blob: 5e1e594fed14800e2cc1378f720a22fdbbb40d52 [file] [log] [blame]
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "AAudioServiceEndpointShared"
//#define LOG_NDEBUG 0
#include <utils/Log.h>
#include <iomanip>
#include <iostream>
#include <sstream>
#include "binding/AAudioServiceMessage.h"
#include "client/AudioStreamInternal.h"
#include "client/AudioStreamInternalPlay.h"
#include "core/AudioStreamBuilder.h"
#include "AAudioServiceEndpointShared.h"
#include "AAudioServiceStreamShared.h"
#include "AAudioServiceStreamMMAP.h"
#include "AAudioMixer.h"
#include "AAudioService.h"
using namespace android;
using namespace aaudio;
// This is the maximum size in frames. The effective size can be tuned smaller at runtime.
#define DEFAULT_BUFFER_CAPACITY (48 * 8)
AAudioServiceEndpointShared::AAudioServiceEndpointShared(AudioStreamInternal *streamInternal)
: mStreamInternal(streamInternal) {}
std::string AAudioServiceEndpointShared::dump() const {
std::stringstream result;
result << " SHARED: sharing exclusive stream with handle = 0x"
<< std::setfill('0') << std::setw(8)
<< std::hex << mStreamInternal->getServiceHandle()
<< std::dec << std::setfill(' ');
result << ", XRuns = " << mStreamInternal->getXRunCount();
result << "\n";
result << " Running Stream Count: " << mRunningStreamCount << "\n";
result << AAudioServiceEndpoint::dump();
return result.str();
}
// Share an AudioStreamInternal.
aaudio_result_t AAudioServiceEndpointShared::open(const aaudio::AAudioStreamRequest &request) {
aaudio_result_t result = AAUDIO_OK;
const AAudioStreamConfiguration &configuration = request.getConstantConfiguration();
copyFrom(configuration);
mRequestedDeviceId = configuration.getDeviceId();
AudioStreamBuilder builder;
builder.copyFrom(configuration);
builder.setSharingMode(AAUDIO_SHARING_MODE_EXCLUSIVE);
// Don't fall back to SHARED because that would cause recursion.
builder.setSharingModeMatchRequired(true);
builder.setBufferCapacity(DEFAULT_BUFFER_CAPACITY);
result = mStreamInternal->open(builder);
setSampleRate(mStreamInternal->getSampleRate());
setChannelMask(mStreamInternal->getChannelMask());
setDeviceId(mStreamInternal->getDeviceId());
setSessionId(mStreamInternal->getSessionId());
setFormat(AUDIO_FORMAT_PCM_FLOAT); // force for mixer
setHardwareSampleRate(mStreamInternal->getHardwareSampleRate());
setHardwareFormat(mStreamInternal->getHardwareFormat());
setHardwareSamplesPerFrame(mStreamInternal->getHardwareSamplesPerFrame());
mFramesPerBurst = mStreamInternal->getFramesPerBurst();
return result;
}
void AAudioServiceEndpointShared::close() {
stopSharingThread();
getStreamInternal()->safeReleaseClose();
}
// Glue between C and C++ callbacks.
static void *aaudio_endpoint_thread_proc(void *arg) {
assert(arg != nullptr);
ALOGD("%s() called", __func__);
// Prevent the stream from being deleted while being used.
// This is just for extra safety. It is probably not needed because
// this callback should be joined before the stream is closed.
auto endpointPtr = static_cast<AAudioServiceEndpointShared *>(arg);
android::sp<AAudioServiceEndpointShared> endpoint(endpointPtr);
// Balance the incStrong() in startSharingThread_l().
endpoint->decStrong(nullptr);
void *result = endpoint->callbackLoop();
// Close now so that the HW resource is freed and we can open a new device.
if (!endpoint->isConnected()) {
ALOGD("%s() call safeReleaseCloseFromCallback()", __func__);
// Release and close under a lock with no check for callback collisions.
endpoint->getStreamInternal()->safeReleaseCloseInternal();
}
return result;
}
aaudio_result_t aaudio::AAudioServiceEndpointShared::startSharingThread_l() {
// Launch the callback loop thread.
int64_t periodNanos = getStreamInternal()->getFramesPerBurst()
* AAUDIO_NANOS_PER_SECOND
/ getSampleRate();
mCallbackEnabled.store(true);
// Prevent this object from getting deleted before the thread has a chance to create
// its strong pointer. Assume the thread will call decStrong().
this->incStrong(nullptr);
aaudio_result_t result = getStreamInternal()->createThread(periodNanos,
aaudio_endpoint_thread_proc,
this);
if (result != AAUDIO_OK) {
this->decStrong(nullptr); // Because the thread won't do it.
}
return result;
}
aaudio_result_t aaudio::AAudioServiceEndpointShared::stopSharingThread() {
mCallbackEnabled.store(false);
return getStreamInternal()->joinThread(nullptr);
}
aaudio_result_t AAudioServiceEndpointShared::startStream(
sp<AAudioServiceStreamBase> sharedStream,
audio_port_handle_t *clientHandle)
NO_THREAD_SAFETY_ANALYSIS {
aaudio_result_t result = AAUDIO_OK;
{
std::lock_guard<std::mutex> lock(mLockStreams);
if (++mRunningStreamCount == 1) { // atomic
result = getStreamInternal()->systemStart();
if (result != AAUDIO_OK) {
--mRunningStreamCount;
} else {
result = startSharingThread_l();
if (result != AAUDIO_OK) {
getStreamInternal()->systemStopFromApp();
--mRunningStreamCount;
}
}
}
}
if (result == AAUDIO_OK) {
const audio_attributes_t attr = getAudioAttributesFrom(sharedStream.get());
result = getStreamInternal()->startClient(
sharedStream->getAudioClient(), &attr, clientHandle);
if (result != AAUDIO_OK) {
if (--mRunningStreamCount == 0) { // atomic
stopSharingThread();
getStreamInternal()->systemStopFromApp();
}
}
}
return result;
}
aaudio_result_t AAudioServiceEndpointShared::stopStream(
sp<AAudioServiceStreamBase> /*sharedStream*/, audio_port_handle_t clientHandle) {
// Ignore result.
(void) getStreamInternal()->stopClient(clientHandle);
if (--mRunningStreamCount == 0) { // atomic
stopSharingThread(); // the sharing thread locks mLockStreams
getStreamInternal()->systemStopFromApp();
}
return AAUDIO_OK;
}
// Get timestamp that was written by the real-time service thread, eg. mixer.
aaudio_result_t AAudioServiceEndpointShared::getFreeRunningPosition(int64_t *positionFrames,
int64_t *timeNanos) {
if (mAtomicEndpointTimestamp.isValid()) {
Timestamp timestamp = mAtomicEndpointTimestamp.read();
*positionFrames = timestamp.getPosition();
*timeNanos = timestamp.getNanoseconds();
return AAUDIO_OK;
} else {
return AAUDIO_ERROR_UNAVAILABLE;
}
}
aaudio_result_t AAudioServiceEndpointShared::getTimestamp(int64_t *positionFrames,
int64_t *timeNanos) {
aaudio_result_t result = mStreamInternal->getTimestamp(CLOCK_MONOTONIC, positionFrames, timeNanos);
if (result == AAUDIO_ERROR_INVALID_STATE) {
// getTimestamp() can return AAUDIO_ERROR_INVALID_STATE if the stream has
// not completely started. This can cause a race condition that kills the
// timestamp service thread. So we reduce the error to a less serious one
// that allows the timestamp thread to continue.
result = AAUDIO_ERROR_UNAVAILABLE;
}
return result;
}
void AAudioServiceEndpointShared::handleDisconnectRegisteredStreamsAsync() {
android::sp<AAudioServiceEndpointShared> holdEndpoint(this);
// When there is a routing changed, mmap stream should be disconnected. Set `mConnected`
// as false here so that there won't be a new stream connect to this endpoint.
mConnected.store(false);
std::thread asyncTask([holdEndpoint]() {
// When handling disconnection, the service side has disconnected. In that case,
// it should be safe to release all registered streams.
holdEndpoint->releaseRegisteredStreams();
});
asyncTask.detach();
}