| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "ShaderCache.h" |
| #include <GrDirectContext.h> |
| #include <gui/TraceUtils.h> |
| #include <log/log.h> |
| #include <openssl/sha.h> |
| #include <algorithm> |
| #include <array> |
| #include <thread> |
| #include "FileBlobCache.h" |
| #include "Properties.h" |
| |
| namespace android { |
| namespace uirenderer { |
| namespace skiapipeline { |
| |
| // Cache size limits. |
| static const size_t maxKeySize = 1024; |
| static const size_t maxValueSize = 2 * 1024 * 1024; |
| static const size_t maxTotalSize = 1024 * 1024; |
| |
| ShaderCache::ShaderCache() { |
| // There is an "incomplete FileBlobCache type" compilation error, if ctor is moved to header. |
| } |
| |
| ShaderCache ShaderCache::sCache; |
| |
| ShaderCache& ShaderCache::get() { |
| return sCache; |
| } |
| |
| bool ShaderCache::validateCache(const void* identity, ssize_t size) { |
| if (nullptr == identity && size == 0) return true; |
| |
| if (nullptr == identity || size < 0) { |
| if (CC_UNLIKELY(Properties::debugLevel & kDebugCaches)) { |
| ALOGW("ShaderCache::validateCache invalid cache identity"); |
| } |
| mBlobCache->clear(); |
| return false; |
| } |
| |
| SHA256_CTX ctx; |
| SHA256_Init(&ctx); |
| |
| SHA256_Update(&ctx, identity, size); |
| mIDHash.resize(SHA256_DIGEST_LENGTH); |
| SHA256_Final(mIDHash.data(), &ctx); |
| |
| std::array<uint8_t, SHA256_DIGEST_LENGTH> hash; |
| auto key = sIDKey; |
| auto loaded = mBlobCache->get(&key, sizeof(key), hash.data(), hash.size()); |
| |
| if (loaded && std::equal(hash.begin(), hash.end(), mIDHash.begin())) return true; |
| |
| if (CC_UNLIKELY(Properties::debugLevel & kDebugCaches)) { |
| ALOGW("ShaderCache::validateCache cache validation fails"); |
| } |
| mBlobCache->clear(); |
| return false; |
| } |
| |
| void ShaderCache::initShaderDiskCache(const void* identity, ssize_t size) { |
| ATRACE_NAME("initShaderDiskCache"); |
| std::lock_guard<std::mutex> lock(mMutex); |
| |
| // Emulators can switch between different renders either as part of config |
| // or snapshot migration. Also, program binaries may not work well on some |
| // desktop / laptop GPUs. Thus, disable the shader disk cache for emulator builds. |
| if (!Properties::runningInEmulator && mFilename.length() > 0) { |
| mBlobCache.reset(new FileBlobCache(maxKeySize, maxValueSize, maxTotalSize, mFilename)); |
| validateCache(identity, size); |
| mInitialized = true; |
| } |
| } |
| |
| void ShaderCache::setFilename(const char* filename) { |
| std::lock_guard<std::mutex> lock(mMutex); |
| mFilename = filename; |
| } |
| |
| BlobCache* ShaderCache::getBlobCacheLocked() { |
| LOG_ALWAYS_FATAL_IF(!mInitialized, "ShaderCache has not been initialized"); |
| return mBlobCache.get(); |
| } |
| |
| sk_sp<SkData> ShaderCache::load(const SkData& key) { |
| ATRACE_NAME("ShaderCache::load"); |
| size_t keySize = key.size(); |
| std::lock_guard<std::mutex> lock(mMutex); |
| if (!mInitialized) { |
| return nullptr; |
| } |
| |
| // mObservedBlobValueSize is reasonably big to avoid memory reallocation |
| // Allocate a buffer with malloc. SkData takes ownership of that allocation and will call free. |
| void* valueBuffer = malloc(mObservedBlobValueSize); |
| if (!valueBuffer) { |
| return nullptr; |
| } |
| BlobCache* bc = getBlobCacheLocked(); |
| size_t valueSize = bc->get(key.data(), keySize, valueBuffer, mObservedBlobValueSize); |
| int maxTries = 3; |
| while (valueSize > mObservedBlobValueSize && maxTries > 0) { |
| mObservedBlobValueSize = std::min(valueSize, maxValueSize); |
| void* newValueBuffer = realloc(valueBuffer, mObservedBlobValueSize); |
| if (!newValueBuffer) { |
| free(valueBuffer); |
| return nullptr; |
| } |
| valueBuffer = newValueBuffer; |
| valueSize = bc->get(key.data(), keySize, valueBuffer, mObservedBlobValueSize); |
| maxTries--; |
| } |
| if (!valueSize) { |
| free(valueBuffer); |
| return nullptr; |
| } |
| if (valueSize > mObservedBlobValueSize) { |
| ALOGE("ShaderCache::load value size is too big %d", (int)valueSize); |
| free(valueBuffer); |
| return nullptr; |
| } |
| return SkData::MakeFromMalloc(valueBuffer, valueSize); |
| } |
| |
| void ShaderCache::saveToDiskLocked() { |
| ATRACE_NAME("ShaderCache::saveToDiskLocked"); |
| if (mInitialized && mBlobCache && mSavePending) { |
| if (mIDHash.size()) { |
| auto key = sIDKey; |
| mBlobCache->set(&key, sizeof(key), mIDHash.data(), mIDHash.size()); |
| } |
| mBlobCache->writeToFile(); |
| } |
| mSavePending = false; |
| } |
| |
| void ShaderCache::store(const SkData& key, const SkData& data) { |
| ATRACE_NAME("ShaderCache::store"); |
| std::lock_guard<std::mutex> lock(mMutex); |
| |
| if (!mInitialized) { |
| return; |
| } |
| |
| size_t valueSize = data.size(); |
| size_t keySize = key.size(); |
| if (keySize == 0 || valueSize == 0 || valueSize >= maxValueSize) { |
| ALOGW("ShaderCache::store: sizes %d %d not allowed", (int)keySize, (int)valueSize); |
| return; |
| } |
| |
| const void* value = data.data(); |
| |
| BlobCache* bc = getBlobCacheLocked(); |
| if (mInStoreVkPipelineInProgress) { |
| if (mOldPipelineCacheSize == -1) { |
| // Record the initial pipeline cache size stored in the file. |
| mOldPipelineCacheSize = bc->get(key.data(), keySize, nullptr, 0); |
| } |
| if (mNewPipelineCacheSize != -1 && mNewPipelineCacheSize == valueSize) { |
| // There has not been change in pipeline cache size. Stop trying to save. |
| mTryToStorePipelineCache = false; |
| return; |
| } |
| mNewPipelineCacheSize = valueSize; |
| } else { |
| mCacheDirty = true; |
| // If there are new shaders compiled, we probably have new pipeline state too. |
| // Store pipeline cache on the next flush. |
| mNewPipelineCacheSize = -1; |
| mTryToStorePipelineCache = true; |
| } |
| bc->set(key.data(), keySize, value, valueSize); |
| |
| if (!mSavePending && mDeferredSaveDelay > 0) { |
| mSavePending = true; |
| std::thread deferredSaveThread([this]() { |
| sleep(mDeferredSaveDelay); |
| std::lock_guard<std::mutex> lock(mMutex); |
| // Store file on disk if there a new shader or Vulkan pipeline cache size changed. |
| if (mCacheDirty || mNewPipelineCacheSize != mOldPipelineCacheSize) { |
| saveToDiskLocked(); |
| mOldPipelineCacheSize = mNewPipelineCacheSize; |
| mTryToStorePipelineCache = false; |
| mCacheDirty = false; |
| } |
| }); |
| deferredSaveThread.detach(); |
| } |
| } |
| |
| void ShaderCache::onVkFrameFlushed(GrDirectContext* context) { |
| { |
| std::lock_guard<std::mutex> lock(mMutex); |
| |
| if (!mInitialized || !mTryToStorePipelineCache) { |
| return; |
| } |
| } |
| mInStoreVkPipelineInProgress = true; |
| context->storeVkPipelineCacheData(); |
| mInStoreVkPipelineInProgress = false; |
| } |
| |
| } /* namespace skiapipeline */ |
| } /* namespace uirenderer */ |
| } /* namespace android */ |