| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef AAUDIO_THREAD_H |
| #define AAUDIO_THREAD_H |
| |
| #include <atomic> |
| #include <pthread.h> |
| |
| #include <aaudio/AAudio.h> |
| |
| namespace aaudio { |
| |
| /** |
| * Abstract class similar to Java Runnable. |
| */ |
| class Runnable { |
| public: |
| Runnable() {}; |
| virtual ~Runnable() = default; |
| |
| virtual void run() = 0; |
| }; |
| |
| /** |
| * Abstraction for a host dependent thread. |
| * TODO Consider using Android "Thread" class or std::thread instead. |
| */ |
| class AAudioThread |
| { |
| public: |
| AAudioThread(); |
| AAudioThread(Runnable *runnable); |
| virtual ~AAudioThread() = default; |
| |
| /** |
| * Start the thread running. |
| */ |
| aaudio_result_t start(Runnable *runnable = nullptr); |
| |
| /** |
| * Join the thread. |
| * The caller must somehow tell the thread to exit before calling join(). |
| */ |
| aaudio_result_t stop(); |
| |
| /** |
| * This will get called in the thread. |
| * Override this or pass a Runnable to start(). |
| */ |
| virtual void run() {}; |
| |
| void dispatch(); // called internally from 'C' thread wrapper |
| |
| private: |
| Runnable *mRunnable; |
| bool mHasThread; |
| pthread_t mThread; // initialized in constructor |
| |
| }; |
| |
| } /* namespace aaudio */ |
| |
| #endif ///AAUDIO_THREAD_H |