| /* |
| * System server main initialization. |
| * |
| * The system server is responsible for becoming the Binder |
| * context manager, supplying the root ServiceManager object |
| * through which other services can be found. |
| */ |
| |
| #define LOG_TAG "sysproc" |
| |
| #include <binder/IPCThreadState.h> |
| #include <binder/ProcessState.h> |
| #include <binder/IServiceManager.h> |
| #include <utils/TextOutput.h> |
| #include <utils/Log.h> |
| |
| #include <SurfaceFlinger.h> |
| #include <AudioFlinger.h> |
| #include <CameraService.h> |
| #include <MediaPlayerService.h> |
| |
| #include <android_runtime/AndroidRuntime.h> |
| |
| #include <signal.h> |
| #include <stdlib.h> |
| #include <stdio.h> |
| #include <unistd.h> |
| #include <sys/time.h> |
| #include <cutils/properties.h> |
| |
| using namespace android; |
| |
| namespace android { |
| /** |
| * This class is used to kill this process when the runtime dies. |
| */ |
| class GrimReaper : public IBinder::DeathRecipient { |
| public: |
| GrimReaper() { } |
| |
| virtual void binderDied(const wp<IBinder>& who) |
| { |
| LOGI("Grim Reaper killing system_server..."); |
| kill(getpid(), SIGKILL); |
| } |
| }; |
| |
| } // namespace android |
| |
| |
| |
| extern "C" status_t system_init() |
| { |
| LOGI("Entered system_init()"); |
| |
| sp<ProcessState> proc(ProcessState::self()); |
| |
| sp<IServiceManager> sm = defaultServiceManager(); |
| LOGI("ServiceManager: %p\n", sm.get()); |
| |
| sp<GrimReaper> grim = new GrimReaper(); |
| sm->asBinder()->linkToDeath(grim, grim.get(), 0); |
| |
| char propBuf[PROPERTY_VALUE_MAX]; |
| property_get("system_init.startsurfaceflinger", propBuf, "1"); |
| if (strcmp(propBuf, "1") == 0) { |
| // Start the SurfaceFlinger |
| SurfaceFlinger::instantiate(); |
| } |
| |
| // On the simulator, audioflinger et al don't get started the |
| // same way as on the device, and we need to start them here |
| if (!proc->supportsProcesses()) { |
| |
| // Start the AudioFlinger |
| AudioFlinger::instantiate(); |
| |
| // Start the media playback service |
| MediaPlayerService::instantiate(); |
| |
| // Start the camera service |
| CameraService::instantiate(); |
| } |
| |
| // And now start the Android runtime. We have to do this bit |
| // of nastiness because the Android runtime initialization requires |
| // some of the core system services to already be started. |
| // All other servers should just start the Android runtime at |
| // the beginning of their processes's main(), before calling |
| // the init function. |
| LOGI("System server: starting Android runtime.\n"); |
| |
| AndroidRuntime* runtime = AndroidRuntime::getRuntime(); |
| |
| LOGI("System server: starting Android services.\n"); |
| runtime->callStatic("com/android/server/SystemServer", "init2"); |
| |
| // If running in our own process, just go into the thread |
| // pool. Otherwise, call the initialization finished |
| // func to let this process continue its initilization. |
| if (proc->supportsProcesses()) { |
| LOGI("System server: entering thread pool.\n"); |
| ProcessState::self()->startThreadPool(); |
| IPCThreadState::self()->joinThreadPool(); |
| LOGI("System server: exiting thread pool.\n"); |
| } |
| return NO_ERROR; |
| } |
| |