrentTransformMatrix[16]; |
| |
| /** |
| * mCurrentTimestamp is the timestamp for the current texture. It |
| * gets set each time updateTexImage is called. |
| */ |
| int64_t mCurrentTimestamp; |
| |
| /** |
| * mCurrentDataSpace is the dataspace for the current texture. It |
| * gets set each time updateTexImage is called. |
| */ |
| android_dataspace mCurrentDataSpace; |
| |
| /** |
| * mCurrentFrameNumber is the frame counter for the current texture. |
| * It gets set each time updateTexImage is called. |
| */ |
| uint64_t mCurrentFrameNumber; |
| |
| uint32_t mDefaultWidth, mDefaultHeight; |
| |
| /** |
| * mFilteringEnabled indicates whether the transform matrix is computed for |
| * use with bilinear filtering. It defaults to true and is changed by |
| * setFilteringEnabled(). |
| */ |
| bool mFilteringEnabled; |
| |
| /** |
| * mTexName is the name of the OpenGL texture to which streamed images will |
| * be bound when updateTexImage is called. It is set at construction time |
| * and can be changed with a call to attachToContext. |
| */ |
| uint32_t mTexName; |
| |
| /** |
| * mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync |
| * extension should be used to prevent buffers from being dequeued before |
| * it's safe for them to be written. It gets set at construction time and |
| * never changes. |
| */ |
| const bool mUseFenceSync; |
| |
| /** |
| * mTexTarget is the GL texture target with which the GL texture object is |
| * associated. It is set in the constructor and never changed. It is |
| * almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android |
| * Browser. In that case it is set to GL_TEXTURE_2D to allow |
| * glCopyTexSubImage to read from the texture. This is a hack to work |
| * around a GL driver limitation on the number of FBO attachments, which the |
| * browser's tile cache exceeds. |
| */ |
| const uint32_t mTexTarget; |
| |
| /** |
| * mCurrentTexture is the buffer slot index of the buffer that is currently |
| * bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, |
| * indicating that no buffer slot is currently bound to the texture. Note, |
| * however, that a value of INVALID_BUFFER_SLOT does not necessarily mean |
| * that no buffer is bound to the texture. A call to setBufferCount will |
| * reset mCurrentTexture to INVALID_BUFFER_SLOT. |
| */ |
| int mCurrentTexture; |
| |
| enum class OpMode { detached, attachedToView, attachedToGL }; |
| /** |
| * mOpMode indicates whether the SurfaceTexture is currently attached to |
| * an OpenGL ES context or the HWUI view system. For legacy reasons, this is initialized to, |
| * "attachedToGL" indicating that the SurfaceTexture is considered to be attached to |
| * whatever GL context is current at the time of the first updateTexImage call. |
| * It is set to "detached" by detachFromContext, and then set to "attachedToGL" again by |
| * attachToContext. |
| * attachToView/detachFromView are used to attach/detach from HWUI view system. |
| */ |
| OpMode mOpMode; |
| |
| /** |
| * mEGLConsumer has SurfaceTexture logic used when attached to GL context. |
| */ |
| EGLConsumer mEGLConsumer; |
| |
| /** |
| * mImageConsumer has SurfaceTexture logic used when attached to HWUI view system. |
| */ |
| ImageConsumer mImageConsumer; |
| |
| friend class ImageConsumer; |
| friend class EGLConsumer; |
| }; |
| |
| // ---------------------------------------------------------------------------- |
| }; // namespace android |