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/*
* Copyright 2014,2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <inttypes.h>
#define LOG_TAG "Camera3StreamSplitter"
#define ATRACE_TAG ATRACE_TAG_CAMERA
//#define LOG_NDEBUG 0
#include <gui/BufferItem.h>
#include <gui/IGraphicBufferConsumer.h>
#include <gui/IGraphicBufferProducer.h>
#include <gui/BufferQueue.h>
#include <gui/Surface.h>
#include <ui/GraphicBuffer.h>
#include <binder/ProcessState.h>
#include <utils/Trace.h>
#include <cutils/atomic.h>
#include "Camera3StreamSplitter.h"
namespace android {
status_t Camera3StreamSplitter::connect(const std::unordered_map<size_t, sp<Surface>> &surfaces,
uint64_t consumerUsage, uint64_t producerUsage, size_t halMaxBuffers, uint32_t width,
uint32_t height, android::PixelFormat format, sp<Surface>* consumer) {
ATRACE_CALL();
if (consumer == nullptr) {
SP_LOGE("%s: consumer pointer is NULL", __FUNCTION__);
return BAD_VALUE;
}
Mutex::Autolock lock(mMutex);
status_t res = OK;
if (mOutputs.size() > 0 || mConsumer != nullptr) {
SP_LOGE("%s: already connected", __FUNCTION__);
return BAD_VALUE;
}
if (mBuffers.size() > 0) {
SP_LOGE("%s: still has %zu pending buffers", __FUNCTION__, mBuffers.size());
return BAD_VALUE;
}
mMaxHalBuffers = halMaxBuffers;
mConsumerName = getUniqueConsumerName();
// Add output surfaces. This has to be before creating internal buffer queue
// in order to get max consumer side buffers.
for (auto &it : surfaces) {
if (it.second == nullptr) {
SP_LOGE("%s: Fatal: surface is NULL", __FUNCTION__);
return BAD_VALUE;
}
res = addOutputLocked(it.first, it.second);
if (res != OK) {
SP_LOGE("%s: Failed to add output surface: %s(%d)",
__FUNCTION__, strerror(-res), res);
return res;
}
}
// Create BufferQueue for input
BufferQueue::createBufferQueue(&mProducer, &mConsumer);
// Allocate 1 extra buffer to handle the case where all buffers are detached
// from input, and attached to the outputs. In this case, the input queue's
// dequeueBuffer can still allocate 1 extra buffer before being blocked by
// the output's attachBuffer().
mMaxConsumerBuffers++;
mBufferItemConsumer = new BufferItemConsumer(mConsumer, consumerUsage, mMaxConsumerBuffers);
if (mBufferItemConsumer == nullptr) {
return NO_MEMORY;
}
mConsumer->setConsumerName(mConsumerName);
*consumer = new Surface(mProducer);
if (*consumer == nullptr) {
return NO_MEMORY;
}
res = mProducer->setAsyncMode(true);
if (res != OK) {
SP_LOGE("%s: Failed to enable input queue async mode: %s(%d)", __FUNCTION__,
strerror(-res), res);
return res;
}
res = mConsumer->consumerConnect(this, /* controlledByApp */ false);
mWidth = width;
mHeight = height;
mFormat = format;
mProducerUsage = producerUsage;
mAcquiredInputBuffers = 0;
SP_LOGV("%s: connected", __FUNCTION__);
return res;
}
status_t Camera3StreamSplitter::getOnFrameAvailableResult() {
ATRACE_CALL();
return mOnFrameAvailableRes.load();
}
void Camera3StreamSplitter::disconnect() {
ATRACE_CALL();
Mutex::Autolock lock(mMutex);
for (auto& notifier : mNotifiers) {
sp<IGraphicBufferProducer> producer = notifier.first;
sp<OutputListener> listener = notifier.second;
IInterface::asBinder(producer)->unlinkToDeath(listener);
}
mNotifiers.clear();
for (auto& output : mOutputs) {
if (output.second != nullptr) {
output.second->disconnect(NATIVE_WINDOW_API_CAMERA);
}
}
mOutputs.clear();
mOutputSlots.clear();
mConsumerBufferCount.clear();
mConsumer->consumerDisconnect();
if (mBuffers.size() > 0) {
SP_LOGW("%zu buffers still being tracked", mBuffers.size());
mBuffers.clear();
}
mMaxHalBuffers = 0;
mMaxConsumerBuffers = 0;
mAcquiredInputBuffers = 0;
SP_LOGV("%s: Disconnected", __FUNCTION__);
}
Camera3StreamSplitter::Camera3StreamSplitter(bool useHalBufManager) :
mUseHalBufManager(useHalBufManager) {}
Camera3StreamSplitter::~Camera3StreamSplitter() {
disconnect();
}
status_t Camera3StreamSplitter::addOutput(size_t surfaceId, const sp<Surface>& outputQueue) {
ATRACE_CALL();
Mutex::Autolock lock(mMutex);
status_t res = addOutputLocked(surfaceId, outputQueue);
if (res != OK) {
SP_LOGE("%s: addOutputLocked failed %d", __FUNCTION__, res);
return res;
}
if (mMaxConsumerBuffers > mAcquiredInputBuffers) {
res = mConsumer->setMaxAcquiredBufferCount(mMaxConsumerBuffers);
}
return res;
}
status_t Camera3StreamSplitter::addOutputLocked(size_t surfaceId, const sp<Surface>& outputQueue) {
ATRACE_CALL();
if (outputQueue == nullptr) {
SP_LOGE("addOutput: outputQueue must not be NULL");
return BAD_VALUE;
}
if (mOutputs[surfaceId] != nullptr) {
SP_LOGE("%s: surfaceId: %u already taken!", __FUNCTION__, (unsigned) surfaceId);
return BAD_VALUE;
}
status_t res = native_window_set_buffers_dimensions(outputQueue.get(),
mWidth, mHeight);
if (res != NO_ERROR) {
SP_LOGE("addOutput: failed to set buffer dimensions (%d)", res);
return res;
}
res = native_window_set_buffers_format(outputQueue.get(),
mFormat);
if (res != OK) {
ALOGE("%s: Unable to configure stream buffer format %#x for surfaceId %zu",
__FUNCTION__, mFormat, surfaceId);
return res;
}
sp<IGraphicBufferProducer> gbp = outputQueue->getIGraphicBufferProducer();
// Connect to the buffer producer
sp<OutputListener> listener(new OutputListener(this, gbp));
IInterface::asBinder(gbp)->linkToDeath(listener);
res = outputQueue->connect(NATIVE_WINDOW_API_CAMERA, listener);
if (res != NO_ERROR) {
SP_LOGE("addOutput: failed to connect (%d)", res);
return res;
}
// Query consumer side buffer count, and update overall buffer count
int maxConsumerBuffers = 0;
res = static_cast<ANativeWindow*>(outputQueue.get())->query(
outputQueue.get(),
NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, &maxConsumerBuffers);
if (res != OK) {
SP_LOGE("%s: Unable to query consumer undequeued buffer count"
" for surface", __FUNCTION__);
return res;
}
SP_LOGV("%s: Consumer wants %d buffers, Producer wants %zu", __FUNCTION__,
maxConsumerBuffers, mMaxHalBuffers);
// The output slot count requirement can change depending on the current amount
// of outputs and incoming buffer consumption rate. To avoid any issues with
// insufficient slots, set their count to the maximum supported. The output
// surface buffer allocation is disabled so no real buffers will get allocated.
size_t totalBufferCount = BufferQueue::NUM_BUFFER_SLOTS;
res = native_window_set_buffer_count(outputQueue.get(),
totalBufferCount);
if (res != OK) {
SP_LOGE("%s: Unable to set buffer count for surface %p",
__FUNCTION__, outputQueue.get());
return res;
}
// Set dequeueBuffer/attachBuffer timeout if the consumer is not hw composer or hw texture.
// We need skip these cases as timeout will disable the non-blocking (async) mode.
uint64_t usage = 0;
res = native_window_get_consumer_usage(static_cast<ANativeWindow*>(outputQueue.get()), &usage);
if (!(usage & (GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_HW_TEXTURE))) {
nsecs_t timeout = mUseHalBufManager ?
kHalBufMgrDequeueBufferTimeout : kNormalDequeueBufferTimeout;
outputQueue->setDequeueTimeout(timeout);
}
res = gbp->allowAllocation(false);
if (res != OK) {
SP_LOGE("%s: Failed to turn off allocation for outputQueue", __FUNCTION__);
return res;
}
// Add new entry into mOutputs
mOutputs[surfaceId] = gbp;
mConsumerBufferCount[surfaceId] = maxConsumerBuffers;
if (mConsumerBufferCount[surfaceId] > mMaxHalBuffers) {
SP_LOGW("%s: Consumer buffer count %zu larger than max. Hal buffers: %zu", __FUNCTION__,
mConsumerBufferCount[surfaceId], mMaxHalBuffers);
}
mNotifiers[gbp] = listener;
mOutputSlots[gbp] = std::make_unique<OutputSlots>(totalBufferCount);
mMaxConsumerBuffers += maxConsumerBuffers;
return NO_ERROR;
}
status_t Camera3StreamSplitter::removeOutput(size_t surfaceId) {
ATRACE_CALL();
Mutex::Autolock lock(mMutex);
status_t res = removeOutputLocked(surfaceId);
if (res != OK) {
SP_LOGE("%s: removeOutputLocked failed %d", __FUNCTION__, res);
return res;
}
if (mAcquiredInputBuffers < mMaxConsumerBuffers) {
res = mConsumer->setMaxAcquiredBufferCount(mMaxConsumerBuffers);
if (res != OK) {
SP_LOGE("%s: setMaxAcquiredBufferCount failed %d", __FUNCTION__, res);
return res;
}
}
return res;
}
status_t Camera3StreamSplitter::removeOutputLocked(size_t surfaceId) {
if (mOutputs[surfaceId] == nullptr) {
SP_LOGE("%s: output surface is not present!", __FUNCTION__);
return BAD_VALUE;
}
sp<IGraphicBufferProducer> gbp = mOutputs[surfaceId];
//Search and decrement the ref. count of any buffers that are
//still attached to the removed surface.
std::vector<uint64_t> pendingBufferIds;
auto& outputSlots = *mOutputSlots[gbp];
for (size_t i = 0; i < outputSlots.size(); i++) {
if (outputSlots[i] != nullptr) {
pendingBufferIds.push_back(outputSlots[i]->getId());
auto rc = gbp->detachBuffer(i);
if (rc != NO_ERROR) {
//Buffers that fail to detach here will be scheduled for detach in the
//input buffer queue and the rest of the registered outputs instead.
//This will help ensure that camera stops accessing buffers that still
//can get referenced by the disconnected output.
mDetachedBuffers.emplace(outputSlots[i]->getId());
}
}
}
mOutputs[surfaceId] = nullptr;
mOutputSlots[gbp] = nullptr;
for (const auto &id : pendingBufferIds) {
decrementBufRefCountLocked(id, surfaceId);
}
auto res = IInterface::asBinder(gbp)->unlinkToDeath(mNotifiers[gbp]);
if (res != OK) {
SP_LOGE("%s: Failed to unlink producer death listener: %d ", __FUNCTION__, res);
return res;
}
res = gbp->disconnect(NATIVE_WINDOW_API_CAMERA);
if (res != OK) {
SP_LOGE("%s: Unable disconnect from producer interface: %d ", __FUNCTION__, res);
return res;
}
mNotifiers[gbp] = nullptr;
mMaxConsumerBuffers -= mConsumerBufferCount[surfaceId];
mConsumerBufferCount[surfaceId] = 0;
return res;
}
status_t Camera3StreamSplitter::outputBufferLocked(const sp<IGraphicBufferProducer>& output,
const BufferItem& bufferItem, size_t surfaceId) {
ATRACE_CALL();
status_t res;
IGraphicBufferProducer::QueueBufferInput queueInput(
bufferItem.mTimestamp, bufferItem.mIsAutoTimestamp,
bufferItem.mDataSpace, bufferItem.mCrop,
static_cast<int32_t>(bufferItem.mScalingMode),
bufferItem.mTransform, bufferItem.mFence);
IGraphicBufferProducer::QueueBufferOutput queueOutput;
uint64_t bufferId = bufferItem.mGraphicBuffer->getId();
const BufferTracker& tracker = *(mBuffers[bufferId]);
int slot = getSlotForOutputLocked(output, tracker.getBuffer());
// In case the output BufferQueue has its own lock, if we hold splitter lock while calling
// queueBuffer (which will try to acquire the output lock), the output could be holding its
// own lock calling releaseBuffer (which will try to acquire the splitter lock), running into
// circular lock situation.
mMutex.unlock();
res = output->queueBuffer(slot, queueInput, &queueOutput);
mMutex.lock();
SP_LOGV("%s: Queuing buffer to buffer queue %p slot %d returns %d",
__FUNCTION__, output.get(), slot, res);
//During buffer queue 'mMutex' is not held which makes the removal of
//"output" possible. Check whether this is the case and return.
if (mOutputSlots[output] == nullptr) {
return res;
}
if (res != OK) {
if (res != NO_INIT && res != DEAD_OBJECT) {
SP_LOGE("Queuing buffer to output failed (%d)", res);
}
// If we just discovered that this output has been abandoned, note
// that, increment the release count so that we still release this
// buffer eventually, and move on to the next output
onAbandonedLocked();
decrementBufRefCountLocked(bufferItem.mGraphicBuffer->getId(), surfaceId);
return res;
}
// If the queued buffer replaces a pending buffer in the async
// queue, no onBufferReleased is called by the buffer queue.
// Proactively trigger the callback to avoid buffer loss.
if (queueOutput.bufferReplaced) {
onBufferReplacedLocked(output, surfaceId);
}
return res;
}
String8 Camera3StreamSplitter::getUniqueConsumerName() {
static volatile int32_t counter = 0;
return String8::format("Camera3StreamSplitter-%d", android_atomic_inc(&counter));
}
status_t Camera3StreamSplitter::notifyBufferReleased(const sp<GraphicBuffer>& buffer) {
ATRACE_CALL();
Mutex::Autolock lock(mMutex);
uint64_t bufferId = buffer->getId();
std::unique_ptr<BufferTracker> tracker_ptr = std::move(mBuffers[bufferId]);
mBuffers.erase(bufferId);
return OK;
}
status_t Camera3StreamSplitter::attachBufferToOutputs(ANativeWindowBuffer* anb,
const std::vector<size_t>& surface_ids) {
ATRACE_CALL();
status_t res = OK;
Mutex::Autolock lock(mMutex);
sp<GraphicBuffer> gb(static_cast<GraphicBuffer*>(anb));
uint64_t bufferId = gb->getId();
// Initialize buffer tracker for this input buffer
auto tracker = std::make_unique<BufferTracker>(gb, surface_ids);
for (auto& surface_id : surface_ids) {
sp<IGraphicBufferProducer>& gbp = mOutputs[surface_id];
if (gbp.get() == nullptr) {
//Output surface got likely removed by client.
continue;
}
int slot = getSlotForOutputLocked(gbp, gb);
if (slot != BufferItem::INVALID_BUFFER_SLOT) {
//Buffer is already attached to this output surface.
continue;
}
//Temporarly Unlock the mutex when trying to attachBuffer to the output
//queue, because attachBuffer could block in case of a slow consumer. If
//we block while holding the lock, onFrameAvailable and onBufferReleased
//will block as well because they need to acquire the same lock.
mMutex.unlock();
res = gbp->attachBuffer(&slot, gb);
mMutex.lock();
if (res != OK) {
SP_LOGE("%s: Cannot attachBuffer from GraphicBufferProducer %p: %s (%d)",
__FUNCTION__, gbp.get(), strerror(-res), res);
// TODO: might need to detach/cleanup the already attached buffers before return?
return res;
}
if ((slot < 0) || (slot > BufferQueue::NUM_BUFFER_SLOTS)) {
SP_LOGE("%s: Slot received %d either bigger than expected maximum %d or negative!",
__FUNCTION__, slot, BufferQueue::NUM_BUFFER_SLOTS);
return BAD_VALUE;
}
//During buffer attach 'mMutex' is not held which makes the removal of
//"gbp" possible. Check whether this is the case and continue.
if (mOutputSlots[gbp] == nullptr) {
continue;
}
auto& outputSlots = *mOutputSlots[gbp];
if (static_cast<size_t> (slot + 1) > outputSlots.size()) {
outputSlots.resize(slot + 1);
}
if (outputSlots[slot] != nullptr) {
// If the buffer is attached to a slot which already contains a buffer,
// the previous buffer will be removed from the output queue. Decrement
// the reference count accordingly.
decrementBufRefCountLocked(outputSlots[slot]->getId(), surface_id);
}
SP_LOGV("%s: Attached buffer %p to slot %d on output %p.",__FUNCTION__, gb.get(),
slot, gbp.get());
outputSlots[slot] = gb;
}
mBuffers[bufferId] = std::move(tracker);
return res;
}
void Camera3StreamSplitter::onFrameAvailable(const BufferItem& /*item*/) {
ATRACE_CALL();
Mutex::Autolock lock(mMutex);
// Acquire and detach the buffer from the input
BufferItem bufferItem;
status_t res = mConsumer->acquireBuffer(&bufferItem, /* presentWhen */ 0);
if (res != NO_ERROR) {
SP_LOGE("%s: Acquiring buffer from input failed (%d)", __FUNCTION__, res);
mOnFrameAvailableRes.store(res);
return;
}
uint64_t bufferId;
if (bufferItem.mGraphicBuffer != nullptr) {
mInputSlots[bufferItem.mSlot] = bufferItem;
} else if (bufferItem.mAcquireCalled) {
bufferItem.mGraphicBuffer = mInputSlots[bufferItem.mSlot].mGraphicBuffer;
mInputSlots[bufferItem.mSlot].mFrameNumber = bufferItem.mFrameNumber;
} else {
SP_LOGE("%s: Invalid input graphic buffer!", __FUNCTION__);
res = BAD_VALUE;
return;
}
bufferId = bufferItem.mGraphicBuffer->getId();
if (mBuffers.find(bufferId) == mBuffers.end()) {
SP_LOGE("%s: Acquired buffer doesn't exist in attached buffer map",
__FUNCTION__);
mOnFrameAvailableRes.store(INVALID_OPERATION);
return;
}
mAcquiredInputBuffers++;
SP_LOGV("acquired buffer %" PRId64 " from input at slot %d",
bufferItem.mGraphicBuffer->getId(), bufferItem.mSlot);
if (bufferItem.mTransformToDisplayInverse) {
bufferItem.mTransform |= NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY;
}
// Attach and queue the buffer to each of the outputs
BufferTracker& tracker = *(mBuffers[bufferId]);
SP_LOGV("%s: BufferTracker for buffer %" PRId64 ", number of requests %zu",
__FUNCTION__, bufferItem.mGraphicBuffer->getId(), tracker.requestedSurfaces().size());
for (const auto id : tracker.requestedSurfaces()) {
if (mOutputs[id] == nullptr) {
//Output surface got likely removed by client.
continue;
}
res = outputBufferLocked(mOutputs[id], bufferItem, id);
if (res != OK) {
SP_LOGE("%s: outputBufferLocked failed %d", __FUNCTION__, res);
mOnFrameAvailableRes.store(res);
// If we fail to send buffer to certain output, keep sending to
// other outputs.
continue;
}
}
mOnFrameAvailableRes.store(res);
}
void Camera3StreamSplitter::decrementBufRefCountLocked(uint64_t id, size_t surfaceId) {
ATRACE_CALL();
if (mBuffers[id] == nullptr) {
return;
}
size_t referenceCount = mBuffers[id]->decrementReferenceCountLocked(surfaceId);
if (referenceCount > 0) {
return;
}
// We no longer need to track the buffer now that it is being returned to the
// input. Note that this should happen before we unlock the mutex and call
// releaseBuffer, to avoid the case where the same bufferId is acquired in
// attachBufferToOutputs resulting in a new BufferTracker with same bufferId
// overwrites the current one.
std::unique_ptr<BufferTracker> tracker_ptr = std::move(mBuffers[id]);
mBuffers.erase(id);
uint64_t bufferId = tracker_ptr->getBuffer()->getId();
int consumerSlot = -1;
uint64_t frameNumber;
auto inputSlot = mInputSlots.begin();
for (; inputSlot != mInputSlots.end(); inputSlot++) {
if (inputSlot->second.mGraphicBuffer->getId() == bufferId) {
consumerSlot = inputSlot->second.mSlot;
frameNumber = inputSlot->second.mFrameNumber;
break;
}
}
if (consumerSlot == -1) {
SP_LOGE("%s: Buffer missing inside input slots!", __FUNCTION__);
return;
}
auto detachBuffer = mDetachedBuffers.find(bufferId);
bool detach = (detachBuffer != mDetachedBuffers.end());
if (detach) {
mDetachedBuffers.erase(detachBuffer);
mInputSlots.erase(inputSlot);
}
// Temporarily unlock mutex to avoid circular lock:
// 1. This function holds splitter lock, calls releaseBuffer which triggers
// onBufferReleased in Camera3OutputStream. onBufferReleased waits on the
// OutputStream lock
// 2. Camera3SharedOutputStream::getBufferLocked calls
// attachBufferToOutputs, which holds the stream lock, and waits for the
// splitter lock.
sp<IGraphicBufferConsumer> consumer(mConsumer);
mMutex.unlock();
int res = NO_ERROR;
if (consumer != nullptr) {
if (detach) {
res = consumer->detachBuffer(consumerSlot);
} else {
res = consumer->releaseBuffer(consumerSlot, frameNumber,
EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, tracker_ptr->getMergedFence());
}
} else {
SP_LOGE("%s: consumer has become null!", __FUNCTION__);
}
mMutex.lock();
if (res != NO_ERROR) {
if (detach) {
SP_LOGE("%s: detachBuffer returns %d", __FUNCTION__, res);
} else {
SP_LOGE("%s: releaseBuffer returns %d", __FUNCTION__, res);
}
} else {
if (mAcquiredInputBuffers == 0) {
ALOGW("%s: Acquired input buffer count already at zero!", __FUNCTION__);
} else {
mAcquiredInputBuffers--;
}
}
}
void Camera3StreamSplitter::onBufferReleasedByOutput(
const sp<IGraphicBufferProducer>& from) {
ATRACE_CALL();
sp<Fence> fence;
int slot = BufferItem::INVALID_BUFFER_SLOT;
auto res = from->dequeueBuffer(&slot, &fence, mWidth, mHeight, mFormat, mProducerUsage,
nullptr, nullptr);
Mutex::Autolock lock(mMutex);
handleOutputDequeueStatusLocked(res, slot);
if (res != OK) {
return;
}
size_t surfaceId = 0;
bool found = false;
for (const auto& it : mOutputs) {
if (it.second == from) {
found = true;
surfaceId = it.first;
break;
}
}
if (!found) {
SP_LOGV("%s: output surface not registered anymore!", __FUNCTION__);
return;
}
returnOutputBufferLocked(fence, from, surfaceId, slot);
}
void Camera3StreamSplitter::onBufferReplacedLocked(
const sp<IGraphicBufferProducer>& from, size_t surfaceId) {
ATRACE_CALL();
sp<Fence> fence;
int slot = BufferItem::INVALID_BUFFER_SLOT;
auto res = from->dequeueBuffer(&slot, &fence, mWidth, mHeight, mFormat, mProducerUsage,
nullptr, nullptr);
handleOutputDequeueStatusLocked(res, slot);
if (res != OK) {
return;
}
returnOutputBufferLocked(fence, from, surfaceId, slot);
}
void Camera3StreamSplitter::returnOutputBufferLocked(const sp<Fence>& fence,
const sp<IGraphicBufferProducer>& from, size_t surfaceId, int slot) {
sp<GraphicBuffer> buffer;
if (mOutputSlots[from] == nullptr) {
//Output surface got likely removed by client.
return;
}
auto outputSlots = *mOutputSlots[from];
buffer = outputSlots[slot];
BufferTracker& tracker = *(mBuffers[buffer->getId()]);
// Merge the release fence of the incoming buffer so that the fence we send
// back to the input includes all of the outputs' fences
if (fence != nullptr && fence->isValid()) {
tracker.mergeFence(fence);
}
auto detachBuffer = mDetachedBuffers.find(buffer->getId());
bool detach = (detachBuffer != mDetachedBuffers.end());
if (detach) {
auto res = from->detachBuffer(slot);
if (res == NO_ERROR) {
outputSlots[slot] = nullptr;
} else {
SP_LOGE("%s: detach buffer from output failed (%d)", __FUNCTION__, res);
}
}
// Check to see if this is the last outstanding reference to this buffer
decrementBufRefCountLocked(buffer->getId(), surfaceId);
}
void Camera3StreamSplitter::handleOutputDequeueStatusLocked(status_t res, int slot) {
if (res == NO_INIT) {
// If we just discovered that this output has been abandoned, note that,
// but we can't do anything else, since buffer is invalid
onAbandonedLocked();
} else if (res == IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION) {
SP_LOGE("%s: Producer needs to re-allocate buffer!", __FUNCTION__);
SP_LOGE("%s: This should not happen with buffer allocation disabled!", __FUNCTION__);
} else if (res == IGraphicBufferProducer::RELEASE_ALL_BUFFERS) {
SP_LOGE("%s: All slot->buffer mapping should be released!", __FUNCTION__);
SP_LOGE("%s: This should not happen with buffer allocation disabled!", __FUNCTION__);
} else if (res == NO_MEMORY) {
SP_LOGE("%s: No free buffers", __FUNCTION__);
} else if (res == WOULD_BLOCK) {
SP_LOGE("%s: Dequeue call will block", __FUNCTION__);
} else if (res != OK || (slot == BufferItem::INVALID_BUFFER_SLOT)) {
SP_LOGE("%s: dequeue buffer from output failed (%d)", __FUNCTION__, res);
}
}
void Camera3StreamSplitter::onAbandonedLocked() {
// If this is called from binderDied callback, it means the app process
// holding the binder has died. CameraService will be notified of the binder
// death, and camera device will be closed, which in turn calls
// disconnect().
//
// If this is called from onBufferReleasedByOutput or onFrameAvailable, one
// consumer being abanoned shouldn't impact the other consumer. So we won't
// stop the buffer flow.
//
// In both cases, we don't need to do anything here.
SP_LOGV("One of my outputs has abandoned me");
}
int Camera3StreamSplitter::getSlotForOutputLocked(const sp<IGraphicBufferProducer>& gbp,
const sp<GraphicBuffer>& gb) {
auto& outputSlots = *mOutputSlots[gbp];
for (size_t i = 0; i < outputSlots.size(); i++) {
if (outputSlots[i] == gb) {
return (int)i;
}
}
SP_LOGV("%s: Cannot find slot for gb %p on output %p", __FUNCTION__, gb.get(),
gbp.get());
return BufferItem::INVALID_BUFFER_SLOT;
}
Camera3StreamSplitter::OutputListener::OutputListener(
wp<Camera3StreamSplitter> splitter,
wp<IGraphicBufferProducer> output)
: mSplitter(splitter), mOutput(output) {}
void Camera3StreamSplitter::OutputListener::onBufferReleased() {
ATRACE_CALL();
sp<Camera3StreamSplitter> splitter = mSplitter.promote();
sp<IGraphicBufferProducer> output = mOutput.promote();
if (splitter != nullptr && output != nullptr) {
splitter->onBufferReleasedByOutput(output);
}
}
void Camera3StreamSplitter::OutputListener::binderDied(const wp<IBinder>& /* who */) {
sp<Camera3StreamSplitter> splitter = mSplitter.promote();
if (splitter != nullptr) {
Mutex::Autolock lock(splitter->mMutex);
splitter->onAbandonedLocked();
}
}
Camera3StreamSplitter::BufferTracker::BufferTracker(
const sp<GraphicBuffer>& buffer, const std::vector<size_t>& requestedSurfaces)
: mBuffer(buffer), mMergedFence(Fence::NO_FENCE), mRequestedSurfaces(requestedSurfaces),
mReferenceCount(requestedSurfaces.size()) {}
void Camera3StreamSplitter::BufferTracker::mergeFence(const sp<Fence>& with) {
mMergedFence = Fence::merge(String8("Camera3StreamSplitter"), mMergedFence, with);
}
size_t Camera3StreamSplitter::BufferTracker::decrementReferenceCountLocked(size_t surfaceId) {
const auto& it = std::find(mRequestedSurfaces.begin(), mRequestedSurfaces.end(), surfaceId);
if (it == mRequestedSurfaces.end()) {
return mReferenceCount;
} else {
mRequestedSurfaces.erase(it);
}
if (mReferenceCount > 0)
--mReferenceCount;
return mReferenceCount;
}
} // namespace android