| page.title=Making the Most of Google Cloud Messaging |
| parent.title=Syncing to the Cloud |
| parent.link=index.html |
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| previous.title=Using the Backup API |
| previous.link=backupapi.html |
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| @jd:body |
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| <div id="tb-wrapper"> |
| <div id="tb"> |
| <h2>This lesson teaches you to</h2> |
| <ol> |
| <li><a href="#multicast">Send Multicast Messages Efficiently</a></li> |
| <li><a href="#collapse">Collapse Messages that can Be Replaced</a></li> |
| <li><a href="#embed">Embed Data Directly in the GCM Message</a></li> |
| <li><a href="#react">React Intelligently to GCM Messages</a></li> |
| </ol> |
| <h2>You should also read</h2> |
| <ul> |
| <li><a href="http://developer.android.com/guide/google/gcm/index.html">Google |
| Cloud Messaging for Android</a></li> |
| </ul> |
| </div> |
| </div> |
| |
| <p>Google Cloud Messaging (GCM) is a free service for sending |
| messages to Android devices. GCM messaging can greatly enhance the user |
| experience. Your application can stay up to date without wasting battery power |
| on waking up the radio and polling the server when there are no updates. Also, |
| GCM allows you to attach up to 1,000 recipients to a single message, letting you easily contact |
| large user bases quickly when appropriate, while minimizing the work load on |
| your server.</p> |
| |
| <p>This lesson covers some of the best practices |
| for integrating GCM into your application, and assumes you are already familiar |
| with basic implementation of this service. If this is not the case, you can read the <a |
| href="{@docRoot}guide/google/gcm/demo.html">GCM demo app tutorial</a>.</p> |
| |
| <h2 id="multicast">Send Multicast Messages Efficiently</h2> |
| <p>One of the most useful features in GCM is support for up to 1,000 recipients for |
| a single message. This capability makes it much easier to send out important messages to |
| your entire user base. For instance, let's say you had a message that needed to |
| be sent to 1,000,000 of your users, and your server could handle sending out |
| about 500 messages per second. If you send each message with only a single |
| recipient, it would take 1,000,000/500 = 2,000 seconds, or around half an hour. |
| However, attaching 1,000 recipients to each message, the total time required to |
| send a message out to 1,000,000 recipients becomes (1,000,000/1,000) / 500 = 2 |
| seconds. This is not only useful, but important for timely data, such as natural |
| disaster alerts or sports scores, where a 30 minute interval might render the |
| information useless.</p> |
| |
| <p>Taking advantage of this functionality is easy. If you're using the <a |
| href="http://developer.android.com/guide/google/gcm/gs.html#libs">GCM helper |
| library</a> for Java, simply provide a <code>List<String></code> collection of |
| registration IDs to the <code>send</code> or <code>sendNoRetry</code> method, |
| instead of a single registration ID.</p> |
| |
| <pre> |
| // This method name is completely fabricated, but you get the idea. |
| List<String> regIds = whoShouldISendThisTo(message); |
| |
| // If you want the SDK to automatically retry a certain number of times, use the |
| // standard send method. |
| MulticastResult result = sender.send(message, regIds, 5); |
| |
| // Otherwise, use sendNoRetry. |
| MulticastResult result = sender.sendNoRetry(message, regIds); |
| </pre> |
| |
| <p>For those implementing GCM support in a language other than Java, construct |
| an HTTP POST request with the following headers:</p> |
| <ul> |
| <li><code>Authorization: key=YOUR_API_KEY</code></li> |
| <li><code>Content-type: application/json</code></li> |
| </ul> |
| |
| <p>Then encode the parameters you want into a JSON object, listing all the |
| registration IDs under the key <code>registration_ids</code>. The snippet below |
| serves as an example. All parameters except <code>registration_ids</code> are |
| optional, and the items nested in <code>data</code> represent the user-defined payload, not |
| GCM-defined parameters. The endpoint for this HTTP POST message will be |
| <code>https://android.googleapis.com/gcm/send</code>.</p> |
| |
| <pre> |
| { "collapse_key": "score_update", |
| "time_to_live": 108, |
| "delay_while_idle": true, |
| "data": { |
| "score": "4 x 8", |
| "time": "15:16.2342" |
| }, |
| "registration_ids":["4", "8", "15", "16", "23", "42"] |
| } |
| </pre> |
| |
| <p>For a more thorough overview of the format of multicast GCM messages, see the <a |
| href="http://developer.android.com/guide/google/gcm/gcm.html#send-msg">Sending |
| Messages</a> section of the GCM guide.</pre> |
| |
| <h2 id="collapse">Collapse Messages that Can Be Replaced</h2> |
| <p>GCM messages are often a tickle, telling the mobile application to |
| contact the server for fresh data. In GCM, it's possible (and recommended) to |
| create collapsible messages for this situation, wherein new messages replace |
| older ones. Let's take the example |
| of sports scores. If you send out a message to all users following a certain |
| game with the updated score, and then 15 minutes later an updated score message |
| goes out, the earlier one no longer matters. For any users who haven't received |
| the first message yet, there's no reason to send both, and force the device to |
| react (and possibly alert the user) twice when only one of the messages is still |
| important.</p> |
| |
| <p>When you define a collapse key, when multiple messages are queued up in the GCM |
| servers for the same user, only the last one with any given collapse key is |
| delivered. For a situation like with sports scores, this saves the device from |
| doing needless work and potentially over-notifying the user. For situations |
| that involve a server sync (like checking email), this can cut down on the |
| number of syncs the device has to do. For instance, if there are 10 emails |
| waiting on the server, and ten "new email" GCM tickles have been sent to the |
| device, it only needs one, since it should only sync once.</p> |
| |
| <p>In order to use this feature, just add a collapse key to your outgoing |
| message. If you're using the GCM helper library, use the Message class's <code>collapseKey(String key)</code> method.</p> |
| |
| <pre> |
| Message message = new Message.Builder(regId) |
| .collapseKey("game4_scores") // The key for game 4. |
| .ttl(600) // Time in seconds to keep message queued if device offline. |
| .delayWhileIdle(true) // Wait for device to become active before sending. |
| .addPayload("key1", "value1") |
| .addPayload("key2", "value2") |
| .build(); |
| </pre> |
| |
| <p>If not using the helper library, simply add a variable to the |
| POST header you're constructing, with <code>collapse_key</code> as the field |
| name, and the string you're using for that set of updates as the value.</p> |
| |
| |
| |
| <h2 id="embed">Embed Data Directly in the GCM Message</h2> |
| <p>Often, GCM messages are meant to be a tickle, or indication to the device |
| that there's fresh data waiting on a server somewhere. However, a GCM message |
| can be up to 4kb in size, so sometimes it makes sense to simply send the |
| data within the GCM message itself, so that the device doesn't need to contact the |
| server at all. Consider this approach for situations where all of the |
| following statements are true: |
| <ul> |
| <li>The total data fits inside the 4kb limit.</li> |
| <li>Each message is important, and should be preserved.</li> |
| <li>It doesn't make sense to collapse multiple GCM messages into a single |
| "new data on the server" tickle.</li> |
| </ul> |
| |
| <p>For instance, short messages or encoded player moves |
| in a turn-based network game are examples of good use-cases for data to embed directly |
| into a GCM message. Email is an example of a bad use-case, since messages are |
| often larger than 4kb, |
| and users don't need a GCM message for each email waiting for them on |
| the server.</p> |
| |
| <p>Also consider this approach when sending |
| multicast messages, so you don't tell every device across your user base to hit |
| your server for updates simultaneously.</p> |
| <p>This strategy isn't appropriate for sending large amounts of data, for a few |
| reasons:</p> |
| <ul> |
| <li>Rate limits are in place to prevent malicious or poorly coded apps from spamming an |
| individual device with messages.</li> |
| <li>Messages aren't guaranteed to arrive in-order.</li> |
| <li>Messages aren't guaranteed to arrive as fast as you send them out. Even |
| if the device receives one GCM message a second, at a max of 1K, that's 8kbps, or |
| about the speed of home dial-up internet in the early 1990's. Your app rating |
| on Google Play will reflect having done that to your users.</p> |
| </ul> |
| |
| <p>When used appropriately, directly embedding data in the GCM message can speed |
| up the perceived speediness of your application, by letting it skip a round trip |
| to the server.</p> |
| |
| <h2 id="react">React Intelligently to GCM Messages</h2> |
| <p>Your application should not only react to incoming GCM messages, but react |
| <em>intelligently</em>. How to react depends on the context.</p> |
| |
| <h3>Don't be irritating</h3> |
| <p>When it comes to alerting your user of fresh data, it's easy to cross the line |
| from "useful" to "annoying". If your application uses status bar notifications, |
| <a |
| href="http://developer.android.com/guide/topics/ui/notifiers/notifications.html#Updating">update |
| your existing notification</a> instead of creating a second one. If you |
| beep or vibrate to alert the user, consider setting up a timer. Don't let the |
| application alert more than once a minute, lest users be tempted to uninstall |
| your application, turn the device off, or toss it in a nearby river.</p> |
| |
| <h3>Sync smarter, not harder</h3> |
| <p>When using GCM as an indicator to the device that data needs to be downloaded |
| from the server, remember you have 4kb of metadata you can send along to |
| help your application be smart about it. For instance, if you have a feed |
| reading app, and your user has 100 feeds that they follow, help the device be |
| smart about what it downloads from the server! Look at the following examples |
| of what metadata is sent to your application in the GCM payload, and how the application |
| can react:</p> |
| <ul> |
| <li><code>refresh</code> — Your app basically got told to request a dump of |
| every feed it follows. Your app would either need to send feed requests to 100 different servers, or |
| if you have an aggregator on your server, send a request to retrieve, bundle |
| and |
| transmit recent data from 100 different feeds, every time one updates.</li> |
| <li><code>refresh</code>, <code>feedID</code> — Better: Your app knows to check |
| a specific feed for updates.</li> |
| <li><code>refresh</code>, <code>feedID</code>, <code>timestamp</code> — |
| Best: If the user happened to manually refresh before the GCM message |
| arrived, the application can compare timestamps of the most recent post, and |
| determine that it <em>doesn't need to do anything</em>. |
| </ul> |