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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef JSON_ASSET_LOADER_H_
#define JSON_ASSET_LOADER_H_
#include <media/stagefright/foundation/ABase.h>
#include <utils/KeyedVector.h>
#include <utils/String8.h>
#include <utils/StrongPointer.h>
#include "protos/license_protos.pb.h"
#include "jsmn.h"
namespace android {
struct ABuffer;
namespace clearkeycas {
class JsonAssetLoader {
public:
JsonAssetLoader();
virtual ~JsonAssetLoader();
status_t extractAssetFromString(
const String8& jsonAssetString, Asset *asset);
private:
Vector<jsmntok_t> mJsmnTokens;
Vector<String8> mJsonObjects;
Vector<String8> mTokens;
static sp<ABuffer> decodeBase64String(
const String8& encodedText);
bool findKey(const String8& jsonObject, Asset *asset);
void findValue(
const String8 &key, String8* value);
bool parseJsonObject(
const String8& jsonObject, Vector<String8>* tokens);
bool parseJsonAssetString(
const String8& jsonString, Vector<String8>* jsonObjects);
DISALLOW_EVIL_CONSTRUCTORS(JsonAssetLoader);
};
} // namespace clearkeycas
} // namespace android
#endif // JSON_ASSET_LOADER_H_