| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <gtest/gtest.h> |
| |
| #include <RenderProperties.h> |
| |
| using namespace android; |
| using namespace android::uirenderer; |
| |
| TEST(RenderProperties, layerValidity) { |
| const int maxTextureSize = DeviceInfo::get()->maxTextureSize(); |
| ASSERT_LE(2048, maxTextureSize); |
| ASSERT_GT(100000, maxTextureSize); |
| |
| RenderProperties props; |
| |
| // simple cases that all should fit on layers |
| props.setLeftTopRightBottom(0, 0, 100, 100); |
| ASSERT_TRUE(props.fitsOnLayer()); |
| props.setLeftTopRightBottom(100, 2000, 300, 4000); |
| ASSERT_TRUE(props.fitsOnLayer()); |
| props.setLeftTopRightBottom(-10, -10, 510, 512); |
| ASSERT_TRUE(props.fitsOnLayer()); |
| |
| // Too big - can't have layer bigger than max texture size |
| props.setLeftTopRightBottom(0, 0, maxTextureSize + 1, maxTextureSize + 1); |
| ASSERT_FALSE(props.fitsOnLayer()); |
| |
| // Too small, but still 'fits'. Not fitting is an error case, so don't report empty as such. |
| props.setLeftTopRightBottom(0, 0, 100, 0); |
| ASSERT_TRUE(props.fitsOnLayer()); |
| } |