| /* |
| * Copyright (C) 2008-2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.renderscript; |
| |
| |
| /** |
| * @hide |
| * @deprecated in API 16 |
| * <p>ProgramFragmentFixedFunction is a helper class that provides |
| * a way to make a simple fragment shader without writing any |
| * GLSL code. This class allows for display of constant color, interpolated |
| * color from the vertex shader, or combinations of the both |
| * blended with results of up to two texture lookups.</p |
| * |
| **/ |
| public class ProgramFragmentFixedFunction extends ProgramFragment { |
| ProgramFragmentFixedFunction(long id, RenderScript rs) { |
| super(id, rs); |
| } |
| |
| static class InternalBuilder extends BaseProgramBuilder { |
| /** |
| * @deprecated in API 16 |
| */ |
| public InternalBuilder(RenderScript rs) { |
| super(rs); |
| } |
| |
| /** |
| * @deprecated in API 16 |
| * Creates ProgramFragmentFixedFunction from the current state |
| * of the builder |
| * |
| * @return ProgramFragmentFixedFunction |
| */ |
| public ProgramFragmentFixedFunction create() { |
| mRS.validate(); |
| long[] tmp = new long[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; |
| String[] texNames = new String[mTextureCount]; |
| int idx = 0; |
| |
| for (int i=0; i < mInputCount; i++) { |
| tmp[idx++] = ProgramParam.INPUT.mID; |
| tmp[idx++] = mInputs[i].getID(mRS); |
| } |
| for (int i=0; i < mOutputCount; i++) { |
| tmp[idx++] = ProgramParam.OUTPUT.mID; |
| tmp[idx++] = mOutputs[i].getID(mRS); |
| } |
| for (int i=0; i < mConstantCount; i++) { |
| tmp[idx++] = ProgramParam.CONSTANT.mID; |
| tmp[idx++] = mConstants[i].getID(mRS); |
| } |
| for (int i=0; i < mTextureCount; i++) { |
| tmp[idx++] = ProgramParam.TEXTURE_TYPE.mID; |
| tmp[idx++] = mTextureTypes[i].mID; |
| texNames[i] = mTextureNames[i]; |
| } |
| |
| long id = mRS.nProgramFragmentCreate(mShader, texNames, tmp); |
| ProgramFragmentFixedFunction pf = new ProgramFragmentFixedFunction(id, mRS); |
| initProgram(pf); |
| return pf; |
| } |
| } |
| |
| /** |
| * @deprecated in API 16 |
| */ |
| public static class Builder { |
| /** |
| * @deprecated in API 16 |
| */ |
| public static final int MAX_TEXTURE = 2; |
| int mNumTextures; |
| boolean mPointSpriteEnable; |
| boolean mVaryingColorEnable; |
| String mShader; |
| RenderScript mRS; |
| |
| /** |
| * @deprecated in API 16 |
| * EnvMode describes how textures are combined with the existing |
| * color in the fixed function fragment shader |
| * |
| **/ |
| public enum EnvMode { |
| /** |
| * @deprecated in API 16 |
| **/ |
| REPLACE (1), |
| /** |
| * @deprecated in API 16 |
| **/ |
| MODULATE (2), |
| /** |
| * @deprecated in API 16 |
| **/ |
| DECAL (3); |
| |
| int mID; |
| EnvMode(int id) { |
| mID = id; |
| } |
| } |
| |
| /** |
| * @deprecated in API 16 |
| * Format describes the pixel format of textures in the fixed |
| * function fragment shader and how they are sampled |
| * |
| **/ |
| public enum Format { |
| /** |
| * @deprecated in API 16 |
| **/ |
| ALPHA (1), |
| /** |
| * @deprecated in API 16 |
| **/ |
| LUMINANCE_ALPHA (2), |
| /** |
| * @deprecated in API 16 |
| **/ |
| RGB (3), |
| /** |
| * @deprecated in API 16 |
| **/ |
| RGBA (4); |
| |
| int mID; |
| Format(int id) { |
| mID = id; |
| } |
| } |
| |
| private class Slot { |
| EnvMode env; |
| Format format; |
| Slot(EnvMode _env, Format _fmt) { |
| env = _env; |
| format = _fmt; |
| } |
| } |
| Slot[] mSlots; |
| |
| private void buildShaderString() { |
| mShader = "//rs_shader_internal\n"; |
| mShader += "varying lowp vec4 varColor;\n"; |
| mShader += "varying vec2 varTex0;\n"; |
| |
| mShader += "void main() {\n"; |
| if (mVaryingColorEnable) { |
| mShader += " lowp vec4 col = varColor;\n"; |
| } else { |
| mShader += " lowp vec4 col = UNI_Color;\n"; |
| } |
| |
| if (mNumTextures != 0) { |
| if (mPointSpriteEnable) { |
| mShader += " vec2 t0 = gl_PointCoord;\n"; |
| } else { |
| mShader += " vec2 t0 = varTex0.xy;\n"; |
| } |
| } |
| |
| for(int i = 0; i < mNumTextures; i ++) { |
| switch(mSlots[i].env) { |
| case REPLACE: |
| switch (mSlots[i].format) { |
| case ALPHA: |
| mShader += " col.a = texture2D(UNI_Tex0, t0).a;\n"; |
| break; |
| case LUMINANCE_ALPHA: |
| mShader += " col.rgba = texture2D(UNI_Tex0, t0).rgba;\n"; |
| break; |
| case RGB: |
| mShader += " col.rgb = texture2D(UNI_Tex0, t0).rgb;\n"; |
| break; |
| case RGBA: |
| mShader += " col.rgba = texture2D(UNI_Tex0, t0).rgba;\n"; |
| break; |
| } |
| break; |
| case MODULATE: |
| switch (mSlots[i].format) { |
| case ALPHA: |
| mShader += " col.a *= texture2D(UNI_Tex0, t0).a;\n"; |
| break; |
| case LUMINANCE_ALPHA: |
| mShader += " col.rgba *= texture2D(UNI_Tex0, t0).rgba;\n"; |
| break; |
| case RGB: |
| mShader += " col.rgb *= texture2D(UNI_Tex0, t0).rgb;\n"; |
| break; |
| case RGBA: |
| mShader += " col.rgba *= texture2D(UNI_Tex0, t0).rgba;\n"; |
| break; |
| } |
| break; |
| case DECAL: |
| mShader += " col = texture2D(UNI_Tex0, t0);\n"; |
| break; |
| } |
| } |
| |
| mShader += " gl_FragColor = col;\n"; |
| mShader += "}\n"; |
| } |
| |
| /** |
| * @deprecated |
| * Creates a builder for fixed function fragment program |
| * |
| * @param rs Context to which the program will belong. |
| */ |
| public Builder(RenderScript rs) { |
| mRS = rs; |
| mSlots = new Slot[MAX_TEXTURE]; |
| mPointSpriteEnable = false; |
| } |
| |
| /** |
| * @deprecated in API 16 |
| * Adds a texture to be fetched as part of the fixed function |
| * fragment program |
| * |
| * @param env specifies how the texture is combined with the |
| * current color |
| * @param fmt specifies the format of the texture and how its |
| * components will be used to combine with the |
| * current color |
| * @param slot index of the texture to apply the operations on |
| * |
| * @return this |
| */ |
| public Builder setTexture(EnvMode env, Format fmt, int slot) |
| throws IllegalArgumentException { |
| if((slot < 0) || (slot >= MAX_TEXTURE)) { |
| throw new IllegalArgumentException("MAX_TEXTURE exceeded."); |
| } |
| mSlots[slot] = new Slot(env, fmt); |
| return this; |
| } |
| |
| /** |
| * @deprecated in API 16 |
| * Specifies whether the texture coordinate passed from the |
| * vertex program is replaced with an openGL internal point |
| * sprite texture coordinate |
| * |
| **/ |
| public Builder setPointSpriteTexCoordinateReplacement(boolean enable) { |
| mPointSpriteEnable = enable; |
| return this; |
| } |
| |
| /** |
| * @deprecated in API 16 |
| * Specifies whether the varying color passed from the vertex |
| * program or the constant color set on the fragment program is |
| * used in the final color calculation in the fixed function |
| * fragment shader |
| * |
| **/ |
| public Builder setVaryingColor(boolean enable) { |
| mVaryingColorEnable = enable; |
| return this; |
| } |
| |
| /** |
| * @deprecated in API 16 |
| * Creates the fixed function fragment program from the current |
| * state of the builder. |
| * |
| */ |
| public ProgramFragmentFixedFunction create() { |
| InternalBuilder sb = new InternalBuilder(mRS); |
| mNumTextures = 0; |
| for(int i = 0; i < MAX_TEXTURE; i ++) { |
| if(mSlots[i] != null) { |
| mNumTextures ++; |
| } |
| } |
| buildShaderString(); |
| sb.setShader(mShader); |
| |
| Type constType = null; |
| if (!mVaryingColorEnable) { |
| Element.Builder b = new Element.Builder(mRS); |
| b.add(Element.F32_4(mRS), "Color"); |
| Type.Builder typeBuilder = new Type.Builder(mRS, b.create()); |
| typeBuilder.setX(1); |
| constType = typeBuilder.create(); |
| sb.addConstant(constType); |
| } |
| for (int i = 0; i < mNumTextures; i ++) { |
| sb.addTexture(TextureType.TEXTURE_2D); |
| } |
| |
| ProgramFragmentFixedFunction pf = sb.create(); |
| pf.mTextureCount = MAX_TEXTURE; |
| if (!mVaryingColorEnable) { |
| Allocation constantData = Allocation.createTyped(mRS,constType); |
| FieldPacker fp = new FieldPacker(16); |
| Float4 f4 = new Float4(1.f, 1.f, 1.f, 1.f); |
| fp.addF32(f4); |
| constantData.setFromFieldPacker(0, fp); |
| pf.bindConstants(constantData, 0); |
| } |
| return pf; |
| } |
| } |
| } |
| |
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| |
| |