| /* |
| * Copyright (C) 2021 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "StretchEffect.h" |
| #include <SkImageFilter.h> |
| #include <SkRefCnt.h> |
| #include <SkRuntimeEffect.h> |
| #include <SkString.h> |
| #include <SkSurface.h> |
| #include <include/effects/SkImageFilters.h> |
| |
| #include <memory> |
| |
| namespace android::uirenderer { |
| |
| static const SkString stretchShader = SkString(R"( |
| uniform shader uContentTexture; |
| |
| // multiplier to apply to scale effect |
| uniform float uMaxStretchIntensity; |
| |
| // Maximum percentage to stretch beyond bounds of target |
| uniform float uStretchAffectedDistX; |
| uniform float uStretchAffectedDistY; |
| |
| // Distance stretched as a function of the normalized overscroll times |
| // scale intensity |
| uniform float uDistanceStretchedX; |
| uniform float uDistanceStretchedY; |
| uniform float uDistDiffX; |
| |
| // Difference between the peak stretch amount and overscroll amount normalized |
| uniform float uDistDiffY; |
| |
| // Horizontal offset represented as a ratio of pixels divided by the target width |
| uniform float uScrollX; |
| // Vertical offset represented as a ratio of pixels divided by the target height |
| uniform float uScrollY; |
| |
| // Normalized overscroll amount in the horizontal direction |
| uniform float uOverscrollX; |
| |
| // Normalized overscroll amount in the vertical direction |
| uniform float uOverscrollY; |
| uniform float viewportWidth; // target height in pixels |
| uniform float viewportHeight; // target width in pixels |
| |
| void computeOverscrollStart( |
| out float outPos, |
| float inPos, |
| float overscroll, |
| float uStretchAffectedDist, |
| float distanceStretched |
| ) { |
| float offsetPos = uStretchAffectedDist - inPos; |
| float posBasedVariation = smoothstep(0., uStretchAffectedDist, offsetPos); |
| float stretchIntensity = overscroll * posBasedVariation; |
| outPos = distanceStretched - (offsetPos / (1. + stretchIntensity)); |
| } |
| |
| void computeOverscrollEnd( |
| out float outPos, |
| float inPos, |
| float overscroll, |
| float reverseStretchDist, |
| float uStretchAffectedDist, |
| float distanceStretched |
| ) { |
| float offsetPos = inPos - reverseStretchDist; |
| float posBasedVariation = (smoothstep(0., uStretchAffectedDist, offsetPos)); |
| float stretchIntensity = (-overscroll) * posBasedVariation; |
| outPos = 1 - (distanceStretched - (offsetPos / (1. + stretchIntensity))); |
| } |
| |
| void computeOverscroll( |
| out float outPos, |
| float inPos, |
| float overscroll, |
| float uStretchAffectedDist, |
| float distanceStretched, |
| float distanceDiff |
| ) { |
| if (overscroll > 0) { |
| if (inPos <= uStretchAffectedDist) { |
| computeOverscrollStart( |
| outPos, |
| inPos, |
| overscroll, |
| uStretchAffectedDist, |
| distanceStretched |
| ); |
| } else if (inPos >= distanceStretched) { |
| outPos = distanceDiff + inPos; |
| } |
| } |
| if (overscroll < 0) { |
| float stretchAffectedDist = 1. - uStretchAffectedDist; |
| if (inPos >= stretchAffectedDist) { |
| computeOverscrollEnd( |
| outPos, |
| inPos, |
| overscroll, |
| stretchAffectedDist, |
| uStretchAffectedDist, |
| distanceStretched |
| ); |
| } else if (inPos < stretchAffectedDist) { |
| outPos = -distanceDiff + inPos; |
| } |
| } |
| } |
| |
| vec4 main(vec2 coord) { |
| // Normalize SKSL pixel coordinate into a unit vector |
| float inU = coord.x / viewportWidth; |
| float inV = coord.y / viewportHeight; |
| float outU; |
| float outV; |
| float stretchIntensity; |
| // Add the normalized scroll position within scrolling list |
| inU += uScrollX; |
| inV += uScrollY; |
| outU = inU; |
| outV = inV; |
| computeOverscroll( |
| outU, |
| inU, |
| uOverscrollX, |
| uStretchAffectedDistX, |
| uDistanceStretchedX, |
| uDistDiffX |
| ); |
| computeOverscroll( |
| outV, |
| inV, |
| uOverscrollY, |
| uStretchAffectedDistY, |
| uDistanceStretchedY, |
| uDistDiffY |
| ); |
| coord.x = outU * viewportWidth; |
| coord.y = outV * viewportHeight; |
| return sample(uContentTexture, coord); |
| })"); |
| |
| static const float ZERO = 0.f; |
| |
| sk_sp<SkImageFilter> StretchEffect::getImageFilter(const sk_sp<SkImage>& snapshotImage) const { |
| if (isEmpty()) { |
| return nullptr; |
| } |
| |
| if (mStretchFilter != nullptr) { |
| return mStretchFilter; |
| } |
| |
| float viewportWidth = stretchArea.width(); |
| float viewportHeight = stretchArea.height(); |
| float normOverScrollDistX = mStretchDirection.x(); |
| float normOverScrollDistY = mStretchDirection.y(); |
| float distanceStretchedX = maxStretchAmountX / (1 + abs(normOverScrollDistX)); |
| float distanceStretchedY = maxStretchAmountY / (1 + abs(normOverScrollDistY)); |
| float diffX = distanceStretchedX; |
| float diffY = distanceStretchedY; |
| |
| if (mBuilder == nullptr) { |
| mBuilder = std::make_unique<SkRuntimeShaderBuilder>(getStretchEffect()); |
| } |
| |
| mBuilder->child("uContentTexture") = snapshotImage->makeShader( |
| SkTileMode::kClamp, SkTileMode::kClamp, SkSamplingOptions(SkFilterMode::kLinear)); |
| mBuilder->uniform("uStretchAffectedDistX").set(&maxStretchAmountX, 1); |
| mBuilder->uniform("uStretchAffectedDistY").set(&maxStretchAmountY, 1); |
| mBuilder->uniform("uDistanceStretchedX").set(&distanceStretchedX, 1); |
| mBuilder->uniform("uDistanceStretchedY").set(&distanceStretchedY, 1); |
| mBuilder->uniform("uDistDiffX").set(&diffX, 1); |
| mBuilder->uniform("uDistDiffY").set(&diffY, 1); |
| mBuilder->uniform("uOverscrollX").set(&normOverScrollDistX, 1); |
| mBuilder->uniform("uOverscrollY").set(&normOverScrollDistY, 1); |
| mBuilder->uniform("uScrollX").set(&ZERO, 1); |
| mBuilder->uniform("uScrollY").set(&ZERO, 1); |
| mBuilder->uniform("viewportWidth").set(&viewportWidth, 1); |
| mBuilder->uniform("viewportHeight").set(&viewportHeight, 1); |
| |
| mStretchFilter = SkImageFilters::Shader(mBuilder->makeShader(nullptr, false), |
| SkRect{0, 0, viewportWidth, viewportHeight}); |
| |
| return mStretchFilter; |
| } |
| |
| sk_sp<SkRuntimeEffect> StretchEffect::getStretchEffect() { |
| const static SkRuntimeEffect::Result instance = SkRuntimeEffect::Make(stretchShader); |
| return instance.effect; |
| } |
| |
| } // namespace android::uirenderer |