| page.title=Processes and Threads |
| page.tags=lifecycle,background |
| |
| @jd:body |
| |
| <div id="qv-wrapper"> |
| <div id="qv"> |
| |
| <h2>In this document</h2> |
| <ol> |
| <li><a href="#Processes">Processes</a> |
| <ol> |
| <li><a href="#Lifecycle">Process lifecycle</a></li> |
| </ol> |
| </li> |
| <li><a href="#Threads">Threads</a> |
| <ol> |
| <li><a href="#WorkerThreads">Worker threads</a></li> |
| <li><a href="#ThreadSafe">Thread-safe methods</a></li> |
| </ol> |
| </li> |
| <li><a href="#IPC">Interprocess Communication</a></li> |
| </ol> |
| |
| </div> |
| </div> |
| |
| <p>When an application component starts and the application does not have any other components |
| running, the Android system starts a new Linux process for the application with a single thread of |
| execution. By default, all components of the same application run in the same process and thread |
| (called the "main" thread). If an application component starts and there already exists a process |
| for that application (because another component from the application exists), then the component is |
| started within that process and uses the same thread of execution. However, you can arrange for |
| different components in your application to run in separate processes, and you can create additional |
| threads for any process.</p> |
| |
| <p>This document discusses how processes and threads work in an Android application.</p> |
| |
| |
| <h2 id="Processes">Processes</h2> |
| |
| <p>By default, all components of the same application run in the same process and most applications |
| should not change this. However, if you find that you need to control which process a certain |
| component belongs to, you can do so in the manifest file.</p> |
| |
| <p>The manifest entry for each type of component element—<a |
| href="{@docRoot}guide/topics/manifest/activity-element.html">{@code |
| <activity>}</a>, <a href="{@docRoot}guide/topics/manifest/service-element.html">{@code |
| <service>}</a>, <a href="{@docRoot}guide/topics/manifest/receiver-element.html">{@code |
| <receiver>}</a>, and <a href="{@docRoot}guide/topics/manifest/provider-element.html">{@code |
| <provider>}</a>—supports an {@code android:process} attribute that can specify a |
| process in which that component should run. You can set this attribute so that each component runs |
| in its own process or so that some components share a process while others do not. You can also set |
| {@code android:process} so that components of different applications run in the same |
| process—provided that the applications share the same Linux user ID and are signed with the |
| same certificates.</p> |
| |
| <p>The <a href="{@docRoot}guide/topics/manifest/application-element.html">{@code |
| <application>}</a> element also supports an {@code android:process} attribute, to set a |
| default value that applies to all components.</p> |
| |
| <p>Android might decide to shut down a process at some point, when memory is low and required by |
| other processes that are more immediately serving the user. Application |
| components running in the process that's killed are consequently destroyed. A process is started |
| again for those components when there's again work for them to do.</p> |
| |
| <p>When deciding which processes to kill, the Android system weighs their relative importance to |
| the user. For example, it more readily shuts down a process hosting activities that are no longer |
| visible on screen, compared to a process hosting visible activities. The decision whether to |
| terminate a process, therefore, depends on the state of the components running in that process. The |
| rules used to decide which processes to terminate is discussed below. </p> |
| |
| |
| <h3 id="Lifecycle">Process lifecycle</h3> |
| |
| <p>The Android system tries to maintain an application process for as long as possible, but |
| eventually needs to remove old processes to reclaim memory for new or more important processes. To |
| determine which processes to keep |
| and which to kill, the system places each process into an "importance hierarchy" based on the |
| components running in the process and the state of those components. Processes with the lowest |
| importance are eliminated first, then those with the next lowest importance, and so on, as necessary |
| to recover system resources.</p> |
| |
| <p>There are five levels in the importance hierarchy. The following list presents the different |
| types of processes in order of importance (the first process is <em>most important</em> and is |
| <em>killed last</em>):</p> |
| |
| <ol> |
| <li><b>Foreground process</b> |
| <p>A process that is required for what the user is currently doing. A |
| process is considered to be in the foreground if any of the following conditions are true:</p> |
| |
| <ul> |
| <li>It hosts an {@link android.app.Activity} that the user is interacting with (the {@link |
| android.app.Activity}'s {@link android.app.Activity#onResume onResume()} method has been |
| called).</li> |
| |
| <li>It hosts a {@link android.app.Service} that's bound to the activity that the user is |
| interacting with.</li> |
| |
| <li>It hosts a {@link android.app.Service} that's running "in the foreground"—the |
| service has called {@link android.app.Service#startForeground startForeground()}. |
| |
| <li>It hosts a {@link android.app.Service} that's executing one of its lifecycle |
| callbacks ({@link android.app.Service#onCreate onCreate()}, {@link android.app.Service#onStart |
| onStart()}, or {@link android.app.Service#onDestroy onDestroy()}).</li> |
| |
| <li>It hosts a {@link android.content.BroadcastReceiver} that's executing its {@link |
| android.content.BroadcastReceiver#onReceive onReceive()} method.</li> |
| </ul> |
| |
| <p>Generally, only a few foreground processes exist at any given time. They are killed only as |
| a last resort—if memory is so low that they cannot all continue to run. Generally, at that |
| point, the device has reached a memory paging state, so killing some foreground processes is |
| required to keep the user interface responsive.</p></li> |
| |
| <li><b>Visible process</b> |
| <p>A process that doesn't have any foreground components, but still can |
| affect what the user sees on screen. A process is considered to be visible if either of the |
| following conditions are true:</p> |
| |
| <ul> |
| <li>It hosts an {@link android.app.Activity} that is not in the foreground, but is still |
| visible to the user (its {@link android.app.Activity#onPause onPause()} method has been called). |
| This might occur, for example, if the foreground activity started a dialog, which allows the |
| previous activity to be seen behind it.</li> |
| |
| <li>It hosts a {@link android.app.Service} that's bound to a visible (or foreground) |
| activity.</li> |
| </ul> |
| |
| <p>A visible process is considered extremely important and will not be killed unless doing so |
| is required to keep all foreground processes running. </p> |
| </li> |
| |
| <li><b>Service process</b> |
| <p>A process that is running a service that has been started with the {@link |
| android.content.Context#startService startService()} method and does not fall into either of the two |
| higher categories. Although service processes are not directly tied to anything the user sees, they |
| are generally doing things that the user cares about (such as playing music in the background or |
| downloading data on the network), so the system keeps them running unless there's not enough memory |
| to retain them along with all foreground and visible processes. </p> |
| </li> |
| |
| <li><b>Background process</b> |
| <p>A process holding an activity that's not currently visible to the user (the activity's |
| {@link android.app.Activity#onStop onStop()} method has been called). These processes have no direct |
| impact on the user experience, and the system can kill them at any time to reclaim memory for a |
| foreground, |
| visible, or service process. Usually there are many background processes running, so they are kept |
| in an LRU (least recently used) list to ensure that the process with the activity that was most |
| recently seen by the user is the last to be killed. If an activity implements its lifecycle methods |
| correctly, and saves its current state, killing its process will not have a visible effect on |
| the user experience, because when the user navigates back to the activity, the activity restores |
| all of its visible state. See the <a |
| href="{@docRoot}guide/components/activities.html#SavingActivityState">Activities</a> |
| document for information about saving and restoring state.</p> |
| </li> |
| |
| <li><b>Empty process</b> |
| <p>A process that doesn't hold any active application components. The only reason to keep this |
| kind of process alive is for caching purposes, to improve startup time the next time a component |
| needs to run in it. The system often kills these processes in order to balance overall system |
| resources between process caches and the underlying kernel caches.</p> |
| </li> |
| </ol> |
| |
| |
| <p>Android ranks a process at the highest level it can, based upon the importance of the |
| components currently active in the process. For example, if a process hosts a service and a visible |
| activity, the process is ranked as a visible process, not a service process.</p> |
| |
| <p>In addition, a process's ranking might be increased because other processes are dependent on |
| it—a process that is serving another process can never be ranked lower than the process it is |
| serving. For example, if a content provider in process A is serving a client in process B, or if a |
| service in process A is bound to a component in process B, process A is always considered at least |
| as important as process B.</p> |
| |
| <p>Because a process running a service is ranked higher than a process with background activities, |
| an activity that initiates a long-running operation might do well to start a <a |
| href="{@docRoot}guide/components/services.html">service</a> for that operation, rather than |
| simply create a worker thread—particularly if the operation will likely outlast the activity. |
| For example, an activity that's uploading a picture to a web site should start a service to perform |
| the upload so that the upload can continue in the background even if the user leaves the activity. |
| Using a service guarantees that the operation will have at least "service process" priority, |
| regardless of what happens to the activity. This is the same reason that broadcast receivers should |
| employ services rather than simply put time-consuming operations in a thread.</p> |
| |
| |
| |
| |
| <h2 id="Threads">Threads</h2> |
| |
| <p>When an application is launched, the system creates a thread of execution for the application, |
| called "main." This thread is very important because it is in charge of dispatching events to |
| the appropriate user interface widgets, including drawing events. It is also the thread in which |
| your application interacts with components from the Android UI toolkit (components from the {@link |
| android.widget} and {@link android.view} packages). As such, the main thread is also sometimes |
| called the UI thread.</p> |
| |
| <p>The system does <em>not</em> create a separate thread for each instance of a component. All |
| components that run in the same process are instantiated in the UI thread, and system calls to |
| each component are dispatched from that thread. Consequently, methods that respond to system |
| callbacks (such as {@link android.view.View#onKeyDown onKeyDown()} to report user actions |
| or a lifecycle callback method) always run in the UI thread of the process.</p> |
| |
| <p>For instance, when the user touches a button on the screen, your app's UI thread dispatches the |
| touch event to the widget, which in turn sets its pressed state and posts an invalidate request to |
| the event queue. The UI thread dequeues the request and notifies the widget that it should redraw |
| itself.</p> |
| |
| <p>When your app performs intensive work in response to user interaction, this single thread model |
| can yield poor performance unless you implement your application properly. Specifically, if |
| everything is happening in the UI thread, performing long operations such as network access or |
| database queries will block the whole UI. When the thread is blocked, no events can be dispatched, |
| including drawing events. From the user's perspective, the |
| application appears to hang. Even worse, if the UI thread is blocked for more than a few seconds |
| (about 5 seconds currently) the user is presented with the infamous "<a |
| href="http://developer.android.com/guide/practices/responsiveness.html">application not |
| responding</a>" (ANR) dialog. The user might then decide to quit your application and uninstall it |
| if they are unhappy.</p> |
| |
| <p>Additionally, the Andoid UI toolkit is <em>not</em> thread-safe. So, you must not manipulate |
| your UI from a worker thread—you must do all manipulation to your user interface from the UI |
| thread. Thus, there are simply two rules to Android's single thread model:</p> |
| |
| <ol> |
| <li>Do not block the UI thread |
| <li>Do not access the Android UI toolkit from outside the UI thread |
| </ol> |
| |
| <h3 id="WorkerThreads">Worker threads</h3> |
| |
| <p>Because of the single thread model described above, it's vital to the responsiveness of your |
| application's UI that you do not block the UI thread. If you have operations to perform |
| that are not instantaneous, you should make sure to do them in separate threads ("background" or |
| "worker" threads).</p> |
| |
| <p>For example, below is some code for a click listener that downloads an image from a separate |
| thread and displays it in an {@link android.widget.ImageView}:</p> |
| |
| <pre> |
| public void onClick(View v) { |
| new Thread(new Runnable() { |
| public void run() { |
| Bitmap b = loadImageFromNetwork("http://example.com/image.png"); |
| mImageView.setImageBitmap(b); |
| } |
| }).start(); |
| } |
| </pre> |
| |
| <p>At first, this seems to work fine, because it creates a new thread to handle the network |
| operation. However, it violates the second rule of the single-threaded model: <em>do not access the |
| Android UI toolkit from outside the UI thread</em>—this sample modifies the {@link |
| android.widget.ImageView} from the worker thread instead of the UI thread. This can result in |
| undefined and unexpected behavior, which can be difficult and time-consuming to track down.</p> |
| |
| <p>To fix this problem, Android offers several ways to access the UI thread from other |
| threads. Here is a list of methods that can help:</p> |
| |
| <ul> |
| <li>{@link android.app.Activity#runOnUiThread(java.lang.Runnable) |
| Activity.runOnUiThread(Runnable)}</li> |
| <li>{@link android.view.View#post(java.lang.Runnable) View.post(Runnable)}</li> |
| <li>{@link android.view.View#postDelayed(java.lang.Runnable, long) View.postDelayed(Runnable, |
| long)}</li> |
| </ul> |
| |
| <p>For example, you can fix the above code by using the {@link |
| android.view.View#post(java.lang.Runnable) View.post(Runnable)} method:</p> |
| |
| <pre> |
| public void onClick(View v) { |
| new Thread(new Runnable() { |
| public void run() { |
| final Bitmap bitmap = |
| loadImageFromNetwork("http://example.com/image.png"); |
| mImageView.post(new Runnable() { |
| public void run() { |
| mImageView.setImageBitmap(bitmap); |
| } |
| }); |
| } |
| }).start(); |
| } |
| </pre> |
| |
| <p>Now this implementation is thread-safe: the network operation is done from a separate thread |
| while the {@link android.widget.ImageView} is manipulated from the UI thread.</p> |
| |
| <p>However, as the complexity of the operation grows, this kind of code can get complicated and |
| difficult to maintain. To handle more complex interactions with a worker thread, you might consider |
| using a {@link android.os.Handler} in your worker thread, to process messages delivered from the UI |
| thread. Perhaps the best solution, though, is to extend the {@link android.os.AsyncTask} class, |
| which simplifies the execution of worker thread tasks that need to interact with the UI.</p> |
| |
| |
| <h4 id="AsyncTask">Using AsyncTask</h4> |
| |
| <p>{@link android.os.AsyncTask} allows you to perform asynchronous work on your user |
| interface. It performs the blocking operations in a worker thread and then publishes the results on |
| the UI thread, without requiring you to handle threads and/or handlers yourself.</p> |
| |
| <p>To use it, you must subclass {@link android.os.AsyncTask} and implement the {@link |
| android.os.AsyncTask#doInBackground doInBackground()} callback method, which runs in a pool of |
| background threads. To update your UI, you should implement {@link |
| android.os.AsyncTask#onPostExecute onPostExecute()}, which delivers the result from {@link |
| android.os.AsyncTask#doInBackground doInBackground()} and runs in the UI thread, so you can safely |
| update your UI. You can then run the task by calling {@link android.os.AsyncTask#execute execute()} |
| from the UI thread.</p> |
| |
| <p>For example, you can implement the previous example using {@link android.os.AsyncTask} this |
| way:</p> |
| |
| <pre> |
| public void onClick(View v) { |
| new DownloadImageTask().execute("http://example.com/image.png"); |
| } |
| |
| private class DownloadImageTask extends AsyncTask<String, Void, Bitmap> { |
| /** The system calls this to perform work in a worker thread and |
| * delivers it the parameters given to AsyncTask.execute() */ |
| protected Bitmap doInBackground(String... urls) { |
| return loadImageFromNetwork(urls[0]); |
| } |
| |
| /** The system calls this to perform work in the UI thread and delivers |
| * the result from doInBackground() */ |
| protected void onPostExecute(Bitmap result) { |
| mImageView.setImageBitmap(result); |
| } |
| } |
| </pre> |
| |
| <p>Now the UI is safe and the code is simpler, because it separates the work into the |
| part that should be done on a worker thread and the part that should be done on the UI thread.</p> |
| |
| <p>You should read the {@link android.os.AsyncTask} reference for a full understanding on |
| how to use this class, but here is a quick overview of how it works:</p> |
| |
| <ul> |
| <li>You can specify the type of the parameters, the progress values, and the final |
| value of the task, using generics</li> |
| <li>The method {@link android.os.AsyncTask#doInBackground doInBackground()} executes automatically |
| on a worker thread</li> |
| <li>{@link android.os.AsyncTask#onPreExecute onPreExecute()}, {@link |
| android.os.AsyncTask#onPostExecute onPostExecute()}, and {@link |
| android.os.AsyncTask#onProgressUpdate onProgressUpdate()} are all invoked on the UI thread</li> |
| <li>The value returned by {@link android.os.AsyncTask#doInBackground doInBackground()} is sent to |
| {@link android.os.AsyncTask#onPostExecute onPostExecute()}</li> |
| <li>You can call {@link android.os.AsyncTask#publishProgress publishProgress()} at anytime in {@link |
| android.os.AsyncTask#doInBackground doInBackground()} to execute {@link |
| android.os.AsyncTask#onProgressUpdate onProgressUpdate()} on the UI thread</li> |
| <li>You can cancel the task at any time, from any thread</li> |
| </ul> |
| |
| <p class="caution"><strong>Caution:</strong> Another problem you might encounter when using a worker |
| thread is unexpected restarts in your activity due to a <a |
| href="{@docRoot}guide/topics/resources/runtime-changes.html">runtime configuration change</a> |
| (such as when the user changes the screen orientation), which may destroy your worker thread. To |
| see how you can persist your task during one of these restarts and how to properly cancel the task |
| when the activity is destroyed, see the source code for the <a |
| href="http://code.google.com/p/shelves/">Shelves</a> sample application.</p> |
| |
| |
| <h3 id="ThreadSafe">Thread-safe methods</h3> |
| |
| <p> In some situations, the methods you implement might be called from more than one thread, and |
| therefore must be written to be thread-safe. </p> |
| |
| <p>This is primarily true for methods that can be called remotely—such as methods in a <a |
| href="{@docRoot}guide/components/bound-services.html">bound service</a>. When a call on a |
| method implemented in an {@link android.os.IBinder} originates in the same process in which the |
| {@link android.os.IBinder IBinder} is running, the method is executed in the caller's thread. |
| However, when the call originates in another process, the method is executed in a thread chosen from |
| a pool of threads that the system maintains in the same process as the {@link android.os.IBinder |
| IBinder} (it's not executed in the UI thread of the process). For example, whereas a service's |
| {@link android.app.Service#onBind onBind()} method would be called from the UI thread of the |
| service's process, methods implemented in the object that {@link android.app.Service#onBind |
| onBind()} returns (for example, a subclass that implements RPC methods) would be called from threads |
| in the pool. Because a service can have more than one client, more than one pool thread can engage |
| the same {@link android.os.IBinder IBinder} method at the same time. {@link android.os.IBinder |
| IBinder} methods must, therefore, be implemented to be thread-safe.</p> |
| |
| <p> Similarly, a content provider can receive data requests that originate in other processes. |
| Although the {@link android.content.ContentResolver} and {@link android.content.ContentProvider} |
| classes hide the details of how the interprocess communication is managed, {@link |
| android.content.ContentProvider} methods that respond to those requests—the methods {@link |
| android.content.ContentProvider#query query()}, {@link android.content.ContentProvider#insert |
| insert()}, {@link android.content.ContentProvider#delete delete()}, {@link |
| android.content.ContentProvider#update update()}, and {@link android.content.ContentProvider#getType |
| getType()}—are called from a pool of threads in the content provider's process, not the UI |
| thread for the process. Because these methods might be called from any number of threads at the |
| same time, they too must be implemented to be thread-safe. </p> |
| |
| |
| <h2 id="IPC">Interprocess Communication</h2> |
| |
| <p>Android offers a mechanism for interprocess communication (IPC) using remote procedure calls |
| (RPCs), in which a method is called by an activity or other application component, but executed |
| remotely (in another process), with any result returned back to the |
| caller. This entails decomposing a method call and its data to a level the operating system can |
| understand, transmitting it from the local process and address space to the remote process and |
| address space, then reassembling and reenacting the call there. Return values are then |
| transmitted in the opposite direction. Android provides all the code to perform these IPC |
| transactions, so you can focus on defining and implementing the RPC programming interface. </p> |
| |
| <p>To perform IPC, your application must bind to a service, using {@link |
| android.content.Context#bindService bindService()}. For more information, see the <a |
| href="{@docRoot}guide/components/services.html">Services</a> developer guide.</p> |
| |
| |
| <!-- |
| <h2>Beginner's Path</h2> |
| |
| <p>For information about how to perform work in the background for an indefinite period of time |
| (without a user interface), continue with the <b><a |
| href="{@docRoot}guide/components/services.html">Services</a></b> document.</p> |
| --> |