| /* |
| ** Copyright 2011, The Android Open Source Project |
| ** |
| ** Licensed under the Apache License, Version 2.0 (the "License"); |
| ** you may not use this file except in compliance with the License. |
| ** You may obtain a copy of the License at |
| ** |
| ** http://www.apache.org/licenses/LICENSE-2.0 |
| ** |
| ** Unless required by applicable law or agreed to in writing, software |
| ** distributed under the License is distributed on an "AS IS" BASIS, |
| ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| ** See the License for the specific language governing permissions and |
| ** limitations under the License. |
| */ |
| |
| // auto generated by generate_caller_cpp.py |
| // implement declarations in caller.h |
| |
| #include "header.h" |
| |
| namespace android { |
| |
| static const int * GenerateCall_glCompressedTexImage2D(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glCompressedTexSubImage2D(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glDrawElements(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glGenBuffers(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glGenFramebuffers(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glGenRenderbuffers(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glGenTextures(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glGetActiveAttrib(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glGetActiveUniform(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glGetAttachedShaders(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glGetBooleanv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glGetBufferParameteriv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glGetFloatv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glGetFramebufferAttachmentParameteriv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glGetIntegerv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glGetProgramiv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glGetProgramInfoLog(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glGetRenderbufferParameteriv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glGetShaderiv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glGetShaderInfoLog(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glGetShaderPrecisionFormat(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glGetShaderSource(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glGetString(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glGetTexParameterfv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glGetTexParameteriv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glGetUniformfv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glGetUniformiv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glGetVertexAttribfv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glGetVertexAttribiv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glGetVertexAttribPointerv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glReadPixels(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glShaderBinary(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glShaderSource(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glTexImage2D(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glTexParameterfv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glTexParameteriv(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glTexSubImage2D(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| static const int * GenerateCall_glVertexAttribPointer(DbgContext * const dbg, |
| const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); |
| |
| #include "caller.h" |
| |
| const int * GenerateCall(DbgContext * const dbg, const glesv2debugger::Message & cmd, |
| glesv2debugger::Message & msg, const int * const prevRet) |
| { |
| LOGD("GenerateCall function=%u", cmd.function()); |
| const int * ret = prevRet; // only some functions have return value |
| gl_hooks_t::gl_t const * const _c = &getGLTraceThreadSpecific()->gl; |
| nsecs_t c0 = systemTime(timeMode); |
| switch (cmd.function()) { case glesv2debugger::Message_Function_glActiveTexture: |
| dbg->hooks->gl.glActiveTexture( |
| static_cast<GLenum>(cmd.arg0())); |
| break; |
| case glesv2debugger::Message_Function_glAttachShader: |
| dbg->hooks->gl.glAttachShader( |
| static_cast<GLuint>(cmd.arg0()), static_cast<GLuint>(cmd.arg1()) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glBindAttribLocation: |
| dbg->hooks->gl.glBindAttribLocation( |
| static_cast<GLuint>(cmd.arg0()), static_cast<GLuint>(cmd.arg1()), |
| reinterpret_cast<GLchar*>(const_cast<char *>(cmd.data().data())) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glBindBuffer: |
| dbg->hooks->gl.glBindBuffer( |
| static_cast<GLenum>(cmd.arg0()), static_cast<GLuint>(cmd.arg1()) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glBindFramebuffer: |
| dbg->hooks->gl.glBindFramebuffer( |
| static_cast<GLenum>(cmd.arg0()), static_cast<GLuint>(cmd.arg1()) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glBindRenderbuffer: |
| dbg->hooks->gl.glBindRenderbuffer( |
| static_cast<GLenum>(cmd.arg0()), static_cast<GLuint>(cmd.arg1()) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glBindTexture: |
| dbg->hooks->gl.glBindTexture( |
| static_cast<GLenum>(cmd.arg0()), static_cast<GLuint>(cmd.arg1()) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glBlendColor: |
| dbg->hooks->gl.glBlendColor( |
| static_cast<GLclampf>(cmd.arg0()), static_cast<GLclampf>(cmd.arg1()), |
| static_cast<GLclampf>(cmd.arg2()), static_cast<GLclampf>(cmd.arg3()) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glBlendEquation: |
| dbg->hooks->gl.glBlendEquation( |
| static_cast<GLenum>(cmd.arg0())); |
| break; |
| case glesv2debugger::Message_Function_glBlendEquationSeparate: |
| dbg->hooks->gl.glBlendEquationSeparate( |
| static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glBlendFunc: |
| dbg->hooks->gl.glBlendFunc( |
| static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glBlendFuncSeparate: |
| dbg->hooks->gl.glBlendFuncSeparate( |
| static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()), |
| static_cast<GLenum>(cmd.arg2()), static_cast<GLenum>(cmd.arg3()) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glBufferData: |
| dbg->hooks->gl.glBufferData( |
| static_cast<GLenum>(cmd.arg0()), static_cast<GLsizeiptr>(cmd.arg1()), |
| reinterpret_cast<GLvoid*>(const_cast<char *>(cmd.data().data())), |
| static_cast<GLenum>(cmd.arg3())); |
| break; |
| case glesv2debugger::Message_Function_glBufferSubData: |
| dbg->hooks->gl.glBufferSubData( |
| static_cast<GLenum>(cmd.arg0()), static_cast<GLintptr>(cmd.arg1()), |
| static_cast<GLsizeiptr>(cmd.arg2()), reinterpret_cast<GLvoid*>(const_cast<char *>(cmd.data().data())) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glCheckFramebufferStatus: |
| msg.set_ret(static_cast<int>(dbg->hooks->gl.glCheckFramebufferStatus( |
| static_cast<GLenum>(cmd.arg0())))); |
| if (cmd.has_ret()) |
| ret = reinterpret_cast<int *>(msg.ret()); |
| break; |
| case glesv2debugger::Message_Function_glClear: |
| dbg->hooks->gl.glClear( |
| static_cast<GLbitfield>(cmd.arg0())); |
| break; |
| case glesv2debugger::Message_Function_glClearColor: |
| dbg->hooks->gl.glClearColor( |
| static_cast<GLclampf>(cmd.arg0()), static_cast<GLclampf>(cmd.arg1()), |
| static_cast<GLclampf>(cmd.arg2()), static_cast<GLclampf>(cmd.arg3()) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glClearDepthf: |
| dbg->hooks->gl.glClearDepthf( |
| static_cast<GLclampf>(cmd.arg0())); |
| break; |
| case glesv2debugger::Message_Function_glClearStencil: |
| dbg->hooks->gl.glClearStencil( |
| static_cast<GLint>(cmd.arg0())); |
| break; |
| case glesv2debugger::Message_Function_glColorMask: |
| dbg->hooks->gl.glColorMask( |
| GLboolean(cmd.arg0()), GLboolean(cmd.arg1()), GLboolean(cmd.arg2()), |
| GLboolean(cmd.arg3())); |
| break; |
| case glesv2debugger::Message_Function_glCompileShader: |
| dbg->hooks->gl.glCompileShader( |
| static_cast<GLuint>(cmd.arg0())); |
| break; |
| case glesv2debugger::Message_Function_glCompressedTexImage2D: |
| ret = GenerateCall_glCompressedTexImage2D(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glCompressedTexSubImage2D: |
| ret = GenerateCall_glCompressedTexSubImage2D(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glCopyTexImage2D: |
| dbg->hooks->gl.glCopyTexImage2D( |
| static_cast<GLenum>(cmd.arg0()), static_cast<GLint>(cmd.arg1()), |
| static_cast<GLenum>(cmd.arg2()), static_cast<GLint>(cmd.arg3()), |
| static_cast<GLint>(cmd.arg4()), static_cast<GLsizei>(cmd.arg5()), |
| static_cast<GLsizei>(cmd.arg6()), static_cast<GLint>(cmd.arg7()) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glCopyTexSubImage2D: |
| dbg->hooks->gl.glCopyTexSubImage2D( |
| static_cast<GLenum>(cmd.arg0()), static_cast<GLint>(cmd.arg1()), |
| static_cast<GLint>(cmd.arg2()), static_cast<GLint>(cmd.arg3()), |
| static_cast<GLint>(cmd.arg4()), static_cast<GLint>(cmd.arg5()), |
| static_cast<GLsizei>(cmd.arg6()), static_cast<GLsizei>(cmd.arg7()) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glCreateProgram: |
| msg.set_ret(static_cast<int>(dbg->hooks->gl.glCreateProgram( |
| ))); |
| if (cmd.has_ret()) |
| ret = reinterpret_cast<int *>(msg.ret()); |
| break; |
| case glesv2debugger::Message_Function_glCreateShader: |
| msg.set_ret(static_cast<int>(dbg->hooks->gl.glCreateShader( |
| static_cast<GLenum>(cmd.arg0())))); |
| if (cmd.has_ret()) |
| ret = reinterpret_cast<int *>(msg.ret()); |
| break; |
| case glesv2debugger::Message_Function_glCullFace: |
| dbg->hooks->gl.glCullFace( |
| static_cast<GLenum>(cmd.arg0())); |
| break; |
| case glesv2debugger::Message_Function_glDeleteBuffers: |
| dbg->hooks->gl.glDeleteBuffers( |
| static_cast<GLsizei>(cmd.arg0()), reinterpret_cast<GLuint*>(const_cast<char *>(cmd.data().data())) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glDeleteFramebuffers: |
| dbg->hooks->gl.glDeleteFramebuffers( |
| static_cast<GLsizei>(cmd.arg0()), reinterpret_cast<GLuint*>(const_cast<char *>(cmd.data().data())) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glDeleteProgram: |
| dbg->hooks->gl.glDeleteProgram( |
| static_cast<GLuint>(cmd.arg0())); |
| break; |
| case glesv2debugger::Message_Function_glDeleteRenderbuffers: |
| dbg->hooks->gl.glDeleteRenderbuffers( |
| static_cast<GLsizei>(cmd.arg0()), reinterpret_cast<GLuint*>(const_cast<char *>(cmd.data().data())) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glDeleteShader: |
| dbg->hooks->gl.glDeleteShader( |
| static_cast<GLuint>(cmd.arg0())); |
| break; |
| case glesv2debugger::Message_Function_glDeleteTextures: |
| dbg->hooks->gl.glDeleteTextures( |
| static_cast<GLsizei>(cmd.arg0()), reinterpret_cast<GLuint*>(const_cast<char *>(cmd.data().data())) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glDepthFunc: |
| dbg->hooks->gl.glDepthFunc( |
| static_cast<GLenum>(cmd.arg0())); |
| break; |
| case glesv2debugger::Message_Function_glDepthMask: |
| dbg->hooks->gl.glDepthMask( |
| GLboolean(cmd.arg0())); |
| break; |
| case glesv2debugger::Message_Function_glDepthRangef: |
| dbg->hooks->gl.glDepthRangef( |
| static_cast<GLclampf>(cmd.arg0()), static_cast<GLclampf>(cmd.arg1()) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glDetachShader: |
| dbg->hooks->gl.glDetachShader( |
| static_cast<GLuint>(cmd.arg0()), static_cast<GLuint>(cmd.arg1()) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glDisable: |
| dbg->hooks->gl.glDisable( |
| static_cast<GLenum>(cmd.arg0())); |
| break; |
| case glesv2debugger::Message_Function_glDisableVertexAttribArray: |
| dbg->hooks->gl.glDisableVertexAttribArray( |
| static_cast<GLuint>(cmd.arg0())); |
| break; |
| case glesv2debugger::Message_Function_glDrawArrays: |
| dbg->hooks->gl.glDrawArrays( |
| static_cast<GLenum>(cmd.arg0()), static_cast<GLint>(cmd.arg1()), |
| static_cast<GLsizei>(cmd.arg2())); |
| break; |
| case glesv2debugger::Message_Function_glDrawElements: |
| ret = GenerateCall_glDrawElements(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glEnable: |
| dbg->hooks->gl.glEnable( |
| static_cast<GLenum>(cmd.arg0())); |
| break; |
| case glesv2debugger::Message_Function_glEnableVertexAttribArray: |
| dbg->hooks->gl.glEnableVertexAttribArray( |
| static_cast<GLuint>(cmd.arg0())); |
| break; |
| case glesv2debugger::Message_Function_glFinish: |
| dbg->hooks->gl.glFinish( |
| ); |
| break; |
| case glesv2debugger::Message_Function_glFlush: |
| dbg->hooks->gl.glFlush( |
| ); |
| break; |
| case glesv2debugger::Message_Function_glFramebufferRenderbuffer: |
| dbg->hooks->gl.glFramebufferRenderbuffer( |
| static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()), |
| static_cast<GLenum>(cmd.arg2()), static_cast<GLuint>(cmd.arg3()) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glFramebufferTexture2D: |
| dbg->hooks->gl.glFramebufferTexture2D( |
| static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()), |
| static_cast<GLenum>(cmd.arg2()), static_cast<GLuint>(cmd.arg3()), |
| static_cast<GLint>(cmd.arg4())); |
| break; |
| case glesv2debugger::Message_Function_glFrontFace: |
| dbg->hooks->gl.glFrontFace( |
| static_cast<GLenum>(cmd.arg0())); |
| break; |
| case glesv2debugger::Message_Function_glGenBuffers: |
| ret = GenerateCall_glGenBuffers(dbg, cmd, msg, prevRet); |
| break; // annotated output pointers |
| case glesv2debugger::Message_Function_glGenerateMipmap: |
| dbg->hooks->gl.glGenerateMipmap( |
| static_cast<GLenum>(cmd.arg0())); |
| break; |
| case glesv2debugger::Message_Function_glGenFramebuffers: |
| ret = GenerateCall_glGenFramebuffers(dbg, cmd, msg, prevRet); |
| break; // annotated output pointers |
| case glesv2debugger::Message_Function_glGenRenderbuffers: |
| ret = GenerateCall_glGenRenderbuffers(dbg, cmd, msg, prevRet); |
| break; // annotated output pointers |
| case glesv2debugger::Message_Function_glGenTextures: |
| ret = GenerateCall_glGenTextures(dbg, cmd, msg, prevRet); |
| break; // annotated output pointers |
| case glesv2debugger::Message_Function_glGetActiveAttrib: |
| ret = GenerateCall_glGetActiveAttrib(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glGetActiveUniform: |
| ret = GenerateCall_glGetActiveUniform(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glGetAttachedShaders: |
| ret = GenerateCall_glGetAttachedShaders(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glGetAttribLocation: |
| msg.set_ret(static_cast<int>(dbg->hooks->gl.glGetAttribLocation( |
| static_cast<GLuint>(cmd.arg0()), reinterpret_cast<GLchar*>(const_cast<char *>(cmd.data().data())) |
| ))); |
| if (cmd.has_ret()) |
| ret = reinterpret_cast<int *>(msg.ret()); |
| break; |
| case glesv2debugger::Message_Function_glGetBooleanv: |
| ret = GenerateCall_glGetBooleanv(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glGetBufferParameteriv: |
| ret = GenerateCall_glGetBufferParameteriv(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glGetError: |
| msg.set_ret(static_cast<int>(dbg->hooks->gl.glGetError( |
| ))); |
| if (cmd.has_ret()) |
| ret = reinterpret_cast<int *>(msg.ret()); |
| break; |
| case glesv2debugger::Message_Function_glGetFloatv: |
| ret = GenerateCall_glGetFloatv(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glGetFramebufferAttachmentParameteriv: |
| ret = GenerateCall_glGetFramebufferAttachmentParameteriv(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glGetIntegerv: |
| ret = GenerateCall_glGetIntegerv(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glGetProgramiv: |
| ret = GenerateCall_glGetProgramiv(dbg, cmd, msg, prevRet); |
| break; // annotated output pointers |
| case glesv2debugger::Message_Function_glGetProgramInfoLog: |
| ret = GenerateCall_glGetProgramInfoLog(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glGetRenderbufferParameteriv: |
| ret = GenerateCall_glGetRenderbufferParameteriv(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glGetShaderiv: |
| ret = GenerateCall_glGetShaderiv(dbg, cmd, msg, prevRet); |
| break; // annotated output pointers |
| case glesv2debugger::Message_Function_glGetShaderInfoLog: |
| ret = GenerateCall_glGetShaderInfoLog(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glGetShaderPrecisionFormat: |
| ret = GenerateCall_glGetShaderPrecisionFormat(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glGetShaderSource: |
| ret = GenerateCall_glGetShaderSource(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glGetString: |
| ret = GenerateCall_glGetString(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glGetTexParameterfv: |
| ret = GenerateCall_glGetTexParameterfv(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glGetTexParameteriv: |
| ret = GenerateCall_glGetTexParameteriv(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glGetUniformfv: |
| ret = GenerateCall_glGetUniformfv(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glGetUniformiv: |
| ret = GenerateCall_glGetUniformiv(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glGetUniformLocation: |
| msg.set_ret(static_cast<int>(dbg->hooks->gl.glGetUniformLocation( |
| static_cast<GLuint>(cmd.arg0()), reinterpret_cast<GLchar*>(const_cast<char *>(cmd.data().data())) |
| ))); |
| if (cmd.has_ret()) |
| ret = reinterpret_cast<int *>(msg.ret()); |
| break; |
| case glesv2debugger::Message_Function_glGetVertexAttribfv: |
| ret = GenerateCall_glGetVertexAttribfv(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glGetVertexAttribiv: |
| ret = GenerateCall_glGetVertexAttribiv(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glGetVertexAttribPointerv: |
| ret = GenerateCall_glGetVertexAttribPointerv(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glHint: |
| dbg->hooks->gl.glHint( |
| static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glIsBuffer: |
| msg.set_ret(static_cast<int>(dbg->hooks->gl.glIsBuffer( |
| static_cast<GLuint>(cmd.arg0())))); |
| if (cmd.has_ret()) |
| ret = reinterpret_cast<int *>(msg.ret()); |
| break; |
| case glesv2debugger::Message_Function_glIsEnabled: |
| msg.set_ret(static_cast<int>(dbg->hooks->gl.glIsEnabled( |
| static_cast<GLenum>(cmd.arg0())))); |
| if (cmd.has_ret()) |
| ret = reinterpret_cast<int *>(msg.ret()); |
| break; |
| case glesv2debugger::Message_Function_glIsFramebuffer: |
| msg.set_ret(static_cast<int>(dbg->hooks->gl.glIsFramebuffer( |
| static_cast<GLuint>(cmd.arg0())))); |
| if (cmd.has_ret()) |
| ret = reinterpret_cast<int *>(msg.ret()); |
| break; |
| case glesv2debugger::Message_Function_glIsProgram: |
| msg.set_ret(static_cast<int>(dbg->hooks->gl.glIsProgram( |
| static_cast<GLuint>(cmd.arg0())))); |
| if (cmd.has_ret()) |
| ret = reinterpret_cast<int *>(msg.ret()); |
| break; |
| case glesv2debugger::Message_Function_glIsRenderbuffer: |
| msg.set_ret(static_cast<int>(dbg->hooks->gl.glIsRenderbuffer( |
| static_cast<GLuint>(cmd.arg0())))); |
| if (cmd.has_ret()) |
| ret = reinterpret_cast<int *>(msg.ret()); |
| break; |
| case glesv2debugger::Message_Function_glIsShader: |
| msg.set_ret(static_cast<int>(dbg->hooks->gl.glIsShader( |
| static_cast<GLuint>(cmd.arg0())))); |
| if (cmd.has_ret()) |
| ret = reinterpret_cast<int *>(msg.ret()); |
| break; |
| case glesv2debugger::Message_Function_glIsTexture: |
| msg.set_ret(static_cast<int>(dbg->hooks->gl.glIsTexture( |
| static_cast<GLuint>(cmd.arg0())))); |
| if (cmd.has_ret()) |
| ret = reinterpret_cast<int *>(msg.ret()); |
| break; |
| case glesv2debugger::Message_Function_glLineWidth: |
| dbg->hooks->gl.glLineWidth( |
| static_cast<GLfloat>(cmd.arg0())); |
| break; |
| case glesv2debugger::Message_Function_glLinkProgram: |
| dbg->hooks->gl.glLinkProgram( |
| static_cast<GLuint>(cmd.arg0())); |
| break; |
| case glesv2debugger::Message_Function_glPixelStorei: |
| dbg->hooks->gl.glPixelStorei( |
| static_cast<GLenum>(cmd.arg0()), static_cast<GLint>(cmd.arg1()) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glPolygonOffset: |
| dbg->hooks->gl.glPolygonOffset( |
| static_cast<GLfloat>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1()) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glReadPixels: |
| ret = GenerateCall_glReadPixels(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glReleaseShaderCompiler: |
| dbg->hooks->gl.glReleaseShaderCompiler( |
| ); |
| break; |
| case glesv2debugger::Message_Function_glRenderbufferStorage: |
| dbg->hooks->gl.glRenderbufferStorage( |
| static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()), |
| static_cast<GLsizei>(cmd.arg2()), static_cast<GLsizei>(cmd.arg3()) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glSampleCoverage: |
| dbg->hooks->gl.glSampleCoverage( |
| static_cast<GLclampf>(cmd.arg0()), GLboolean(cmd.arg1())); |
| break; |
| case glesv2debugger::Message_Function_glScissor: |
| dbg->hooks->gl.glScissor( |
| static_cast<GLint>(cmd.arg0()), static_cast<GLint>(cmd.arg1()), |
| static_cast<GLsizei>(cmd.arg2()), static_cast<GLsizei>(cmd.arg3()) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glShaderBinary: |
| ret = GenerateCall_glShaderBinary(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glShaderSource: |
| ret = GenerateCall_glShaderSource(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glStencilFunc: |
| dbg->hooks->gl.glStencilFunc( |
| static_cast<GLenum>(cmd.arg0()), static_cast<GLint>(cmd.arg1()), |
| static_cast<GLuint>(cmd.arg2())); |
| break; |
| case glesv2debugger::Message_Function_glStencilFuncSeparate: |
| dbg->hooks->gl.glStencilFuncSeparate( |
| static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()), |
| static_cast<GLint>(cmd.arg2()), static_cast<GLuint>(cmd.arg3()) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glStencilMask: |
| dbg->hooks->gl.glStencilMask( |
| static_cast<GLuint>(cmd.arg0())); |
| break; |
| case glesv2debugger::Message_Function_glStencilMaskSeparate: |
| dbg->hooks->gl.glStencilMaskSeparate( |
| static_cast<GLenum>(cmd.arg0()), static_cast<GLuint>(cmd.arg1()) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glStencilOp: |
| dbg->hooks->gl.glStencilOp( |
| static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()), |
| static_cast<GLenum>(cmd.arg2())); |
| break; |
| case glesv2debugger::Message_Function_glStencilOpSeparate: |
| dbg->hooks->gl.glStencilOpSeparate( |
| static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()), |
| static_cast<GLenum>(cmd.arg2()), static_cast<GLenum>(cmd.arg3()) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glTexImage2D: |
| ret = GenerateCall_glTexImage2D(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glTexParameterf: |
| dbg->hooks->gl.glTexParameterf( |
| static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()), |
| static_cast<GLfloat>(cmd.arg2())); |
| break; |
| case glesv2debugger::Message_Function_glTexParameterfv: |
| ret = GenerateCall_glTexParameterfv(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glTexParameteri: |
| dbg->hooks->gl.glTexParameteri( |
| static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()), |
| static_cast<GLint>(cmd.arg2())); |
| break; |
| case glesv2debugger::Message_Function_glTexParameteriv: |
| ret = GenerateCall_glTexParameteriv(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glTexSubImage2D: |
| ret = GenerateCall_glTexSubImage2D(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glUniform1f: |
| dbg->hooks->gl.glUniform1f( |
| static_cast<GLint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1()) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glUniform1fv: |
| dbg->hooks->gl.glUniform1fv( |
| static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()), |
| reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data())) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glUniform1i: |
| dbg->hooks->gl.glUniform1i( |
| static_cast<GLint>(cmd.arg0()), static_cast<GLint>(cmd.arg1()) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glUniform1iv: |
| dbg->hooks->gl.glUniform1iv( |
| static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()), |
| reinterpret_cast<GLint*>(const_cast<char *>(cmd.data().data())) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glUniform2f: |
| dbg->hooks->gl.glUniform2f( |
| static_cast<GLint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1()), |
| static_cast<GLfloat>(cmd.arg2())); |
| break; |
| case glesv2debugger::Message_Function_glUniform2fv: |
| dbg->hooks->gl.glUniform2fv( |
| static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()), |
| reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data())) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glUniform2i: |
| dbg->hooks->gl.glUniform2i( |
| static_cast<GLint>(cmd.arg0()), static_cast<GLint>(cmd.arg1()), |
| static_cast<GLint>(cmd.arg2())); |
| break; |
| case glesv2debugger::Message_Function_glUniform2iv: |
| dbg->hooks->gl.glUniform2iv( |
| static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()), |
| reinterpret_cast<GLint*>(const_cast<char *>(cmd.data().data())) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glUniform3f: |
| dbg->hooks->gl.glUniform3f( |
| static_cast<GLint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1()), |
| static_cast<GLfloat>(cmd.arg2()), static_cast<GLfloat>(cmd.arg3()) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glUniform3fv: |
| dbg->hooks->gl.glUniform3fv( |
| static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()), |
| reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data())) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glUniform3i: |
| dbg->hooks->gl.glUniform3i( |
| static_cast<GLint>(cmd.arg0()), static_cast<GLint>(cmd.arg1()), |
| static_cast<GLint>(cmd.arg2()), static_cast<GLint>(cmd.arg3()) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glUniform3iv: |
| dbg->hooks->gl.glUniform3iv( |
| static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()), |
| reinterpret_cast<GLint*>(const_cast<char *>(cmd.data().data())) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glUniform4f: |
| dbg->hooks->gl.glUniform4f( |
| static_cast<GLint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1()), |
| static_cast<GLfloat>(cmd.arg2()), static_cast<GLfloat>(cmd.arg3()), |
| static_cast<GLfloat>(cmd.arg4())); |
| break; |
| case glesv2debugger::Message_Function_glUniform4fv: |
| dbg->hooks->gl.glUniform4fv( |
| static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()), |
| reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data())) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glUniform4i: |
| dbg->hooks->gl.glUniform4i( |
| static_cast<GLint>(cmd.arg0()), static_cast<GLint>(cmd.arg1()), |
| static_cast<GLint>(cmd.arg2()), static_cast<GLint>(cmd.arg3()), |
| static_cast<GLint>(cmd.arg4())); |
| break; |
| case glesv2debugger::Message_Function_glUniform4iv: |
| dbg->hooks->gl.glUniform4iv( |
| static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()), |
| reinterpret_cast<GLint*>(const_cast<char *>(cmd.data().data())) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glUniformMatrix2fv: |
| dbg->hooks->gl.glUniformMatrix2fv( |
| static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()), |
| GLboolean(cmd.arg2()), reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data())) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glUniformMatrix3fv: |
| dbg->hooks->gl.glUniformMatrix3fv( |
| static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()), |
| GLboolean(cmd.arg2()), reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data())) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glUniformMatrix4fv: |
| dbg->hooks->gl.glUniformMatrix4fv( |
| static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()), |
| GLboolean(cmd.arg2()), reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data())) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glUseProgram: |
| dbg->hooks->gl.glUseProgram( |
| static_cast<GLuint>(cmd.arg0())); |
| break; |
| case glesv2debugger::Message_Function_glValidateProgram: |
| dbg->hooks->gl.glValidateProgram( |
| static_cast<GLuint>(cmd.arg0())); |
| break; |
| case glesv2debugger::Message_Function_glVertexAttrib1f: |
| dbg->hooks->gl.glVertexAttrib1f( |
| static_cast<GLuint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1()) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glVertexAttrib1fv: |
| dbg->hooks->gl.glVertexAttrib1fv( |
| static_cast<GLuint>(cmd.arg0()), reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data())) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glVertexAttrib2f: |
| dbg->hooks->gl.glVertexAttrib2f( |
| static_cast<GLuint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1()), |
| static_cast<GLfloat>(cmd.arg2())); |
| break; |
| case glesv2debugger::Message_Function_glVertexAttrib2fv: |
| dbg->hooks->gl.glVertexAttrib2fv( |
| static_cast<GLuint>(cmd.arg0()), reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data())) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glVertexAttrib3f: |
| dbg->hooks->gl.glVertexAttrib3f( |
| static_cast<GLuint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1()), |
| static_cast<GLfloat>(cmd.arg2()), static_cast<GLfloat>(cmd.arg3()) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glVertexAttrib3fv: |
| dbg->hooks->gl.glVertexAttrib3fv( |
| static_cast<GLuint>(cmd.arg0()), reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data())) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glVertexAttrib4f: |
| dbg->hooks->gl.glVertexAttrib4f( |
| static_cast<GLuint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1()), |
| static_cast<GLfloat>(cmd.arg2()), static_cast<GLfloat>(cmd.arg3()), |
| static_cast<GLfloat>(cmd.arg4())); |
| break; |
| case glesv2debugger::Message_Function_glVertexAttrib4fv: |
| dbg->hooks->gl.glVertexAttrib4fv( |
| static_cast<GLuint>(cmd.arg0()), reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data())) |
| ); |
| break; |
| case glesv2debugger::Message_Function_glVertexAttribPointer: |
| ret = GenerateCall_glVertexAttribPointer(dbg, cmd, msg, prevRet); |
| break; |
| case glesv2debugger::Message_Function_glViewport: |
| dbg->hooks->gl.glViewport( |
| static_cast<GLint>(cmd.arg0()), static_cast<GLint>(cmd.arg1()), |
| static_cast<GLsizei>(cmd.arg2()), static_cast<GLsizei>(cmd.arg3()) |
| ); |
| break; |
| default: |
| assert(0); |
| } |
| msg.set_time((systemTime(timeMode) - c0) * 1e-6f); |
| msg.set_context_id(reinterpret_cast<int>(dbg)); |
| msg.set_function(cmd.function()); |
| msg.set_type(glesv2debugger::Message_Type_AfterCall); |
| return ret; |
| } |
| |
| }; // name space android { |