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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_AAUDIO_AUDIO_STREAM_INTERNAL_H
#define ANDROID_AAUDIO_AUDIO_STREAM_INTERNAL_H
#include <stdint.h>
#include <aaudio/AAudio.h>
#include "binding/AudioEndpointParcelable.h"
#include "binding/AAudioServiceInterface.h"
#include "client/IsochronousClockModel.h"
#include "client/AudioEndpoint.h"
#include "core/AudioStream.h"
#include "utility/AudioClock.h"
using android::sp;
namespace aaudio {
// These are intended to be outside the range of what is normally encountered.
// TODO MAXes should probably be much bigger.
constexpr int32_t MIN_FRAMES_PER_BURST = 16; // arbitrary
constexpr int32_t MAX_FRAMES_PER_BURST = 16 * 1024; // arbitrary
constexpr int32_t MAX_BUFFER_CAPACITY_IN_FRAMES = 32 * 1024; // arbitrary
// A stream that talks to the AAudioService or directly to a HAL.
class AudioStreamInternal : public AudioStream {
public:
AudioStreamInternal(AAudioServiceInterface &serviceInterface, bool inService);
virtual ~AudioStreamInternal();
aaudio_result_t getTimestamp(clockid_t clockId,
int64_t *framePosition,
int64_t *timeNanoseconds) override;
virtual aaudio_result_t processCommands() override;
aaudio_result_t open(const AudioStreamBuilder &builder) override;
aaudio_result_t setBufferSize(int32_t requestedFrames) override;
int32_t getBufferSize() const override;
int32_t getBufferCapacity() const override;
int32_t getXRunCount() const override {
return mXRunCount;
}
aaudio_result_t registerThread() override;
aaudio_result_t unregisterThread() override;
// Called internally from 'C'
virtual void *callbackLoop() = 0;
bool isMMap() override {
return true;
}
// Calculate timeout based on framesPerBurst
int64_t calculateReasonableTimeout();
aaudio_result_t startClient(const android::AudioClient& client,
const audio_attributes_t *attr,
audio_port_handle_t *clientHandle);
aaudio_result_t stopClient(audio_port_handle_t clientHandle);
aaudio_handle_t getServiceHandle() const {
return mServiceStreamHandleInfo.getHandle();
}
int32_t getServiceLifetimeId() const {
return mServiceStreamHandleInfo.getServiceLifetimeId();
}
protected:
aaudio_result_t requestStart_l() REQUIRES(mStreamLock) override;
aaudio_result_t requestStop_l() REQUIRES(mStreamLock) override;
aaudio_result_t release_l() REQUIRES(mStreamLock) override;
aaudio_result_t processData(void *buffer,
int32_t numFrames,
int64_t timeoutNanoseconds);
/**
* Low level data processing that will not block. It will just read or write as much as it can.
*
* It passed back a recommended time to wake up if wakeTimePtr is not NULL.
*
* @return the number of frames processed or a negative error code.
*/
virtual aaudio_result_t processDataNow(void *buffer,
int32_t numFrames,
int64_t currentTimeNanos,
int64_t *wakeTimePtr) = 0;
aaudio_result_t drainTimestampsFromService();
aaudio_result_t stopCallback_l();
virtual void prepareBuffersForStart() {}
virtual void advanceClientToMatchServerPosition(int32_t serverMargin) = 0;
virtual void onFlushFromServer() {}
aaudio_result_t onEventFromServer(AAudioServiceMessage *message);
aaudio_result_t onTimestampService(AAudioServiceMessage *message);
aaudio_result_t onTimestampHardware(AAudioServiceMessage *message);
void logTimestamp(AAudioServiceMessage &message);
// Calculate timeout for an operation involving framesPerOperation.
int64_t calculateReasonableTimeout(int32_t framesPerOperation);
int32_t getDeviceChannelCount() const { return mDeviceChannelCount; }
/**
* @return true if running in audio service, versus in app process
*/
bool isInService() const { return mInService; }
/**
* Is the service FIFO position currently controlled by the AAudio service or HAL,
* or set based on the Clock Model.
*
* @return true if the ClockModel is currently determining the FIFO position
*/
bool isClockModelInControl() const;
IsochronousClockModel mClockModel; // timing model for chasing the HAL
std::unique_ptr<AudioEndpoint> mAudioEndpoint; // source for reads or sink for writes
// opaque handle returned from service
AAudioHandleInfo mServiceStreamHandleInfo;
int32_t mXRunCount = 0; // how many underrun events?
// Offset from underlying frame position.
int64_t mFramesOffsetFromService = 0; // offset for timestamps
std::unique_ptr<uint8_t[]> mCallbackBuffer;
int32_t mCallbackFrames = 0;
// The service uses this for SHARED mode.
bool mInService = false; // Is this running in the client or the service?
AAudioServiceInterface &mServiceInterface; // abstract interface to the service
SimpleDoubleBuffer<Timestamp> mAtomicInternalTimestamp;
AtomicRequestor mNeedCatchUp; // Ask read() or write() to sync on first timestamp.
float mStreamVolume = 1.0f;
int64_t mLastFramesWritten = 0;
int64_t mLastFramesRead = 0;
private:
/*
* Asynchronous write with data conversion.
* @param buffer
* @param numFrames
* @return fdrames written or negative error
*/
aaudio_result_t writeNowWithConversion(const void *buffer,
int32_t numFrames);
// Exit the stream from standby, will reconstruct data path.
aaudio_result_t exitStandby_l() REQUIRES(mStreamLock);
// Adjust timing model based on timestamp from service.
void processTimestamp(uint64_t position, int64_t time);
aaudio_result_t configureDataInformation(int32_t callbackFrames);
// Thread on other side of FIFO will have wakeup jitter.
// By delaying slightly we can avoid waking up before other side is ready.
const int32_t mWakeupDelayNanos; // delay past typical wakeup jitter
const int32_t mMinimumSleepNanos; // minimum sleep while polling
int32_t mTimeOffsetNanos = 0; // add to time part of an MMAP timestamp
AudioEndpointParcelable mEndPointParcelable; // description of the buffers filled by service
EndpointDescriptor mEndpointDescriptor; // buffer description with resolved addresses
int64_t mServiceLatencyNanos = 0;
// Sometimes the hardware is operating with a different channel count from the app.
// Then we require conversion in AAudio.
int32_t mDeviceChannelCount = 0;
int32_t mBufferSizeInFrames = 0; // local threshold to control latency
int32_t mBufferCapacityInFrames = 0;
};
} /* namespace aaudio */
#endif //ANDROID_AAUDIO_AUDIO_STREAM_INTERNAL_H