| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #include "renderstate/Scissor.h" |
| |
| #include "Rect.h" |
| |
| #include <utils/Log.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| Scissor::Scissor() |
| : mEnabled(false), mScissorX(0), mScissorY(0), mScissorWidth(0), mScissorHeight(0) {} |
| |
| bool Scissor::setEnabled(bool enabled) { |
| if (mEnabled != enabled) { |
| if (enabled) { |
| glEnable(GL_SCISSOR_TEST); |
| } else { |
| glDisable(GL_SCISSOR_TEST); |
| } |
| mEnabled = enabled; |
| return true; |
| } |
| return false; |
| } |
| |
| bool Scissor::set(GLint x, GLint y, GLint width, GLint height) { |
| if (mEnabled && |
| (x != mScissorX || y != mScissorY || width != mScissorWidth || height != mScissorHeight)) { |
| if (x < 0) { |
| width += x; |
| x = 0; |
| } |
| if (y < 0) { |
| height += y; |
| y = 0; |
| } |
| if (width < 0) { |
| width = 0; |
| } |
| if (height < 0) { |
| height = 0; |
| } |
| glScissor(x, y, width, height); |
| |
| mScissorX = x; |
| mScissorY = y; |
| mScissorWidth = width; |
| mScissorHeight = height; |
| |
| return true; |
| } |
| return false; |
| } |
| |
| void Scissor::set(int viewportHeight, const Rect& clip) { |
| // transform to Y-flipped GL space, and prevent negatives |
| GLint x = std::max(0, (int)clip.left); |
| GLint y = std::max(0, viewportHeight - (int)clip.bottom); |
| GLint width = std::max(0, ((int)clip.right) - x); |
| GLint height = std::max(0, (viewportHeight - (int)clip.top) - y); |
| |
| if (x != mScissorX || y != mScissorY || width != mScissorWidth || height != mScissorHeight) { |
| glScissor(x, y, width, height); |
| |
| mScissorX = x; |
| mScissorY = y; |
| mScissorWidth = width; |
| mScissorHeight = height; |
| } |
| } |
| |
| void Scissor::reset() { |
| mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0; |
| } |
| |
| void Scissor::invalidate() { |
| mEnabled = glIsEnabled(GL_SCISSOR_TEST); |
| setEnabled(true); |
| reset(); |
| } |
| |
| void Scissor::dump() { |
| ALOGD("Scissor: enabled %d, %d %d %d %d", mEnabled, mScissorX, mScissorY, mScissorWidth, |
| mScissorHeight); |
| } |
| |
| } /* namespace uirenderer */ |
| } /* namespace android */ |