| page.title=Media Playback |
| page.tags=mediaplayer,soundpool,audiomanager |
| @jd:body |
| |
| <div id="qv-wrapper"> |
| <div id="qv"> |
| |
| <h2>In this document</h2> |
| <ol> |
| <li><a href="#basics">The Basics</a> |
| <li><a href="#manifest">Manifest Declarations</a></li> |
| <li><a href="#mediaplayer">Using MediaPlayer</a> |
| <ol> |
| <li><a href='#preparingasync'>Asynchronous Preparation</a></li> |
| <li><a href='#managestate'>Managing State</a></li> |
| <li><a href='#releaseplayer'>Releasing the MediaPlayer</a></li> |
| </ol> |
| </li> |
| <li><a href="#mpandservices">Using a Service with MediaPlayer</a> |
| <ol> |
| <li><a href="#asyncprepare">Running asynchronously</a></li> |
| <li><a href="#asyncerror">Handling asynchronous errors</a></li> |
| <li><a href="#wakelocks">Using wake locks</a></li> |
| <li><a href="#foregroundserv">Running as a foreground service</a></li> |
| <li><a href="#audiofocus">Handling audio focus</a></li> |
| <li><a href="#cleanup">Performing cleanup</a></li> |
| </ol> |
| </li> |
| <li><a href="#noisyintent">Handling the AUDIO_BECOMING_NOISY Intent</a> |
| <li><a href="#viacontentresolver">Retrieving Media from a Content Resolver</a> |
| </ol> |
| |
| <h2>Key classes</h2> |
| <ol> |
| <li>{@link android.media.MediaPlayer}</li> |
| <li>{@link android.media.AudioManager}</li> |
| <li>{@link android.media.SoundPool}</li> |
| </ol> |
| |
| <h2>See also</h2> |
| <ol> |
| <li><a href="{@docRoot}guide/topics/media/jetplayer.html">JetPlayer</a></li> |
| <li><a href="{@docRoot}guide/topics/media/audio-capture.html">Audio Capture</a></li> |
| <li><a href="{@docRoot}guide/appendix/media-formats.html">Android Supported Media Formats</a></li> |
| <li><a href="{@docRoot}guide/topics/data/data-storage.html">Data Storage</a></li> |
| </ol> |
| |
| </div> |
| </div> |
| |
| <p>The Android multimedia framework includes support for playing variety of common media types, so |
| that you can easily integrate audio, video and images into your applications. You can play audio or |
| video from media files stored in your application's resources (raw resources), from standalone files |
| in the filesystem, or from a data stream arriving over a network connection, all using {@link |
| android.media.MediaPlayer} APIs.</p> |
| |
| <p>This document shows you how to write a media-playing application that interacts with the user and |
| the system in order to obtain good performance and a pleasant user experience.</p> |
| |
| <p class="note"><strong>Note:</strong> You can play back the audio data only to the standard output |
| device. Currently, that is the mobile device speaker or a Bluetooth headset. You cannot play sound |
| files in the conversation audio during a call.</p> |
| |
| <h2 id="basics">The Basics</h2> |
| <p>The following classes are used to play sound and video in the Android framework:</p> |
| |
| <dl> |
| <dt>{@link android.media.MediaPlayer}</dt> |
| <dd>This class is the primary API for playing sound and video.</dd> |
| <dt>{@link android.media.AudioManager}</dt> |
| <dd>This class manages audio sources and audio output on a device.</dd> |
| </dl> |
| |
| <h2 id="manifest">Manifest Declarations</h2> |
| <p>Before starting development on your application using MediaPlayer, make sure your manifest has |
| the appropriate declarations to allow use of related features.</p> |
| |
| <ul> |
| <li><strong>Internet Permission</strong> - If you are using MediaPlayer to stream network-based |
| content, your application must request network access. |
| <pre> |
| <uses-permission android:name="android.permission.INTERNET" /> |
| </pre> |
| </li> |
| <li><strong>Wake Lock Permission</strong> - If your player application needs to keep the screen |
| from dimming or the processor from sleeping, or uses the {@link |
| android.media.MediaPlayer#setScreenOnWhilePlaying(boolean) MediaPlayer.setScreenOnWhilePlaying()} or |
| {@link android.media.MediaPlayer#setWakeMode(android.content.Context, int) |
| MediaPlayer.setWakeMode()} methods, you must request this permission. |
| <pre> |
| <uses-permission android:name="android.permission.WAKE_LOCK" /> |
| </pre> |
| </li> |
| </ul> |
| |
| <h2 id="mediaplayer">Using MediaPlayer</h2> |
| <p>One of the most important components of the media framework is the |
| {@link android.media.MediaPlayer MediaPlayer} |
| class. An object of this class can fetch, decode, and play both audio and video |
| with minimal setup. It supports several different media sources such as: |
| <ul> |
| <li>Local resources</li> |
| <li>Internal URIs, such as one you might obtain from a Content Resolver</li> |
| <li>External URLs (streaming)</li> |
| </ul> |
| </p> |
| |
| <p>For a list of media formats that Android supports, |
| see the <a href="{@docRoot}guide/appendix/media-formats.html">Android Supported Media |
| Formats</a> document. </p> |
| |
| <p>Here is an example |
| of how to play audio that's available as a local raw resource (saved in your application's |
| {@code res/raw/} directory):</p> |
| |
| <pre>MediaPlayer mediaPlayer = MediaPlayer.create(context, R.raw.sound_file_1); |
| mediaPlayer.start(); // no need to call prepare(); create() does that for you |
| </pre> |
| |
| <p>In this case, a "raw" resource is a file that the system does not |
| try to parse in any particular way. However, the content of this resource should not |
| be raw audio. It should be a properly encoded and formatted media file in one |
| of the supported formats.</p> |
| |
| <p>And here is how you might play from a URI available locally in the system |
| (that you obtained through a Content Resolver, for instance):</p> |
| |
| <pre>Uri myUri = ....; // initialize Uri here |
| MediaPlayer mediaPlayer = new MediaPlayer(); |
| mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC); |
| mediaPlayer.setDataSource(getApplicationContext(), myUri); |
| mediaPlayer.prepare(); |
| mediaPlayer.start();</pre> |
| |
| <p>Playing from a remote URL via HTTP streaming looks like this:</p> |
| |
| <pre>String url = "http://........"; // your URL here |
| MediaPlayer mediaPlayer = new MediaPlayer(); |
| mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC); |
| mediaPlayer.setDataSource(url); |
| mediaPlayer.prepare(); // might take long! (for buffering, etc) |
| mediaPlayer.start();</pre> |
| |
| <p class="note"><strong>Note:</strong> |
| If you're passing a URL to stream an online media file, the file must be capable of |
| progressive download.</p> |
| |
| <p class="caution"><strong>Caution:</strong> You must either catch or pass |
| {@link java.lang.IllegalArgumentException} and {@link java.io.IOException} when using |
| {@link android.media.MediaPlayer#setDataSource setDataSource()}, because |
| the file you are referencing might not exist.</p> |
| |
| <h3 id='preparingasync'>Asynchronous Preparation</h3> |
| |
| <p>Using {@link android.media.MediaPlayer MediaPlayer} can be straightforward in |
| principle. However, it's important to keep in mind that a few more things are |
| necessary to integrate it correctly with a typical Android application. For |
| example, the call to {@link android.media.MediaPlayer#prepare prepare()} can |
| take a long time to execute, because |
| it might involve fetching and decoding media data. So, as is the case with any |
| method that may take long to execute, you should <strong>never call it from your |
| application's UI thread</strong>. Doing that will cause the UI to hang until the method returns, |
| which is a very bad user experience and can cause an ANR (Application Not Responding) error. Even if |
| you expect your resource to load quickly, remember that anything that takes more than a tenth |
| of a second to respond in the UI will cause a noticeable pause and will give |
| the user the impression that your application is slow.</p> |
| |
| <p>To avoid hanging your UI thread, spawn another thread to |
| prepare the {@link android.media.MediaPlayer} and notify the main thread when done. However, while |
| you could write the threading logic |
| yourself, this pattern is so common when using {@link android.media.MediaPlayer} that the framework |
| supplies a convenient way to accomplish this task by using the |
| {@link android.media.MediaPlayer#prepareAsync prepareAsync()} method. This method |
| starts preparing the media in the background and returns immediately. When the media |
| is done preparing, the {@link android.media.MediaPlayer.OnPreparedListener#onPrepared onPrepared()} |
| method of the {@link android.media.MediaPlayer.OnPreparedListener |
| MediaPlayer.OnPreparedListener}, configured through |
| {@link android.media.MediaPlayer#setOnPreparedListener setOnPreparedListener()} is called.</p> |
| |
| <h3 id='managestate'>Managing State</h3> |
| |
| <p>Another aspect of a {@link android.media.MediaPlayer} that you should keep in mind is |
| that it's state-based. That is, the {@link android.media.MediaPlayer} has an internal state |
| that you must always be aware of when writing your code, because certain operations |
| are only valid when then player is in specific states. If you perform an operation while in the |
| wrong state, the system may throw an exception or cause other undesireable behaviors.</p> |
| |
| <p>The documentation in the |
| {@link android.media.MediaPlayer MediaPlayer} class shows a complete state diagram, |
| that clarifies which methods move the {@link android.media.MediaPlayer} from one state to another. |
| For example, when you create a new {@link android.media.MediaPlayer}, it is in the <em>Idle</em> |
| state. At that point, you should initialize it by calling |
| {@link android.media.MediaPlayer#setDataSource setDataSource()}, bringing it |
| to the <em>Initialized</em> state. After that, you have to prepare it using either the |
| {@link android.media.MediaPlayer#prepare prepare()} or |
| {@link android.media.MediaPlayer#prepareAsync prepareAsync()} method. When |
| the {@link android.media.MediaPlayer} is done preparing, it will then enter the <em>Prepared</em> |
| state, which means you can call {@link android.media.MediaPlayer#start start()} |
| to make it play the media. At that point, as the diagram illustrates, |
| you can move between the <em>Started</em>, <em>Paused</em> and <em>PlaybackCompleted</em> states by |
| calling such methods as |
| {@link android.media.MediaPlayer#start start()}, |
| {@link android.media.MediaPlayer#pause pause()}, and |
| {@link android.media.MediaPlayer#seekTo seekTo()}, |
| amongst others. When you |
| call {@link android.media.MediaPlayer#stop stop()}, however, notice that you |
| cannot call {@link android.media.MediaPlayer#start start()} again until you |
| prepare the {@link android.media.MediaPlayer} again.</p> |
| |
| <p>Always keep <a href='{@docRoot}images/mediaplayer_state_diagram.gif'>the state diagram</a> |
| in mind when writing code that interacts with a |
| {@link android.media.MediaPlayer} object, because calling its methods from the wrong state is a |
| common cause of bugs.</p> |
| |
| <h3 id='releaseplayer'>Releasing the MediaPlayer</h3> |
| |
| <p>A {@link android.media.MediaPlayer MediaPlayer} can consume valuable |
| system resources. |
| Therefore, you should always take extra precautions to make sure you are not |
| hanging on to a {@link android.media.MediaPlayer} instance longer than necessary. When you |
| are done with it, you should always call |
| {@link android.media.MediaPlayer#release release()} to make sure any |
| system resources allocated to it are properly released. For example, if you are |
| using a {@link android.media.MediaPlayer} and your activity receives a call to {@link |
| android.app.Activity#onStop onStop()}, you must release the {@link android.media.MediaPlayer}, |
| because it |
| makes little sense to hold on to it while your activity is not interacting with |
| the user (unless you are playing media in the background, which is discussed in the next section). |
| When your activity is resumed or restarted, of course, you need to |
| create a new {@link android.media.MediaPlayer} and prepare it again before resuming playback.</p> |
| |
| <p>Here's how you should release and then nullify your {@link android.media.MediaPlayer}:</p> |
| <pre> |
| mediaPlayer.release(); |
| mediaPlayer = null; |
| </pre> |
| |
| <p>As an example, consider the problems that could happen if you |
| forgot to release the {@link android.media.MediaPlayer} when your activity is stopped, but create a |
| new one when the activity starts again. As you may know, when the user changes the |
| screen orientation (or changes the device configuration in another way), |
| the system handles that by restarting the activity (by default), so you might quickly |
| consume all of the system resources as the user |
| rotates the device back and forth between portrait and landscape, because at each |
| orientation change, you create a new {@link android.media.MediaPlayer} that you never |
| release. (For more information about runtime restarts, see <a |
| href="{@docRoot}guide/topics/resources/runtime-changes.html">Handling Runtime Changes</a>.)</p> |
| |
| <p>You may be wondering what happens if you want to continue playing |
| "background media" even when the user leaves your activity, much in the same |
| way that the built-in Music application behaves. In this case, what you need is |
| a {@link android.media.MediaPlayer MediaPlayer} controlled by a {@link android.app.Service}, as |
| discussed in <a href="#mpandservices">Using a Service with MediaPlayer</a>.</p> |
| |
| <h2 id="mpandservices">Using a Service with MediaPlayer</h2> |
| |
| <p>If you want your media to play in the background even when your application |
| is not onscreen—that is, you want it to continue playing while the user is |
| interacting with other applications—then you must start a |
| {@link android.app.Service Service} and control the |
| {@link android.media.MediaPlayer MediaPlayer} instance from there. |
| You should be careful about this setup, because the user and the system have expectations |
| about how an application running a background service should interact with the rest of the |
| system. If your application does not fulfil those expectations, the user may |
| have a bad experience. This section describes the main issues that you should be |
| aware of and offers suggestions about how to approach them.</p> |
| |
| |
| <h3 id="asyncprepare">Running asynchronously</h3> |
| |
| <p>First of all, like an {@link android.app.Activity Activity}, all work in a |
| {@link android.app.Service Service} is done in a single thread by |
| default—in fact, if you're running an activity and a service from the same application, they |
| use the same thread (the "main thread") by default. Therefore, services need to |
| process incoming intents quickly |
| and never perform lengthy computations when responding to them. If any heavy |
| work or blocking calls are expected, you must do those tasks asynchronously: either from |
| another thread you implement yourself, or using the framework's many facilities |
| for asynchronous processing.</p> |
| |
| <p>For instance, when using a {@link android.media.MediaPlayer} from your main thread, |
| you should call {@link android.media.MediaPlayer#prepareAsync prepareAsync()} rather than |
| {@link android.media.MediaPlayer#prepare prepare()}, and implement |
| a {@link android.media.MediaPlayer.OnPreparedListener MediaPlayer.OnPreparedListener} |
| in order to be notified when the preparation is complete and you can start playing. |
| For example:</p> |
| |
| <pre> |
| public class MyService extends Service implements MediaPlayer.OnPreparedListener { |
| private static final String ACTION_PLAY = "com.example.action.PLAY"; |
| MediaPlayer mMediaPlayer = null; |
| |
| public int onStartCommand(Intent intent, int flags, int startId) { |
| ... |
| if (intent.getAction().equals(ACTION_PLAY)) { |
| mMediaPlayer = ... // initialize it here |
| mMediaPlayer.setOnPreparedListener(this); |
| mMediaPlayer.prepareAsync(); // prepare async to not block main thread |
| } |
| } |
| |
| /** Called when MediaPlayer is ready */ |
| public void onPrepared(MediaPlayer player) { |
| Â Â player.start(); |
| } |
| } |
| </pre> |
| |
| |
| <h3 id="asyncerror">Handling asynchronous errors</h3> |
| |
| <p>On synchronous operations, errors would normally |
| be signaled with an exception or an error code, but whenever you use asynchronous |
| resources, you should make sure your application is notified |
| of errors appropriately. In the case of a {@link android.media.MediaPlayer MediaPlayer}, |
| you can accomplish this by implementing a |
| {@link android.media.MediaPlayer.OnErrorListener MediaPlayer.OnErrorListener} and |
| setting it in your {@link android.media.MediaPlayer} instance:</p> |
| |
| <pre> |
| public class MyService extends Service implements MediaPlayer.OnErrorListener { |
| MediaPlayer mMediaPlayer; |
| |
| public void initMediaPlayer() { |
| // ...initialize the MediaPlayer here... |
| |
| mMediaPlayer.setOnErrorListener(this); |
| } |
| |
| @Override |
| public boolean onError(MediaPlayer mp, int what, int extra) { |
| // ... react appropriately ... |
| // The MediaPlayer has moved to the Error state, must be reset! |
| } |
| } |
| </pre> |
| |
| <p>It's important to remember that when an error occurs, the {@link android.media.MediaPlayer} |
| moves to the <em>Error</em> state (see the documentation for the |
| {@link android.media.MediaPlayer MediaPlayer} class for the full state diagram) |
| and you must reset it before you can use it again. |
| |
| |
| <h3 id="wakelocks">Using wake locks</h3> |
| |
| <p>When designing applications that play media |
| in the background, the device may go to sleep |
| while your service is running. Because the Android system tries to conserve |
| battery while the device is sleeping, the system tries to shut off any |
| of the phone's features that are |
| not necessary, including the CPU and the WiFi hardware. |
| However, if your service is playing or streaming music, you want to prevent |
| the system from interfering with your playback.</p> |
| |
| <p>In order to ensure that your service continues to run under |
| those conditions, you have to use "wake locks." A wake lock is a way to signal to |
| the system that your application is using some feature that should |
| stay available even if the phone is idle.</p> |
| |
| <p class="caution"><strong>Notice:</strong> You should always use wake locks sparingly and hold them |
| only for as long as truly necessary, because they significantly reduce the battery life of the |
| device.</p> |
| |
| <p>To ensure that the CPU continues running while your {@link android.media.MediaPlayer} is |
| playing, call the {@link android.media.MediaPlayer#setWakeMode |
| setWakeMode()} method when initializing your {@link android.media.MediaPlayer}. Once you do, |
| the {@link android.media.MediaPlayer} holds the specified lock while playing and releases the lock |
| when paused or stopped:</p> |
| |
| <pre> |
| mMediaPlayer = new MediaPlayer(); |
| // ... other initialization here ... |
| mMediaPlayer.setWakeMode(getApplicationContext(), PowerManager.PARTIAL_WAKE_LOCK); |
| </pre> |
| |
| <p>However, the wake lock acquired in this example guarantees only that the CPU remains awake. If |
| you are streaming media over the |
| network and you are using Wi-Fi, you probably want to hold a |
| {@link android.net.wifi.WifiManager.WifiLock WifiLock} as |
| well, which you must acquire and release manually. So, when you start preparing the |
| {@link android.media.MediaPlayer} with the remote URL, you should create and acquire the Wi-Fi lock. |
| For example:</p> |
| |
| <pre> |
| WifiLock wifiLock = ((WifiManager) getSystemService(Context.WIFI_SERVICE)) |
| .createWifiLock(WifiManager.WIFI_MODE_FULL, "mylock"); |
| |
| wifiLock.acquire(); |
| </pre> |
| |
| <p>When you pause or stop your media, or when you no longer need the |
| network, you should release the lock:</p> |
| |
| <pre> |
| wifiLock.release(); |
| </pre> |
| |
| |
| <h3 id="foregroundserv">Running as a foreground service</h3> |
| |
| <p>Services are often used for performing background tasks, such as fetching emails, |
| synchronizing data, downloading content, amongst other possibilities. In these |
| cases, the user is not actively aware of the service's execution, and probably |
| wouldn't even notice if some of these services were interrupted and later restarted.</p> |
| |
| <p>But consider the case of a service that is playing music. Clearly this is a service that the user |
| is actively aware of and the experience would be severely affected by any interruptions. |
| Additionally, it's a service that the user will likely wish to interact with during its execution. |
| In this case, the service should run as a "foreground service." A |
| foreground service holds a higher level of importance within the system—the system will |
| almost never kill the service, because it is of immediate importance to the user. When running |
| in the foreground, the service also must provide a status bar notification to ensure that users are |
| aware of the running service and allow them to open an activity that can interact with the |
| service.</p> |
| |
| <p>In order to turn your service into a foreground service, you must create a |
| {@link android.app.Notification Notification} for the status bar and call |
| {@link android.app.Service#startForeground startForeground()} from the {@link |
| android.app.Service}. For example:</p> |
| |
| <pre>String songName; |
| // assign the song name to songName |
| PendingIntent pi = PendingIntent.getActivity(getApplicationContext(), 0, |
| Â Â Â Â Â Â Â Â new Intent(getApplicationContext(), MainActivity.class), |
| Â Â Â Â Â Â Â Â PendingIntent.FLAG_UPDATE_CURRENT); |
| Notification notification = new Notification(); |
| notification.tickerText = text; |
| notification.icon = R.drawable.play0; |
| notification.flags |= Notification.FLAG_ONGOING_EVENT; |
| notification.setLatestEventInfo(getApplicationContext(), "MusicPlayerSample", |
| Â Â Â Â Â Â Â Â "Playing: " + songName, pi); |
| startForeground(NOTIFICATION_ID, notification); |
| </pre> |
| |
| <p>While your service is running in the foreground, the notification you |
| configured is visible in the notification area of the device. If the user |
| selects the notification, the system invokes the {@link android.app.PendingIntent} you supplied. In |
| the example above, it opens an activity ({@code MainActivity}).</p> |
| |
| <p>Figure 1 shows how your notification appears to the user:</p> |
| |
| <img src='images/notification1.png' /> |
| |
| <img src='images/notification2.png' /> |
| <p class="img-caption"><strong>Figure 1.</strong> Screenshots of a foreground service's |
| notification, showing the notification icon in the status bar (left) and the expanded view |
| (right).</p> |
| |
| <p>You should only hold on to the "foreground service" status while your |
| service is actually performing something the user is actively aware of. Once |
| that is no longer true, you should release it by calling |
| {@link android.app.Service#stopForeground stopForeground()}:</p> |
| |
| <pre> |
| stopForeground(true); |
| </pre> |
| |
| <p>For more information, see the documentation about <a |
| href="{@docRoot}guide/components/services.html#Foreground">Services</a> and |
| <a href="{@docRoot}guide/topics/ui/notifiers/notifications.html">Status Bar Notifications</a>.</p> |
| |
| |
| <h3 id="audiofocus">Handling audio focus</h3> |
| |
| <p>Even though only one activity can run at any given time, Android is a |
| multi-tasking environment. This poses a particular challenge to applications |
| that use audio, because there is only one audio output and there may be several |
| media services competing for its use. Before Android 2.2, there was no built-in |
| mechanism to address this issue, which could in some cases lead to a bad user |
| experience. For example, when a user is listening to |
| music and another application needs to notify the user of something very important, |
| the user might not hear the notification tone due to the loud music. Starting with |
| Android 2.2, the platform offers a way for applications to negotiate their |
| use of the device's audio output. This mechanism is called Audio Focus.</p> |
| |
| <p>When your application needs to output audio such as music or a notification, |
| you should always request audio focus. Once it has focus, it can use the sound output freely, but it |
| should |
| always listen for focus changes. If it is notified that it has lost the audio |
| focus, it should immediately either kill the audio or lower it to a quiet level |
| (known as "ducking"—there is a flag that indicates which one is appropriate) and only resume |
| loud playback after it receives focus again.</p> |
| |
| <p>Audio Focus is cooperative in nature. That is, applications are expected |
| (and highly encouraged) to comply with the audio focus guidelines, but the |
| rules are not enforced by the system. If an application wants to play loud |
| music even after losing audio focus, nothing in the system will prevent that. |
| However, the user is more likely to have a bad experience and will be more |
| likely to uninstall the misbehaving application.</p> |
| |
| <p>To request audio focus, you must call |
| {@link android.media.AudioManager#requestAudioFocus requestAudioFocus()} from the {@link |
| android.media.AudioManager}, as the example below demonstrates:</p> |
| |
| <pre> |
| AudioManager audioManager = (AudioManager) getSystemService(Context.AUDIO_SERVICE); |
| int result = audioManager.requestAudioFocus(this, AudioManager.STREAM_MUSIC, |
| AudioManager.AUDIOFOCUS_GAIN); |
| |
| if (result != AudioManager.AUDIOFOCUS_REQUEST_GRANTED) { |
| // could not get audio focus. |
| } |
| </pre> |
| |
| <p>The first parameter to {@link android.media.AudioManager#requestAudioFocus requestAudioFocus()} |
| is an {@link android.media.AudioManager.OnAudioFocusChangeListener |
| AudioManager.OnAudioFocusChangeListener}, |
| whose {@link android.media.AudioManager.OnAudioFocusChangeListener#onAudioFocusChange |
| onAudioFocusChange()} method is called whenever there is a change in audio focus. Therefore, you |
| should also implement this interface on your service and activities. For example:</p> |
| |
| <pre> |
| class MyService extends Service |
| implements AudioManager.OnAudioFocusChangeListener { |
| // .... |
| public void onAudioFocusChange(int focusChange) { |
| // Do something based on focus change... |
| } |
| } |
| </pre> |
| |
| <p>The <code>focusChange</code> parameter tells you how the audio focus has changed, and |
| can be one of the following values (they are all constants defined in |
| {@link android.media.AudioManager AudioManager}):</p> |
| |
| <ul> |
| <li>{@link android.media.AudioManager#AUDIOFOCUS_GAIN}: You have gained the audio focus.</li> |
| |
| <li>{@link android.media.AudioManager#AUDIOFOCUS_LOSS}: You have lost the audio focus for a |
| presumably long time. |
| You must stop all audio playback. Because you should expect not to have focus back |
| for a long time, this would be a good place to clean up your resources as much |
| as possible. For example, you should release the {@link android.media.MediaPlayer}.</li> |
| |
| <li>{@link android.media.AudioManager#AUDIOFOCUS_LOSS_TRANSIENT}: You have |
| temporarily lost audio focus, but should receive it back shortly. You must stop |
| all audio playback, but you can keep your resources because you will probably get |
| focus back shortly.</li> |
| |
| <li>{@link android.media.AudioManager#AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK}: You have temporarily |
| lost audio focus, |
| but you are allowed to continue to play audio quietly (at a low volume) instead |
| of killing audio completely.</li> |
| </ul> |
| |
| <p>Here is an example implementation:</p> |
| |
| <pre> |
| public void onAudioFocusChange(int focusChange) { |
| switch (focusChange) { |
| case AudioManager.AUDIOFOCUS_GAIN: |
| // resume playback |
| if (mMediaPlayer == null) initMediaPlayer(); |
| else if (!mMediaPlayer.isPlaying()) mMediaPlayer.start(); |
| mMediaPlayer.setVolume(1.0f, 1.0f); |
| break; |
| |
| case AudioManager.AUDIOFOCUS_LOSS: |
| // Lost focus for an unbounded amount of time: stop playback and release media player |
| if (mMediaPlayer.isPlaying()) mMediaPlayer.stop(); |
| mMediaPlayer.release(); |
| mMediaPlayer = null; |
| break; |
| |
| case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT: |
| // Lost focus for a short time, but we have to stop |
| // playback. We don't release the media player because playback |
| // is likely to resume |
| if (mMediaPlayer.isPlaying()) mMediaPlayer.pause(); |
| break; |
| |
| case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK: |
| // Lost focus for a short time, but it's ok to keep playing |
| // at an attenuated level |
| if (mMediaPlayer.isPlaying()) mMediaPlayer.setVolume(0.1f, 0.1f); |
| break; |
| } |
| } |
| </pre> |
| |
| <p>Keep in mind that the audio focus APIs are available only with API level 8 (Android 2.2) |
| and above, so if you want to support previous |
| versions of Android, you should adopt a backward compatibility strategy that |
| allows you to use this feature if available, and fall back seamlessly if not.</p> |
| |
| <p>You can achieve backward compatibility either by calling the audio focus methods by reflection |
| or by implementing all the audio focus features in a separate class (say, |
| <code>AudioFocusHelper</code>). Here is an example of such a class:</p> |
| |
| <pre> |
| public class AudioFocusHelper implements AudioManager.OnAudioFocusChangeListener { |
| AudioManager mAudioManager; |
| |
| // other fields here, you'll probably hold a reference to an interface |
| // that you can use to communicate the focus changes to your Service |
| |
| public AudioFocusHelper(Context ctx, /* other arguments here */) { |
| mAudioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE); |
| // ... |
| } |
| |
| public boolean requestFocus() { |
| return AudioManager.AUDIOFOCUS_REQUEST_GRANTED == |
| mAudioManager.requestAudioFocus(mContext, AudioManager.STREAM_MUSIC, |
| AudioManager.AUDIOFOCUS_GAIN); |
| } |
| |
| public boolean abandonFocus() { |
| return AudioManager.AUDIOFOCUS_REQUEST_GRANTED == |
| mAudioManager.abandonAudioFocus(this); |
| } |
| |
| @Override |
| public void onAudioFocusChange(int focusChange) { |
| // let your service know about the focus change |
| } |
| } |
| </pre> |
| |
| |
| <p>You can create an instance of <code>AudioFocusHelper</code> class only if you detect that |
| the system is running API level 8 or above. For example:</p> |
| |
| <pre> |
| if (android.os.Build.VERSION.SDK_INT >= 8) { |
| mAudioFocusHelper = new AudioFocusHelper(getApplicationContext(), this); |
| } else { |
| mAudioFocusHelper = null; |
| } |
| </pre> |
| |
| |
| <h3 id="cleanup">Performing cleanup</h3> |
| |
| <p>As mentioned earlier, a {@link android.media.MediaPlayer} object can consume a significant |
| amount of system resources, so you should keep it only for as long as you need and call |
| {@link android.media.MediaPlayer#release release()} when you are done with it. It's important |
| to call this cleanup method explicitly rather than rely on system garbage collection because |
| it might take some time before the garbage collector reclaims the {@link android.media.MediaPlayer}, |
| as it's only sensitive to memory needs and not to shortage of other media-related resources. |
| So, in the case when you're using a service, you should always override the |
| {@link android.app.Service#onDestroy onDestroy()} method to make sure you are releasing |
| the {@link android.media.MediaPlayer}:</p> |
| |
| <pre> |
| public class MyService extends Service { |
| MediaPlayer mMediaPlayer; |
| // ... |
| |
| @Override |
| public void onDestroy() { |
| if (mMediaPlayer != null) mMediaPlayer.release(); |
| } |
| } |
| </pre> |
| |
| <p>You should always look for other opportunities to release your {@link android.media.MediaPlayer} |
| as well, apart from releasing it when being shut down. For example, if you expect not |
| to be able to play media for an extended period of time (after losing audio focus, for example), |
| you should definitely release your existing {@link android.media.MediaPlayer} and create it again |
| later. On the |
| other hand, if you only expect to stop playback for a very short time, you should probably |
| hold on to your {@link android.media.MediaPlayer} to avoid the overhead of creating and preparing it |
| again.</p> |
| |
| |
| |
| <h2 id="noisyintent">Handling the AUDIO_BECOMING_NOISY Intent</h2> |
| |
| <p>Many well-written applications that play audio automatically stop playback when an event |
| occurs that causes the audio to become noisy (ouput through external speakers). For instance, |
| this might happen when a user is listening to music through headphones and accidentally |
| disconnects the headphones from the device. However, this behavior does not happen automatically. |
| If you don't implement this feature, audio plays out of the device's external speakers, which |
| might not be what the user wants.</p> |
| |
| <p>You can ensure your app stops playing music in these situations by handling |
| the {@link android.media.AudioManager#ACTION_AUDIO_BECOMING_NOISY} intent, for which you can |
| register a receiver by |
| adding the following to your manifest:</p> |
| |
| <pre> |
| <receiver android:name=".MusicIntentReceiver"> |
| <intent-filter> |
| <action android:name="android.media.AUDIO_BECOMING_NOISY" /> |
| </intent-filter> |
| </receiver> |
| </pre> |
| |
| <p>This registers the <code>MusicIntentReceiver</code> class as a broadcast receiver for that |
| intent. You should then implement this class:</p> |
| |
| <pre> |
| public class MusicIntentReceiver extends android.content.BroadcastReceiver { |
| @Override |
| public void onReceive(Context ctx, Intent intent) { |
| if (intent.getAction().equals( |
| android.media.AudioManager.ACTION_AUDIO_BECOMING_NOISY)) { |
| // signal your service to stop playback |
| // (via an Intent, for instance) |
| } |
| } |
| } |
| </pre> |
| |
| |
| |
| |
| <h2 id="viacontentresolver">Retrieving Media from a Content Resolver</h2> |
| |
| <p>Another feature that may be useful in a media player application is the ability to |
| retrieve music that the user has on the device. You can do that by querying the {@link |
| android.content.ContentResolver} for external media:</p> |
| |
| <pre> |
| ContentResolver contentResolver = getContentResolver(); |
| Uri uri = android.provider.MediaStore.Audio.Media.EXTERNAL_CONTENT_URI; |
| Cursor cursor = contentResolver.query(uri, null, null, null, null); |
| if (cursor == null) { |
| // query failed, handle error. |
| } else if (!cursor.moveToFirst()) { |
| // no media on the device |
| } else { |
| int titleColumn = cursor.getColumnIndex(android.provider.MediaStore.Audio.Media.TITLE); |
| int idColumn = cursor.getColumnIndex(android.provider.MediaStore.Audio.Media._ID); |
| do { |
| long thisId = cursor.getLong(idColumn); |
| String thisTitle = cursor.getString(titleColumn); |
| // ...process entry... |
| } while (cursor.moveToNext()); |
| } |
| </pre> |
| |
| <p>To use this with the {@link android.media.MediaPlayer}, you can do this:</p> |
| |
| <pre> |
| long id = /* retrieve it from somewhere */; |
| Uri contentUri = ContentUris.withAppendedId( |
| android.provider.MediaStore.Audio.Media.EXTERNAL_CONTENT_URI, id); |
| |
| mMediaPlayer = new MediaPlayer(); |
| mMediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC); |
| mMediaPlayer.setDataSource(getApplicationContext(), contentUri); |
| |
| // ...prepare and start... |
| </pre> |