blob: e213f082290283f4e55ea79770324a644ad9a963 [file] [log] [blame]
/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//#define LOG_NDEBUG 0
#define LOG_TAG "ToneGenerator"
#include <inttypes.h>
#include <utility>
#include <math.h>
#include <utils/Log.h>
#include <cutils/properties.h>
#include "media/ToneGenerator.h"
namespace android {
using android::content::AttributionSourceState;
// Descriptors for all available tones (See ToneGenerator::ToneDescriptor class declaration for details)
const ToneGenerator::ToneDescriptor ToneGenerator::sToneDescriptors[] = {
{ .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1336, 941, 0 }, 0, 0},
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_DTMF_0
{ .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1209, 697, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_DTMF_1
{ .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1336, 697, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_DTMF_2
{ .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1477, 697, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_DTMF_3
{ .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1209, 770, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_DTMF_4
{ .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1336, 770, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_DTMF_5
{ .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1477, 770, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_DTMF_6
{ .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1209, 852, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_DTMF_7
{ .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1336, 852, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_DTMF_8
{ .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1477, 852, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_DTMF_9
{ .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1209, 941, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_DTMF_S
{ .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1477, 941, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_DTMF_P
{ .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1633, 697, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_DTMF_A
{ .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1633, 770, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_DTMF_B
{ .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1633, 852, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_DTMF_C
{ .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 1633, 941, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_DTMF_D
{ .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 425, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_SUP_DIAL
{ .segments = { { .duration = 500 , .waveFreq = { 425, 0 }, 0, 0},
{ .duration = 500, .waveFreq = { 0 }, 0, 0},
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_SUP_BUSY
{ .segments = { { .duration = 200, .waveFreq = { 425, 0 }, 0, 0 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_SUP_CONGESTION
{ .segments = { { .duration = 200, .waveFreq = { 425, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = 0,
.repeatSegment = 0 }, // TONE_SUP_RADIO_ACK
{ .segments = { { .duration = 200, .waveFreq = { 425, 0 }, 0, 0},
{ .duration = 200, .waveFreq = { 0 }, 0, 0},
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = 2,
.repeatSegment = 0 }, // TONE_SUP_RADIO_NOTAVAIL
{ .segments = { { .duration = 330, .waveFreq = { 950, 1400, 1800, 0 }, 0, 0},
{ .duration = 1000, .waveFreq = { 0 }, 0, 0},
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_SUP_ERROR
{ .segments = { { .duration = 200, .waveFreq = { 425, 0 }, 0, 0 },
{ .duration = 600, .waveFreq = { 0 }, 0, 0 },
{ .duration = 200, .waveFreq = { 425, 0 }, 0, 0 },
{ .duration = 3000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_SUP_CALL_WAITING
{ .segments = { { .duration = 1000, .waveFreq = { 425, 0 }, 0, 0 },
{ .duration = 4000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_SUP_RINGTONE
{ .segments = { { .duration = 40, .waveFreq = { 400, 1200, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = 0,
.repeatSegment = 0 }, // TONE_PROP_BEEP
{ .segments = { { .duration = 100, .waveFreq = { 1200, 0 }, 0, 0 },
{ .duration = 100, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = 1,
.repeatSegment = 0 }, // TONE_PROP_ACK
{ .segments = { { .duration = 400, .waveFreq = { 300, 400, 500, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = 0,
.repeatSegment = 0 }, // TONE_PROP_NACK
{ .segments = { { .duration = 200, .waveFreq = { 400, 1200, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = 0,
.repeatSegment = 0 }, // TONE_PROP_PROMPT
{ .segments = { { .duration = 40, .waveFreq = { 400, 1200, 0 }, 0, 0 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 40, .waveFreq = { 400, 1200, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = 0,
.repeatSegment = 0 }, // TONE_PROP_BEEP2
{ .segments = { { .duration = 250, .waveFreq = { 440, 0 }, 0, 0 },
{ .duration = 250, .waveFreq = { 620, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_SUP_INTERCEPT
{ .segments = { { .duration = 250, .waveFreq = { 440, 0 }, 0, 0 },
{ .duration = 250, .waveFreq = { 620, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = 7,
.repeatSegment = 0 }, // TONE_SUP_INTERCEPT_ABBREV
{ .segments = { { .duration = 250, .waveFreq = { 480, 620, 0 }, 0, 0 },
{ .duration = 250, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = 7,
.repeatSegment = 0 }, // TONE_SUP_CONGESTION_ABBREV
{ .segments = { { .duration = 100, .waveFreq = { 350, 440, 0 }, 0, 0 },
{ .duration = 100, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = 2,
.repeatSegment = 0 }, // TONE_SUP_CONFIRM
{ .segments = { { .duration = 100, .waveFreq = { 480, 0 }, 0, 0 },
{ .duration = 100, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = 3,
.repeatSegment = 0 }, // TONE_SUP_PIP
{ .segments = {{ .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 425, 0 }, 0, 0},
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_DIAL_TONE_LITE
{ .segments = { { .duration = 2000, .waveFreq = { 440, 480, 0 }, 0, 0 },
{ .duration = 4000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_NETWORK_USA_RINGBACK
{ .segments = { { .duration = 250, .waveFreq = { 440, 0 }, 0, 0 },
{ .duration = 250, .waveFreq = { 620, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_INTERCEPT
{ .segments = { { .duration = 250, .waveFreq = { 440, 0 }, 0, 0 },
{ .duration = 250, .waveFreq = { 620, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = 0,
.repeatSegment = 0 }, // TONE_CDMA_ABBR_INTERCEPT
{ .segments = { { .duration = 250, .waveFreq = { 480, 620, 0 }, 0, 0 },
{ .duration = 250, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_REORDER
{ .segments = { { .duration = 250, .waveFreq = { 480, 620, 0 }, 0, 0 },
{ .duration = 250, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = 7,
.repeatSegment = 0 }, // TONE_CDMA_ABBR_REORDER
{ .segments = { { .duration = 500, .waveFreq = { 480, 620, 0 }, 0, 0 },
{ .duration = 500, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_NETWORK_BUSY
{ .segments = { { .duration = 100, .waveFreq = { 350, 440, 0 }, 0, 0 },
{ .duration = 100, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = 2,
.repeatSegment = 0 }, // TONE_CDMA_CONFIRM
{ .segments = { { .duration = 500, .waveFreq = { 660, 1000, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = 0,
.repeatSegment = 0 }, // TONE_CDMA_ANSWER
{ .segments = { { .duration = 300, .waveFreq = { 440, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = 0,
.repeatSegment = 0 }, // TONE_CDMA_NETWORK_CALLWAITING
{ .segments = { { .duration = 100, .waveFreq = { 480, 0 }, 0, 0 },
{ .duration = 100, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = 3,
.repeatSegment = 0 }, // TONE_CDMA_PIP
{ .segments = { { .duration = 32, .waveFreq = { 2091, 0}, 0, 0 },
{ .duration = 64, .waveFreq = { 2556, 0}, 19, 0},
{ .duration = 32, .waveFreq = { 2091, 0}, 0, 0},
{ .duration = 48, .waveFreq = { 2556, 0}, 0, 0},
{ .duration = 4000, .waveFreq = { 0 }, 0, 0},
{ .duration = 0, .waveFreq = { 0 }, 0, 0}},
.repeatCnt = 0,
.repeatSegment = 0 }, // TONE_CDMA_CALL_SIGNAL_ISDN_NORMAL
{ .segments = { { .duration = 32, .waveFreq = { 2091, 0}, 0, 0 },
{ .duration = 64, .waveFreq = { 2556, 0}, 7, 0 },
{ .duration = 32, .waveFreq = { 2091, 0}, 0, 0 },
{ .duration = 400, .waveFreq = { 0 }, 0, 0 },
{ .duration = 32, .waveFreq = { 2091, 0}, 0, 0 },
{ .duration = 64, .waveFreq = { 2556, 0}, 7, 4 },
{ .duration = 32, .waveFreq = { 2091, 0}, 0, 0 },
{ .duration = 4000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 } },
.repeatCnt = 0,
.repeatSegment = 0 }, // TONE_CDMA_CALL_SIGNAL_ISDN_INTERGROUP
{ .segments = { { .duration = 32, .waveFreq = { 2091, 0}, 0, 0 },
{ .duration = 64, .waveFreq = { 2556, 0}, 3, 0 },
{ .duration = 16, .waveFreq = { 2091, 0}, 0, 0 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 32, .waveFreq = { 2091, 0}, 0, 0 },
{ .duration = 64, .waveFreq = { 2556, 0}, 3, 4 },
{ .duration = 16, .waveFreq = { 2091, 0}, 0, 0 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 } },
.repeatCnt = 0,
.repeatSegment = 0 }, // TONE_CDMA_CALL_SIGNAL_ISDN_SP_PRI
{ .segments = { { .duration = 0, .waveFreq = { 0 }, 0, 0} },
.repeatCnt = 0,
.repeatSegment = 0 }, // TONE_CDMA_CALL_SIGNAL_ISDN_PAT3
{ .segments = { { .duration = 32, .waveFreq = { 2091, 0 }, 0, 0 },
{ .duration = 64, .waveFreq = { 2556, 0 }, 4, 0 },
{ .duration = 20, .waveFreq = { 2091, 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 } , 0, 0 } },
.repeatCnt = 0,
.repeatSegment = 0 }, // TONE_CDMA_CALL_SIGNAL_ISDN_PING_RING
{ .segments = { { .duration = 0, .waveFreq = { 0 }, 0, 0} },
.repeatCnt = 0,
.repeatSegment = 0 }, // TONE_CDMA_CALL_SIGNAL_ISDN_PAT5
{ .segments = { { .duration = 0, .waveFreq = { 0 }, 0, 0} },
.repeatCnt = 0,
.repeatSegment = 0 }, // TONE_CDMA_CALL_SIGNAL_ISDN_PAT6
{ .segments = { { .duration = 0, .waveFreq = { 0 }, 0, 0} },
.repeatCnt = 0,
.repeatSegment = 0 }, // TONE_CDMA_CALL_SIGNAL_ISDN_PAT7
{ .segments = { { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 4000, 0 }, 39, 0 },
{ .duration = 4000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 } },
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_HIGH_L
{ .segments = { { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2900, 0 }, 39, 0 },
{ .duration = 4000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 } },
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_MED_L
{ .segments = { { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1450, 0 }, 39, 0 },
{ .duration = 4000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 } },
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_LOW_L
{ .segments = { { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 4000, 0 }, 15, 0 },
{ .duration = 400, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 } },
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_HIGH_SS
{ .segments = { { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2900, 0 }, 15, 0 },
{ .duration = 400, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_MED_SS
{ .segments = { { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1450, 0 }, 15, 0 },
{ .duration = 400, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_LOW_SS
{ .segments = { { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 4000, 0 }, 7, 0 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 4000, 0 }, 7, 3 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 4000, 0 }, 15, 6 },
{ .duration = 4000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_HIGH_SSL
{ .segments = { { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2900, 0 }, 7, 0 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2900, 0 }, 7, 3 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2900, 0 }, 15, 6 },
{ .duration = 4000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_MED_SSL
{ .segments = { { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1450, 0 }, 7, 0 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1450, 0 }, 7, 3 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1450, 0 }, 15, 6 },
{ .duration = 4000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_LOW_SSL
{ .segments = { { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 4000, 0 }, 19, 0 },
{ .duration = 1000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 4000, 0 }, 19, 3 },
{ .duration = 3000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_HIGH_SS_2
{ .segments = { { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2900, 0 }, 19, 0 },
{ .duration = 1000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2900, 0 }, 19, 3 },
{ .duration = 3000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_MED_SS_2
{ .segments = { { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1450, 0 }, 19, 0 },
{ .duration = 1000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1450, 0 }, 19, 3 },
{ .duration = 3000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_LOW_SS_2
{ .segments = { { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 4000, 0 }, 9, 0 },
{ .duration = 500, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 4000, 0 }, 19, 3 },
{ .duration = 500, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 4000, 0 }, 9, 6 },
{ .duration = 3000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_HIGH_SLS
{ .segments = { { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2900, 0 }, 9, 0 },
{ .duration = 500, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2900, 0 }, 19, 3 },
{ .duration = 500, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2900, 0 }, 9, 6 },
{ .duration = 3000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_MED_SLS
{ .segments = { { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1450, 0 }, 9, 0 },
{ .duration = 500, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1450, 0 }, 19, 3 },
{ .duration = 500, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1450, 0 }, 9, 6 },
{ .duration = 3000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_LOW_SLS
{ .segments = { { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 4000, 0 }, 9, 0 },
{ .duration = 500, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 4000, 0 }, 9, 3 },
{ .duration = 500, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 4000, 0 }, 9, 6 },
{ .duration = 500, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 4000, 0 }, 9, 9 },
{ .duration = 2500, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_HIGH_S_X4
{ .segments = { { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2900, 0 }, 9, 0 },
{ .duration = 500, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2900, 0 }, 9, 3 },
{ .duration = 500, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2900, 0 }, 9, 6 },
{ .duration = 500, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2900, 0 }, 9, 9 },
{ .duration = 2500, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_MED_S_X4
{ .segments = { { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1450, 0 }, 9, 0 },
{ .duration = 500, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1450, 0 }, 9, 3 },
{ .duration = 500, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1450, 0 }, 9, 6 },
{ .duration = 500, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1450, 0 }, 9, 9 },
{ .duration = 2500, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_LOW_S_X4
{ .segments = { { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 4000, 0 }, 19, 0 },
{ .duration = 2000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_HIGH_PBX_L
{ .segments = { { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2900, 0 }, 19, 0 },
{ .duration = 2000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_MED_PBX_L
{ .segments = { { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1450, 0 }, 19, 0 },
{ .duration = 2000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_LOW_PBX_L
{ .segments = { { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 4000, 0 }, 7, 0 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 4000, 0 }, 7, 3 },
{ .duration = 2000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_HIGH_PBX_SS
{ .segments = { { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2900, 0 }, 7, 0 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2900, 0 }, 7, 3 },
{ .duration = 2000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_MED_PBX_SS
{ .segments = { { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1450, 0 }, 7, 0 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1450, 0 }, 7, 3 },
{ .duration = 2000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_LOW_PBX_SS
{ .segments = { { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 4000, 0 }, 7, 0 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 4000, 0 }, 7, 3 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 4000, 0 }, 15, 6 },
{ .duration = 1000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_HIGH_PBX_SSL
{ .segments = { { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2900, 0 }, 7, 0 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2900, 0 }, 7, 3 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2900, 0 }, 15, 6 },
{ .duration = 1000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_MED_PBX_SSL
{ .segments = { { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1450, 0 }, 7, 0 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1450, 0 }, 7, 3 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1450, 0 }, 15, 6 },
{ .duration = 1000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_LOW_PBX_SSL
{ .segments = { { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 4000, 0 }, 7, 0 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 4000, 0 }, 15, 3 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 4000, 0 }, 7, 6 },
{ .duration = 1000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_HIGH_PBX_SLS
{ .segments = { { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2900, 0 }, 7, 0 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2900, 0 }, 15, 3 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2900, 0 }, 7, 6 },
{ .duration = 1000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_MED_PBX_SLS
{ .segments = { { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1450, 0 }, 7, 0 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1450, 0 }, 15, 3 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1450, 0 }, 7, 6 },
{ .duration = 1000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_LOW_PBX_SLS
{ .segments = { { .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 4000, 0 }, 7, 0 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 4000, 0 }, 7, 3 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 4000, 0 }, 7, 6 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 3700, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 4000, 0 }, 7, 9 },
{ .duration = 800, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_HIGH_PBX_S_X4
{ .segments = { { .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2900, 0 }, 7, 0 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2900, 0 }, 7, 3 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2900, 0 }, 7, 6 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2600, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 2900, 0 }, 7, 9 },
{ .duration = 800, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_MED_PBX_S_X4
{ .segments = { { .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1450, 0 }, 7, 0 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1450, 0 }, 7, 3 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1450, 0 }, 7, 6 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1300, 0 }, 0, 0 },
{ .duration = 25, .waveFreq = { 1450, 0 }, 7, 9 },
{ .duration = 800, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_LOW_PBX_S_X4
{ .segments = { { .duration = 62, .waveFreq = { 1109, 0 }, 0, 0 },
{ .duration = 62, .waveFreq = { 784, 0 }, 0, 0 },
{ .duration = 62, .waveFreq = { 740, 0 }, 0, 0 },
{ .duration = 62, .waveFreq = { 622, 0 }, 0, 0 },
{ .duration = 62, .waveFreq = { 1109, 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 } },
.repeatCnt = 0,
.repeatSegment = 0 }, // TONE_CDMA_ALERT_NETWORK_LITE
{ .segments = { { .duration = 62, .waveFreq = { 1245, 0 }, 0, 0 },
{ .duration = 62, .waveFreq = { 659, 0 }, 2, 0 },
{ .duration = 62, .waveFreq = { 1245, 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 } },
.repeatCnt = 0,
.repeatSegment = 0 }, // TONE_CDMA_ALERT_AUTOREDIAL_LITE
{ .segments = { { .duration = 400, .waveFreq = { 1150, 770, 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 } },
.repeatCnt = 0,
.repeatSegment = 0 }, // TONE_CDMA_ONE_MIN_BEEP
{ .segments = { { .duration = 120, .waveFreq = { 941, 1477, 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 } },
.repeatCnt = 0,
.repeatSegment = 0 }, // TONE_CDMA_KEYPAD_VOLUME_KEY_LITE
{ .segments = { { .duration = 375, .waveFreq = { 587, 0 }, 0, 0 },
{ .duration = 125, .waveFreq = { 1175, 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 } },
.repeatCnt = 0,
.repeatSegment = 0 }, // TONE_CDMA_PRESSHOLDKEY_LITE
{ .segments = { { .duration = 62, .waveFreq = { 587, 0 }, 0, 0 },
{ .duration = 62, .waveFreq = { 784, 0 }, 0, 0 },
{ .duration = 62, .waveFreq = { 831, 0 }, 0, 0 },
{ .duration = 62, .waveFreq = { 784, 0 }, 0, 0 },
{ .duration = 62, .waveFreq = { 1109, 0 }, 0, 0 },
{ .duration = 62, .waveFreq = { 784, 0 }, 0, 0 },
{ .duration = 62, .waveFreq = { 831, 0 }, 0, 0 },
{ .duration = 62, .waveFreq = { 784, 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 } },
.repeatCnt = 0,
.repeatSegment = 0 }, // TONE_CDMA_ALERT_INCALL_LITE
{ .segments = { { .duration = 125, .waveFreq = { 941, 0 }, 0, 0 },
{ .duration = 10, .waveFreq = { 0 }, 2, 0 },
{ .duration = 4990, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 } },
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_CDMA_EMERGENCY_RINGBACK
{ .segments = { { .duration = 125, .waveFreq = { 1319, 0 }, 0, 0 },
{ .duration = 125, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 } },
.repeatCnt = 2,
.repeatSegment = 0 }, // TONE_CDMA_ALERT_CALL_GUARD
{ .segments = { { .duration = 125, .waveFreq = { 1047, 0 }, 0, 0 },
{ .duration = 125, .waveFreq = { 370, 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 } },
.repeatCnt = 0,
.repeatSegment = 0 }, // TONE_CDMA_SOFT_ERROR_LITE
{ .segments = { { .duration = 125, .waveFreq = { 1480, 0 }, 0, 0 },
{ .duration = 125, .waveFreq = { 1397, 0 }, 0, 0 },
{ .duration = 125, .waveFreq = { 784, 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 } },
.repeatCnt = 0,
.repeatSegment = 0 }, // TONE_CDMA_CALLDROP_LITE
{ .segments = { { .duration = 500, .waveFreq = { 425, 0 }, 0, 0 },
{ .duration = 500, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = 0,
.repeatSegment = 0 }, // TONE_CDMA_NETWORK_BUSY_ONE_SHOT
{ .segments = { { .duration = 400, .waveFreq = { 1150, 770 }, 0, 0 },
{ .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = 0,
.repeatSegment = 0 }, // TONE_CDMA_ABBR_ALERT
{ .segments = { { .duration = 0, .waveFreq = { 0 }, 0, 0 }},
.repeatCnt = 0,
.repeatSegment = 0 }, // TONE_CDMA_SIGNAL_OFF
{ .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 350, 440, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_ANSI_DIAL
{ .segments = { { .duration = 500, .waveFreq = { 480, 620, 0 }, 0, 0 },
{ .duration = 500, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_ANSI_BUSY
{ .segments = { { .duration = 250, .waveFreq = { 480, 620, 0 }, 0, 0 },
{ .duration = 250, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_ANSI_CONGESTION
{ .segments = { { .duration = 300, .waveFreq = { 440, 0 }, 0, 0 },
{ .duration = 9700, .waveFreq = { 0 }, 0, 0 },
{ .duration = 100, .waveFreq = { 440, 0 }, 0, 0 },
{ .duration = 100, .waveFreq = { 0 }, 0, 0 },
{ .duration = 100, .waveFreq = { 440, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 1 }, // TONE_ANSI_CALL_WAITING
{ .segments = { { .duration = 2000, .waveFreq = { 440, 480, 0 }, 0, 0 },
{ .duration = 4000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_ANSI_RINGTONE
{ .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 400, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_JAPAN_DIAL
{ .segments = { { .duration = 500, .waveFreq = { 400, 0 }, 0, 0 },
{ .duration = 500, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_JAPAN_BUSY
{ .segments = { { .duration = 1000, .waveFreq = { 400, 0 }, 0, 0 },
{ .duration = 2000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_JAPAN_RADIO_ACK
{ .segments = { { .duration = 1000, .waveFreq = { 400, 0 }, 0, 0 },
{ .duration = 2000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_JAPAN_RINGTONE
{ .segments = { { .duration = 375, .waveFreq = { 400, 0 }, 0, 0 },
{ .duration = 375, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_GB_BUSY
{ .segments = { { .duration = 400, .waveFreq = { 400, 0 }, 0, 0 },
{ .duration = 350, .waveFreq = { 0 }, 0, 0 },
{ .duration = 225, .waveFreq = { 400, 0 }, 0, 0 },
{ .duration = 525, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_GB_CONGESTION
{ .segments = { { .duration = 400, .waveFreq = { 400, 450, 0 }, 0, 0 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 400, .waveFreq = { 400, 450, 0 }, 0, 0 },
{ .duration = 2000, .waveFreq = { 0 }, 0, 0},
{ .duration = 0, .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_GB_RINGTONE
{ .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 400, 425, 450, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_AUSTRALIA_DIAL
{ .segments = { { .duration = 400, .waveFreq = { 400, 450, 0 }, 0, 0 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 400, .waveFreq = { 400, 450, 0 }, 0, 0 },
{ .duration = 2000, .waveFreq = { 0 }, 0, 0},
{ .duration = 0, .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_AUSTRALIA_RINGTONE
{ .segments = { { .duration = 375, .waveFreq = { 425, 0 }, 0, 0 },
{ .duration = 375, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_AUSTRALIA_BUSY
{ .segments = { { .duration = 200, .waveFreq = { 425, 0 }, 0, 0 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 200, .waveFreq = { 425, 0 }, 0, 0 },
{ .duration = 4400, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_AUSTRALIA_CALL_WAITING
{ .segments = { { .duration = 375, .waveFreq = { 425, 0 }, 0, 0 },
{ .duration = 375, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_AUSTRALIA_CONGESTION
{ .segments = { { .duration = 750, .waveFreq = { 425, 0 }, 0, 0 },
{ .duration = 750, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_SG_BUSY
{ .segments = { { .duration = 400, .waveFreq = { 401, 425, 449, 0 }, 0, 0 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 400, .waveFreq = { 401, 425, 449, 0 }, 0, 0 },
{ .duration = 2000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_SG_RINGTONE
{ .segments = { { .duration = 500, .waveFreq = { 480, 620, 0 }, 0, 0 },
{ .duration = 500, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_HK_BUSY
{ .segments = { { .duration = 400, .waveFreq = { 440, 480, 0 }, 0, 0 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 400, .waveFreq = { 440, 480, 0 }, 0, 0 },
{ .duration = 3000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_HK_RINGTONE
{ .segments = { { .duration = 400, .waveFreq = { 400, 450, 0 }, 0, 0 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 400, .waveFreq = { 400, 450, 0 }, 0, 0 },
{ .duration = 2000, .waveFreq = { 0 }, 0, 0},
{ .duration = 0, .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_IE_RINGTONE
{ .segments = { { .duration = 180, .waveFreq = { 425, 0 }, 0, 0 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 200, .waveFreq = { 425, 0 }, 0, 0 },
{ .duration = 4500, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_IE_CALL_WAITING
{ .segments = { { .duration = ToneGenerator::TONEGEN_INF, .waveFreq = { 375, 400, 425, 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_INDIA_DIAL
{ .segments = { { .duration = 750, .waveFreq = { 400, 0 }, 0, 0 },
{ .duration = 750, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_INDIA_BUSY
{ .segments = { { .duration = 250, .waveFreq = { 400, 0 }, 0, 0 },
{ .duration = 250, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_INDIA_CONGESTION
{ .segments = { { .duration = 200, .waveFreq = { 400, 0 }, 0, 0 },
{ .duration = 100, .waveFreq = { 0 }, 0, 0 },
{ .duration = 200, .waveFreq = { 400, 0 }, 0, 0 },
{ .duration = 7500, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_INDIA_CALL_WAITING
{ .segments = { { .duration = 400, .waveFreq = { 375, 400, 425, 0 }, 0, 0 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 400, .waveFreq = { 375, 400, 425, 0 }, 0, 0 },
{ .duration = 2000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_INDIA_RINGTONE
{ .segments = { { .duration = 1000, .waveFreq = { 440, 480, 0 }, 0, 0 },
{ .duration = 2000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_TW_RINGTONE
{ .segments = { { .duration = 200, .waveFreq = { 400, 0 }, 0, 0 },
{ .duration = 3000, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = 3,
.repeatSegment = 0 }, // TONE_NZ_CALL_WAITING
{ .segments = { { .duration = 500, .waveFreq = { 425, 0 }, 0, 0 },
{ .duration = 250, .waveFreq = { 0 }, 0, 0 },
{ .duration = 0 , .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 }, // TONE_MY_CONGESTION
{ .segments = { { .duration = 400, .waveFreq = { 425, 0 }, 0, 0 },
{ .duration = 200, .waveFreq = { 0 }, 0, 0 },
{ .duration = 400, .waveFreq = { 425, 0 }, 0, 0 },
{ .duration = 2000, .waveFreq = { 0 }, 0, 0},
{ .duration = 0, .waveFreq = { 0 }, 0, 0}},
.repeatCnt = ToneGenerator::TONEGEN_INF,
.repeatSegment = 0 } // TONE_MY_RINGTONE
};
// Used by ToneGenerator::getToneForRegion() to convert user specified supervisory tone type
// to actual tone for current region.
const unsigned char /*tone_type*/ ToneGenerator::sToneMappingTable[NUM_REGIONS-1][NUM_SUP_TONES] = {
{ // ANSI
TONE_ANSI_DIAL, // TONE_SUP_DIAL
TONE_ANSI_BUSY, // TONE_SUP_BUSY
TONE_ANSI_CONGESTION, // TONE_SUP_CONGESTION
TONE_SUP_RADIO_ACK, // TONE_SUP_RADIO_ACK
TONE_SUP_RADIO_NOTAVAIL, // TONE_SUP_RADIO_NOTAVAIL
TONE_SUP_ERROR, // TONE_SUP_ERROR
TONE_ANSI_CALL_WAITING, // TONE_SUP_CALL_WAITING
TONE_ANSI_RINGTONE // TONE_SUP_RINGTONE
},
{ // JAPAN
TONE_JAPAN_DIAL, // TONE_SUP_DIAL
TONE_JAPAN_BUSY, // TONE_SUP_BUSY
TONE_SUP_CONGESTION, // TONE_SUP_CONGESTION
TONE_JAPAN_RADIO_ACK, // TONE_SUP_RADIO_ACK
TONE_SUP_RADIO_NOTAVAIL, // TONE_SUP_RADIO_NOTAVAIL
TONE_SUP_ERROR, // TONE_SUP_ERROR
TONE_SUP_CALL_WAITING, // TONE_SUP_CALL_WAITING
TONE_JAPAN_RINGTONE // TONE_SUP_RINGTONE
},
{ // GB
TONE_ANSI_DIAL, // TONE_SUP_DIAL
TONE_GB_BUSY, // TONE_SUP_BUSY
TONE_GB_CONGESTION, // TONE_SUP_CONGESTION
TONE_SUP_RADIO_ACK, // TONE_SUP_RADIO_ACK
TONE_SUP_RADIO_NOTAVAIL, // TONE_SUP_RADIO_NOTAVAIL
TONE_SUP_ERROR, // TONE_SUP_ERROR
TONE_SUP_CALL_WAITING, // TONE_SUP_CALL_WAITING
TONE_GB_RINGTONE // TONE_SUP_RINGTONE
},
{ // AUSTRALIA
TONE_AUSTRALIA_DIAL, // TONE_SUP_DIAL
TONE_AUSTRALIA_BUSY, // TONE_SUP_BUSY
TONE_AUSTRALIA_CONGESTION, // TONE_SUP_CONGESTION
TONE_SUP_RADIO_ACK, // TONE_SUP_RADIO_ACK
TONE_SUP_RADIO_NOTAVAIL, // TONE_SUP_RADIO_NOTAVAIL
TONE_SUP_ERROR, // TONE_SUP_ERROR
TONE_AUSTRALIA_CALL_WAITING,// TONE_SUP_CALL_WAITING
TONE_AUSTRALIA_RINGTONE // TONE_SUP_RINGTONE
},
{ // SINGAPORE
TONE_SUP_DIAL, // TONE_SUP_DIAL
TONE_SG_BUSY, // TONE_SUP_BUSY
TONE_SUP_CONGESTION, // TONE_SUP_CONGESTION
TONE_SUP_RADIO_ACK, // TONE_SUP_RADIO_ACK
TONE_SUP_RADIO_NOTAVAIL, // TONE_SUP_RADIO_NOTAVAIL
TONE_SUP_ERROR, // TONE_SUP_ERROR
TONE_SUP_CALL_WAITING, // TONE_SUP_CALL_WAITING
TONE_SG_RINGTONE // TONE_SUP_RINGTONE
},
{ // HONGKONG
TONE_SUP_DIAL, // TONE_SUP_DIAL
TONE_HK_BUSY, // TONE_SUP_BUSY
TONE_SUP_CONGESTION, // TONE_SUP_CONGESTION
TONE_SUP_RADIO_ACK, // TONE_SUP_RADIO_ACK
TONE_SUP_RADIO_NOTAVAIL, // TONE_SUP_RADIO_NOTAVAIL
TONE_SUP_ERROR, // TONE_SUP_ERROR
TONE_SUP_CALL_WAITING, // TONE_SUP_CALL_WAITING
TONE_HK_RINGTONE // TONE_SUP_RINGTONE
},
{ // IRELAND
TONE_SUP_DIAL, // TONE_SUP_DIAL
TONE_SUP_BUSY, // TONE_SUP_BUSY
TONE_SUP_CONGESTION, // TONE_SUP_CONGESTION
TONE_SUP_RADIO_ACK, // TONE_SUP_RADIO_ACK
TONE_SUP_RADIO_NOTAVAIL, // TONE_SUP_RADIO_NOTAVAIL
TONE_SUP_ERROR, // TONE_SUP_ERROR
TONE_IE_CALL_WAITING, // TONE_SUP_CALL_WAITING
TONE_IE_RINGTONE // TONE_SUP_RINGTONE
},
{ // INDIA
TONE_INDIA_DIAL, // TONE_SUP_DIAL
TONE_INDIA_BUSY, // TONE_SUP_BUSY
TONE_INDIA_CONGESTION, // TONE_SUP_CONGESTION
TONE_SUP_RADIO_ACK, // TONE_SUP_RADIO_ACK
TONE_SUP_RADIO_NOTAVAIL, // TONE_SUP_RADIO_NOTAVAIL
TONE_SUP_ERROR, // TONE_SUP_ERROR
TONE_INDIA_CALL_WAITING, // TONE_SUP_CALL_WAITING
TONE_INDIA_RINGTONE // TONE_SUP_RINGTONE
},
{ // TAIWAN
TONE_SUP_DIAL, // TONE_SUP_DIAL
TONE_SUP_BUSY, // TONE_SUP_BUSY
TONE_SUP_CONGESTION, // TONE_SUP_CONGESTION
TONE_SUP_RADIO_ACK, // TONE_SUP_RADIO_ACK
TONE_SUP_RADIO_NOTAVAIL, // TONE_SUP_RADIO_NOTAVAIL
TONE_SUP_ERROR, // TONE_SUP_ERROR
TONE_SUP_CALL_WAITING, // TONE_SUP_CALL_WAITING
TONE_TW_RINGTONE // TONE_SUP_RINGTONE
},
{ // NEW ZEALAND
TONE_JAPAN_DIAL, // TONE_SUP_DIAL
TONE_JAPAN_BUSY, // TONE_SUP_BUSY
TONE_SUP_CONGESTION, // TONE_SUP_CONGESTION
TONE_SUP_RADIO_ACK, // TONE_SUP_RADIO_ACK
TONE_SUP_RADIO_NOTAVAIL, // TONE_SUP_RADIO_NOTAVAIL
TONE_SUP_ERROR, // TONE_SUP_ERROR
TONE_NZ_CALL_WAITING, // TONE_SUP_CALL_WAITING
TONE_GB_RINGTONE // TONE_SUP_RINGTONE
},
{ // MALAYSIA
TONE_SUP_DIAL, // TONE_SUP_DIAL
TONE_SUP_BUSY, // TONE_SUP_BUSY
TONE_MY_CONGESTION, // TONE_SUP_CONGESTION
TONE_SUP_RADIO_ACK, // TONE_SUP_RADIO_ACK
TONE_SUP_RADIO_NOTAVAIL, // TONE_SUP_RADIO_NOTAVAIL
TONE_SUP_ERROR, // TONE_SUP_ERROR
TONE_SUP_CALL_WAITING, // TONE_SUP_CALL_WAITING
TONE_MY_RINGTONE // TONE_SUP_RINGTONE
}
};
////////////////////////////////////////////////////////////////////////////////
// ToneGenerator class Implementation
////////////////////////////////////////////////////////////////////////////////
//---------------------------------- public methods ----------------------------
////////////////////////////////////////////////////////////////////////////////
//
// Method: ToneGenerator::ToneGenerator()
//
// Description: Constructor. Initializes the tone sequencer, intantiates required sine wave
// generators, does not initialize output audio track.
//
// Input:
// streamType: Type of stream used for tone playback
// volume: volume applied to tone (0.0 to 1.0)
//
// Output:
// none
//
////////////////////////////////////////////////////////////////////////////////
ToneGenerator::ToneGenerator(audio_stream_type_t streamType, float volume, bool threadCanCallJava,
std::string opPackageName)
: mOpPackageName(std::move(opPackageName)) {
ALOGV("ToneGenerator constructor: streamType=%d, volume=%f", streamType, volume);
mState = TONE_IDLE;
if (AudioSystem::getOutputSamplingRate(&mSamplingRate, streamType) != NO_ERROR) {
ALOGE("Unable to marshal AudioFlinger");
return;
}
mThreadCanCallJava = threadCanCallJava;
mStreamType = streamType;
mVolume = volume;
mpToneDesc = NULL;
mpNewToneDesc = NULL;
// Generate tone by chunks of 20 ms to keep cadencing precision
mProcessSize = (mSamplingRate * 20) / 1000;
char value[PROPERTY_VALUE_MAX];
if (property_get("gsm.operator.iso-country", value, "") == 0) {
property_get("gsm.sim.operator.iso-country", value, "");
}
// If dual sim device has two SIM cards inserted and is not registered to any network,
// "," is set to "gsm.operator.iso-country" prop.
// In this case, "gsm.sim.operator.iso-country" prop should be used.
if (strlen(value) == 1 && strstr(value, ",") != NULL) {
property_get("gsm.sim.operator.iso-country", value, "");
}
if (strstr(value, "us") != NULL ||
strstr(value, "ca") != NULL) {
mRegion = ANSI;
} else if (strstr(value, "jp") != NULL) {
mRegion = JAPAN;
} else if (strstr(value, "gb") != NULL) {
mRegion = GB;
} else if (strstr(value, "au") != NULL) {
mRegion = AUSTRALIA;
} else if (strstr(value, "sg") != NULL) {
mRegion = SINGAPORE;
} else if (strstr(value, "hk") != NULL) {
mRegion = HONGKONG;
} else if (strstr(value, "ie") != NULL) {
mRegion = IRELAND;
} else if (strstr(value, "in") != NULL) {
mRegion = INDIA;
} else if (strstr(value, "tw") != NULL) {
mRegion = TAIWAN;
} else if (strstr(value, "nz") != NULL) {
mRegion = NZ;
} else if (strstr(value, "my") != NULL) {
mRegion = MY;
} else {
mRegion = CEPT;
}
}
////////////////////////////////////////////////////////////////////////////////
//
// Method: ToneGenerator::onFirstRef()
//
// Description: Called upon first RefBase reference. Initializes audio track
// with weak pointer to self as the registered callback.
// Input:
// none
//
// Output:
// none
//
////////////////////////////////////////////////////////////////////////////////
void ToneGenerator::onFirstRef() {
if (initAudioTrack()) {
ALOGV("ToneGenerator INIT OK, time: %d", (unsigned int)(systemTime()/1000000));
} else {
ALOGV("!!!ToneGenerator INIT FAILED!!!");
}
}
////////////////////////////////////////////////////////////////////////////////
//
// Method: ToneGenerator::~ToneGenerator()
//
// Description: Destructor. Stop sound playback and delete audio track if
// needed and delete sine wave generators.
//
// Input:
// none
//
// Output:
// none
//
////////////////////////////////////////////////////////////////////////////////
ToneGenerator::~ToneGenerator() {
ALOGV("ToneGenerator destructor");
if (mpAudioTrack != 0) {
stopTone();
ALOGV("Delete Track: %p", mpAudioTrack.get());
mpAudioTrack.clear();
}
clearWaveGens();
}
////////////////////////////////////////////////////////////////////////////////
//
// Method: ToneGenerator::startTone()
//
// Description: Starts tone playback.
//
// Input:
// toneType: Type of tone generated (values in enum tone_type)
// durationMs: The tone duration in milliseconds. If the tone is limited in time by definition,
// the actual duration will be the minimum of durationMs and the defined tone duration.
// Ommiting or setting durationMs to -1 does not limit tone duration.
//
// Output:
// none
//
////////////////////////////////////////////////////////////////////////////////
bool ToneGenerator::startTone(tone_type toneType, int durationMs) {
bool lResult = false;
status_t lStatus;
if (toneType >= NUM_TONES)
return lResult;
toneType = getToneForRegion(toneType);
if (toneType == TONE_CDMA_SIGNAL_OFF) {
return true;
}
if (mState == TONE_IDLE) {
ALOGV("startTone: try to re-init AudioTrack");
if (!initAudioTrack()) {
return lResult;
}
}
ALOGV("startTone toneType %d", toneType);
mLock.lock();
// Get descriptor for requested tone
mpNewToneDesc = &sToneDescriptors[toneType];
mDurationMs = durationMs;
if (mState == TONE_STOPPED) {
ALOGV("Start waiting for previous tone to stop");
lStatus = mWaitCbkCond.waitRelative(mLock, seconds(3));
if (lStatus != NO_ERROR) {
ALOGE("--- start wait for stop timed out, status %d", lStatus);
mState = TONE_IDLE;
mLock.unlock();
return lResult;
}
}
if (mState == TONE_INIT) {
if (prepareWave()) {
ALOGV("Immediate start, time %d", (unsigned int)(systemTime()/1000000));
lResult = true;
mState = TONE_STARTING;
if (clock_gettime(CLOCK_MONOTONIC, &mStartTime) != 0) {
mStartTime.tv_sec = 0;
}
mLock.unlock();
mpAudioTrack->start();
mLock.lock();
if (mState == TONE_STARTING) {
ALOGV("Wait for start callback");
lStatus = mWaitCbkCond.waitRelative(mLock, seconds(3));
if (lStatus != NO_ERROR) {
ALOGE("--- Immediate start timed out, status %d", lStatus);
mState = TONE_IDLE;
lResult = false;
}
}
} else {
mState = TONE_IDLE;
}
} else {
ALOGV("Delayed start");
mState = TONE_RESTARTING;
mStartTime.tv_sec = 0;
lStatus = mWaitCbkCond.waitRelative(mLock, seconds(3));
if (lStatus == NO_ERROR) {
if (mState != TONE_IDLE) {
lResult = true;
}
ALOGV("cond received");
} else {
ALOGE("--- Delayed start timed out, status %d", lStatus);
mState = TONE_IDLE;
}
}
mLock.unlock();
ALOGV_IF(lResult, "Tone started, time %d", (unsigned int)(systemTime()/1000000));
ALOGW_IF(!lResult, "Tone start failed!!!, time %d", (unsigned int)(systemTime()/1000000));
return lResult;
}
////////////////////////////////////////////////////////////////////////////////
//
// Method: ToneGenerator::stopTone()
//
// Description: Stops tone playback.
//
// Input:
// none
//
// Output:
// none
//
////////////////////////////////////////////////////////////////////////////////
void ToneGenerator::stopTone() {
ALOGV("stopTone");
mLock.lock();
if (mState != TONE_IDLE && mState != TONE_INIT) {
if (mState == TONE_PLAYING || mState == TONE_STARTING || mState == TONE_RESTARTING) {
struct timespec stopTime;
// If the start time is valid, make sure that the number of audio samples produced
// corresponds at least to the time between the start and stop commands.
// This is needed in case of cold start of the output stream.
if ((mStartTime.tv_sec != 0) && (clock_gettime(CLOCK_MONOTONIC, &stopTime) == 0)) {
time_t sec = stopTime.tv_sec - mStartTime.tv_sec;
auto nsec = stopTime.tv_nsec - mStartTime.tv_nsec;
if (nsec < 0) {
--sec;
nsec += 1000000000;
}
if ((sec + 1) > ((time_t)(INT_MAX / mSamplingRate))) {
mMaxSmp = sec * mSamplingRate;
} else {
// mSamplingRate is always > 1000
sec = sec * 1000 + nsec / 1000000; // duration in milliseconds
mMaxSmp = (unsigned int)(((int64_t)sec * mSamplingRate) / 1000);
}
ALOGV("stopTone() forcing mMaxSmp to %d, total for far %" PRIu64, mMaxSmp,
mTotalSmp);
} else {
mState = TONE_STOPPING;
}
}
ALOGV("waiting cond");
status_t lStatus = mWaitCbkCond.waitRelative(mLock, seconds(3));
if (lStatus == NO_ERROR) {
// If the tone was restarted exit now before calling clearWaveGens();
if (mState != TONE_INIT) {
mLock.unlock();
return;
}
ALOGV("track stop complete, time %d", (unsigned int)(systemTime()/1000000));
} else {
ALOGE("--- Stop timed out");
mState = TONE_IDLE;
mpAudioTrack->stop();
}
clearWaveGens();
}
mLock.unlock();
}
//---------------------------------- private methods ---------------------------
////////////////////////////////////////////////////////////////////////////////
//
// Method: ToneGenerator::initAudioTrack()
//
// Description: Allocates and configures AudioTrack used for PCM output.
//
// Input:
// none
//
// Output:
// none
//
////////////////////////////////////////////////////////////////////////////////
bool ToneGenerator::initAudioTrack() {
// Open audio track in mono, PCM 16bit, default sampling rate.
// TODO b/182392769: use attribution source util
AttributionSourceState attributionSource = AttributionSourceState();
attributionSource.packageName = mOpPackageName;
attributionSource.token = sp<BBinder>::make();
mpAudioTrack = new AudioTrack(attributionSource);
ALOGV("AudioTrack(%p) created", mpAudioTrack.get());
audio_attributes_t attr;
audio_stream_type_t streamType = mStreamType;
if (mStreamType == AUDIO_STREAM_VOICE_CALL) {
streamType = AUDIO_STREAM_DTMF;
}
attr = AudioSystem::streamTypeToAttributes(streamType);
attr.flags = static_cast<audio_flags_mask_t>(attr.flags | AUDIO_FLAG_LOW_LATENCY);
const size_t frameCount = mProcessSize;
status_t status = mpAudioTrack->set(
AUDIO_STREAM_DEFAULT,
0, // sampleRate
AUDIO_FORMAT_PCM_16_BIT,
AUDIO_CHANNEL_OUT_MONO,
frameCount,
AUDIO_OUTPUT_FLAG_NONE,
wp<AudioTrack::IAudioTrackCallback>::fromExisting(this),
0, // notificationFrames
0, // sharedBuffer
mThreadCanCallJava,
AUDIO_SESSION_ALLOCATE,
AudioTrack::TRANSFER_CALLBACK,
nullptr,
attributionSource,
&attr);
// Set caller name so it can be logged in destructor.
// MediaMetricsConstants.h: AMEDIAMETRICS_PROP_CALLERNAME_VALUE_TONEGENERATOR
mpAudioTrack->setCallerName("tonegenerator");
if (status != NO_ERROR) {
ALOGE("AudioTrack(%p) set failed with error %d", mpAudioTrack.get(), status);
mpAudioTrack.clear();
return false;
}
mpAudioTrack->setVolume(mVolume);
mState = TONE_INIT;
return true;
}
////////////////////////////////////////////////////////////////////////////////
//
// Method: ToneGenerator::onMoreData()
//
// Description: AudioTrack callback implementation. Generates a block of
// PCM samples
// and manages tone generator sequencer: tones pulses, tone duration...
//
// Input:
// buffer An buffer object containing a pointer which we will fill with
// buffer.size() bytes.
//
// Output:
// The number of bytes we successfully wrote.
//
////////////////////////////////////////////////////////////////////////////////
size_t ToneGenerator::onMoreData(const AudioTrack::Buffer& buffer) {
int16_t *lpOut = reinterpret_cast<int16_t*>(buffer.data());
uint32_t lNumSmp = (buffer.size() / sizeof(int16_t) < UINT32_MAX) ?
buffer.size() / sizeof(int16_t) : UINT32_MAX;
if (buffer.size() == 0) return 0;
// We will write to the entire buffer unless we are stopped, then we return
// 0 at loop end
size_t bytesWritten = lNumSmp * sizeof(int16_t);
// Clear output buffer: WaveGenerator accumulates into lpOut buffer
memset(lpOut, 0, buffer.size());
while (lNumSmp) {
unsigned int lReqSmp = lNumSmp < mProcessSize*2 ? lNumSmp : mProcessSize;
unsigned int lGenSmp;
unsigned int lWaveCmd = WaveGenerator::WAVEGEN_CONT;
bool lSignal = false;
mLock.lock();
// Update pcm frame count and end time (current time at the end of this process)
mTotalSmp += lReqSmp;
// Update tone gen state machine and select wave gen command
switch (mState) {
case TONE_PLAYING:
lWaveCmd = WaveGenerator::WAVEGEN_CONT;
break;
case TONE_STARTING:
ALOGV("Starting Cbk");
lWaveCmd = WaveGenerator::WAVEGEN_START;
break;
case TONE_STOPPING:
case TONE_RESTARTING:
ALOGV("Stop/restart Cbk");
lWaveCmd = WaveGenerator::WAVEGEN_STOP;
mNextSegSmp = TONEGEN_INF; // forced to skip state machine management below
break;
case TONE_STOPPED:
ALOGV("Stopped Cbk");
goto audioCallback_EndLoop;
default:
ALOGV("Extra Cbk");
goto audioCallback_EndLoop;
}
// Exit if tone sequence is over
if (mpToneDesc->segments[mCurSegment].duration == 0 ||
mTotalSmp > mMaxSmp) {
if (mState == TONE_PLAYING) {
mState = TONE_STOPPING;
}
if (mpToneDesc->segments[mCurSegment].duration == 0) {
goto audioCallback_EndLoop;
}
// fade out before stopping if maximum duration reached
lWaveCmd = WaveGenerator::WAVEGEN_STOP;
mNextSegSmp = TONEGEN_INF; // forced to skip state machine management below
}
if (mTotalSmp > mNextSegSmp && mNextSegSmp != TONEGEN_INF) {
// Time to go to next sequence segment
ALOGV("End Segment, time: %d", (unsigned int)(systemTime()/1000000));
lGenSmp = lReqSmp;
// If segment, ON -> OFF transition : ramp volume down
if (mpToneDesc->segments[mCurSegment].waveFreq[0] != 0) {
lWaveCmd = WaveGenerator::WAVEGEN_STOP;
unsigned int lFreqIdx = 0;
uint16_t lFrequency = mpToneDesc->segments[mCurSegment].waveFreq[lFreqIdx];
while (lFrequency != 0) {
WaveGenerator *lpWaveGen = mWaveGens.valueFor(lFrequency);
lpWaveGen->getSamples(lpOut, lGenSmp, lWaveCmd);
lFrequency = mpToneDesc->segments[mCurSegment].waveFreq[++lFreqIdx];
}
ALOGV("ON->OFF, lGenSmp: %d, lReqSmp: %d", lGenSmp, lReqSmp);
}
// check if we need to loop and loop for the reqd times
if (mpToneDesc->segments[mCurSegment].loopCnt) {
if (mLoopCounter < mpToneDesc->segments[mCurSegment].loopCnt) {
ALOGV ("in if loop loopCnt(%d) loopctr(%d), CurSeg(%d)",
mpToneDesc->segments[mCurSegment].loopCnt,
mLoopCounter,
mCurSegment);
mCurSegment = mpToneDesc->segments[mCurSegment].loopIndx;
++mLoopCounter;
} else {
// completed loop. go to next segment
mLoopCounter = 0;
mCurSegment++;
ALOGV ("in else loop loopCnt(%d) loopctr(%d), CurSeg(%d)",
mpToneDesc->segments[mCurSegment].loopCnt,
mLoopCounter,
mCurSegment);
}
} else {
mCurSegment++;
ALOGV ("Goto next seg loopCnt(%d) loopctr(%d), CurSeg(%d)",
mpToneDesc->segments[mCurSegment].loopCnt,
mLoopCounter,
mCurSegment);
}
// Handle loop if last segment reached
if (mpToneDesc->segments[mCurSegment].duration == 0) {
ALOGV("Last Seg: %d", mCurSegment);
// Pre increment loop count and restart if total count not reached. Stop sequence otherwise
if (++mCurCount <= mpToneDesc->repeatCnt) {
ALOGV("Repeating Count: %d", mCurCount);
mCurSegment = mpToneDesc->repeatSegment;
if (mpToneDesc->segments[mpToneDesc->repeatSegment].waveFreq[0] != 0) {
lWaveCmd = WaveGenerator::WAVEGEN_START;
}
ALOGV("New segment %d, Next Time: %lld", mCurSegment,
((long long)(mNextSegSmp)*1000)/mSamplingRate);
} else {
lGenSmp = 0;
ALOGV("End repeat, time: %d", (unsigned int)(systemTime()/1000000));
}
} else {
ALOGV("New segment %d, Next Time: %lld", mCurSegment,
((long long)(mNextSegSmp)*1000)/mSamplingRate);
if (mpToneDesc->segments[mCurSegment].waveFreq[0] != 0) {
// If next segment is not silent, OFF -> ON transition : reset wave generator
lWaveCmd = WaveGenerator::WAVEGEN_START;
ALOGV("OFF->ON, lGenSmp: %d, lReqSmp: %d", lGenSmp, lReqSmp);
} else {
lGenSmp = 0;
}
}
// Update next segment transition position. No harm to do it also for last segment as
// mNextSegSmp won't be used any more.
// Handle 32 bit wraparound gracefully.
const uint64_t res = static_cast<uint64_t>(mNextSegSmp) +
(mpToneDesc->segments[mCurSegment].duration * mSamplingRate) / 1000;
mNextSegSmp = static_cast<uint32_t>(std::min<uint64_t>(TONEGEN_INF, res));
} else {
// Inside a segment keep tone ON or OFF
if (mpToneDesc->segments[mCurSegment].waveFreq[0] == 0) {
lGenSmp = 0; // If odd segment, tone is currently OFF
} else {
lGenSmp = lReqSmp; // If event segment, tone is currently ON
}
}
if (lGenSmp) {
// If samples must be generated, call all active wave generators and acumulate waves in lpOut
unsigned int lFreqIdx = 0;
uint16_t lFrequency = mpToneDesc->segments[mCurSegment].waveFreq[lFreqIdx];
while (lFrequency != 0) {
WaveGenerator *lpWaveGen = mWaveGens.valueFor(lFrequency);
lpWaveGen->getSamples(lpOut, lGenSmp, lWaveCmd);
lFrequency = mpToneDesc->segments[mCurSegment].waveFreq[++lFreqIdx];
}
}
lNumSmp -= lReqSmp;
lpOut += lReqSmp;
audioCallback_EndLoop:
switch (mState) {
case TONE_RESTARTING:
ALOGV("Cbk restarting track");
if (prepareWave()) {
mState = TONE_STARTING;
if (clock_gettime(CLOCK_MONOTONIC, &mStartTime) != 0) {
mStartTime.tv_sec = 0;
}
// must reload mpToneDesc as prepareWave() may change mpToneDesc
} else {
ALOGW("Cbk restarting prepareWave() failed");
mState = TONE_IDLE;
mpAudioTrack->stop();
// Force loop exit
lNumSmp = 0;
}
lSignal = true;
break;
case TONE_STOPPING:
ALOGV("Cbk Stopping");
mState = TONE_STOPPED;
// Force loop exit
lNumSmp = 0;
break;
case TONE_STOPPED:
mState = TONE_INIT;
ALOGV("Cbk Stopped track");
mpAudioTrack->stop();
// Force loop exit
lNumSmp = 0;
bytesWritten = 0;
lSignal = true;
break;
case TONE_STARTING:
ALOGV("Cbk starting track");
mState = TONE_PLAYING;
lSignal = true;
break;
case TONE_PLAYING:
break;
default:
// Force loop exit
lNumSmp = 0;
bytesWritten = 0;
break;
}
if (lSignal)
mWaitCbkCond.broadcast();
mLock.unlock();
}
return bytesWritten;
}
////////////////////////////////////////////////////////////////////////////////
//
// Method: ToneGenerator::prepareWave()
//
// Description: Prepare wave generators and reset tone sequencer state machine.
// mpNewToneDesc must have been initialized before calling this function.
// Input:
// none
//
// Output:
// returned value: true if wave generators have been created, false otherwise
//
////////////////////////////////////////////////////////////////////////////////
bool ToneGenerator::prepareWave() {
unsigned int segmentIdx = 0;
if (mpNewToneDesc == NULL) {
return false;
}
// Remove existing wave generators if any
clearWaveGens();
mpToneDesc = mpNewToneDesc;
if (mDurationMs == -1) {
mMaxSmp = TONEGEN_INF;
} else {
if (mDurationMs > (int)(TONEGEN_INF / mSamplingRate)) {
mMaxSmp = (mDurationMs / 1000) * mSamplingRate;
} else {
mMaxSmp = (mDurationMs * mSamplingRate) / 1000;
}
ALOGV("prepareWave, duration limited to %d ms", mDurationMs);
}
while (mpToneDesc->segments[segmentIdx].duration) {
// Get total number of sine waves: needed to adapt sine wave gain.
unsigned int lNumWaves = numWaves(segmentIdx);
unsigned int freqIdx = 0;
unsigned int frequency = mpToneDesc->segments[segmentIdx].waveFreq[freqIdx];
while (frequency) {
// Instantiate a wave generator if ot already done for this frequency
if (mWaveGens.indexOfKey(frequency) == NAME_NOT_FOUND) {
ToneGenerator::WaveGenerator *lpWaveGen =
new ToneGenerator::WaveGenerator(mSamplingRate,
frequency,
TONEGEN_GAIN/lNumWaves);
mWaveGens.add(frequency, lpWaveGen);
}
frequency = mpNewToneDesc->segments[segmentIdx].waveFreq[++freqIdx];
}
segmentIdx++;
}
// Initialize tone sequencer
mTotalSmp = 0;
mCurSegment = 0;
mCurCount = 0;
mLoopCounter = 0;
if (mpToneDesc->segments[0].duration == TONEGEN_INF) {
mNextSegSmp = TONEGEN_INF;
} else{
mNextSegSmp = (mpToneDesc->segments[0].duration * mSamplingRate) / 1000;
}
return true;
}
////////////////////////////////////////////////////////////////////////////////
//
// Method: ToneGenerator::numWaves()
//
// Description: Count number of sine waves needed to generate a tone segment (e.g 2 for DTMF).
//
// Input:
// segmentIdx tone segment index
//
// Output:
// returned value: nummber of sine waves
//
////////////////////////////////////////////////////////////////////////////////
unsigned int ToneGenerator::numWaves(unsigned int segmentIdx) {
unsigned int lCnt = 0;
if (mpToneDesc->segments[segmentIdx].duration) {
while (mpToneDesc->segments[segmentIdx].waveFreq[lCnt]) {
lCnt++;
}
lCnt++;
}
return lCnt;
}
////////////////////////////////////////////////////////////////////////////////
//
// Method: ToneGenerator::clearWaveGens()
//
// Description: Removes all wave generators.
//
// Input:
// none
//
// Output:
// none
//
////////////////////////////////////////////////////////////////////////////////
void ToneGenerator::clearWaveGens() {
ALOGV("Clearing mWaveGens:");
for (size_t lIdx = 0; lIdx < mWaveGens.size(); lIdx++) {
delete mWaveGens.valueAt(lIdx);
}
mWaveGens.clear();
}
////////////////////////////////////////////////////////////////////////////////
//
// Method: ToneGenerator::getToneForRegion()
//
// Description: Get correct ringtone type according to current region.
// The corrected ring tone type is the tone descriptor index in sToneDescriptors[].
//
// Input:
// none
//
// Output:
// none
//
////////////////////////////////////////////////////////////////////////////////
ToneGenerator::tone_type ToneGenerator::getToneForRegion(tone_type toneType) {
tone_type regionTone;
if (mRegion == CEPT || toneType < FIRST_SUP_TONE || toneType > LAST_SUP_TONE) {
regionTone = toneType;
} else {
regionTone = (tone_type) sToneMappingTable[mRegion][toneType - FIRST_SUP_TONE];
}
ALOGV("getToneForRegion, tone %d, region %d, regionTone %d", toneType, mRegion, regionTone);
return regionTone;
}
////////////////////////////////////////////////////////////////////////////////
// WaveGenerator::WaveGenerator class Implementation
////////////////////////////////////////////////////////////////////////////////
//---------------------------------- public methods ----------------------------
////////////////////////////////////////////////////////////////////////////////
//
// Method: WaveGenerator::WaveGenerator()
//
// Description: Constructor.
//
// Input:
// samplingRate: Output sampling rate in Hz
// frequency: Frequency of the sine wave to generate in Hz
// volume: volume (0.0 to 1.0)
//
// Output:
// none
//
////////////////////////////////////////////////////////////////////////////////
ToneGenerator::WaveGenerator::WaveGenerator(uint32_t samplingRate,
uint16_t frequency, float volume) {
double d0;
double F_div_Fs; // frequency / samplingRate
F_div_Fs = frequency / (double)samplingRate;
d0 = - (float)GEN_AMP * sin(2 * M_PI * F_div_Fs);
mS2_0 = (int16_t)d0;
mS1 = 0;
mS2 = mS2_0;
mAmplitude_Q15 = (int16_t)(32767. * 32767. * volume / GEN_AMP);
// take some margin for amplitude fluctuation
if (mAmplitude_Q15 > 32500)
mAmplitude_Q15 = 32500;
d0 = 32768.0 * cos(2 * M_PI * F_div_Fs); // Q14*2*cos()
if (d0 > 32767)
d0 = 32767;
mA1_Q14 = (int16_t) d0;
ALOGV("WaveGenerator init, mA1_Q14: %d, mS2_0: %d, mAmplitude_Q15: %d",
mA1_Q14, mS2_0, mAmplitude_Q15);
}
////////////////////////////////////////////////////////////////////////////////
//
// Method: WaveGenerator::~WaveGenerator()
//
// Description: Destructor.
//
// Input:
// none
//
// Output:
// none
//
////////////////////////////////////////////////////////////////////////////////
ToneGenerator::WaveGenerator::~WaveGenerator() {
}
////////////////////////////////////////////////////////////////////////////////
//
// Method: WaveGenerator::getSamples()
//
// Description: Generates count samples of a sine wave and accumulates
// result in outBuffer.
//
// Input:
// outBuffer: Output buffer where to accumulate samples.
// count: number of samples to produce.
// command: special action requested (see enum gen_command).
//
// Output:
// none
//
////////////////////////////////////////////////////////////////////////////////
void ToneGenerator::WaveGenerator::getSamples(int16_t *outBuffer,
unsigned int count, unsigned int command) {
long lS1, lS2;
long lA1, lAmplitude;
long Sample; // current sample
// init local
if (command == WAVEGEN_START) {
lS1 = (long)0;
lS2 = (long)mS2_0;
} else {
lS1 = mS1;
lS2 = mS2;
}
lA1 = (long)mA1_Q14;
lAmplitude = (long)mAmplitude_Q15;
if (command == WAVEGEN_STOP) {
lAmplitude <<= 16;
if (count == 0) {
return;
}
long dec = lAmplitude/count;
// loop generation
while (count) {
count--;
Sample = ((lA1 * lS1) >> S_Q14) - lS2;
// shift delay
lS2 = lS1;
lS1 = Sample;
Sample = ((lAmplitude>>16) * Sample) >> S_Q15;
*(outBuffer++) += (int16_t)Sample; // put result in buffer
lAmplitude -= dec;
}
} else {
// loop generation
while (count) {
count--;
Sample = ((lA1 * lS1) >> S_Q14) - lS2;
// shift delay
lS2 = lS1;
lS1 = Sample;
Sample = (lAmplitude * Sample) >> S_Q15;
*(outBuffer++) += (int16_t)Sample; // put result in buffer
}
}
// save status
mS1 = lS1;
mS2 = lS2;
}
} // end namespace android