| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_UI_MATRIX_H |
| #define ANDROID_UI_MATRIX_H |
| |
| #include <SkMatrix.h> |
| |
| #include "Rect.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Classes |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class Matrix4 { |
| public: |
| float data[16]; |
| |
| Matrix4() { |
| loadIdentity(); |
| } |
| |
| Matrix4(const float* v) { |
| load(v); |
| } |
| |
| Matrix4(const Matrix4& v) { |
| load(v); |
| } |
| |
| Matrix4(const SkMatrix& v) { |
| load(v); |
| } |
| |
| void loadIdentity(); |
| |
| void load(const float* v); |
| void load(const Matrix4& v); |
| void load(const SkMatrix& v); |
| |
| void loadInverse(const Matrix4& v); |
| |
| void loadTranslate(float x, float y, float z); |
| void loadScale(float sx, float sy, float sz); |
| void loadRotate(float angle, float x, float y, float z); |
| void loadMultiply(const Matrix4& u, const Matrix4& v); |
| |
| void loadOrtho(float left, float right, float bottom, float top, float near, float far); |
| |
| void multiply(const Matrix4& v) { |
| Matrix4 u; |
| u.loadMultiply(*this, v); |
| load(u); |
| } |
| |
| void translate(float x, float y, float z) { |
| Matrix4 u; |
| u.loadTranslate(x, y, z); |
| multiply(u); |
| } |
| |
| void scale(float sx, float sy, float sz) { |
| Matrix4 u; |
| u.loadScale(sx, sy, sz); |
| multiply(u); |
| } |
| |
| void rotate(float angle, float x, float y, float z) { |
| Matrix4 u; |
| u.loadRotate(angle, x, y, z); |
| multiply(u); |
| } |
| |
| void copyTo(float* v) const; |
| void copyTo(SkMatrix& v) const; |
| |
| /** |
| * Does not apply rotations! |
| */ |
| void mapRect(Rect& r) const; |
| |
| float getTranslateX(); |
| float getTranslateY(); |
| |
| void dump() const; |
| |
| private: |
| inline float get(int i, int j) const { |
| return data[i * 4 + j]; |
| } |
| |
| inline void set(int i, int j, float v) { |
| data[i * 4 + j] = v; |
| } |
| }; // class Matrix4 |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Types |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| typedef Matrix4 mat4; |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_UI_MATRIX_H |