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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_CACHES_H
#define ANDROID_HWUI_CACHES_H
#ifndef LOG_TAG
#define LOG_TAG "OpenGLRenderer"
#endif
#include <utils/Singleton.h>
#include <cutils/compiler.h>
#include "Extensions.h"
#include "FontRenderer.h"
#include "GammaFontRenderer.h"
#include "TextureCache.h"
#include "LayerCache.h"
#include "GradientCache.h"
#include "PatchCache.h"
#include "ProgramCache.h"
#include "ShapeCache.h"
#include "PathCache.h"
#include "TextDropShadowCache.h"
#include "FboCache.h"
#include "ResourceCache.h"
#include "Stencil.h"
#include "Dither.h"
namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Globals
///////////////////////////////////////////////////////////////////////////////
#define REQUIRED_TEXTURE_UNITS_COUNT 3
#define REGION_MESH_QUAD_COUNT 512
// Generates simple and textured vertices
#define FV(x, y, u, v) { { x, y }, { u, v } }
// This array is never used directly but used as a memcpy source in the
// OpenGLRenderer constructor
static const TextureVertex gMeshVertices[] = {
FV(0.0f, 0.0f, 0.0f, 0.0f),
FV(1.0f, 0.0f, 1.0f, 0.0f),
FV(0.0f, 1.0f, 0.0f, 1.0f),
FV(1.0f, 1.0f, 1.0f, 1.0f)
};
static const GLsizei gMeshStride = sizeof(TextureVertex);
static const GLsizei gVertexStride = sizeof(Vertex);
static const GLsizei gAlphaVertexStride = sizeof(AlphaVertex);
static const GLsizei gAAVertexStride = sizeof(AAVertex);
static const GLsizei gMeshTextureOffset = 2 * sizeof(float);
static const GLsizei gVertexAAWidthOffset = 2 * sizeof(float);
static const GLsizei gVertexAALengthOffset = 3 * sizeof(float);
static const GLsizei gMeshCount = 4;
static const GLenum gTextureUnits[] = {
GL_TEXTURE0,
GL_TEXTURE1,
GL_TEXTURE2
};
///////////////////////////////////////////////////////////////////////////////
// Debug
///////////////////////////////////////////////////////////////////////////////
struct CacheLogger {
CacheLogger() {
INIT_LOGD("Creating OpenGL renderer caches");
}
}; // struct CacheLogger
///////////////////////////////////////////////////////////////////////////////
// Caches
///////////////////////////////////////////////////////////////////////////////
class DisplayList;
class ANDROID_API Caches: public Singleton<Caches> {
Caches();
friend class Singleton<Caches>;
CacheLogger mLogger;
public:
enum FlushMode {
kFlushMode_Layers = 0,
kFlushMode_Moderate,
kFlushMode_Full
};
/**
* Initialize caches.
*/
void init();
/**
* Flush the cache.
*
* @param mode Indicates how much of the cache should be flushed
*/
void flush(FlushMode mode);
/**
* Destroys all resources associated with this cache. This should
* be called after a flush(kFlushMode_Full).
*/
void terminate();
/**
* Indicates whether the renderer is in debug mode.
* This debug mode provides limited information to app developers.
*/
DebugLevel getDebugLevel() const {
return mDebugLevel;
}
/**
* Call this on each frame to ensure that garbage is deleted from
* GPU memory.
*/
void clearGarbage();
/**
* Can be used to delete a layer from a non EGL thread.
*/
void deleteLayerDeferred(Layer* layer);
/*
* Can be used to delete a display list from a non EGL thread.
*/
void deleteDisplayListDeferred(DisplayList* layer);
/**
* Binds the VBO used to render simple textured quads.
*/
bool bindMeshBuffer();
/**
* Binds the specified VBO if needed.
*/
bool bindMeshBuffer(const GLuint buffer);
/**
* Unbinds the VBO used to render simple textured quads.
*/
bool unbindMeshBuffer();
bool bindIndicesBuffer(const GLuint buffer);
bool unbindIndicesBuffer();
/**
* Binds an attrib to the specified float vertex pointer.
* Assumes a stride of gMeshStride and a size of 2.
*/
void bindPositionVertexPointer(bool force, GLuint slot, GLvoid* vertices,
GLsizei stride = gMeshStride);
/**
* Binds an attrib to the specified float vertex pointer.
* Assumes a stride of gMeshStride and a size of 2.
*/
void bindTexCoordsVertexPointer(bool force, GLuint slot, GLvoid* vertices);
/**
* Resets the vertex pointers.
*/
void resetVertexPointers();
void resetTexCoordsVertexPointer();
void enableTexCoordsVertexArray();
void disbaleTexCoordsVertexArray();
/**
* Activate the specified texture unit. The texture unit must
* be specified using an integer number (0 for GL_TEXTURE0 etc.)
*/
void activeTexture(GLuint textureUnit);
/**
* Sets the scissor for the current surface.
*/
bool setScissor(GLint x, GLint y, GLint width, GLint height);
/**
* Resets the scissor state.
*/
void resetScissor();
bool enableScissor();
bool disableScissor();
void setScissorEnabled(bool enabled);
/**
* Returns the mesh used to draw regions. Calling this method will
* bind a VBO of type GL_ELEMENT_ARRAY_BUFFER that contains the
* indices for the region mesh.
*/
TextureVertex* getRegionMesh();
/**
* Displays the memory usage of each cache and the total sum.
*/
void dumpMemoryUsage();
void dumpMemoryUsage(String8& log);
bool blend;
GLenum lastSrcMode;
GLenum lastDstMode;
Program* currentProgram;
bool scissorEnabled;
// VBO to draw with
GLuint meshBuffer;
// GL extensions
Extensions extensions;
// Misc
GLint maxTextureSize;
bool debugLayersUpdates;
TextureCache textureCache;
LayerCache layerCache;
GradientCache gradientCache;
ProgramCache programCache;
PathCache pathCache;
RoundRectShapeCache roundRectShapeCache;
CircleShapeCache circleShapeCache;
OvalShapeCache ovalShapeCache;
RectShapeCache rectShapeCache;
ArcShapeCache arcShapeCache;
PatchCache patchCache;
TextDropShadowCache dropShadowCache;
FboCache fboCache;
ResourceCache resourceCache;
GammaFontRenderer* fontRenderer;
Dither dither;
#if STENCIL_BUFFER_SIZE
Stencil stencil;
#endif
// Debug methods
PFNGLINSERTEVENTMARKEREXTPROC eventMark;
PFNGLPUSHGROUPMARKEREXTPROC startMark;
PFNGLPOPGROUPMARKEREXTPROC endMark;
PFNGLLABELOBJECTEXTPROC setLabel;
PFNGLGETOBJECTLABELEXTPROC getLabel;
private:
void initFont();
void initExtensions();
void initConstraints();
void initProperties();
static void eventMarkNull(GLsizei length, const GLchar* marker) { }
static void startMarkNull(GLsizei length, const GLchar* marker) { }
static void endMarkNull() { }
static void setLabelNull(GLenum type, uint object, GLsizei length,
const char* label) { }
static void getLabelNull(GLenum type, uint object, GLsizei bufferSize,
GLsizei* length, char* label) {
if (length) *length = 0;
if (label) *label = '\0';
}
GLuint mCurrentBuffer;
GLuint mCurrentIndicesBuffer;
void* mCurrentPositionPointer;
void* mCurrentTexCoordsPointer;
bool mTexCoordsArrayEnabled;
GLuint mTextureUnit;
GLint mScissorX;
GLint mScissorY;
GLint mScissorWidth;
GLint mScissorHeight;
// Used to render layers
TextureVertex* mRegionMesh;
GLuint mRegionMeshIndices;
mutable Mutex mGarbageLock;
Vector<Layer*> mLayerGarbage;
Vector<DisplayList*> mDisplayListGarbage;
DebugLevel mDebugLevel;
bool mInitialized;
}; // class Caches
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_CACHES_H